1 #include "dialog_multiplayer_join.qh"
3 #include "serverlist.qh"
5 #include "textlabel.qh"
8 #include "commandbutton.qh"
9 #include "leavematchbutton.qh"
12 entity makeXonoticServerListTab()
15 me = NEW(XonoticServerListTab);
16 me.configureDialog(me);
20 void XonoticServerListTab_refresh(entity this, entity slist)
23 slist.refreshServerList(slist, clear ? REFRESHSERVERLIST_RESET : REFRESHSERVERLIST_ASK);
26 .entity quitGameButton;
28 void XonoticServerListTab_fill(entity me)
32 slist = makeXonoticServerList();
34 me.gotoRC(me, 0.5, 0);
35 me.TD(me, 1, 0.8, e = makeXonoticCheckBox(0, "menu_slist_categories", ZCTX(_("SRVS^Categories"))));
36 e.onClickEntity = slist;
37 e.onClick = ServerList_Categories_Click;
39 me.TD(me, 1, 0.5, e = makeXonoticTextLabel(1, _("Filter:")));
40 me.TD(me, 1, 2, e = makeXonoticInputBox(0, string_null));
41 e.onChange = ServerList_Filter_Change;
42 e.onChangeEntity = slist;
43 slist.controlledTextbox = e;
44 me.gotoRC(me, 0.5, 0.8 + 0.5 + 2);
45 me.TD(me, 1, 0.6, e = makeXonoticCheckBox_T(0, "menu_slist_showempty", ZCTX(_("SRVS^Empty")),
46 _("Show empty servers")));
47 slist.filterShowEmpty = e.checked;
48 e.onClickEntity = slist;
49 e.onClick = ServerList_ShowEmpty_Click;
50 me.TD(me, 1, 0.5, e = makeXonoticCheckBox_T(0, "menu_slist_showfull", ZCTX(_("SRVS^Full")),
51 _("Show full servers that have no slots available")));
52 slist.filterShowFull = e.checked;
53 e.onClickEntity = slist;
54 e.onClick = ServerList_ShowFull_Click;
55 me.TD(me, 1, 0.6, e = makeXonoticCheckBox_T(0, "menu_slist_showlaggy", ZCTX(_("SRVS^Laggy")),
56 _("Show high latency servers")));
57 slist.filterShowLaggy = e.checked;
58 e.onClickEntity = slist;
59 e.onClick = ServerList_ShowLaggy_Click;
60 /* END FILTER CONTROLS */
62 me.TD(me, 1, 0.8, e = makeXonoticButton_T(_("Refresh"), '0 0 0', _("Reload the server list")));
63 e.onClick = XonoticServerListTab_refresh;
64 e.onClickEntity = slist;
65 me.TD(me, 1, 0.6, e = makeXonoticCheckBox_T(0, "net_slist_pause", _("Pause"),
66 _("Pause updating the server list to prevent servers from \"jumping around\"")));
69 me.TD(me, 1, 1, slist.sortButton1 = makeXonoticButton(string_null, '0 0 0'));
70 me.TD(me, 1, 1, slist.sortButton2 = makeXonoticButton(string_null, '0 0 0'));
71 me.TD(me, 1, 1, slist.sortButton3 = makeXonoticButton(string_null, '0 0 0'));
72 me.TD(me, 1, 1, slist.sortButton4 = makeXonoticButton(string_null, '0 0 0'));
73 me.TD(me, 1, 1, slist.sortButton5 = makeXonoticButton(string_null, '0 0 0'));
75 me.TD(me, me.rows - 5, me.columns, slist);
77 me.gotoRC(me, me.rows - 2, 0);
78 me.TD(me, 1, 0.6, e = makeXonoticTextLabel(0, _("Address:")));
79 me.TD(me, 1, 2.9, e = makeXonoticInputBox(0, string_null));
80 e.onEnter = ServerList_Connect_Click;
81 e.onEnterEntity = slist;
82 e.onChange = ServerList_Update_favoriteButton;
83 e.onChangeEntity = slist;
84 slist.ipAddressBox = e;
85 me.TD(me, 1, 1.5, e = makeXonoticButton("", '0 0 0'));
86 e.onClick = ServerList_Favorite_Click;
87 e.onClickEntity = slist;
88 slist.favoriteButton = e;
89 me.TD(me, 1, 1.5, e = makeXonoticButton_T(_("Info..."), '0 0 0',
90 _("Show more information about the currently highlighted server")));
91 e.onClick = ServerList_Info_Click;
92 e.onClickEntity = slist;
95 me.TD(me, 1, me.columns * 0.5, me.quitGameButton = makeXonoticQuitButton('0 0 0', 0));
96 me.TD(me, 1, me.columns * 0.5, e = makeXonoticButton(_("Join!"), '0 0 0'));
97 e.onClick = ServerList_Connect_Click;
98 e.onClickEntity = slist;
99 slist.connectButton = e;