3 #include "rootdialog.qh"
4 CLASS(XonoticHUDScoreDialog, XonoticRootDialog)
5 METHOD(XonoticHUDScoreDialog, fill, void(entity));
6 ATTRIB(XonoticHUDScoreDialog, title, string, _("Score Panel"));
7 ATTRIB(XonoticHUDScoreDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT);
8 ATTRIB(XonoticHUDScoreDialog, intendedWidth, float, 0.4);
9 ATTRIB(XonoticHUDScoreDialog, rows, float, 15.5);
10 ATTRIB(XonoticHUDScoreDialog, columns, float, 4);
11 ATTRIB(XonoticHUDScoreDialog, name, string, "HUDscore");
12 ATTRIB(XonoticHUDScoreDialog, requiresConnection, float, true);
13 ENDCLASS(XonoticHUDScoreDialog)