2 CLASS(XonoticHUDAmmoDialog) EXTENDS(XonoticRootDialog)
3 METHOD(XonoticHUDAmmoDialog, fill, void(entity))
4 ATTRIB(XonoticHUDAmmoDialog, title, string, _("Ammo Panel"))
5 ATTRIB(XonoticHUDAmmoDialog, color, vector, SKINCOLOR_DIALOG_TEAMSELECT)
6 ATTRIB(XonoticHUDAmmoDialog, intendedWidth, float, 0.4)
7 ATTRIB(XonoticHUDAmmoDialog, rows, float, 15)
8 ATTRIB(XonoticHUDAmmoDialog, columns, float, 4)
9 ATTRIB(XonoticHUDAmmoDialog, name, string, "HUDammo")
10 ATTRIB(XonoticHUDAmmoDialog, requiresConnection, float, true)
11 ENDCLASS(XonoticHUDAmmoDialog)
15 void XonoticHUDAmmoDialog_fill(entity me)
18 string panelname = "ammo";
20 DIALOG_HUDPANEL_COMMON();
23 me.TD(me, 1, 4, e = makeXonoticTextLabel(0, _("Ammunition display:")));
26 me.TD(me, 1, 3.8, e = makeXonoticCheckBox(0, "hud_panel_ammo_onlycurrent", _("Show only current ammo type")));
29 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent alpha:")));
30 me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_ammo_noncurrent_alpha"));
33 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Noncurrent scale:")));
34 me.TD(me, 1, 2.6, e = makeXonoticSlider(0, 1, 0.1, "hud_panel_ammo_noncurrent_scale"));
37 me.TD(me, 1, 1.2, e = makeXonoticTextLabel(0, _("Align icon:")));
38 me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "0", _("Left")));
39 me.TD(me, 1, 2.6/2, e = makeXonoticRadioButton(2, "hud_panel_ammo_iconalign", "1", _("Right")));