1 #include "dialog_gamemenu.qh"
3 #include "textlabel.qh"
4 #include "commandbutton.qh"
5 #include "leavematchbutton.qh"
8 void XonoticGameMenuDialog_destroy(entity me)
10 cvar_set("_menu_gamemenu_dialog_available", "0");
13 void XonoticGameMenuDialog_draw(entity me)
15 entity btn = me.joinButton;
16 if(cvar("g_campaign"))
18 if (btn.toString(btn) == _("Join!"))
20 btn.setText(btn, _("Restart level"));
21 btn.onClickCommand = "resetmatch";
26 if (btn.toString(btn) == _("Restart level"))
28 btn.setText(btn, _("Join!"));
29 btn.onClickCommand = "join";
32 SUPER(XonoticGameMenuDialog).draw(me);
35 void XonoticGameMenuDialog_fill(entity me)
37 registercvar("_menu_gamemenu_dialog_available", "0", 0);
38 cvar_set("_menu_gamemenu_dialog_available", "1");
42 me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Main menu"), '0 0 0', "menu_cmd nexposee", 0));
45 me.TD(me, 1, 0.8, e = makeXonoticCommandButton(_("Servers"), '0 0 0', "menu_cmd servers", 0));
48 me.TD(me, 1, 0.8, e = makeXonoticCommandButton(_("Profile"), '0 0 0', "menu_cmd profile", 0));
51 me.TD(me, 1, 0.8, e = makeXonoticCommandButton(_("Settings"), '0 0 0', "menu_cmd settings", 0));
54 me.TD(me, 1, 0.8, e = makeXonoticCommandButton(_("Input"), '0 0 0', "menu_cmd inputsettings", 0));
56 me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Quick menu"), '0 0 0', "quickmenu", COMMANDBUTTON_CLOSE));
59 me.TD(me, 1, 1, e = me.joinButton = makeXonoticCommandButton(_("Join!"), '0 0 0', "join", COMMANDBUTTON_CLOSE));
61 me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Spectate"), '0 0 0', "spec", COMMANDBUTTON_CLOSE));
64 me.TD(me, 1, 1, e = makeXonoticLeaveMatchButton('0 0 0', COMMANDBUTTON_CLOSE));
67 me.TD(me, 1, 1, e = makeXonoticCommandButton(_("Quit"), '1 0 0', "menu_showquitdialog", 0));