4 #include <client/items/items.qh>
7 #include <common/weapons/_all.qh>
10 void WarpZone_Accumulator_Clear(entity acc)
12 acc.warpzone_transform = '0 0 0';
13 acc.warpzone_shift = '0 0 0';
15 void WarpZone_Accumulator_AddTransform(entity acc, vector t, vector s)
18 tr = AnglesTransform_Multiply(t, acc.warpzone_transform);
19 st = AnglesTransform_Multiply_GetPostShift(t, s, acc.warpzone_transform, acc.warpzone_shift);
20 acc.warpzone_transform = tr;
21 acc.warpzone_shift = st;
23 void WarpZone_Accumulator_Add(entity acc, entity wz)
25 WarpZone_Accumulator_AddTransform(acc, wz.warpzone_transform, wz.warpzone_shift);
27 void WarpZone_Accumulator_AddInverseTransform(entity acc, vector t, vector s)
30 tt = AnglesTransform_Invert(t);
31 ss = AnglesTransform_PrePostShift_GetPostShift(s, tt, '0 0 0');
32 WarpZone_Accumulator_AddTransform(acc, tt, ss);
33 // yes, this probably can be done simpler... but this way is "obvious" :)
35 void WarpZone_Accumulator_AddInverse(entity acc, entity wz)
37 WarpZone_Accumulator_AddInverseTransform(acc, wz.warpzone_transform, wz.warpzone_shift);
40 float autocvar_cl_warpzone_usetrace = 1;
41 vector WarpZone_camera_transform(entity this, vector org, vector ang)
44 if(this.warpzone_fadestart)
45 if(vdist(org - this.origin - 0.5 * (this.mins + this.maxs), >, this.warpzone_fadeend + 400))
47 // don't transform if zone faded out (plus 400qu safety margin for typical speeds and latencies)
48 // unneeded on client, on server this helps a lot
52 org = WarpZone_TransformOrigin(this, org);
53 vf = WarpZone_TransformVelocity(this, vf);
54 vr = WarpZone_TransformVelocity(this, vr);
55 vu = WarpZone_TransformVelocity(this, vu);
56 if(autocvar_cl_warpzone_usetrace)
57 traceline(this.warpzone_targetorigin, org, MOVE_NOMONSTERS, NULL);
59 trace_endpos = this.warpzone_targetorigin;
66 void WarpZone_SetUp(entity e, vector my_org, vector my_ang, vector other_org, vector other_ang)
68 e.warpzone_transform = AnglesTransform_RightDivide(other_ang, AnglesTransform_TurnDirectionFR(my_ang));
69 e.warpzone_shift = AnglesTransform_PrePostShift_GetPostShift(my_org, e.warpzone_transform, other_org);
70 e.warpzone_origin = my_org;
71 e.warpzone_targetorigin = other_org;
72 e.warpzone_angles = my_ang;
73 e.warpzone_targetangles = other_ang;
74 vector forward, right, up;
75 FIXED_MAKE_VECTORS(my_ang, forward, right, up);
76 e.warpzone_forward = forward;
77 FIXED_MAKE_VECTORS(other_ang, forward, right, up);
78 e.warpzone_targetforward = forward;
79 setcamera_transform(e, WarpZone_camera_transform);
82 vector WarpZone_Camera_camera_transform(entity this, vector org, vector ang)
84 // a fixed camera view
85 if(this.warpzone_fadestart)
86 if(vdist(org - this.origin - 0.5 * (this.mins + this.maxs), >, this.warpzone_fadeend + 400))
88 // don't transform if zone faded out (plus 400qu safety margin for typical speeds and latencies)
89 // unneeded on client, on server this helps a lot
90 trace_endpos = this.warpzone_origin;
91 makevectors(this.warpzone_angles);
92 return this.warpzone_origin;
95 void WarpZone_Camera_SetUp(entity e, vector my_org, vector my_ang) // we assume that e.oldorigin and e.avelocity point to view origin and direction
97 e.warpzone_origin = my_org;
98 e.warpzone_angles = my_ang;
99 setcamera_transform(e, WarpZone_Camera_camera_transform);
104 float WarpZoneLib_BoxTouchesBrush_Recurse(vector mi, vector ma, entity e, entity ig)
109 tracebox('0 0 0', mi, ma, '0 0 0', MOVE_NOMONSTERS, ig);
111 if (trace_networkentity)
113 LOG_TRACE("hit a network ent, cannot continue WarpZoneLib_BoxTouchesBrush");
114 // we cannot continue, as a player blocks us...
126 se.solid = SOLID_NOT;
127 setorigin(se, se.origin); // unlink
128 f = WarpZoneLib_BoxTouchesBrush_Recurse(mi, ma, e, ig);
130 setorigin(se, se.origin); // relink
135 float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig)
137 // bones_was_here: TODO: when findbox() builtin is available, use it to
138 // optimise this into a single non-recursive function that only calls tracebox once
142 if(!e.modelindex || e.warpzone_isboxy)
145 // work around trigger_hurt on geit3ctf1 not being detected by tracebox
146 // bones_was_here: FIXME: WHY do these triggers only have supercontents == 128 ?!
147 if (Q3COMPAT_COMMON && ig != world)
148 ig.dphitcontentsmask |= 128;
151 if (e.solid != SOLID_BSP)
154 setorigin(e, e.origin); // update linking
156 f = WarpZoneLib_BoxTouchesBrush_Recurse(mi, ma, e, ig);
157 if (e.solid != s) // if we needed to change .solid temporarily
159 e.solid = s; // restore it
160 setorigin(e, e.origin); // update linking
163 if (Q3COMPAT_COMMON && ig != world)
164 ig.dphitcontentsmask &= ~128;
169 entity WarpZone_Find(vector mi, vector ma)
171 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
172 if(!warpzone_warpzones_exist)
174 IL_EACH(g_warpzones, WarpZoneLib_BoxTouchesBrush(mi, ma, it, NULL),
181 void WarpZone_MakeAllSolid()
183 if(!warpzone_warpzones_exist)
185 IL_EACH(g_warpzones, true,
187 it.solid = SOLID_BSP;
191 void WarpZone_MakeAllOther()
193 if(!warpzone_warpzones_exist)
195 IL_EACH(g_warpzones, true,
197 it.solid = SOLID_TRIGGER;
201 void WarpZone_Trace_InitTransform()
203 if(!WarpZone_trace_transform)
205 WarpZone_trace_transform = new_pure(warpzone_trace_transform);
207 WarpZone_Accumulator_Clear(WarpZone_trace_transform);
209 void WarpZone_Trace_AddTransform(entity wz)
211 WarpZone_Accumulator_Add(WarpZone_trace_transform, wz);
214 void WarpZone_TraceBox_ThroughZone(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent, entity zone, WarpZone_trace_callback_t cb)
216 float nomonsters_adjusted;
222 WarpZone_trace_forent = forent;
223 WarpZone_trace_firstzone = NULL;
224 WarpZone_trace_lastzone = NULL;
225 WarpZone_Trace_InitTransform();
226 if(!warpzone_warpzones_exist)
228 if(nomonsters == MOVE_NOTHING)
233 cb(org, trace_endpos, end);
238 tracebox(org, mi, ma, end, nomonsters, WarpZone_trace_forent);
240 cb(org, trace_endpos, end);
253 nomonsters_adjusted = MOVE_NOMONSTERS;
256 nomonsters_adjusted = nomonsters;
259 if((contentshack = (WarpZone_trace_forent.dphitcontentsmask && !(WarpZone_trace_forent.dphitcontentsmask & DPCONTENTS_SOLID))))
260 BITSET_ASSIGN(WarpZone_trace_forent.dphitcontentsmask, DPCONTENTS_SOLID);
262 // if starting in warpzone, first transform
263 wz = WarpZone_Find(org + mi, org + ma);
266 WarpZone_trace_firstzone = wz;
267 WarpZone_trace_lastzone = wz;
268 if(zone && wz != zone)
270 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
276 WarpZone_Trace_AddTransform(wz);
277 org = WarpZone_TransformOrigin(wz, org);
278 end = WarpZone_TransformOrigin(wz, end);
280 WarpZone_MakeAllSolid();
288 LOG_TRACE("Too many warpzones in sequence, aborting trace.");
292 tracebox(org, mi, ma, end, nomonsters_adjusted, WarpZone_trace_forent);
294 cb(org, trace_endpos, end);
296 sol = trace_startsolid;
298 frac = trace_fraction = frac + (1 - frac) * trace_fraction;
299 if(trace_fraction >= 1)
301 if(trace_ent.classname != "trigger_warpzone")
303 if((nomonsters == MOVE_NOTHING) || ((nomonsters == MOVE_WORLDONLY) && trace_ent) || (contentshack && (trace_dphitcontents & WarpZone_trace_forent.dphitcontentsmask) == DPCONTENTS_SOLID))
305 // continue the trace, ignoring this hit (we only care for warpzones)
306 org = trace_endpos + normalize(end - org);
308 // we cannot do an inverted trace here, as we do care for further warpzones inside that "solid" to be found
309 // otherwise, players could block entrances that way
313 /*if(trace_ent == wz)
315 // FIXME can this check be removed? Do we really need it?
316 LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace");
321 if(!WarpZone_trace_firstzone)
322 WarpZone_trace_firstzone = wz;
323 WarpZone_trace_lastzone = wz;
324 if(zone && wz != zone)
326 WarpZone_Trace_AddTransform(wz);
327 // we hit a warpzone... so, let's perform the trace after the warp again
328 org = WarpZone_TransformOrigin(wz, trace_endpos);
329 end = WarpZone_TransformOrigin(wz, end);
331 // we got warped, so let's step back a bit
332 tracebox(org, mi, ma, org + normalize(org - end) * 32, nomonsters_adjusted, WarpZone_trace_forent);
335 WarpZone_MakeAllOther();
338 BITCLR_ASSIGN(WarpZone_trace_forent.dphitcontentsmask, DPCONTENTS_SOLID);
339 trace_startsolid = sol;
345 void WarpZone_TraceBox(vector org, vector mi, vector ma, vector end, float nomonsters, entity forent)
347 WarpZone_TraceBox_ThroughZone(org, mi, ma, end, nomonsters, forent, NULL, WarpZone_trace_callback_t_null);
350 void WarpZone_TraceLine(vector org, vector end, float nomonsters, entity forent)
352 WarpZone_TraceBox(org, '0 0 0', '0 0 0', end, nomonsters, forent);
355 void WarpZone_TraceToss_ThroughZone(entity e, entity forent, entity zone, WarpZone_trace_callback_t cb)
358 vector vf, vr, vu, v0, o0;
363 g = cvar("sv_gravity") * e.gravity;
365 WarpZone_trace_forent = forent;
366 WarpZone_trace_firstzone = NULL;
367 WarpZone_trace_lastzone = NULL;
368 WarpZone_Trace_InitTransform();
369 WarpZone_tracetoss_time = 0;
370 if(!warpzone_warpzones_exist)
372 tracetoss(e, WarpZone_trace_forent);
374 cb(e.origin, trace_endpos, trace_endpos);
375 dt = vlen(e.origin - o0) / vlen(e.velocity);
376 WarpZone_tracetoss_time += dt;
377 e.velocity_z -= dt * g;
378 WarpZone_tracetoss_velocity = e.velocity;
387 // if starting in warpzone, first transform
388 wz = WarpZone_Find(e.origin + e.mins, e.origin + e.maxs);
391 WarpZone_trace_firstzone = wz;
392 WarpZone_trace_lastzone = wz;
393 if(zone && wz != zone)
395 // we are in ANOTHER warpzone. This is bad. Make a zero length trace and return.
397 WarpZone_tracetoss_time = 0;
401 WarpZone_Trace_AddTransform(wz);
402 vector org = WarpZone_TransformOrigin(wz, e.origin);
404 e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
406 WarpZone_MakeAllSolid();
412 LOG_TRACE("Too many warpzones in sequence, aborting trace.");
416 tracetoss(e, WarpZone_trace_forent);
418 cb(e.origin, trace_endpos, trace_endpos);
419 dt = vlen(trace_endpos - e.origin) / vlen(e.velocity);
420 WarpZone_tracetoss_time += dt;
421 e.origin = trace_endpos;
422 e.velocity_z -= dt * g;
423 if(trace_fraction >= 1)
425 if(trace_ent.classname != "trigger_warpzone")
429 // FIXME can this check be removed? Do we really need it?
430 LOG_TRACE("I transformed into the same zone again, wtf, aborting the trace");
435 if(!WarpZone_trace_firstzone)
436 WarpZone_trace_firstzone = wz;
437 WarpZone_trace_lastzone = wz;
438 if(zone && wz != zone)
440 WarpZone_Trace_AddTransform(wz);
441 // we hit a warpzone... so, let's perform the trace after the warp again
442 e.origin = WarpZone_TransformOrigin(wz, e.origin);
443 e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
445 // we got warped, so let's step back a bit
446 e.velocity = -e.velocity;
447 tracetoss(e, WarpZone_trace_forent);
448 dt = vlen(trace_endpos - e.origin) / vlen(e.velocity);
449 WarpZone_tracetoss_time -= dt;
450 e.origin = trace_endpos;
451 e.velocity = -e.velocity;
453 WarpZone_MakeAllOther();
455 WarpZone_tracetoss_velocity = e.velocity;
459 // restore old entity data (caller just uses trace_endpos, WarpZone_tracetoss_velocity and the transform)
464 void WarpZone_TraceToss(entity e, entity forent)
466 WarpZone_TraceToss_ThroughZone(e, forent, NULL, WarpZone_trace_callback_t_null);
469 entity WarpZone_TrailParticles_trace_callback_own;
470 float WarpZone_TrailParticles_trace_callback_eff;
471 void WarpZone_TrailParticles_trace_callback(vector from, vector endpos, vector to)
473 __trailparticles(WarpZone_TrailParticles_trace_callback_own, WarpZone_TrailParticles_trace_callback_eff, from, endpos);
476 void WarpZone_TrailParticles(entity own, float eff, vector org, vector end)
478 WarpZone_TrailParticles_trace_callback_own = own;
479 WarpZone_TrailParticles_trace_callback_eff = eff;
480 WarpZone_TraceBox_ThroughZone(org, '0 0 0', '0 0 0', end, MOVE_NOMONSTERS, NULL, NULL, WarpZone_TrailParticles_trace_callback);
484 float WarpZone_TrailParticles_trace_callback_f;
485 float WarpZone_TrailParticles_trace_callback_flags;
486 void WarpZone_TrailParticles_WithMultiplier_trace_callback(vector from, vector endpos, vector to)
488 boxparticles(WarpZone_TrailParticles_trace_callback_eff, WarpZone_TrailParticles_trace_callback_own, from, endpos, WarpZone_TrailParticles_trace_callback_own.velocity, WarpZone_TrailParticles_trace_callback_own.velocity, WarpZone_TrailParticles_trace_callback_f, WarpZone_TrailParticles_trace_callback_flags);
491 void WarpZone_TrailParticles_WithMultiplier(entity own, float eff, vector org, vector end, float f, int boxflags)
493 WarpZone_TrailParticles_trace_callback_own = own;
494 WarpZone_TrailParticles_trace_callback_eff = eff;
495 WarpZone_TrailParticles_trace_callback_f = f;
496 WarpZone_TrailParticles_trace_callback_flags = boxflags | PARTICLES_DRAWASTRAIL;
497 WarpZone_TraceBox_ThroughZone(org, '0 0 0', '0 0 0', end, MOVE_NOMONSTERS, NULL, NULL, WarpZone_TrailParticles_WithMultiplier_trace_callback);
501 float WarpZone_PlaneDist(entity wz, vector v)
503 return (v - wz.warpzone_origin) * wz.warpzone_forward;
506 float WarpZone_TargetPlaneDist(entity wz, vector v)
508 return (v - wz.warpzone_targetorigin) * wz.warpzone_targetforward;
511 vector WarpZone_TransformOrigin(entity wz, vector v)
513 return wz.warpzone_shift + AnglesTransform_Apply(wz.warpzone_transform, v);
516 vector WarpZone_TransformVelocity(entity wz, vector v)
518 return AnglesTransform_Apply(wz.warpzone_transform, v);
521 vector WarpZone_TransformAngles(entity wz, vector v)
523 return AnglesTransform_ApplyToAngles(wz.warpzone_transform, v);
526 vector WarpZone_TransformVAngles(entity wz, vector ang)
534 ang = AnglesTransform_ApplyToVAngles(wz.warpzone_transform, ang);
537 ang = AnglesTransform_Normalize(ang, true);
538 ang = AnglesTransform_CancelRoll(ang);
541 ang = AnglesTransform_Normalize(ang, false);
547 vector WarpZone_UnTransformOrigin(entity wz, vector v)
549 return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v - wz.warpzone_shift);
552 vector WarpZone_UnTransformVelocity(entity wz, vector v)
554 return AnglesTransform_Apply(AnglesTransform_Invert(wz.warpzone_transform), v);
557 vector WarpZone_UnTransformAngles(entity wz, vector v)
559 return AnglesTransform_ApplyToAngles(AnglesTransform_Invert(wz.warpzone_transform), v);
562 vector WarpZone_UnTransformVAngles(entity wz, vector ang)
569 ang = AnglesTransform_ApplyToVAngles(AnglesTransform_Invert(wz.warpzone_transform), ang);
570 ang = AnglesTransform_Normalize(ang, true);
571 ang = AnglesTransform_CancelRoll(ang);
577 vector WarpZoneLib_NearestPointOnBox(vector mi, vector ma, vector org)
580 nearest.x = bound(mi.x, org.x, ma.x);
581 nearest.y = bound(mi.y, org.y, ma.y);
582 nearest.z = bound(mi.z, org.z, ma.z);
586 // blacklist of entities that WarpZone_FindRadius doesn't care about
587 bool WarpZoneLib_BadEntity(entity e)
589 if (is_pure(e)) return true;
590 string s = e.classname;
595 case "exteriorweaponentity":
596 case "sprite_waypoint":
600 case "chatbubbleentity":
602 //case "net_linked": // actually some real entities are linked without classname, fail
607 if (startsWith(s, "target_")) return true;
609 if (startsWith(s, "info_")) return true;
614 .float WarpZone_findradius_hit;
615 .entity WarpZone_findradius_next;
616 void WarpZone_FindRadius_Recurse(
617 /** blast origin of current search */
620 /** original blast origin */
622 /** how to untransform (victim to blast system) */
625 bool needlineofsight)
627 if (rad <= 0) return;
629 FOREACH_ENTITY_RADIUS(org, rad, !WarpZoneLib_BadEntity(it), {
630 vector p = WarpZoneLib_NearestPointOnBox(it.origin + it.mins, it.origin + it.maxs, org0);
633 traceline(org, p, MOVE_NOMONSTERS, it);
634 if (trace_fraction < 1) continue;
636 if (!it.WarpZone_findradius_hit || vlen2(it.WarpZone_findradius_dist) > vlen2(org0 - p))
638 it.WarpZone_findradius_nearest = p;
639 it.WarpZone_findradius_dist = org0 - p;
640 it.WarpZone_findradius_findorigin = org;
641 it.WarpZone_findradius_findradius = rad;
642 if (it.classname == "warpzone_refsys")
644 // ignore, especially: do not overwrite the refsys parameters
646 else if (it.classname == "trigger_warpzone")
648 it.WarpZone_findradius_next = wz;
650 it.WarpZone_findradius_hit = 1;
651 it.enemy.WarpZone_findradius_dist = '0 0 0'; // we don't want to go through this zone ever again
652 it.enemy.WarpZone_findradius_hit = 1;
656 it.warpzone_transform = transform;
657 it.warpzone_shift = shift;
658 it.WarpZone_findradius_hit = 1;
662 for(entity e = wz; e; e = e.WarpZone_findradius_next)
664 if (WarpZoneLib_BadEntity(e)) continue;
666 vector org0_new = WarpZone_TransformOrigin(e, org);
667 traceline(e.warpzone_targetorigin, org0_new, MOVE_NOMONSTERS, e);
668 vector org_new = trace_endpos;
670 vector transform_new = AnglesTransform_Multiply(e.warpzone_transform, transform);
671 vector shift_new = AnglesTransform_Multiply_GetPostShift(e.warpzone_transform, e.warpzone_shift, transform, shift);
672 WarpZone_FindRadius_Recurse(
674 bound(0, rad - vlen(org_new - org0_new), rad - 8),
676 transform_new, shift_new,
678 e.WarpZone_findradius_hit = 0;
679 e.enemy.WarpZone_findradius_hit = 0;
682 entity WarpZone_FindRadius(vector org, float rad, bool needlineofsight)
684 // FIXME: why can't we do this? (sometimes finds nothing, breaking explosions)
685 // if (!warpzone_warpzones_exist && !needlineofsight) return findradius(org, rad);
686 WarpZone_FindRadius_Recurse(org, rad, org, '0 0 0', '0 0 0', needlineofsight);
687 entity list_first = findchainfloat(WarpZone_findradius_hit, 1);
688 FOREACH_LIST(list, chain, true, it.WarpZone_findradius_hit = 0);
692 .entity WarpZone_refsys;
693 void WarpZone_RefSys_GC(entity this)
695 // garbage collect unused reference systems
696 this.nextthink = time + 1;
697 if(this.owner.WarpZone_refsys != this)
700 void WarpZone_RefSys_CheckCreate(entity me)
702 if(me.WarpZone_refsys.owner != me)
704 me.WarpZone_refsys = new(warpzone_refsys);
705 me.WarpZone_refsys.owner = me;
706 setthink(me.WarpZone_refsys, WarpZone_RefSys_GC);
707 me.WarpZone_refsys.nextthink = time + 1;
708 WarpZone_Accumulator_Clear(me.WarpZone_refsys);
711 void WarpZone_RefSys_Clear(entity me)
713 if(me.WarpZone_refsys)
715 delete(me.WarpZone_refsys);
716 me.WarpZone_refsys = NULL;
719 void WarpZone_RefSys_AddTransform(entity me, vector t, vector s)
721 if(t != '0 0 0' || s != '0 0 0')
723 WarpZone_RefSys_CheckCreate(me);
724 WarpZone_Accumulator_AddTransform(me.WarpZone_refsys, t, s);
727 void WarpZone_RefSys_Add(entity me, entity wz)
729 WarpZone_RefSys_AddTransform(me, wz.warpzone_transform, wz.warpzone_shift);
731 void WarpZone_RefSys_AddInverseTransform(entity me, vector t, vector s)
733 if(t != '0 0 0' || s != '0 0 0')
735 WarpZone_RefSys_CheckCreate(me);
736 WarpZone_Accumulator_AddInverseTransform(me.WarpZone_refsys, t, s);
739 void WarpZone_RefSys_AddInverse(entity me, entity wz)
741 WarpZone_RefSys_AddInverseTransform(me, wz.warpzone_transform, wz.warpzone_shift);
743 .vector WarpZone_refsys_incremental_shift;
744 .vector WarpZone_refsys_incremental_transform;
745 void WarpZone_RefSys_AddIncrementally(entity me, entity ref)
748 if(me.WarpZone_refsys_incremental_transform == ref.WarpZone_refsys.warpzone_transform)
749 if(me.WarpZone_refsys_incremental_shift == ref.WarpZone_refsys.warpzone_shift)
751 WarpZone_Accumulator_AddInverseTransform(me.WarpZone_refsys, me.WarpZone_refsys_incremental_transform, me.WarpZone_refsys_incremental_shift);
752 WarpZone_Accumulator_Add(me.WarpZone_refsys, ref.WarpZone_refsys);
753 me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
754 me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
756 void WarpZone_RefSys_BeginAddingIncrementally(entity me, entity ref)
758 me.WarpZone_refsys_incremental_shift = ref.WarpZone_refsys.warpzone_shift;
759 me.WarpZone_refsys_incremental_transform = ref.WarpZone_refsys.warpzone_transform;
761 vector WarpZone_RefSys_TransformOrigin(entity from, entity to, vector org)
763 if(from.WarpZone_refsys)
764 org = WarpZone_UnTransformOrigin(from.WarpZone_refsys, org);
765 if(to.WarpZone_refsys)
766 org = WarpZone_TransformOrigin(to.WarpZone_refsys, org);
769 vector WarpZone_RefSys_TransformVelocity(entity from, entity to, vector vel)
771 if(from.WarpZone_refsys)
772 vel = WarpZone_UnTransformVelocity(from.WarpZone_refsys, vel);
773 if(to.WarpZone_refsys)
774 vel = WarpZone_TransformVelocity(to.WarpZone_refsys, vel);
777 vector WarpZone_RefSys_TransformAngles(entity from, entity to, vector ang)
779 if(from.WarpZone_refsys)
780 ang = WarpZone_UnTransformAngles(from.WarpZone_refsys, ang);
781 if(to.WarpZone_refsys)
782 ang = WarpZone_TransformAngles(to.WarpZone_refsys, ang);
785 vector WarpZone_RefSys_TransformVAngles(entity from, entity to, vector ang)
787 if(from.WarpZone_refsys)
788 ang = WarpZone_UnTransformVAngles(from.WarpZone_refsys, ang);
789 if(to.WarpZone_refsys)
790 ang = WarpZone_TransformVAngles(to.WarpZone_refsys, ang);
793 void WarpZone_RefSys_Copy(entity me, entity from)
795 if(from.WarpZone_refsys)
797 WarpZone_RefSys_CheckCreate(me);
798 me.WarpZone_refsys.warpzone_shift = from.WarpZone_refsys.warpzone_shift;
799 me.WarpZone_refsys.warpzone_transform = from.WarpZone_refsys.warpzone_transform;
802 WarpZone_RefSys_Clear(me);
804 entity WarpZone_RefSys_SpawnSameRefSys(entity me)
807 WarpZone_RefSys_Copy(e, me);
811 bool WarpZoneLib_ExactTrigger_Touch(entity this, entity toucher, bool touchfunc)
813 vector emin = toucher.absmin, emax = toucher.absmax;
816 // DP's tracebox enlarges absolute bounding boxes by a single quake unit
817 // we must undo that here to allow accurate touching
822 // if called from a touch func, we can assume the boxes do overlap
823 if (!touchfunc && !boxesoverlap(emin, emax, this.absmin, this.absmax)) // quick
826 return WarpZoneLib_BoxTouchesBrush(emin, emax, this, toucher); // accurate
830 void WarpZoneLib_MoveOutOfSolid_Expand(entity e, vector by)
832 const float eps = 0.0625;
833 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
834 if (trace_startsolid)
836 if (trace_fraction < 1)
839 // adjust origin in the other direction...
840 setorigin(e, e.origin - by * (1 - trace_fraction));
844 bool WarpZoneLib_MoveOutOfSolid(entity e)
847 traceline(o, o, MOVE_WORLDONLY, e);
848 if (trace_startsolid)
851 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
852 if (!trace_startsolid)
859 WarpZoneLib_MoveOutOfSolid_Expand(e, eX * m0.x); e.mins_x = m0.x;
860 WarpZoneLib_MoveOutOfSolid_Expand(e, eX * m1.x); e.maxs_x = m1.x;
861 WarpZoneLib_MoveOutOfSolid_Expand(e, eY * m0.y); e.mins_y = m0.y;
862 WarpZoneLib_MoveOutOfSolid_Expand(e, eY * m1.y); e.maxs_y = m1.y;
863 WarpZoneLib_MoveOutOfSolid_Expand(e, eZ * m0.z); e.mins_z = m0.z;
864 WarpZoneLib_MoveOutOfSolid_Expand(e, eZ * m1.z); e.maxs_z = m1.z;
865 setorigin(e, e.origin);
867 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
868 if (trace_startsolid)