2 * Copyright (c) 2011 Rudolf Polzer
4 * Permission is hereby granted, free of charge, to any person obtaining a copy
5 * of this software and associated documentation files (the "Software"), to
6 * deal in the Software without restriction, including without limitation the
7 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
8 * sell copies of the Software, and to permit persons to whom the Software is
9 * furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice shall be included in
12 * all copies or substantial portions of the Software.
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
17 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #define CSQCMODEL_IF(cond)
27 #define CSQCMODEL_ENDIF
28 #define CSQCMODEL_PROPERTY(flag, t, r, w, f) \
30 #define CSQCMODEL_PROPERTY_SCALED(flag, t, r, w, f, s, mi, ma) CSQCMODEL_PROPERTY(flag, t, r, w, f)
32 #undef CSQCMODEL_PROPERTY_SCALED
33 #undef CSQCMODEL_PROPERTY
34 #undef CSQCMODEL_ENDIF
37 entity CSQCModel_server2csqc(int i);
38 .float csqcmodel_teleported;
40 // this is exported for custom frame animation code. Use with care.
41 // to update frames, first call this:
42 void CSQCModel_InterpolateAnimation_2To4_PreNote(entity this, int sf);
43 void CSQCModel_InterpolateAnimation_1To2_PreNote(entity this, int sf);
44 // then update frame, frame1time (and possibly frame2, frame2time, lerpfrac)
45 // if set_times is not set, caller is responsible for frame1time, frame2time, csqcmodel_lerpfractime!
46 void CSQCModel_InterpolateAnimation_2To4_Note(entity this, int sf, float set_times);
47 void CSQCModel_InterpolateAnimation_1To2_Note(entity this, int sf, float set_times);
48 // to retrieve animation state, call this
49 void CSQCModel_InterpolateAnimation_2To4_Do(entity this);
50 void CSQCModel_InterpolateAnimation_1To2_Do(entity this);
51 // will overwrite lerpfrac, lerpfrac3, lerpfrac4, and possibly clear frame*time if they are undisplayed according to lerpfracs