1 // define this if svqc code wants to use .frame2 and .lerpfrac
2 //#define CSQCMODEL_HAVE_TWO_FRAMES
4 // don't define this ever
5 //#define CSQCMODEL_SUPPORT_GETTAGINFO_BEFORE_DRAW
7 // add properties you want networked to CSQC here
8 #define CSQCMODEL_EXTRAPROPERTIES \
9 /* CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) */ \
10 /* CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) */
12 // add hook function calls here
13 #define CSQCMODEL_HOOK_PREUPDATE
14 #define CSQCMODEL_HOOK_POSTUPDATE
15 #define CSQCMODEL_HOOK_PREDRAW
16 #define CSQCPLAYER_HOOK_POSTCAMERASETUP
18 // force updates of player entities that often even if unchanged
19 #define CSQCPLAYER_FORCE_UPDATES 0.25
22 //vector PL_MIN = ...;
23 //vector PL_MAX = ...;
24 //vector PL_VIEW_OFS = ...;
25 //vector PL_CROUCH_MIN = ...;
26 //vector PL_CROUCH_MAX = ...;
27 //vector PL_CROUCH_VIEW_OFS = ...;