1 // define this if svqc code wants to use .frame2 and .lerpfrac
2 #define CSQCMODELS_HAVE_TWO_FRAMES
4 // don't define this ever
5 //#define CSQCMODELS_SUPPORT_GETTAGINFO_BEFORE_DRAW
7 // add properties you want networked to CSQC here
8 #define CSQCMODELS_EXTRAPROPERTIES \
9 PROPERTY(1, ReadByte, WriteByte, skin) \
10 PROPERTY(2, ReadShort, WriteShort, colormap) \
11 PROPERTY(4, ReadInt24_t, WriteInt24_t, effects) \
12 PROPERTY_SCALED(8, ReadByte, WriteByte, alpha, 255, 0, 255)
14 // add hook function calls here
15 #define CSQCMODELS_HOOK_PREUPDATE
16 #define CSQCMODELS_HOOK_POSTUPDATE
17 #define CSQCMODELS_HOOK_PREDRAW \
18 self.glowmod = colormapPaletteColor(((self.colormap >= 1024) ? (self.colormap & 0xFF) : stof(getplayerkey(self.entnum - 1, "colors"))), TRUE) * 2;
21 //vector PL_MIN = ...;
22 //vector PL_MAX = ...;
23 //vector PL_VIEW_OFS = ...;
24 //vector PL_CROUCH_MIN = ...;
25 //vector PL_CROUCH_MAX = ...;
26 //vector PL_CROUCH_VIEW_OFS = ...;