4 /* function */ w_porto,
7 /* flags */ WEP_TYPE_OTHER | WEP_FLAG_SUPERWEAPON,
10 /* netname */ "porto",
11 /* fullname */ _("Port-O-Launch")
14 #define PORTO_SETTINGS(weapon) \
15 WEP_ADD_CVAR(weapon, MO_BOTH, animtime) \
16 WEP_ADD_CVAR(weapon, MO_BOTH, lifetime) \
17 WEP_ADD_CVAR(weapon, MO_BOTH, refire) \
18 WEP_ADD_CVAR(weapon, MO_BOTH, speed) \
19 WEP_ADD_CVAR(weapon, MO_NONE, secondary) \
20 WEP_ADD_PROP(weapon, reloading_ammo, reload_ammo) \
21 WEP_ADD_PROP(weapon, reloading_time, reload_time) \
22 WEP_ADD_PROP(weapon, switchdelay_raise, switchdelay_raise) \
23 WEP_ADD_PROP(weapon, switchdelay_drop, switchdelay_drop)
27 void spawnfunc_weapon_porto (void) { weapon_defaultspawnfunc(WEP_PORTO); }
29 .entity porto_current;
30 .vector porto_v_angle; // holds "held" view angles
31 .float porto_v_angle_held;
37 void W_Porto_Success (void)
39 if(self.realowner == world)
41 objerror("Cannot succeed successfully: no owner\n");
45 self.realowner.porto_current = world;
49 string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo);
50 void W_Porto_Fail (float failhard)
52 if(self.realowner == world)
54 objerror("Cannot fail successfully: no owner\n");
61 Portal_ClearWithID(self.realowner, self.portal_id);
64 self.realowner.porto_current = world;
66 if(self.cnt < 0 && !failhard && self.realowner.playerid == self.playerid && self.realowner.deadflag == DEAD_NO && !WEPSET_CONTAINS_EW(self.realowner, WEP_PORTO))
68 setsize (self, '-16 -16 0', '16 16 32');
69 setorigin(self, self.origin + trace_plane_normal);
70 if(move_out_of_solid(self))
73 self.velocity = trigger_push_calculatevelocity(self.origin, self.realowner, 128);
74 tracetoss(self, self);
75 if(vlen(trace_endpos - self.realowner.origin) < 128)
77 W_ThrowNewWeapon(self.realowner, WEP_PORTO, 0, self.origin, self.velocity);
78 centerprint(self.realowner, "^1Portal deployment failed.\n\n^2Catch it to try again!");
85 void W_Porto_Remove (entity p)
87 if(p.porto_current.realowner == p && p.porto_current.classname == "porto")
91 self = p.porto_current;
97 void W_Porto_Think (void)
99 trace_plane_normal = '0 0 0';
100 if(self.realowner.playerid != self.playerid)
106 void W_Porto_Touch (void)
110 // do not use PROJECTILE_TOUCH here
111 // FIXME but DO handle warpzones!
113 if(other.classname == "portal")
114 return; // handled by the portal
116 norm = trace_plane_normal;
117 if(trace_ent.iscreature)
119 traceline(trace_ent.origin, trace_ent.origin + '0 0 2' * PL_MIN_z, MOVE_WORLDONLY, self);
120 if(trace_fraction >= 1)
122 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
124 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
128 if(self.realowner.playerid != self.playerid)
130 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
133 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP)
135 spamsound(self, CH_SHOTS, "porto/bounce.wav", VOL_BASE, ATTN_NORM);
137 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * trace_plane_normal);
138 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * trace_plane_normal));
140 else if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
142 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
145 Portal_ClearAll_PortalsOnly(self.realowner);
147 else if(self.cnt == 0)
150 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
152 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
153 trace_plane_normal = norm;
154 centerprint(self.realowner, "^1In^7-portal created.");
159 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
160 trace_plane_normal = norm;
164 else if(self.cnt == 1)
167 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
169 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
170 trace_plane_normal = norm;
171 centerprint(self.realowner, "^4Out^7-portal created.");
176 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
177 trace_plane_normal = norm;
181 else if(self.effects & EF_RED)
183 self.effects += EF_BLUE - EF_RED;
184 if(Portal_SpawnInPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
186 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
187 trace_plane_normal = norm;
188 centerprint(self.realowner, "^1In^7-portal created.");
189 self.right_vector = self.right_vector - 2 * trace_plane_normal * (self.right_vector * norm);
190 self.angles = vectoangles(self.velocity - 2 * trace_plane_normal * (self.velocity * norm));
191 CSQCProjectile(self, TRUE, PROJECTILE_PORTO_BLUE, TRUE); // change type
195 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
196 trace_plane_normal = norm;
197 Portal_ClearAll_PortalsOnly(self.realowner);
203 if(self.realowner.portal_in.portal_id == self.portal_id)
205 if(Portal_SpawnOutPortalAtTrace(self.realowner, self.right_vector, self.portal_id))
207 sound(self, CH_SHOTS, "porto/create.wav", VOL_BASE, ATTN_NORM);
208 trace_plane_normal = norm;
209 centerprint(self.realowner, "^4Out^7-portal created.");
214 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
215 Portal_ClearAll_PortalsOnly(self.realowner);
221 sound(self, CH_SHOTS, "porto/unsupported.wav", VOL_BASE, ATTN_NORM);
222 Portal_ClearAll_PortalsOnly(self.realowner);
228 void W_Porto_Attack (float type)
232 W_SetupShot (self, FALSE, 4, "porto/fire.wav", CH_WEAPON_A, 0);
233 // always shoot from the eye
234 w_shotdir = v_forward;
235 w_shotorg = self.origin + self.view_ofs + ((w_shotorg - self.origin - self.view_ofs) * v_forward) * v_forward;
237 //pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
241 gren.owner = gren.realowner = self;
242 gren.playerid = self.playerid;
243 gren.classname = "porto";
244 gren.bot_dodge = TRUE;
245 gren.bot_dodgerating = 200;
246 gren.movetype = MOVETYPE_BOUNCEMISSILE;
247 PROJECTILE_MAKETRIGGER(gren);
248 gren.effects = EF_RED;
250 setorigin(gren, w_shotorg);
251 setsize(gren, '0 0 0', '0 0 0');
253 gren.nextthink = time + WEP_CVAR_BOTH(porto, (type <= 0), lifetime);
254 gren.think = W_Porto_Think;
255 gren.touch = W_Porto_Touch;
257 if(self.items & IT_STRENGTH)
258 W_SetupProjectileVelocity(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed) * autocvar_g_balance_powerup_strength_force, 0);
260 W_SetupProjectileVelocity(gren, WEP_CVAR_BOTH(porto, (type <= 0), speed), 0);
262 gren.angles = vectoangles (gren.velocity);
263 gren.flags = FL_PROJECTILE;
265 gren.portal_id = time;
266 self.porto_current = gren;
267 gren.playerid = self.playerid;
268 fixedmakevectors(fixedvectoangles(gren.velocity));
269 gren.right_vector = v_right;
271 gren.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
274 CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_BLUE, TRUE);
276 CSQCProjectile(gren, TRUE, PROJECTILE_PORTO_RED, TRUE);
278 other = gren; MUTATOR_CALLHOOK(EditProjectile);
281 float w_nexball_weapon(float req);
282 float w_porto(float req)
284 //vector v_angle_save;
286 if (g_nexball) { return w_nexball_weapon(req); }
292 self.BUTTON_ATCK = FALSE;
293 self.BUTTON_ATCK2 = FALSE;
294 if(!WEP_CVAR(porto, secondary))
295 if(bot_aim(WEP_CVAR_PRI(porto, speed), 0, WEP_CVAR_PRI(porto, lifetime), FALSE))
296 self.BUTTON_ATCK = TRUE;
302 WEP_CONFIG_SETTINGS(PORTO_SETTINGS(porto))
307 if(WEP_CVAR(porto, secondary))
309 if (self.BUTTON_ATCK)
310 if (!self.porto_current)
311 if (!self.porto_forbidden)
312 if (weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
315 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
318 if (self.BUTTON_ATCK2)
319 if (!self.porto_current)
320 if (!self.porto_forbidden)
321 if (weapon_prepareattack(1, WEP_CVAR_SEC(porto, refire)))
324 weapon_thinkf(WFRAME_FIRE2, WEP_CVAR_SEC(porto, animtime), w_ready);
329 if(self.porto_v_angle_held)
331 if(!self.BUTTON_ATCK2)
333 self.porto_v_angle_held = 0;
335 ClientData_Touch(self);
340 if(self.BUTTON_ATCK2)
342 self.porto_v_angle = self.v_angle;
343 self.porto_v_angle_held = 1;
345 ClientData_Touch(self);
348 if(self.porto_v_angle_held)
349 makevectors(self.porto_v_angle); // override the previously set angles
351 if (self.BUTTON_ATCK)
352 if (!self.porto_current)
353 if (!self.porto_forbidden)
354 if (weapon_prepareattack(0, WEP_CVAR_PRI(porto, refire)))
357 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR_PRI(porto, animtime), w_ready);
365 precache_model ("models/weapons/g_porto.md3");
366 precache_model ("models/weapons/v_porto.md3");
367 precache_model ("models/weapons/h_porto.iqm");
368 precache_model ("models/portal.md3");
369 precache_sound ("porto/bounce.wav");
370 precache_sound ("porto/create.wav");
371 precache_sound ("porto/expire.wav");
372 precache_sound ("porto/explode.wav");
373 precache_sound ("porto/fire.wav");
374 precache_sound ("porto/unsupported.wav");
375 WEP_SET_PROPS(PORTO_SETTINGS(porto), WEP_PORTO)
380 self.current_ammo = ammo_none;
385 self.porto_current = world;
393 float w_porto(float req)
397 case WR_IMPACTEFFECT:
399 print("Since when does Porto send DamageInfo?\n");