4 int v_null(int) { return 0; }
7 ATTRIB(Vehicle, vehicleid, int, 0)
9 ATTRIB(Vehicle, m_icon, string, string_null)
11 ATTRIB(Vehicle, netname, string, "")
12 /** human readable name */
13 ATTRIB(Vehicle, vehicle_name, string, "Vehicle")
15 ATTRIB(Vehicle, vehicle_func, int(int), v_null)
16 /** full name of model */
17 ATTRIB(Vehicle, model, string, "")
18 /** currently a copy of the model */
19 ATTRIB(Vehicle, mdl, string, "")
20 /** full name of tur_head model */
21 ATTRIB(Vehicle, head_model, string, "")
23 ATTRIB(Vehicle, hud_model, string, "")
24 /** tur_head model tag */
25 ATTRIB(Vehicle, tag_head, string, string_null)
27 ATTRIB(Vehicle, tag_hud, string, string_null)
28 /** cockpit model tag */
29 ATTRIB(Vehicle, tag_view, string, string_null)
30 /** player physics mod */
31 ATTRIB(Vehicle, PlayerPhysplug, int(), func_null)
33 ATTRIB(Vehicle, spawnflags, int, 0)
34 /** vehicle hitbox size */
35 ATTRIB(Vehicle, mins, vector, '-0 -0 -0')
36 /** vehicle hitbox size */
37 ATTRIB(Vehicle, maxs, vector, '0 0 0')