5 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
6 /* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
7 /* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
8 /* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
9 /* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
10 /* head_model */ ATTRIB(Racer, head_model, string, "null");
11 /* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
12 /* tags */ ATTRIB(Racer, tag_head, string, "");
13 /* tags */ ATTRIB(Racer, tag_hud, string, "");
14 /* tags */ ATTRIB(Racer, tag_hview, string, "tag_viewport");
15 /* netname */ ATTRIB(Racer, netname, string, "racer");
16 /* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
17 /* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
20 REGISTER_VEHICLE(RACER, NEW(Racer));
22 #include "../../weapons/all.qh"
24 CLASS(RacerAttack, PortoLaunch)
25 /* flags */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
26 /* impulse */ ATTRIB(RacerAttack, impulse, int, 3);
27 /* refname */ ATTRIB(RacerAttack, netname, string, "racercannon");
28 /* wepname */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
30 REGISTER_WEAPON(RACER, NEW(RacerAttack));
36 #include "../../effects/effects.qh"
37 #include "../../triggers/trigger/impulse.qh"
39 float autocvar_g_vehicle_racer_cannon_cost;
40 float autocvar_g_vehicle_racer_cannon_damage;
41 float autocvar_g_vehicle_racer_cannon_radius;
42 float autocvar_g_vehicle_racer_cannon_refire;
43 float autocvar_g_vehicle_racer_cannon_speed;
44 float autocvar_g_vehicle_racer_cannon_spread;
45 float autocvar_g_vehicle_racer_cannon_force;
47 void racer_fire_rocket(vector org, vector dir, entity trg);
48 METHOD(RacerAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
50 bool isPlayer = IS_PLAYER(self);
51 entity player = isPlayer ? self : self.owner;
52 entity veh = player.vehicle;
55 if (weapon_prepareattack(false, autocvar_g_vehicle_racer_cannon_refire)) {
57 veh.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
60 if (isPlayer) W_SetupShot_Dir(player, v_forward, false, 0, SND(Null), CH_WEAPON_B, 0);
61 vector org = w_shotorg;
62 vector dir = w_shotdir;
63 entity bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
64 org, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
65 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
66 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, player);
67 bolt.velocity = normalize(dir) * autocvar_g_vehicle_racer_cannon_speed;
68 weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
71 if (!isPlayer || weapon_prepareattack(false, 0.2)) {
72 if (isPlayer) W_SetupShot_Dir(self, v_forward, false, 0, SND(Null), CH_WEAPON_B, 0);
73 racer_fire_rocket(w_shotorg, w_shotdir, NULL);
74 weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
79 METHOD(RacerAttack, wr_checkammo1, bool(RacerAttack thiswep)) {
81 bool isPlayer = IS_PLAYER(self);
82 entity player = isPlayer ? self : self.owner;
83 entity veh = player.vehicle;
84 return isPlayer || veh.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost;
87 bool autocvar_g_vehicle_racer;
89 float autocvar_g_vehicle_racer_speed_afterburn;
90 float autocvar_g_vehicle_racer_afterburn_cost;
92 float autocvar_g_vehicle_racer_waterburn_cost;
93 float autocvar_g_vehicle_racer_waterburn_speed;
95 float autocvar_g_vehicle_racer_water_speed_forward;
96 float autocvar_g_vehicle_racer_water_speed_strafe;
98 float autocvar_g_vehicle_racer_pitchlimit = 30;
100 float autocvar_g_vehicle_racer_water_downforce = 0.03;
101 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
103 float autocvar_g_vehicle_racer_anglestabilizer;
104 float autocvar_g_vehicle_racer_downforce;
106 float autocvar_g_vehicle_racer_speed_forward;
107 float autocvar_g_vehicle_racer_speed_strafe;
108 float autocvar_g_vehicle_racer_springlength;
109 float autocvar_g_vehicle_racer_upforcedamper;
110 float autocvar_g_vehicle_racer_friction;
112 float autocvar_g_vehicle_racer_water_time = 5;
114 float autocvar_g_vehicle_racer_hovertype;
115 float autocvar_g_vehicle_racer_hoverpower;
117 float autocvar_g_vehicle_racer_turnroll;
118 float autocvar_g_vehicle_racer_turnspeed;
119 float autocvar_g_vehicle_racer_pitchspeed;
121 float autocvar_g_vehicle_racer_energy;
122 float autocvar_g_vehicle_racer_energy_regen;
123 float autocvar_g_vehicle_racer_energy_regen_pause;
125 float autocvar_g_vehicle_racer_health;
126 float autocvar_g_vehicle_racer_health_regen;
127 float autocvar_g_vehicle_racer_health_regen_pause;
129 float autocvar_g_vehicle_racer_shield;
130 float autocvar_g_vehicle_racer_shield_regen;
131 float autocvar_g_vehicle_racer_shield_regen_pause;
133 float autocvar_g_vehicle_racer_rocket_accel;
134 float autocvar_g_vehicle_racer_rocket_damage;
135 float autocvar_g_vehicle_racer_rocket_radius;
136 float autocvar_g_vehicle_racer_rocket_force;
137 float autocvar_g_vehicle_racer_rocket_refire;
138 float autocvar_g_vehicle_racer_rocket_speed;
139 float autocvar_g_vehicle_racer_rocket_turnrate;
141 float autocvar_g_vehicle_racer_rocket_locktarget;
142 float autocvar_g_vehicle_racer_rocket_locking_time;
143 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
144 float autocvar_g_vehicle_racer_rocket_locked_time;
145 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
146 float autocvar_g_vehicle_racer_rocket_climbspeed;
148 float autocvar_g_vehicle_racer_respawntime;
150 float autocvar_g_vehicle_racer_blowup_radius;
151 float autocvar_g_vehicle_racer_blowup_coredamage;
152 float autocvar_g_vehicle_racer_blowup_edgedamage;
153 float autocvar_g_vehicle_racer_blowup_forceintensity;
155 float autocvar_g_vehicle_racer_bouncefactor;
156 float autocvar_g_vehicle_racer_bouncestop;
157 vector autocvar_g_vehicle_racer_bouncepain;
159 .float racer_watertime;
161 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
163 void racer_align4point(float _delta)
166 float fl_push, fr_push, bl_push, br_push;
168 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
169 fr_push = force_fromtag_normpower;
170 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
172 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
173 fl_push = force_fromtag_normpower;
174 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
176 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
177 br_push = force_fromtag_normpower;
178 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
180 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
181 bl_push = force_fromtag_normpower;
182 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
184 self.velocity += push_vector * _delta;
186 float uforce = autocvar_g_vehicle_racer_upforcedamper;
188 int cont = pointcontents(self.origin - '0 0 64');
189 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
191 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
193 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
194 self.velocity_z += 30;
196 self.velocity_z += 200;
201 if(self.velocity_z > 0)
202 self.velocity_z *= 1 - uforce * _delta;
204 push_vector_x = (fl_push - bl_push);
205 push_vector_x += (fr_push - br_push);
206 push_vector_x *= 360;
208 push_vector_z = (fr_push - fl_push);
209 push_vector_z += (br_push - bl_push);
210 push_vector_z *= 360;
212 // Apply angle diffrance
213 self.angles_z += push_vector_z * _delta;
214 self.angles_x += push_vector_x * _delta;
217 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
218 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
221 void racer_rocket_groundhugger()
223 vector olddir, newdir;
224 float oldvel, newvel;
226 self.nextthink = time;
228 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
234 if(!self.realowner.vehicle)
236 UpdateCSQCProjectile(self);
240 olddir = normalize(self.velocity);
241 oldvel = vlen(self.velocity);
242 newvel = oldvel + self.lip;
244 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
245 if(trace_fraction <= 0.5)
247 // Hitting somethign soon, just speed ahead
248 self.velocity = olddir * newvel;
249 UpdateCSQCProjectile(self);
253 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
254 if(trace_fraction != 1.0)
256 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
257 self.velocity = normalize(olddir + newdir) * newvel;
261 self.velocity = olddir * newvel;
262 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
265 int cont = pointcontents(self.origin - '0 0 32');
266 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
267 self.velocity_z += 200;
269 UpdateCSQCProjectile(self);
273 void racer_rocket_tracker()
275 vector olddir, newdir;
276 float oldvel, newvel;
278 self.nextthink = time;
280 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
286 if(!self.realowner.vehicle)
288 UpdateCSQCProjectile(self);
292 olddir = normalize(self.velocity);
293 oldvel = vlen(self.velocity);
294 newvel = oldvel + self.lip;
295 makevectors(vectoangles(olddir));
297 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
298 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
300 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
301 newdir = normalize(predicted_origin - self.origin);
304 float height_diff = predicted_origin_z - self.origin_z;
306 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
308 //bprint("Target lost!\n");
309 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
310 self.think = racer_rocket_groundhugger;
314 if(trace_fraction != 1.0 && trace_ent != self.enemy)
315 newdir_z += 16 * sys_frametime;
317 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
318 self.velocity_z -= 800 * sys_frametime;
319 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
321 UpdateCSQCProjectile(self);
325 void racer_fire_rocket(vector org, vector dir, entity trg)
327 entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
328 org, dir * autocvar_g_vehicle_racer_rocket_speed,
329 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
330 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
332 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
333 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
334 rocket.nextthink = time;
336 rocket.cnt = time + 15;
339 rocket.think = racer_rocket_tracker;
341 rocket.think = racer_rocket_groundhugger;
344 void racer_fire_rocket_aim(string tagname, entity trg)
347 vector v = gettaginfo(self, gettagindex(self, tagname));
348 racer_fire_rocket(v, v_forward, trg);
353 entity player, racer;
357 if(intermission_running)
359 self.vehicle.velocity = '0 0 0';
360 self.vehicle.avelocity = '0 0 0';
365 racer = self.vehicle;
368 vehicles_painframe();
370 if(pointcontents(racer.origin) != CONTENT_WATER)
371 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
373 if(racer.deadflag != DEAD_NO)
376 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
380 racer_align4point(PHYS_INPUT_TIMELENGTH);
382 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
384 crosshair_trace(player);
386 racer.angles_x *= -1;
389 ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
390 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
391 racer.angles_y = anglemods(racer.angles_y + ftmp);
394 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
397 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
398 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
399 racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
401 makevectors(racer.angles);
402 racer.angles_x *= -1;
404 //ftmp = racer.velocity_z;
405 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
406 //racer.velocity_z = ftmp;
408 int cont = pointcontents(racer.origin);
409 if(vlen(player.movement) != 0)
411 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
413 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
414 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
418 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
419 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
423 if(self.sound_nexttime < time || self.sounds != 1)
426 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
427 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
434 if(self.sound_nexttime < time || self.sounds != 0)
437 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
438 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
444 if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
447 if(time - racer.wait > 0.2)
448 pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
453 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
455 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
456 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
460 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
461 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
465 if(racer.invincible_finished < time)
467 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
468 if(trace_fraction != 1.0)
469 pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
471 racer.invincible_finished = time + 0.1 + (random() * 0.1);
474 if(racer.strength_finished < time)
476 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
477 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
483 racer.strength_finished = 0;
484 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
487 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
488 racer.racer_watertime = time;
490 float dforce = autocvar_g_vehicle_racer_downforce;
491 if(time - racer.racer_watertime <= 3)
492 dforce = autocvar_g_vehicle_racer_water_downforce;
494 df -= v_up * (vlen(racer.velocity) * dforce);
495 player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
498 Weapon wep1 = WEP_RACER;
499 if (!forbidWeaponUse(player))
500 if (player.BUTTON_ATCK)
501 if (wep1.wr_checkammo1(wep1))
503 string tagname = (racer.cnt)
504 ? (racer.cnt = 0, "tag_fire1")
505 : (racer.cnt = 1, "tag_fire2");
506 vector org = gettaginfo(self, gettagindex(self, tagname));
508 w_shotdir = v_forward;
509 // Fix z-aim (for chase mode)
510 crosshair_trace(player);
511 w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
512 wep1.wr_think(wep1, true, false);
515 if(autocvar_g_vehicle_racer_rocket_locktarget)
517 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
518 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
519 autocvar_g_vehicle_racer_rocket_locked_time);
523 if(racer.lock_strength == 1)
524 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
525 else if(self.lock_strength > 0.5)
526 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
527 else if(self.lock_strength < 0.5)
528 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
532 if(!forbidWeaponUse(player))
533 if(time > racer.delay)
534 if(player.BUTTON_ATCK2)
536 racer.misc_bulletcounter += 1;
537 racer.delay = time + 0.3;
539 if(racer.misc_bulletcounter == 1)
541 racer_fire_rocket_aim("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
542 player.vehicle_ammo2 = 50;
544 else if(racer.misc_bulletcounter == 2)
546 racer_fire_rocket_aim("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
547 racer.lock_strength = 0;
548 racer.lock_target = world;
549 racer.misc_bulletcounter = 0;
550 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
552 player.vehicle_ammo2 = 0;
555 else if(racer.misc_bulletcounter == 0)
556 player.vehicle_ammo2 = 100;
558 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
560 if(racer.vehicle_flags & VHF_SHIELDREGEN)
561 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
563 if(racer.vehicle_flags & VHF_HEALTHREGEN)
564 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
566 if(racer.vehicle_flags & VHF_ENERGYREGEN)
567 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
570 VEHICLE_UPDATE_PLAYER(player, health, racer);
571 VEHICLE_UPDATE_PLAYER(player, energy, racer);
573 if(racer.vehicle_flags & VHF_HASSHIELD)
574 VEHICLE_UPDATE_PLAYER(player, shield, racer);
576 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
579 setorigin(player,racer.origin + '0 0 32');
580 player.velocity = racer.velocity;
588 self.nextthink = time;
590 float pushdeltatime = time - self.lastpushtime;
591 if (pushdeltatime > 0.15) pushdeltatime = 0;
592 self.lastpushtime = time;
593 if(!pushdeltatime) return;
595 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
597 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
598 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
600 float forced = autocvar_g_vehicle_racer_upforcedamper;
602 int cont = pointcontents(self.origin - '0 0 64');
603 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
605 forced = autocvar_g_vehicle_racer_water_upforcedamper;
606 self.velocity_z += 200;
609 self.velocity += df * pushdeltatime;
610 if(self.velocity_z > 0)
611 self.velocity_z *= 1 - forced * pushdeltatime;
613 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
614 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
616 CSQCMODEL_AUTOUPDATE(self);
619 void racer_exit(float eject)
623 self.think = racer_think;
624 self.nextthink = time;
625 self.movetype = MOVETYPE_BOUNCE;
626 sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
631 makevectors(self.angles);
634 spot = self.origin + v_forward * 100 + '0 0 64';
635 spot = vehicles_findgoodexit(spot);
636 setorigin(self.owner , spot);
637 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
638 self.owner.oldvelocity = self.owner.velocity;
642 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
644 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
645 self.owner.velocity_z += 200;
646 spot = self.origin + v_forward * 32 + '0 0 32';
647 spot = vehicles_findgoodexit(spot);
651 self.owner.velocity = self.velocity * 0.5;
652 self.owner.velocity_z += 10;
653 spot = self.origin - v_forward * 200 + '0 0 32';
654 spot = vehicles_findgoodexit(spot);
656 self.owner.oldvelocity = self.owner.velocity;
657 setorigin(self.owner , spot);
659 antilag_clear(self.owner);
665 self.deadflag = DEAD_DEAD;
666 self.vehicle_exit(VHEF_NORMAL);
668 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
669 autocvar_g_vehicle_racer_blowup_edgedamage,
670 autocvar_g_vehicle_racer_blowup_radius, world, world,
671 autocvar_g_vehicle_racer_blowup_forceintensity,
672 DEATH_VH_WAKI_DEATH, world);
674 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
675 self.think = vehicles_spawn;
676 self.movetype = MOVETYPE_NONE;
677 self.effects = EF_NODRAW;
679 self.colormod = '0 0 0';
680 self.avelocity = '0 0 0';
681 self.velocity = '0 0 0';
683 setorigin(self, self.pos1);
686 void racer_blowup_think()
688 self.nextthink = time;
690 if(time >= self.delay)
693 CSQCMODEL_AUTOUPDATE(self);
696 void racer_deadtouch()
698 self.avelocity_x *= 0.7;
704 void spawnfunc_vehicle_racer()
706 if(!autocvar_g_vehicle_racer) { remove(self); return; }
707 if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
716 float pushdeltatime = time - self.lastpushtime;
717 if (pushdeltatime > 0.15) pushdeltatime = 0;
718 self.lastpushtime = time;
719 if(!pushdeltatime) return;
721 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
723 vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
724 df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
726 float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
728 int cont = pointcontents(self.move_origin - '0 0 64');
729 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
731 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
732 self.move_velocity_z += 200;
735 self.move_velocity += df * pushdeltatime;
736 if(self.move_velocity_z > 0)
737 self.move_velocity_z *= 1 - forced * pushdeltatime;
739 self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
740 self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
742 Movetype_Physics_MatchServer(false);
747 METHOD(Racer, vr_impact, bool(Racer thisveh))
750 if(autocvar_g_vehicle_racer_bouncepain)
751 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
756 METHOD(Racer, vr_enter, bool(Racer thisveh))
759 self.movetype = MOVETYPE_BOUNCE;
760 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
761 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
763 if(self.owner.flagcarried)
764 setorigin(self.owner.flagcarried, '-190 0 96');
767 self.move_movetype = MOVETYPE_BOUNCE;
773 METHOD(Racer, vr_spawn, bool(Racer thisveh))
776 if(self.scale != 0.5)
778 if(autocvar_g_vehicle_racer_hovertype != 0)
779 racer_force_from_tag = vehicles_force_fromtag_maglev;
781 racer_force_from_tag = vehicles_force_fromtag_hover;
783 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
785 setattachment(self.vehicle_hudmodel, self, "");
786 setattachment(self.vehicle_viewport, self, "tag_viewport");
791 self.think = racer_think;
792 self.nextthink = time;
793 self.vehicle_health = autocvar_g_vehicle_racer_health;
794 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
796 self.movetype = MOVETYPE_TOSS;
797 self.solid = SOLID_SLIDEBOX;
801 self.PlayerPhysplug = racer_frame;
803 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
804 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
805 self.damageforcescale = 0.5;
806 self.vehicle_health = autocvar_g_vehicle_racer_health;
807 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
812 METHOD(Racer, vr_death, bool(Racer thisveh))
815 self.SendEntity = func_null; // stop networking this racer (for now)
817 self.event_damage = func_null;
818 self.solid = SOLID_CORPSE;
819 self.takedamage = DAMAGE_NO;
820 self.deadflag = DEAD_DYING;
821 self.movetype = MOVETYPE_BOUNCE;
823 self.delay = 2 + time + random() * 3;
824 self.cnt = 1 + random() * 2;
825 self.touch = racer_deadtouch;
827 Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
830 self.avelocity_z = 32;
832 self.avelocity_z = -32;
834 self.avelocity_x = -vlen(self.velocity) * 0.2;
835 self.velocity += '0 0 700';
836 self.colormod = '-0.5 -0.5 -0.5';
838 self.think = racer_blowup_think;
839 self.nextthink = time;
845 METHOD(Racer, vr_hud, bool(Racer thisveh))
847 Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
848 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
849 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
854 METHOD(Racer, vr_setup, bool(Racer thisveh))
857 self.vehicle_exit = racer_exit;
861 // we have no need to network energy
862 if(autocvar_g_vehicle_racer_energy)
863 if(autocvar_g_vehicle_racer_energy_regen)
864 self.vehicle_flags |= VHF_ENERGYREGEN;
866 if(autocvar_g_vehicle_racer_shield)
867 self.vehicle_flags |= VHF_HASSHIELD;
869 if(autocvar_g_vehicle_racer_shield_regen)
870 self.vehicle_flags |= VHF_SHIELDREGEN;
872 if(autocvar_g_vehicle_racer_health_regen)
873 self.vehicle_flags |= VHF_HEALTHREGEN;
875 self.respawntime = autocvar_g_vehicle_racer_respawntime;
876 self.vehicle_health = autocvar_g_vehicle_racer_health;
877 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
878 self.max_health = self.vehicle_health;
882 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
887 METHOD(Racer, vr_precache, bool(Racer thisveh))
892 #endif // REGISTER_VEHICLE