5 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
6 /* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
7 /* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
8 /* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
9 /* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
10 /* head_model */ ATTRIB(Racer, head_model, string, "null");
11 /* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
12 /* tags */ ATTRIB(Racer, tag_head, string, "");
13 /* tags */ ATTRIB(Racer, tag_hud, string, "");
14 /* tags */ ATTRIB(Racer, tag_hview, string, "tag_viewport");
15 /* netname */ ATTRIB(Racer, netname, string, "racer");
16 /* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
17 /* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
20 REGISTER_VEHICLE(RACER, NEW(Racer));
22 #include "../../weapons/all.qh"
24 CLASS(RacerAttack, PortoLaunch)
25 /* flags */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
26 /* impulse */ ATTRIB(RacerAttack, impulse, int, 3);
27 /* refname */ ATTRIB(RacerAttack, netname, string, "racercannon");
28 /* wepname */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
30 REGISTER_WEAPON(RACER, NEW(RacerAttack));
36 #include "../../effects/effects.qh"
37 #include "../../triggers/trigger/impulse.qh"
39 void racer_fire_cannon(vector org, vector dir);
40 void racer_fire_rocket(vector org, vector dir, entity trg);
41 METHOD(RacerAttack, wr_think, bool(entity thiswep, bool fire1, bool fire2)) {
44 if (weapon_prepareattack(false, 0.2)) {
45 W_SetupShot_Dir(self, v_forward, false, 0, "", CH_WEAPON_B, 0);
46 racer_fire_cannon(w_shotorg, w_shotdir);
47 weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
50 if (weapon_prepareattack(false, 0.2)) {
51 W_SetupShot_Dir(self, v_forward, false, 0, "", CH_WEAPON_B, 0);
52 racer_fire_rocket(w_shotorg, w_shotdir, NULL);
53 weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
58 bool autocvar_g_vehicle_racer;
60 float autocvar_g_vehicle_racer_speed_afterburn;
61 float autocvar_g_vehicle_racer_afterburn_cost;
63 float autocvar_g_vehicle_racer_waterburn_cost;
64 float autocvar_g_vehicle_racer_waterburn_speed;
66 float autocvar_g_vehicle_racer_water_speed_forward;
67 float autocvar_g_vehicle_racer_water_speed_strafe;
69 float autocvar_g_vehicle_racer_pitchlimit = 30;
71 float autocvar_g_vehicle_racer_water_downforce = 0.03;
72 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
74 float autocvar_g_vehicle_racer_anglestabilizer;
75 float autocvar_g_vehicle_racer_downforce;
77 float autocvar_g_vehicle_racer_speed_forward;
78 float autocvar_g_vehicle_racer_speed_strafe;
79 float autocvar_g_vehicle_racer_springlength;
80 float autocvar_g_vehicle_racer_upforcedamper;
81 float autocvar_g_vehicle_racer_friction;
83 float autocvar_g_vehicle_racer_water_time = 5;
85 float autocvar_g_vehicle_racer_hovertype;
86 float autocvar_g_vehicle_racer_hoverpower;
88 float autocvar_g_vehicle_racer_turnroll;
89 float autocvar_g_vehicle_racer_turnspeed;
90 float autocvar_g_vehicle_racer_pitchspeed;
92 float autocvar_g_vehicle_racer_energy;
93 float autocvar_g_vehicle_racer_energy_regen;
94 float autocvar_g_vehicle_racer_energy_regen_pause;
96 float autocvar_g_vehicle_racer_health;
97 float autocvar_g_vehicle_racer_health_regen;
98 float autocvar_g_vehicle_racer_health_regen_pause;
100 float autocvar_g_vehicle_racer_shield;
101 float autocvar_g_vehicle_racer_shield_regen;
102 float autocvar_g_vehicle_racer_shield_regen_pause;
104 float autocvar_g_vehicle_racer_cannon_cost;
105 float autocvar_g_vehicle_racer_cannon_damage;
106 float autocvar_g_vehicle_racer_cannon_radius;
107 float autocvar_g_vehicle_racer_cannon_refire;
108 float autocvar_g_vehicle_racer_cannon_speed;
109 float autocvar_g_vehicle_racer_cannon_spread;
110 float autocvar_g_vehicle_racer_cannon_force;
112 float autocvar_g_vehicle_racer_rocket_accel;
113 float autocvar_g_vehicle_racer_rocket_damage;
114 float autocvar_g_vehicle_racer_rocket_radius;
115 float autocvar_g_vehicle_racer_rocket_force;
116 float autocvar_g_vehicle_racer_rocket_refire;
117 float autocvar_g_vehicle_racer_rocket_speed;
118 float autocvar_g_vehicle_racer_rocket_turnrate;
120 float autocvar_g_vehicle_racer_rocket_locktarget;
121 float autocvar_g_vehicle_racer_rocket_locking_time;
122 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
123 float autocvar_g_vehicle_racer_rocket_locked_time;
124 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
125 float autocvar_g_vehicle_racer_rocket_climbspeed;
127 float autocvar_g_vehicle_racer_respawntime;
129 float autocvar_g_vehicle_racer_blowup_radius;
130 float autocvar_g_vehicle_racer_blowup_coredamage;
131 float autocvar_g_vehicle_racer_blowup_edgedamage;
132 float autocvar_g_vehicle_racer_blowup_forceintensity;
134 float autocvar_g_vehicle_racer_bouncefactor;
135 float autocvar_g_vehicle_racer_bouncestop;
136 vector autocvar_g_vehicle_racer_bouncepain;
138 .float racer_watertime;
140 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
142 void racer_align4point(float _delta)
145 float fl_push, fr_push, bl_push, br_push;
147 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
148 fr_push = force_fromtag_normpower;
149 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
151 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
152 fl_push = force_fromtag_normpower;
153 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
155 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
156 br_push = force_fromtag_normpower;
157 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
159 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
160 bl_push = force_fromtag_normpower;
161 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
163 self.velocity += push_vector * _delta;
165 float uforce = autocvar_g_vehicle_racer_upforcedamper;
167 int cont = pointcontents(self.origin - '0 0 64');
168 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
170 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
172 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
173 self.velocity_z += 30;
175 self.velocity_z += 200;
180 if(self.velocity_z > 0)
181 self.velocity_z *= 1 - uforce * _delta;
183 push_vector_x = (fl_push - bl_push);
184 push_vector_x += (fr_push - br_push);
185 push_vector_x *= 360;
187 push_vector_z = (fr_push - fl_push);
188 push_vector_z += (br_push - bl_push);
189 push_vector_z *= 360;
191 // Apply angle diffrance
192 self.angles_z += push_vector_z * _delta;
193 self.angles_x += push_vector_x * _delta;
196 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
197 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
200 void racer_fire_cannon(vector org, vector dir)
202 entity bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
203 org, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
204 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
205 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
206 bolt.velocity = normalize(dir) * autocvar_g_vehicle_racer_cannon_speed;
208 void racer_fire_cannon_aim(string tagname)
211 vector org = gettaginfo(self, gettagindex(self, tagname));
212 // Fix z-aim (for chase mode)
213 vector dir = normalize(trace_endpos - org);
214 v_forward.z = dir.z * 0.5;
215 racer_fire_cannon(org, v_forward);
218 void racer_rocket_groundhugger()
220 vector olddir, newdir;
221 float oldvel, newvel;
223 self.nextthink = time;
225 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
231 if(!self.realowner.vehicle)
233 UpdateCSQCProjectile(self);
237 olddir = normalize(self.velocity);
238 oldvel = vlen(self.velocity);
239 newvel = oldvel + self.lip;
241 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
242 if(trace_fraction <= 0.5)
244 // Hitting somethign soon, just speed ahead
245 self.velocity = olddir * newvel;
246 UpdateCSQCProjectile(self);
250 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
251 if(trace_fraction != 1.0)
253 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
254 self.velocity = normalize(olddir + newdir) * newvel;
258 self.velocity = olddir * newvel;
259 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
262 int cont = pointcontents(self.origin - '0 0 32');
263 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
264 self.velocity_z += 200;
266 UpdateCSQCProjectile(self);
270 void racer_rocket_tracker()
272 vector olddir, newdir;
273 float oldvel, newvel;
275 self.nextthink = time;
277 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
283 if(!self.realowner.vehicle)
285 UpdateCSQCProjectile(self);
289 olddir = normalize(self.velocity);
290 oldvel = vlen(self.velocity);
291 newvel = oldvel + self.lip;
292 makevectors(vectoangles(olddir));
294 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
295 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
297 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
298 newdir = normalize(predicted_origin - self.origin);
301 float height_diff = predicted_origin_z - self.origin_z;
303 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
305 //bprint("Target lost!\n");
306 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
307 self.think = racer_rocket_groundhugger;
311 if(trace_fraction != 1.0 && trace_ent != self.enemy)
312 newdir_z += 16 * sys_frametime;
314 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
315 self.velocity_z -= 800 * sys_frametime;
316 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
318 UpdateCSQCProjectile(self);
322 void racer_fire_rocket(vector org, vector dir, entity trg)
324 entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
325 org, dir * autocvar_g_vehicle_racer_rocket_speed,
326 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
327 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
329 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
330 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
331 rocket.nextthink = time;
333 rocket.cnt = time + 15;
336 rocket.think = racer_rocket_tracker;
338 rocket.think = racer_rocket_groundhugger;
341 void racer_fire_rocket_aim(string tagname, entity trg)
344 vector v = gettaginfo(self, gettagindex(self, tagname));
345 racer_fire_rocket(v, v_forward, trg);
350 entity player, racer;
354 if(intermission_running)
356 self.vehicle.velocity = '0 0 0';
357 self.vehicle.avelocity = '0 0 0';
362 racer = self.vehicle;
365 vehicles_painframe();
367 if(pointcontents(racer.origin) != CONTENT_WATER)
368 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
370 if(racer.deadflag != DEAD_NO)
373 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
377 racer_align4point(PHYS_INPUT_TIMELENGTH);
379 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
381 crosshair_trace(player);
383 racer.angles_x *= -1;
386 ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
387 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
388 racer.angles_y = anglemods(racer.angles_y + ftmp);
391 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
394 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
395 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
396 racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
398 makevectors(racer.angles);
399 racer.angles_x *= -1;
401 //ftmp = racer.velocity_z;
402 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
403 //racer.velocity_z = ftmp;
405 int cont = pointcontents(racer.origin);
406 if(vlen(player.movement) != 0)
408 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
410 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
411 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
415 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
416 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
420 if(self.sound_nexttime < time || self.sounds != 1)
423 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
424 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
431 if(self.sound_nexttime < time || self.sounds != 0)
434 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
435 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
441 if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
444 if(time - racer.wait > 0.2)
445 pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
450 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
452 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
453 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
457 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
458 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
462 if(racer.invincible_finished < time)
464 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
465 if(trace_fraction != 1.0)
466 pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
468 racer.invincible_finished = time + 0.1 + (random() * 0.1);
471 if(racer.strength_finished < time)
473 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
474 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
480 racer.strength_finished = 0;
481 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
484 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
485 racer.racer_watertime = time;
487 float dforce = autocvar_g_vehicle_racer_downforce;
488 if(time - racer.racer_watertime <= 3)
489 dforce = autocvar_g_vehicle_racer_water_downforce;
491 df -= v_up * (vlen(racer.velocity) * dforce);
492 player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
495 if(!forbidWeaponUse(player))
496 if(player.BUTTON_ATCK)
497 if(time > racer.attack_finished_single)
498 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
500 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
503 crosshair_trace(player);
506 racer_fire_cannon_aim("tag_fire1");
511 racer_fire_cannon_aim("tag_fire2");
514 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
517 if(autocvar_g_vehicle_racer_rocket_locktarget)
519 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
520 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
521 autocvar_g_vehicle_racer_rocket_locked_time);
525 if(racer.lock_strength == 1)
526 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
527 else if(self.lock_strength > 0.5)
528 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
529 else if(self.lock_strength < 0.5)
530 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
534 if(!forbidWeaponUse(player))
535 if(time > racer.delay)
536 if(player.BUTTON_ATCK2)
538 racer.misc_bulletcounter += 1;
539 racer.delay = time + 0.3;
541 if(racer.misc_bulletcounter == 1)
543 racer_fire_rocket_aim("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
544 player.vehicle_ammo2 = 50;
546 else if(racer.misc_bulletcounter == 2)
548 racer_fire_rocket_aim("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
549 racer.lock_strength = 0;
550 racer.lock_target = world;
551 racer.misc_bulletcounter = 0;
552 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
554 player.vehicle_ammo2 = 0;
557 else if(racer.misc_bulletcounter == 0)
558 player.vehicle_ammo2 = 100;
560 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
562 if(racer.vehicle_flags & VHF_SHIELDREGEN)
563 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
565 if(racer.vehicle_flags & VHF_HEALTHREGEN)
566 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
568 if(racer.vehicle_flags & VHF_ENERGYREGEN)
569 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
572 VEHICLE_UPDATE_PLAYER(player, health, racer);
573 VEHICLE_UPDATE_PLAYER(player, energy, racer);
575 if(racer.vehicle_flags & VHF_HASSHIELD)
576 VEHICLE_UPDATE_PLAYER(player, shield, racer);
578 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
581 setorigin(player,racer.origin + '0 0 32');
582 player.velocity = racer.velocity;
590 self.nextthink = time;
592 float pushdeltatime = time - self.lastpushtime;
593 if (pushdeltatime > 0.15) pushdeltatime = 0;
594 self.lastpushtime = time;
595 if(!pushdeltatime) return;
597 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
599 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
600 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
602 float forced = autocvar_g_vehicle_racer_upforcedamper;
604 int cont = pointcontents(self.origin - '0 0 64');
605 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
607 forced = autocvar_g_vehicle_racer_water_upforcedamper;
608 self.velocity_z += 200;
611 self.velocity += df * pushdeltatime;
612 if(self.velocity_z > 0)
613 self.velocity_z *= 1 - forced * pushdeltatime;
615 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
616 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
618 CSQCMODEL_AUTOUPDATE(self);
621 void racer_exit(float eject)
625 self.think = racer_think;
626 self.nextthink = time;
627 self.movetype = MOVETYPE_BOUNCE;
628 sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
633 makevectors(self.angles);
636 spot = self.origin + v_forward * 100 + '0 0 64';
637 spot = vehicles_findgoodexit(spot);
638 setorigin(self.owner , spot);
639 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
640 self.owner.oldvelocity = self.owner.velocity;
644 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
646 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
647 self.owner.velocity_z += 200;
648 spot = self.origin + v_forward * 32 + '0 0 32';
649 spot = vehicles_findgoodexit(spot);
653 self.owner.velocity = self.velocity * 0.5;
654 self.owner.velocity_z += 10;
655 spot = self.origin - v_forward * 200 + '0 0 32';
656 spot = vehicles_findgoodexit(spot);
658 self.owner.oldvelocity = self.owner.velocity;
659 setorigin(self.owner , spot);
661 antilag_clear(self.owner);
667 self.deadflag = DEAD_DEAD;
668 self.vehicle_exit(VHEF_NORMAL);
670 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
671 autocvar_g_vehicle_racer_blowup_edgedamage,
672 autocvar_g_vehicle_racer_blowup_radius, world, world,
673 autocvar_g_vehicle_racer_blowup_forceintensity,
674 DEATH_VH_WAKI_DEATH, world);
676 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
677 self.think = vehicles_spawn;
678 self.movetype = MOVETYPE_NONE;
679 self.effects = EF_NODRAW;
681 self.colormod = '0 0 0';
682 self.avelocity = '0 0 0';
683 self.velocity = '0 0 0';
685 setorigin(self, self.pos1);
688 void racer_blowup_think()
690 self.nextthink = time;
692 if(time >= self.delay)
695 CSQCMODEL_AUTOUPDATE(self);
698 void racer_deadtouch()
700 self.avelocity_x *= 0.7;
706 void spawnfunc_vehicle_racer()
708 if(!autocvar_g_vehicle_racer) { remove(self); return; }
709 if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
718 float pushdeltatime = time - self.lastpushtime;
719 if (pushdeltatime > 0.15) pushdeltatime = 0;
720 self.lastpushtime = time;
721 if(!pushdeltatime) return;
723 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
725 vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
726 df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
728 float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
730 int cont = pointcontents(self.move_origin - '0 0 64');
731 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
733 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
734 self.move_velocity_z += 200;
737 self.move_velocity += df * pushdeltatime;
738 if(self.move_velocity_z > 0)
739 self.move_velocity_z *= 1 - forced * pushdeltatime;
741 self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
742 self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
744 Movetype_Physics_MatchServer(false);
749 METHOD(Racer, vr_impact, bool(Racer thisveh))
752 if(autocvar_g_vehicle_racer_bouncepain)
753 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
758 METHOD(Racer, vr_enter, bool(Racer thisveh))
761 self.movetype = MOVETYPE_BOUNCE;
762 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
763 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
765 if(self.owner.flagcarried)
766 setorigin(self.owner.flagcarried, '-190 0 96');
769 self.move_movetype = MOVETYPE_BOUNCE;
775 METHOD(Racer, vr_spawn, bool(Racer thisveh))
778 if(self.scale != 0.5)
780 if(autocvar_g_vehicle_racer_hovertype != 0)
781 racer_force_from_tag = vehicles_force_fromtag_maglev;
783 racer_force_from_tag = vehicles_force_fromtag_hover;
785 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
787 setattachment(self.vehicle_hudmodel, self, "");
788 setattachment(self.vehicle_viewport, self, "tag_viewport");
793 self.think = racer_think;
794 self.nextthink = time;
795 self.vehicle_health = autocvar_g_vehicle_racer_health;
796 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
798 self.movetype = MOVETYPE_TOSS;
799 self.solid = SOLID_SLIDEBOX;
803 self.PlayerPhysplug = racer_frame;
805 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
806 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
807 self.damageforcescale = 0.5;
808 self.vehicle_health = autocvar_g_vehicle_racer_health;
809 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
814 METHOD(Racer, vr_death, bool(Racer thisveh))
817 self.SendEntity = func_null; // stop networking this racer (for now)
819 self.event_damage = func_null;
820 self.solid = SOLID_CORPSE;
821 self.takedamage = DAMAGE_NO;
822 self.deadflag = DEAD_DYING;
823 self.movetype = MOVETYPE_BOUNCE;
825 self.delay = 2 + time + random() * 3;
826 self.cnt = 1 + random() * 2;
827 self.touch = racer_deadtouch;
829 Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
832 self.avelocity_z = 32;
834 self.avelocity_z = -32;
836 self.avelocity_x = -vlen(self.velocity) * 0.2;
837 self.velocity += '0 0 700';
838 self.colormod = '-0.5 -0.5 -0.5';
840 self.think = racer_blowup_think;
841 self.nextthink = time;
847 METHOD(Racer, vr_hud, bool(Racer thisveh))
849 Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
850 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
851 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
856 METHOD(Racer, vr_setup, bool(Racer thisveh))
859 self.vehicle_exit = racer_exit;
863 // we have no need to network energy
864 if(autocvar_g_vehicle_racer_energy)
865 if(autocvar_g_vehicle_racer_energy_regen)
866 self.vehicle_flags |= VHF_ENERGYREGEN;
868 if(autocvar_g_vehicle_racer_shield)
869 self.vehicle_flags |= VHF_HASSHIELD;
871 if(autocvar_g_vehicle_racer_shield_regen)
872 self.vehicle_flags |= VHF_SHIELDREGEN;
874 if(autocvar_g_vehicle_racer_health_regen)
875 self.vehicle_flags |= VHF_HEALTHREGEN;
877 self.respawntime = autocvar_g_vehicle_racer_respawntime;
878 self.vehicle_health = autocvar_g_vehicle_racer_health;
879 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
880 self.max_health = self.vehicle_health;
884 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
889 METHOD(Racer, vr_precache, bool(Racer thisveh))
894 #endif // REGISTER_VEHICLE