4 #include "racer_weapon.qc"
7 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
8 /* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
9 /* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
10 /* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50');
11 /* view dist */ ATTRIB(Racer, height, float, 200);
12 /* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
13 /* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
14 /* head_model */ ATTRIB(Racer, head_model, string, "null");
15 /* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
16 /* tags */ ATTRIB(Racer, tag_head, string, "");
17 /* tags */ ATTRIB(Racer, tag_hud, string, "");
18 /* tags */ ATTRIB(Racer, tag_view, string, "tag_viewport");
19 /* netname */ ATTRIB(Racer, netname, string, "racer");
20 /* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
21 /* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
23 REGISTER_VEHICLE(RACER, NEW(Racer));
29 #include "racer_weapon.qc"
32 #include <common/triggers/trigger/impulse.qh>
34 bool autocvar_g_vehicle_racer = true;
36 float autocvar_g_vehicle_racer_speed_afterburn = 3000;
37 // energy consumed per second
38 float autocvar_g_vehicle_racer_afterburn_cost = 100;
40 float autocvar_g_vehicle_racer_waterburn_cost = 5;
41 float autocvar_g_vehicle_racer_waterburn_speed = 750;
43 float autocvar_g_vehicle_racer_water_speed_forward = 600;
44 float autocvar_g_vehicle_racer_water_speed_strafe = 600;
46 float autocvar_g_vehicle_racer_pitchlimit = 30;
48 float autocvar_g_vehicle_racer_water_downforce = 0.03;
49 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
51 float autocvar_g_vehicle_racer_anglestabilizer = 1.75;
52 float autocvar_g_vehicle_racer_downforce = 0.01;
54 float autocvar_g_vehicle_racer_speed_forward = 650;
55 float autocvar_g_vehicle_racer_speed_strafe = 650;
56 float autocvar_g_vehicle_racer_springlength = 70;
57 float autocvar_g_vehicle_racer_upforcedamper = 10;
58 float autocvar_g_vehicle_racer_friction = 0.45;
60 float autocvar_g_vehicle_racer_water_time = 5;
62 float autocvar_g_vehicle_racer_collision_multiplier = 0.05;
64 // 0 = hover, != 0 = maglev
65 int autocvar_g_vehicle_racer_hovertype = 0;
66 // NOTE!! x 4 (4 engines)
67 float autocvar_g_vehicle_racer_hoverpower = 8000;
69 float autocvar_g_vehicle_racer_turnroll = 30;
70 float autocvar_g_vehicle_racer_turnspeed = 220;
71 float autocvar_g_vehicle_racer_pitchspeed = 125;
73 float autocvar_g_vehicle_racer_energy = 100;
74 float autocvar_g_vehicle_racer_energy_regen = 50;
75 float autocvar_g_vehicle_racer_energy_regen_pause = 1;
77 float autocvar_g_vehicle_racer_health = 200;
78 float autocvar_g_vehicle_racer_health_regen = 0;
79 float autocvar_g_vehicle_racer_health_regen_pause = 0;
81 float autocvar_g_vehicle_racer_shield = 100;
82 float autocvar_g_vehicle_racer_shield_regen = 30;
83 float autocvar_g_vehicle_racer_shield_regen_pause = 1;
85 bool autocvar_g_vehicle_racer_rocket_locktarget = true;
86 float autocvar_g_vehicle_racer_rocket_locking_time = 0.9;
87 float autocvar_g_vehicle_racer_rocket_locking_releasetime = 0.5;
88 float autocvar_g_vehicle_racer_rocket_locked_time = 4;
90 float autocvar_g_vehicle_racer_respawntime = 35;
92 float autocvar_g_vehicle_racer_blowup_radius = 250;
93 float autocvar_g_vehicle_racer_blowup_coredamage = 250;
94 float autocvar_g_vehicle_racer_blowup_edgedamage = 15;
95 float autocvar_g_vehicle_racer_blowup_forceintensity = 250;
97 // Factor of old velocity to keep after collision
98 float autocvar_g_vehicle_racer_bouncefactor = 0.25;
99 // if != 0, New veloctiy after bounce = 0 if new velocity < this
100 float autocvar_g_vehicle_racer_bouncestop = 0;
101 // "minspeed_for_pain speedchange_to_pain_factor max_damage"
102 vector autocvar_g_vehicle_racer_bouncepain = '60 0.75 300';
104 .float racer_watertime;
106 var vector racer_force_from_tag(entity this, string tag_name, float spring_length, float max_power);
108 void racer_align4point(entity this, float _delta)
111 float fl_push, fr_push, bl_push, br_push;
113 push_vector = racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
114 fr_push = force_fromtag_normpower;
115 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
117 push_vector += racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
118 fl_push = force_fromtag_normpower;
119 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
121 push_vector += racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
122 br_push = force_fromtag_normpower;
123 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
125 push_vector += racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
126 bl_push = force_fromtag_normpower;
127 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
129 this.velocity += push_vector * _delta;
131 float uforce = autocvar_g_vehicle_racer_upforcedamper;
133 int cont = pointcontents(this.origin - '0 0 64');
134 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
136 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
138 if(PHYS_INPUT_BUTTON_CROUCH(this.owner) && time < this.air_finished)
139 this.velocity_z += 30;
141 this.velocity_z += 200;
146 if(this.velocity_z > 0)
147 this.velocity_z *= 1 - uforce * _delta;
149 push_vector_x = (fl_push - bl_push);
150 push_vector_x += (fr_push - br_push);
151 push_vector_x *= 360;
153 push_vector_z = (fr_push - fl_push);
154 push_vector_z += (br_push - bl_push);
155 push_vector_z *= 360;
157 // Apply angle diffrance
158 this.angles_z += push_vector_z * _delta;
159 this.angles_x += push_vector_x * _delta;
162 this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
163 this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
166 void racer_fire_rocket_aim(entity player, string tagname, entity trg)
168 entity racer = player.vehicle;
169 vector v = gettaginfo(racer, gettagindex(racer, tagname));
170 racer_fire_rocket(player, v, v_forward, trg);
175 entity player, racer;
179 if(intermission_running)
181 self.vehicle.velocity = '0 0 0';
182 self.vehicle.avelocity = '0 0 0';
187 racer = self.vehicle;
190 vehicles_frame(racer, player);
192 if(pointcontents(racer.origin) != CONTENT_WATER)
193 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
198 PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
202 racer_align4point(self, PHYS_INPUT_TIMELENGTH);
204 PHYS_INPUT_BUTTON_ZOOM(player) = PHYS_INPUT_BUTTON_CROUCH(player) = false;
206 crosshair_trace(player);
208 racer.angles_x *= -1;
211 ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
212 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
213 racer.angles_y = anglemods(racer.angles_y + ftmp);
216 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
219 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
220 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
221 racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
223 makevectors(racer.angles);
224 racer.angles_x *= -1;
226 //ftmp = racer.velocity_z;
227 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
228 //racer.velocity_z = ftmp;
230 int cont = pointcontents(racer.origin);
233 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
235 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
236 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
240 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
241 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
245 if(self.sound_nexttime < time || self.sounds != 1)
248 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
249 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
256 if(self.sound_nexttime < time || self.sounds != 0)
259 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
260 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
266 if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
269 if(time - racer.wait > 0.2)
270 pointparticles(EFFECT_RACER_BOOSTER, self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
275 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
277 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
278 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
282 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
283 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
287 if(racer.invincible_finished < time)
289 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
290 if(trace_fraction != 1.0)
291 pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
293 racer.invincible_finished = time + 0.1 + (random() * 0.1);
296 if(racer.strength_finished < time)
298 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
299 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
305 racer.strength_finished = 0;
306 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
309 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
310 racer.racer_watertime = time;
312 float dforce = autocvar_g_vehicle_racer_downforce;
313 if(time - racer.racer_watertime <= 3)
314 dforce = autocvar_g_vehicle_racer_water_downforce;
316 df -= v_up * (vlen(racer.velocity) * dforce);
317 player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
320 Weapon wep1 = WEP_RACER;
321 if (!forbidWeaponUse(player))
322 if (PHYS_INPUT_BUTTON_ATCK(player))
323 if (wep1.wr_checkammo1(wep1))
325 string tagname = (racer.cnt)
326 ? (racer.cnt = 0, "tag_fire1")
327 : (racer.cnt = 1, "tag_fire2");
328 vector org = gettaginfo(self, gettagindex(self, tagname));
330 w_shotdir = v_forward;
331 // Fix z-aim (for chase mode)
332 crosshair_trace(player);
333 w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
334 .entity weaponentity = weaponentities[0];
335 wep1.wr_think(wep1, self, weaponentity, 1);
338 if(autocvar_g_vehicle_racer_rocket_locktarget)
340 vehicles_locktarget(self, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
341 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
342 autocvar_g_vehicle_racer_rocket_locked_time);
346 if(racer.lock_strength == 1)
347 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
348 else if(self.lock_strength > 0.5)
349 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
350 else if(self.lock_strength < 0.5)
351 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
355 if(!forbidWeaponUse(player))
356 if(time > racer.delay)
357 if(PHYS_INPUT_BUTTON_ATCK2(player))
359 racer.misc_bulletcounter += 1;
360 racer.delay = time + 0.3;
362 if(racer.misc_bulletcounter == 1)
364 racer_fire_rocket_aim(player, "tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
365 player.vehicle_ammo2 = 50;
367 else if(racer.misc_bulletcounter == 2)
369 racer_fire_rocket_aim(player, "tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
370 racer.lock_strength = 0;
371 racer.lock_target = world;
372 racer.misc_bulletcounter = 0;
373 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
375 player.vehicle_ammo2 = 0;
378 else if(racer.misc_bulletcounter == 0)
379 player.vehicle_ammo2 = 100;
381 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
383 if(racer.vehicle_flags & VHF_SHIELDREGEN)
384 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
386 if(racer.vehicle_flags & VHF_HEALTHREGEN)
387 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
389 if(racer.vehicle_flags & VHF_ENERGYREGEN)
390 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
393 VEHICLE_UPDATE_PLAYER(player, health, racer);
394 VEHICLE_UPDATE_PLAYER(player, energy, racer);
396 if(racer.vehicle_flags & VHF_HASSHIELD)
397 VEHICLE_UPDATE_PLAYER(player, shield, racer);
399 PHYS_INPUT_BUTTON_ATCK(player) = PHYS_INPUT_BUTTON_ATCK2(player) = false;
402 setorigin(player,racer.origin + '0 0 32');
403 player.velocity = racer.velocity;
411 self.nextthink = time;
413 float pushdeltatime = time - self.lastpushtime;
414 if (pushdeltatime > 0.15) pushdeltatime = 0;
415 self.lastpushtime = time;
416 if(!pushdeltatime) return;
418 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
420 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
421 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
423 float forced = autocvar_g_vehicle_racer_upforcedamper;
425 int cont = pointcontents(self.origin - '0 0 64');
426 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
428 forced = autocvar_g_vehicle_racer_water_upforcedamper;
429 self.velocity_z += 200;
432 self.velocity += df * pushdeltatime;
433 if(self.velocity_z > 0)
434 self.velocity_z *= 1 - forced * pushdeltatime;
436 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
437 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
439 CSQCMODEL_AUTOUPDATE(self);
442 void racer_exit(float eject)
446 self.think = racer_think;
447 self.nextthink = time;
448 self.movetype = MOVETYPE_BOUNCE;
449 sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
454 makevectors(self.angles);
457 spot = self.origin + v_forward * 100 + '0 0 64';
458 spot = vehicles_findgoodexit(spot);
459 setorigin(self.owner , spot);
460 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
461 self.owner.oldvelocity = self.owner.velocity;
465 if(vdist(self.velocity, >, 2 * autocvar_sv_maxairspeed))
467 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
468 self.owner.velocity_z += 200;
469 spot = self.origin + v_forward * 32 + '0 0 32';
470 spot = vehicles_findgoodexit(spot);
474 self.owner.velocity = self.velocity * 0.5;
475 self.owner.velocity_z += 10;
476 spot = self.origin - v_forward * 200 + '0 0 32';
477 spot = vehicles_findgoodexit(spot);
479 self.owner.oldvelocity = self.owner.velocity;
480 setorigin(self.owner , spot);
482 antilag_clear(self.owner);
488 self.deadflag = DEAD_DEAD;
489 self.vehicle_exit(VHEF_NORMAL);
491 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
492 autocvar_g_vehicle_racer_blowup_edgedamage,
493 autocvar_g_vehicle_racer_blowup_radius, world, world,
494 autocvar_g_vehicle_racer_blowup_forceintensity,
495 DEATH_VH_WAKI_DEATH.m_id, world);
497 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
498 self.think = vehicles_spawn;
499 self.movetype = MOVETYPE_NONE;
500 self.effects = EF_NODRAW;
501 self.solid = SOLID_NOT;
503 self.colormod = '0 0 0';
504 self.avelocity = '0 0 0';
505 self.velocity = '0 0 0';
507 setorigin(self, self.pos1);
510 void racer_blowup_think()
512 self.nextthink = time;
514 if(time >= self.delay)
517 CSQCMODEL_AUTOUPDATE(self);
520 void racer_deadtouch()
522 self.avelocity_x *= 0.7;
528 spawnfunc(vehicle_racer)
530 if(!autocvar_g_vehicle_racer) { remove(self); return; }
531 if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
540 float pushdeltatime = time - self.lastpushtime;
541 if (pushdeltatime > 0.15) pushdeltatime = 0;
542 self.lastpushtime = time;
543 if(!pushdeltatime) return;
545 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * STAT(VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
547 vector df = self.move_velocity * -STAT(VEH_RACER_FRICTION);
548 df_z += (1 - trace_fraction) * STAT(VEH_RACER_HOVERPOWER) + sin(time * 2) * (STAT(VEH_RACER_SPRINGLENGTH) * 2);
550 float forced = STAT(VEH_RACER_UPFORCEDAMPER);
552 int cont = pointcontents(self.move_origin - '0 0 64');
553 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
555 forced = STAT(VEH_RACER_WATER_UPFORCEDAMPER);
556 self.move_velocity_z += 200;
559 self.move_velocity += df * pushdeltatime;
560 if(self.move_velocity_z > 0)
561 self.move_velocity_z *= 1 - forced * pushdeltatime;
563 self.move_angles_x *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
564 self.move_angles_z *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
566 Movetype_Physics_MatchServer(false);
571 METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
574 if(autocvar_g_vehicle_racer_bouncepain)
575 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
579 METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
582 self.movetype = MOVETYPE_BOUNCE;
583 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
584 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
586 if(self.owner.flagcarried)
587 setorigin(self.owner.flagcarried, '-190 0 96');
590 self.move_movetype = MOVETYPE_BOUNCE;
594 METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
597 if(self.scale != 0.5)
599 if(autocvar_g_vehicle_racer_hovertype != 0)
600 racer_force_from_tag = vehicles_force_fromtag_maglev;
602 racer_force_from_tag = vehicles_force_fromtag_hover;
604 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
606 setattachment(self.vehicle_hudmodel, self, "");
607 setattachment(self.vehicle_viewport, self, "tag_viewport");
612 self.think = racer_think;
613 self.nextthink = time;
614 self.vehicle_health = autocvar_g_vehicle_racer_health;
615 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
617 self.movetype = MOVETYPE_TOSS;
618 self.solid = SOLID_SLIDEBOX;
622 self.PlayerPhysplug = racer_frame;
624 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
625 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
626 self.damageforcescale = 0.5;
627 self.vehicle_health = autocvar_g_vehicle_racer_health;
628 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
632 METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
635 instance.SendEntity = func_null; // stop networking this racer (for now)
637 instance.event_damage = func_null;
638 instance.solid = SOLID_CORPSE;
639 instance.takedamage = DAMAGE_NO;
640 instance.deadflag = DEAD_DYING;
641 instance.movetype = MOVETYPE_BOUNCE;
642 instance.wait = time;
643 instance.delay = 2 + time + random() * 3;
644 instance.cnt = 1 + random() * 2;
645 instance.touch = racer_deadtouch;
647 Send_Effect(EFFECT_EXPLOSION_MEDIUM, instance.origin, '0 0 0', 1);
650 instance.avelocity_z = 32;
652 instance.avelocity_z = -32;
654 instance.avelocity_x = -vlen(instance.velocity) * 0.2;
655 instance.velocity += '0 0 700';
656 instance.colormod = '-0.5 -0.5 -0.5';
658 instance.think = racer_blowup_think;
659 instance.nextthink = time;
664 METHOD(Racer, vr_hud, void(Racer thisveh))
666 Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
667 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
668 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
670 METHOD(Racer, vr_crosshair, void(Racer thisveh))
672 Vehicles_drawCrosshair(vCROSS_GUIDE);
675 METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
678 self.vehicle_exit = racer_exit;
682 // we have no need to network energy
683 if(autocvar_g_vehicle_racer_energy)
684 if(autocvar_g_vehicle_racer_energy_regen)
685 self.vehicle_flags |= VHF_ENERGYREGEN;
687 if(autocvar_g_vehicle_racer_shield)
688 self.vehicle_flags |= VHF_HASSHIELD;
690 if(autocvar_g_vehicle_racer_shield_regen)
691 self.vehicle_flags |= VHF_SHIELDREGEN;
693 if(autocvar_g_vehicle_racer_health_regen)
694 self.vehicle_flags |= VHF_HEALTHREGEN;
696 self.respawntime = autocvar_g_vehicle_racer_respawntime;
697 self.vehicle_health = autocvar_g_vehicle_racer_health;
698 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
699 self.max_health = self.vehicle_health;
703 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket