4 #include "racer_weapon.qc"
7 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
8 /* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
9 /* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
10 /* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
11 /* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
12 /* head_model */ ATTRIB(Racer, head_model, string, "null");
13 /* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
14 /* tags */ ATTRIB(Racer, tag_head, string, "");
15 /* tags */ ATTRIB(Racer, tag_hud, string, "");
16 /* tags */ ATTRIB(Racer, tag_view, string, "tag_viewport");
17 /* netname */ ATTRIB(Racer, netname, string, "racer");
18 /* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
19 /* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
21 REGISTER_VEHICLE(RACER, NEW(Racer));
27 #include "racer_weapon.qc"
30 #include <common/triggers/trigger/impulse.qh>
32 bool autocvar_g_vehicle_racer;
34 float autocvar_g_vehicle_racer_speed_afterburn;
35 float autocvar_g_vehicle_racer_afterburn_cost;
37 float autocvar_g_vehicle_racer_waterburn_cost;
38 float autocvar_g_vehicle_racer_waterburn_speed;
40 float autocvar_g_vehicle_racer_water_speed_forward;
41 float autocvar_g_vehicle_racer_water_speed_strafe;
43 float autocvar_g_vehicle_racer_pitchlimit = 30;
45 float autocvar_g_vehicle_racer_water_downforce = 0.03;
46 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
48 float autocvar_g_vehicle_racer_anglestabilizer;
49 float autocvar_g_vehicle_racer_downforce;
51 float autocvar_g_vehicle_racer_speed_forward;
52 float autocvar_g_vehicle_racer_speed_strafe;
53 float autocvar_g_vehicle_racer_springlength;
54 float autocvar_g_vehicle_racer_upforcedamper;
55 float autocvar_g_vehicle_racer_friction;
57 float autocvar_g_vehicle_racer_water_time = 5;
59 float autocvar_g_vehicle_racer_hovertype;
60 float autocvar_g_vehicle_racer_hoverpower;
62 float autocvar_g_vehicle_racer_turnroll;
63 float autocvar_g_vehicle_racer_turnspeed;
64 float autocvar_g_vehicle_racer_pitchspeed;
66 float autocvar_g_vehicle_racer_energy;
67 float autocvar_g_vehicle_racer_energy_regen;
68 float autocvar_g_vehicle_racer_energy_regen_pause;
70 float autocvar_g_vehicle_racer_health;
71 float autocvar_g_vehicle_racer_health_regen;
72 float autocvar_g_vehicle_racer_health_regen_pause;
74 float autocvar_g_vehicle_racer_shield;
75 float autocvar_g_vehicle_racer_shield_regen;
76 float autocvar_g_vehicle_racer_shield_regen_pause;
78 float autocvar_g_vehicle_racer_rocket_locktarget;
79 float autocvar_g_vehicle_racer_rocket_locking_time;
80 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
81 float autocvar_g_vehicle_racer_rocket_locked_time;
83 float autocvar_g_vehicle_racer_respawntime;
85 float autocvar_g_vehicle_racer_blowup_radius;
86 float autocvar_g_vehicle_racer_blowup_coredamage;
87 float autocvar_g_vehicle_racer_blowup_edgedamage;
88 float autocvar_g_vehicle_racer_blowup_forceintensity;
90 float autocvar_g_vehicle_racer_bouncefactor;
91 float autocvar_g_vehicle_racer_bouncestop;
92 vector autocvar_g_vehicle_racer_bouncepain;
94 .float racer_watertime;
96 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
98 void racer_align4point(float _delta)
101 float fl_push, fr_push, bl_push, br_push;
103 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
104 fr_push = force_fromtag_normpower;
105 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
107 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
108 fl_push = force_fromtag_normpower;
109 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
111 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
112 br_push = force_fromtag_normpower;
113 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
115 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
116 bl_push = force_fromtag_normpower;
117 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
119 self.velocity += push_vector * _delta;
121 float uforce = autocvar_g_vehicle_racer_upforcedamper;
123 int cont = pointcontents(self.origin - '0 0 64');
124 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
126 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
128 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
129 self.velocity_z += 30;
131 self.velocity_z += 200;
136 if(self.velocity_z > 0)
137 self.velocity_z *= 1 - uforce * _delta;
139 push_vector_x = (fl_push - bl_push);
140 push_vector_x += (fr_push - br_push);
141 push_vector_x *= 360;
143 push_vector_z = (fr_push - fl_push);
144 push_vector_z += (br_push - bl_push);
145 push_vector_z *= 360;
147 // Apply angle diffrance
148 self.angles_z += push_vector_z * _delta;
149 self.angles_x += push_vector_x * _delta;
152 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
153 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
156 void racer_fire_rocket_aim(entity player, string tagname, entity trg)
158 entity racer = player.vehicle;
159 vector v = gettaginfo(racer, gettagindex(racer, tagname));
160 racer_fire_rocket(player, v, v_forward, trg);
165 entity player, racer;
169 if(intermission_running)
171 self.vehicle.velocity = '0 0 0';
172 self.vehicle.avelocity = '0 0 0';
177 racer = self.vehicle;
180 vehicles_frame(racer, player);
182 if(pointcontents(racer.origin) != CONTENT_WATER)
183 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
188 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
192 racer_align4point(PHYS_INPUT_TIMELENGTH);
194 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
196 crosshair_trace(player);
198 racer.angles_x *= -1;
201 ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
202 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
203 racer.angles_y = anglemods(racer.angles_y + ftmp);
206 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
209 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
210 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
211 racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
213 makevectors(racer.angles);
214 racer.angles_x *= -1;
216 //ftmp = racer.velocity_z;
217 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
218 //racer.velocity_z = ftmp;
220 int cont = pointcontents(racer.origin);
221 if(vlen(player.movement) != 0)
223 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
225 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
226 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
230 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
231 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
235 if(self.sound_nexttime < time || self.sounds != 1)
238 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
239 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
246 if(self.sound_nexttime < time || self.sounds != 0)
249 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
250 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
256 if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
259 if(time - racer.wait > 0.2)
260 pointparticles(EFFECT_RACER_BOOSTER, self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
265 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
267 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
268 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
272 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
273 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
277 if(racer.invincible_finished < time)
279 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
280 if(trace_fraction != 1.0)
281 pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
283 racer.invincible_finished = time + 0.1 + (random() * 0.1);
286 if(racer.strength_finished < time)
288 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
289 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
295 racer.strength_finished = 0;
296 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
299 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
300 racer.racer_watertime = time;
302 float dforce = autocvar_g_vehicle_racer_downforce;
303 if(time - racer.racer_watertime <= 3)
304 dforce = autocvar_g_vehicle_racer_water_downforce;
306 df -= v_up * (vlen(racer.velocity) * dforce);
307 player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
310 Weapon wep1 = WEP_RACER;
311 if (!forbidWeaponUse(player))
312 if (player.BUTTON_ATCK)
313 if (wep1.wr_checkammo1(wep1))
315 string tagname = (racer.cnt)
316 ? (racer.cnt = 0, "tag_fire1")
317 : (racer.cnt = 1, "tag_fire2");
318 vector org = gettaginfo(self, gettagindex(self, tagname));
320 w_shotdir = v_forward;
321 // Fix z-aim (for chase mode)
322 crosshair_trace(player);
323 w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
324 .entity weaponentity = weaponentities[0];
325 wep1.wr_think(wep1, self, weaponentity, 1);
328 if(autocvar_g_vehicle_racer_rocket_locktarget)
330 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
331 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
332 autocvar_g_vehicle_racer_rocket_locked_time);
336 if(racer.lock_strength == 1)
337 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
338 else if(self.lock_strength > 0.5)
339 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
340 else if(self.lock_strength < 0.5)
341 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
345 if(!forbidWeaponUse(player))
346 if(time > racer.delay)
347 if(player.BUTTON_ATCK2)
349 racer.misc_bulletcounter += 1;
350 racer.delay = time + 0.3;
352 if(racer.misc_bulletcounter == 1)
354 racer_fire_rocket_aim(player, "tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
355 player.vehicle_ammo2 = 50;
357 else if(racer.misc_bulletcounter == 2)
359 racer_fire_rocket_aim(player, "tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
360 racer.lock_strength = 0;
361 racer.lock_target = world;
362 racer.misc_bulletcounter = 0;
363 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
365 player.vehicle_ammo2 = 0;
368 else if(racer.misc_bulletcounter == 0)
369 player.vehicle_ammo2 = 100;
371 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
373 if(racer.vehicle_flags & VHF_SHIELDREGEN)
374 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
376 if(racer.vehicle_flags & VHF_HEALTHREGEN)
377 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
379 if(racer.vehicle_flags & VHF_ENERGYREGEN)
380 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
383 VEHICLE_UPDATE_PLAYER(player, health, racer);
384 VEHICLE_UPDATE_PLAYER(player, energy, racer);
386 if(racer.vehicle_flags & VHF_HASSHIELD)
387 VEHICLE_UPDATE_PLAYER(player, shield, racer);
389 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
392 setorigin(player,racer.origin + '0 0 32');
393 player.velocity = racer.velocity;
401 self.nextthink = time;
403 float pushdeltatime = time - self.lastpushtime;
404 if (pushdeltatime > 0.15) pushdeltatime = 0;
405 self.lastpushtime = time;
406 if(!pushdeltatime) return;
408 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
410 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
411 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
413 float forced = autocvar_g_vehicle_racer_upforcedamper;
415 int cont = pointcontents(self.origin - '0 0 64');
416 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
418 forced = autocvar_g_vehicle_racer_water_upforcedamper;
419 self.velocity_z += 200;
422 self.velocity += df * pushdeltatime;
423 if(self.velocity_z > 0)
424 self.velocity_z *= 1 - forced * pushdeltatime;
426 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
427 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
429 CSQCMODEL_AUTOUPDATE(self);
432 void racer_exit(float eject)
436 self.think = racer_think;
437 self.nextthink = time;
438 self.movetype = MOVETYPE_BOUNCE;
439 sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
444 makevectors(self.angles);
447 spot = self.origin + v_forward * 100 + '0 0 64';
448 spot = vehicles_findgoodexit(spot);
449 setorigin(self.owner , spot);
450 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
451 self.owner.oldvelocity = self.owner.velocity;
455 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
457 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
458 self.owner.velocity_z += 200;
459 spot = self.origin + v_forward * 32 + '0 0 32';
460 spot = vehicles_findgoodexit(spot);
464 self.owner.velocity = self.velocity * 0.5;
465 self.owner.velocity_z += 10;
466 spot = self.origin - v_forward * 200 + '0 0 32';
467 spot = vehicles_findgoodexit(spot);
469 self.owner.oldvelocity = self.owner.velocity;
470 setorigin(self.owner , spot);
472 antilag_clear(self.owner);
478 self.deadflag = DEAD_DEAD;
479 self.vehicle_exit(VHEF_NORMAL);
481 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
482 autocvar_g_vehicle_racer_blowup_edgedamage,
483 autocvar_g_vehicle_racer_blowup_radius, world, world,
484 autocvar_g_vehicle_racer_blowup_forceintensity,
485 DEATH_VH_WAKI_DEATH.m_id, world);
487 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
488 self.think = vehicles_spawn;
489 self.movetype = MOVETYPE_NONE;
490 self.effects = EF_NODRAW;
491 self.solid = SOLID_NOT;
493 self.colormod = '0 0 0';
494 self.avelocity = '0 0 0';
495 self.velocity = '0 0 0';
497 setorigin(self, self.pos1);
500 void racer_blowup_think()
502 self.nextthink = time;
504 if(time >= self.delay)
507 CSQCMODEL_AUTOUPDATE(self);
510 void racer_deadtouch()
512 self.avelocity_x *= 0.7;
518 spawnfunc(vehicle_racer)
520 if(!autocvar_g_vehicle_racer) { remove(self); return; }
521 if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
530 float pushdeltatime = time - self.lastpushtime;
531 if (pushdeltatime > 0.15) pushdeltatime = 0;
532 self.lastpushtime = time;
533 if(!pushdeltatime) return;
535 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * STAT(VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
537 vector df = self.move_velocity * -STAT(VEH_RACER_FRICTION);
538 df_z += (1 - trace_fraction) * STAT(VEH_RACER_HOVERPOWER) + sin(time * 2) * (STAT(VEH_RACER_SPRINGLENGTH) * 2);
540 float forced = STAT(VEH_RACER_UPFORCEDAMPER);
542 int cont = pointcontents(self.move_origin - '0 0 64');
543 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
545 forced = STAT(VEH_RACER_WATER_UPFORCEDAMPER);
546 self.move_velocity_z += 200;
549 self.move_velocity += df * pushdeltatime;
550 if(self.move_velocity_z > 0)
551 self.move_velocity_z *= 1 - forced * pushdeltatime;
553 self.move_angles_x *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
554 self.move_angles_z *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
556 Movetype_Physics_MatchServer(false);
561 METHOD(Racer, vr_impact, void(Racer thisveh))
564 if(autocvar_g_vehicle_racer_bouncepain)
565 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
569 METHOD(Racer, vr_enter, void(Racer thisveh))
572 self.movetype = MOVETYPE_BOUNCE;
573 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
574 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
576 if(self.owner.flagcarried)
577 setorigin(self.owner.flagcarried, '-190 0 96');
580 self.move_movetype = MOVETYPE_BOUNCE;
584 METHOD(Racer, vr_spawn, void(Racer thisveh))
587 if(self.scale != 0.5)
589 if(autocvar_g_vehicle_racer_hovertype != 0)
590 racer_force_from_tag = vehicles_force_fromtag_maglev;
592 racer_force_from_tag = vehicles_force_fromtag_hover;
594 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
596 setattachment(self.vehicle_hudmodel, self, "");
597 setattachment(self.vehicle_viewport, self, "tag_viewport");
602 self.think = racer_think;
603 self.nextthink = time;
604 self.vehicle_health = autocvar_g_vehicle_racer_health;
605 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
607 self.movetype = MOVETYPE_TOSS;
608 self.solid = SOLID_SLIDEBOX;
612 self.PlayerPhysplug = racer_frame;
614 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
615 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
616 self.damageforcescale = 0.5;
617 self.vehicle_health = autocvar_g_vehicle_racer_health;
618 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
622 METHOD(Racer, vr_death, void(Racer thisveh))
625 self.SendEntity = func_null; // stop networking this racer (for now)
627 self.event_damage = func_null;
628 self.solid = SOLID_CORPSE;
629 self.takedamage = DAMAGE_NO;
630 self.deadflag = DEAD_DYING;
631 self.movetype = MOVETYPE_BOUNCE;
633 self.delay = 2 + time + random() * 3;
634 self.cnt = 1 + random() * 2;
635 self.touch = racer_deadtouch;
637 Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
640 self.avelocity_z = 32;
642 self.avelocity_z = -32;
644 self.avelocity_x = -vlen(self.velocity) * 0.2;
645 self.velocity += '0 0 700';
646 self.colormod = '-0.5 -0.5 -0.5';
648 self.think = racer_blowup_think;
649 self.nextthink = time;
654 METHOD(Racer, vr_hud, void(Racer thisveh))
656 Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
657 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
658 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
660 METHOD(Racer, vr_crosshair, void(Racer thisveh))
662 Vehicles_drawCrosshair(vCROSS_GUIDE);
665 METHOD(Racer, vr_setup, void(Racer thisveh))
668 self.vehicle_exit = racer_exit;
672 // we have no need to network energy
673 if(autocvar_g_vehicle_racer_energy)
674 if(autocvar_g_vehicle_racer_energy_regen)
675 self.vehicle_flags |= VHF_ENERGYREGEN;
677 if(autocvar_g_vehicle_racer_shield)
678 self.vehicle_flags |= VHF_HASSHIELD;
680 if(autocvar_g_vehicle_racer_shield_regen)
681 self.vehicle_flags |= VHF_SHIELDREGEN;
683 if(autocvar_g_vehicle_racer_health_regen)
684 self.vehicle_flags |= VHF_HEALTHREGEN;
686 self.respawntime = autocvar_g_vehicle_racer_respawntime;
687 self.vehicle_health = autocvar_g_vehicle_racer_health;
688 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
689 self.max_health = self.vehicle_health;
693 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket