4 #include "racer_weapon.qc"
7 /* spawnflags */ ATTRIB(Racer, spawnflags, int, VHF_DMGSHAKE | VHF_DMGROLL);
8 /* mins */ ATTRIB(Racer, mins, vector, '-120 -120 -40' * 0.5);
9 /* maxs */ ATTRIB(Racer, maxs, vector, '120 120 40' * 0.5);
10 /* view offset*/ ATTRIB(Racer, view_ofs, vector, '0 0 50');
11 /* view dist */ ATTRIB(Racer, height, float, 200);
12 /* model */ ATTRIB(Racer, mdl, string, "models/vehicles/wakizashi.dpm");
13 /* model */ ATTRIB(Racer, model, string, "models/vehicles/wakizashi.dpm");
14 /* head_model */ ATTRIB(Racer, head_model, string, "null");
15 /* hud_model */ ATTRIB(Racer, hud_model, string, "models/vehicles/wakizashi_cockpit.dpm");
16 /* tags */ ATTRIB(Racer, tag_head, string, "");
17 /* tags */ ATTRIB(Racer, tag_hud, string, "");
18 /* tags */ ATTRIB(Racer, tag_view, string, "tag_viewport");
19 /* netname */ ATTRIB(Racer, netname, string, "racer");
20 /* fullname */ ATTRIB(Racer, vehicle_name, string, _("Racer"));
21 /* icon */ ATTRIB(Racer, m_icon, string, "vehicle_racer");
23 REGISTER_VEHICLE(RACER, NEW(Racer));
29 #include "racer_weapon.qc"
32 #include <common/triggers/trigger/impulse.qh>
34 bool autocvar_g_vehicle_racer;
36 float autocvar_g_vehicle_racer_speed_afterburn;
37 float autocvar_g_vehicle_racer_afterburn_cost;
39 float autocvar_g_vehicle_racer_waterburn_cost;
40 float autocvar_g_vehicle_racer_waterburn_speed;
42 float autocvar_g_vehicle_racer_water_speed_forward;
43 float autocvar_g_vehicle_racer_water_speed_strafe;
45 float autocvar_g_vehicle_racer_pitchlimit = 30;
47 float autocvar_g_vehicle_racer_water_downforce = 0.03;
48 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
50 float autocvar_g_vehicle_racer_anglestabilizer;
51 float autocvar_g_vehicle_racer_downforce;
53 float autocvar_g_vehicle_racer_speed_forward;
54 float autocvar_g_vehicle_racer_speed_strafe;
55 float autocvar_g_vehicle_racer_springlength;
56 float autocvar_g_vehicle_racer_upforcedamper;
57 float autocvar_g_vehicle_racer_friction;
59 float autocvar_g_vehicle_racer_water_time = 5;
61 float autocvar_g_vehicle_racer_hovertype;
62 float autocvar_g_vehicle_racer_hoverpower;
64 float autocvar_g_vehicle_racer_turnroll;
65 float autocvar_g_vehicle_racer_turnspeed;
66 float autocvar_g_vehicle_racer_pitchspeed;
68 float autocvar_g_vehicle_racer_energy;
69 float autocvar_g_vehicle_racer_energy_regen;
70 float autocvar_g_vehicle_racer_energy_regen_pause;
72 float autocvar_g_vehicle_racer_health;
73 float autocvar_g_vehicle_racer_health_regen;
74 float autocvar_g_vehicle_racer_health_regen_pause;
76 float autocvar_g_vehicle_racer_shield;
77 float autocvar_g_vehicle_racer_shield_regen;
78 float autocvar_g_vehicle_racer_shield_regen_pause;
80 float autocvar_g_vehicle_racer_rocket_locktarget;
81 float autocvar_g_vehicle_racer_rocket_locking_time;
82 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
83 float autocvar_g_vehicle_racer_rocket_locked_time;
85 float autocvar_g_vehicle_racer_respawntime;
87 float autocvar_g_vehicle_racer_blowup_radius;
88 float autocvar_g_vehicle_racer_blowup_coredamage;
89 float autocvar_g_vehicle_racer_blowup_edgedamage;
90 float autocvar_g_vehicle_racer_blowup_forceintensity;
92 float autocvar_g_vehicle_racer_bouncefactor;
93 float autocvar_g_vehicle_racer_bouncestop;
94 vector autocvar_g_vehicle_racer_bouncepain;
96 .float racer_watertime;
98 var vector racer_force_from_tag(entity this, string tag_name, float spring_length, float max_power);
100 void racer_align4point(entity this, float _delta)
103 float fl_push, fr_push, bl_push, br_push;
105 push_vector = racer_force_from_tag(this, "tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
106 fr_push = force_fromtag_normpower;
107 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
109 push_vector += racer_force_from_tag(this, "tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
110 fl_push = force_fromtag_normpower;
111 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
113 push_vector += racer_force_from_tag(this, "tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
114 br_push = force_fromtag_normpower;
115 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
117 push_vector += racer_force_from_tag(this, "tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
118 bl_push = force_fromtag_normpower;
119 //vehicles_sweap_collision(force_fromtag_origin, this.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
121 this.velocity += push_vector * _delta;
123 float uforce = autocvar_g_vehicle_racer_upforcedamper;
125 int cont = pointcontents(this.origin - '0 0 64');
126 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
128 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
130 if(this.owner.BUTTON_CROUCH && time < this.air_finished)
131 this.velocity_z += 30;
133 this.velocity_z += 200;
138 if(this.velocity_z > 0)
139 this.velocity_z *= 1 - uforce * _delta;
141 push_vector_x = (fl_push - bl_push);
142 push_vector_x += (fr_push - br_push);
143 push_vector_x *= 360;
145 push_vector_z = (fr_push - fl_push);
146 push_vector_z += (br_push - bl_push);
147 push_vector_z *= 360;
149 // Apply angle diffrance
150 this.angles_z += push_vector_z * _delta;
151 this.angles_x += push_vector_x * _delta;
154 this.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
155 this.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
158 void racer_fire_rocket_aim(entity player, string tagname, entity trg)
160 entity racer = player.vehicle;
161 vector v = gettaginfo(racer, gettagindex(racer, tagname));
162 racer_fire_rocket(player, v, v_forward, trg);
167 entity player, racer;
171 if(intermission_running)
173 self.vehicle.velocity = '0 0 0';
174 self.vehicle.avelocity = '0 0 0';
179 racer = self.vehicle;
182 vehicles_frame(racer, player);
184 if(pointcontents(racer.origin) != CONTENT_WATER)
185 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
190 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
194 racer_align4point(self, PHYS_INPUT_TIMELENGTH);
196 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
198 crosshair_trace(player);
200 racer.angles_x *= -1;
203 ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
204 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
205 racer.angles_y = anglemods(racer.angles_y + ftmp);
208 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
211 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
212 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
213 racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
215 makevectors(racer.angles);
216 racer.angles_x *= -1;
218 //ftmp = racer.velocity_z;
219 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
220 //racer.velocity_z = ftmp;
222 int cont = pointcontents(racer.origin);
223 if(vlen(player.movement) != 0)
225 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
227 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
228 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
232 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
233 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
237 if(self.sound_nexttime < time || self.sounds != 1)
240 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
241 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
248 if(self.sound_nexttime < time || self.sounds != 0)
251 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
252 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
258 if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
261 if(time - racer.wait > 0.2)
262 pointparticles(EFFECT_RACER_BOOSTER, self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
267 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
269 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
270 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
274 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
275 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
279 if(racer.invincible_finished < time)
281 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
282 if(trace_fraction != 1.0)
283 pointparticles(EFFECT_SMOKE_SMALL, trace_endpos, '0 0 0', 1);
285 racer.invincible_finished = time + 0.1 + (random() * 0.1);
288 if(racer.strength_finished < time)
290 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
291 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
297 racer.strength_finished = 0;
298 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
301 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
302 racer.racer_watertime = time;
304 float dforce = autocvar_g_vehicle_racer_downforce;
305 if(time - racer.racer_watertime <= 3)
306 dforce = autocvar_g_vehicle_racer_water_downforce;
308 df -= v_up * (vlen(racer.velocity) * dforce);
309 player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
312 Weapon wep1 = WEP_RACER;
313 if (!forbidWeaponUse(player))
314 if (player.BUTTON_ATCK)
315 if (wep1.wr_checkammo1(wep1))
317 string tagname = (racer.cnt)
318 ? (racer.cnt = 0, "tag_fire1")
319 : (racer.cnt = 1, "tag_fire2");
320 vector org = gettaginfo(self, gettagindex(self, tagname));
322 w_shotdir = v_forward;
323 // Fix z-aim (for chase mode)
324 crosshair_trace(player);
325 w_shotdir.z = normalize(trace_endpos - org).z * 0.5;
326 .entity weaponentity = weaponentities[0];
327 wep1.wr_think(wep1, self, weaponentity, 1);
330 if(autocvar_g_vehicle_racer_rocket_locktarget)
332 vehicles_locktarget(self, (1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
333 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
334 autocvar_g_vehicle_racer_rocket_locked_time);
338 if(racer.lock_strength == 1)
339 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
340 else if(self.lock_strength > 0.5)
341 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
342 else if(self.lock_strength < 0.5)
343 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
347 if(!forbidWeaponUse(player))
348 if(time > racer.delay)
349 if(player.BUTTON_ATCK2)
351 racer.misc_bulletcounter += 1;
352 racer.delay = time + 0.3;
354 if(racer.misc_bulletcounter == 1)
356 racer_fire_rocket_aim(player, "tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
357 player.vehicle_ammo2 = 50;
359 else if(racer.misc_bulletcounter == 2)
361 racer_fire_rocket_aim(player, "tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
362 racer.lock_strength = 0;
363 racer.lock_target = world;
364 racer.misc_bulletcounter = 0;
365 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
367 player.vehicle_ammo2 = 0;
370 else if(racer.misc_bulletcounter == 0)
371 player.vehicle_ammo2 = 100;
373 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
375 if(racer.vehicle_flags & VHF_SHIELDREGEN)
376 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
378 if(racer.vehicle_flags & VHF_HEALTHREGEN)
379 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
381 if(racer.vehicle_flags & VHF_ENERGYREGEN)
382 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
385 VEHICLE_UPDATE_PLAYER(player, health, racer);
386 VEHICLE_UPDATE_PLAYER(player, energy, racer);
388 if(racer.vehicle_flags & VHF_HASSHIELD)
389 VEHICLE_UPDATE_PLAYER(player, shield, racer);
391 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
394 setorigin(player,racer.origin + '0 0 32');
395 player.velocity = racer.velocity;
403 self.nextthink = time;
405 float pushdeltatime = time - self.lastpushtime;
406 if (pushdeltatime > 0.15) pushdeltatime = 0;
407 self.lastpushtime = time;
408 if(!pushdeltatime) return;
410 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
412 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
413 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
415 float forced = autocvar_g_vehicle_racer_upforcedamper;
417 int cont = pointcontents(self.origin - '0 0 64');
418 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
420 forced = autocvar_g_vehicle_racer_water_upforcedamper;
421 self.velocity_z += 200;
424 self.velocity += df * pushdeltatime;
425 if(self.velocity_z > 0)
426 self.velocity_z *= 1 - forced * pushdeltatime;
428 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
429 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
431 CSQCMODEL_AUTOUPDATE(self);
434 void racer_exit(float eject)
438 self.think = racer_think;
439 self.nextthink = time;
440 self.movetype = MOVETYPE_BOUNCE;
441 sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
446 makevectors(self.angles);
449 spot = self.origin + v_forward * 100 + '0 0 64';
450 spot = vehicles_findgoodexit(spot);
451 setorigin(self.owner , spot);
452 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
453 self.owner.oldvelocity = self.owner.velocity;
457 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
459 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
460 self.owner.velocity_z += 200;
461 spot = self.origin + v_forward * 32 + '0 0 32';
462 spot = vehicles_findgoodexit(spot);
466 self.owner.velocity = self.velocity * 0.5;
467 self.owner.velocity_z += 10;
468 spot = self.origin - v_forward * 200 + '0 0 32';
469 spot = vehicles_findgoodexit(spot);
471 self.owner.oldvelocity = self.owner.velocity;
472 setorigin(self.owner , spot);
474 antilag_clear(self.owner);
480 self.deadflag = DEAD_DEAD;
481 self.vehicle_exit(VHEF_NORMAL);
483 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
484 autocvar_g_vehicle_racer_blowup_edgedamage,
485 autocvar_g_vehicle_racer_blowup_radius, world, world,
486 autocvar_g_vehicle_racer_blowup_forceintensity,
487 DEATH_VH_WAKI_DEATH.m_id, world);
489 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
490 self.think = vehicles_spawn;
491 self.movetype = MOVETYPE_NONE;
492 self.effects = EF_NODRAW;
493 self.solid = SOLID_NOT;
495 self.colormod = '0 0 0';
496 self.avelocity = '0 0 0';
497 self.velocity = '0 0 0';
499 setorigin(self, self.pos1);
502 void racer_blowup_think()
504 self.nextthink = time;
506 if(time >= self.delay)
509 CSQCMODEL_AUTOUPDATE(self);
512 void racer_deadtouch()
514 self.avelocity_x *= 0.7;
520 spawnfunc(vehicle_racer)
522 if(!autocvar_g_vehicle_racer) { remove(self); return; }
523 if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
532 float pushdeltatime = time - self.lastpushtime;
533 if (pushdeltatime > 0.15) pushdeltatime = 0;
534 self.lastpushtime = time;
535 if(!pushdeltatime) return;
537 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * STAT(VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
539 vector df = self.move_velocity * -STAT(VEH_RACER_FRICTION);
540 df_z += (1 - trace_fraction) * STAT(VEH_RACER_HOVERPOWER) + sin(time * 2) * (STAT(VEH_RACER_SPRINGLENGTH) * 2);
542 float forced = STAT(VEH_RACER_UPFORCEDAMPER);
544 int cont = pointcontents(self.move_origin - '0 0 64');
545 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
547 forced = STAT(VEH_RACER_WATER_UPFORCEDAMPER);
548 self.move_velocity_z += 200;
551 self.move_velocity += df * pushdeltatime;
552 if(self.move_velocity_z > 0)
553 self.move_velocity_z *= 1 - forced * pushdeltatime;
555 self.move_angles_x *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
556 self.move_angles_z *= 1 - (STAT(VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
558 Movetype_Physics_MatchServer(false);
563 METHOD(Racer, vr_impact, void(Racer thisveh, entity instance))
566 if(autocvar_g_vehicle_racer_bouncepain)
567 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
571 METHOD(Racer, vr_enter, void(Racer thisveh, entity instance))
574 self.movetype = MOVETYPE_BOUNCE;
575 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
576 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
578 if(self.owner.flagcarried)
579 setorigin(self.owner.flagcarried, '-190 0 96');
582 self.move_movetype = MOVETYPE_BOUNCE;
586 METHOD(Racer, vr_spawn, void(Racer thisveh, entity instance))
589 if(self.scale != 0.5)
591 if(autocvar_g_vehicle_racer_hovertype != 0)
592 racer_force_from_tag = vehicles_force_fromtag_maglev;
594 racer_force_from_tag = vehicles_force_fromtag_hover;
596 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
598 setattachment(self.vehicle_hudmodel, self, "");
599 setattachment(self.vehicle_viewport, self, "tag_viewport");
604 self.think = racer_think;
605 self.nextthink = time;
606 self.vehicle_health = autocvar_g_vehicle_racer_health;
607 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
609 self.movetype = MOVETYPE_TOSS;
610 self.solid = SOLID_SLIDEBOX;
614 self.PlayerPhysplug = racer_frame;
616 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
617 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
618 self.damageforcescale = 0.5;
619 self.vehicle_health = autocvar_g_vehicle_racer_health;
620 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
624 METHOD(Racer, vr_death, void(Racer thisveh, entity instance))
627 self.SendEntity = func_null; // stop networking this racer (for now)
629 self.event_damage = func_null;
630 self.solid = SOLID_CORPSE;
631 self.takedamage = DAMAGE_NO;
632 self.deadflag = DEAD_DYING;
633 self.movetype = MOVETYPE_BOUNCE;
635 self.delay = 2 + time + random() * 3;
636 self.cnt = 1 + random() * 2;
637 self.touch = racer_deadtouch;
639 Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
642 self.avelocity_z = 32;
644 self.avelocity_z = -32;
646 self.avelocity_x = -vlen(self.velocity) * 0.2;
647 self.velocity += '0 0 700';
648 self.colormod = '-0.5 -0.5 -0.5';
650 self.think = racer_blowup_think;
651 self.nextthink = time;
656 METHOD(Racer, vr_hud, void(Racer thisveh))
658 Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
659 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
660 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color);
662 METHOD(Racer, vr_crosshair, void(Racer thisveh))
664 Vehicles_drawCrosshair(vCROSS_GUIDE);
667 METHOD(Racer, vr_setup, void(Racer thisveh, entity instance))
670 self.vehicle_exit = racer_exit;
674 // we have no need to network energy
675 if(autocvar_g_vehicle_racer_energy)
676 if(autocvar_g_vehicle_racer_energy_regen)
677 self.vehicle_flags |= VHF_ENERGYREGEN;
679 if(autocvar_g_vehicle_racer_shield)
680 self.vehicle_flags |= VHF_HASSHIELD;
682 if(autocvar_g_vehicle_racer_shield_regen)
683 self.vehicle_flags |= VHF_SHIELDREGEN;
685 if(autocvar_g_vehicle_racer_health_regen)
686 self.vehicle_flags |= VHF_HEALTHREGEN;
688 self.respawntime = autocvar_g_vehicle_racer_respawntime;
689 self.vehicle_health = autocvar_g_vehicle_racer_health;
690 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
691 self.max_health = self.vehicle_health;
695 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket