7 REGISTER_VEHICLE_SIMPLE(
9 /* spawnflags */ VHF_DMGSHAKE | VHF_DMGROLL,
10 /* mins,maxs */ '-120 -120 -40' * 0.5, '120 120 40' * 0.5,
11 /* model */ "models/vehicles/wakizashi.dpm",
12 /* head_model */ "null",
13 /* hud_model */ "models/vehicles/wakizashi_cockpit.dpm",
14 /* tags */ "", "", "tag_viewport",
15 /* netname */ "racer",
16 /* fullname */ _("Racer")
18 this.m_icon = "vehicle_racer";
20 this.vehicle_func = v_racer;
24 #include "../../weapons/all.qh"
26 CLASS(RacerAttack, PortoLaunch)
27 /* flags */ ATTRIB(RacerAttack, spawnflags, int, WEP_TYPE_OTHER);
28 /* impulse */ ATTRIB(RacerAttack, impulse, int, 3);
29 /* refname */ ATTRIB(RacerAttack, netname, string, "racercannon");
30 /* wepname */ ATTRIB(RacerAttack, message, string, _("Racer cannon"));
32 REGISTER_WEAPON(RACER, NEW(RacerAttack));
38 #include "../../effects/effects.qh"
39 #include "../../triggers/trigger/impulse.qh"
41 void racer_fire_cannon(string tagname);
42 METHOD(RacerAttack, wr_think, bool(entity thiswep)) {
45 if (weapon_prepareattack(0, 0)) {
46 W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("lasergun_fire"), CH_WEAPON_B, 0);
47 racer_fire_cannon("tag_fire1");
48 weapon_thinkf(WFRAME_FIRE1, WEP_CVAR(machinegun, sustained_refire), w_ready);
53 bool autocvar_g_vehicle_racer;
55 float autocvar_g_vehicle_racer_speed_afterburn;
56 float autocvar_g_vehicle_racer_afterburn_cost;
58 float autocvar_g_vehicle_racer_waterburn_cost;
59 float autocvar_g_vehicle_racer_waterburn_speed;
61 float autocvar_g_vehicle_racer_water_speed_forward;
62 float autocvar_g_vehicle_racer_water_speed_strafe;
64 float autocvar_g_vehicle_racer_pitchlimit = 30;
66 float autocvar_g_vehicle_racer_water_downforce = 0.03;
67 float autocvar_g_vehicle_racer_water_upforcedamper = 15;
69 float autocvar_g_vehicle_racer_anglestabilizer;
70 float autocvar_g_vehicle_racer_downforce;
72 float autocvar_g_vehicle_racer_speed_forward;
73 float autocvar_g_vehicle_racer_speed_strafe;
74 float autocvar_g_vehicle_racer_springlength;
75 float autocvar_g_vehicle_racer_upforcedamper;
76 float autocvar_g_vehicle_racer_friction;
78 float autocvar_g_vehicle_racer_water_time = 5;
80 float autocvar_g_vehicle_racer_hovertype;
81 float autocvar_g_vehicle_racer_hoverpower;
83 float autocvar_g_vehicle_racer_turnroll;
84 float autocvar_g_vehicle_racer_turnspeed;
85 float autocvar_g_vehicle_racer_pitchspeed;
87 float autocvar_g_vehicle_racer_energy;
88 float autocvar_g_vehicle_racer_energy_regen;
89 float autocvar_g_vehicle_racer_energy_regen_pause;
91 float autocvar_g_vehicle_racer_health;
92 float autocvar_g_vehicle_racer_health_regen;
93 float autocvar_g_vehicle_racer_health_regen_pause;
95 float autocvar_g_vehicle_racer_shield;
96 float autocvar_g_vehicle_racer_shield_regen;
97 float autocvar_g_vehicle_racer_shield_regen_pause;
99 float autocvar_g_vehicle_racer_cannon_cost;
100 float autocvar_g_vehicle_racer_cannon_damage;
101 float autocvar_g_vehicle_racer_cannon_radius;
102 float autocvar_g_vehicle_racer_cannon_refire;
103 float autocvar_g_vehicle_racer_cannon_speed;
104 float autocvar_g_vehicle_racer_cannon_spread;
105 float autocvar_g_vehicle_racer_cannon_force;
107 float autocvar_g_vehicle_racer_rocket_accel;
108 float autocvar_g_vehicle_racer_rocket_damage;
109 float autocvar_g_vehicle_racer_rocket_radius;
110 float autocvar_g_vehicle_racer_rocket_force;
111 float autocvar_g_vehicle_racer_rocket_refire;
112 float autocvar_g_vehicle_racer_rocket_speed;
113 float autocvar_g_vehicle_racer_rocket_turnrate;
115 float autocvar_g_vehicle_racer_rocket_locktarget;
116 float autocvar_g_vehicle_racer_rocket_locking_time;
117 float autocvar_g_vehicle_racer_rocket_locking_releasetime;
118 float autocvar_g_vehicle_racer_rocket_locked_time;
119 float autocvar_g_vehicle_racer_rocket_locked_maxangle;
120 float autocvar_g_vehicle_racer_rocket_climbspeed;
122 float autocvar_g_vehicle_racer_respawntime;
124 float autocvar_g_vehicle_racer_blowup_radius;
125 float autocvar_g_vehicle_racer_blowup_coredamage;
126 float autocvar_g_vehicle_racer_blowup_edgedamage;
127 float autocvar_g_vehicle_racer_blowup_forceintensity;
129 float autocvar_g_vehicle_racer_bouncefactor;
130 float autocvar_g_vehicle_racer_bouncestop;
131 vector autocvar_g_vehicle_racer_bouncepain;
133 .float racer_watertime;
135 var vector racer_force_from_tag(string tag_name, float spring_length, float max_power);
137 void racer_align4point(float _delta)
140 float fl_push, fr_push, bl_push, br_push;
142 push_vector = racer_force_from_tag("tag_engine_fr", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
143 fr_push = force_fromtag_normpower;
144 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
146 push_vector += racer_force_from_tag("tag_engine_fl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
147 fl_push = force_fromtag_normpower;
148 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
150 push_vector += racer_force_from_tag("tag_engine_br", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
151 br_push = force_fromtag_normpower;
152 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
154 push_vector += racer_force_from_tag("tag_engine_bl", autocvar_g_vehicle_racer_springlength, autocvar_g_vehicle_racer_hoverpower);
155 bl_push = force_fromtag_normpower;
156 //vehicles_sweap_collision(force_fromtag_origin, self.velocity, _delta, v_add, autocvar_g_vehicle_racer_collision_multiplier);
158 self.velocity += push_vector * _delta;
160 float uforce = autocvar_g_vehicle_racer_upforcedamper;
162 int cont = pointcontents(self.origin - '0 0 64');
163 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
165 uforce = autocvar_g_vehicle_racer_water_upforcedamper;
167 if(self.owner.BUTTON_CROUCH && time < self.air_finished)
168 self.velocity_z += 30;
170 self.velocity_z += 200;
175 if(self.velocity_z > 0)
176 self.velocity_z *= 1 - uforce * _delta;
178 push_vector_x = (fl_push - bl_push);
179 push_vector_x += (fr_push - br_push);
180 push_vector_x *= 360;
182 push_vector_z = (fr_push - fl_push);
183 push_vector_z += (br_push - bl_push);
184 push_vector_z *= 360;
186 // Apply angle diffrance
187 self.angles_z += push_vector_z * _delta;
188 self.angles_x += push_vector_x * _delta;
191 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
192 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * _delta);
195 void racer_fire_cannon(string tagname)
200 v = gettaginfo(self, gettagindex(self, tagname));
201 bolt = vehicles_projectile(EFFECT_RACER_MUZZLEFLASH.eent_eff_name, SND(LASERGUN_FIRE),
202 v, normalize(v_forward + randomvec() * autocvar_g_vehicle_racer_cannon_spread) * autocvar_g_vehicle_racer_cannon_speed,
203 autocvar_g_vehicle_racer_cannon_damage, autocvar_g_vehicle_racer_cannon_radius, autocvar_g_vehicle_racer_cannon_force, 0,
204 DEATH_VH_WAKI_GUN, PROJECTILE_WAKICANNON, 0, true, true, self.owner);
206 // Fix z-aim (for chase mode)
207 v = normalize(trace_endpos - bolt.origin);
208 v_forward_z = v_z * 0.5;
209 bolt.velocity = v_forward * autocvar_g_vehicle_racer_cannon_speed;
212 void racer_rocket_groundhugger()
214 vector olddir, newdir;
215 float oldvel, newvel;
217 self.nextthink = time;
219 if(self.owner.deadflag != DEAD_NO || self.cnt < time)
225 if(!self.realowner.vehicle)
227 UpdateCSQCProjectile(self);
231 olddir = normalize(self.velocity);
232 oldvel = vlen(self.velocity);
233 newvel = oldvel + self.lip;
235 tracebox(self.origin, self.mins, self.maxs, self.origin + olddir * 64, MOVE_WORLDONLY,self);
236 if(trace_fraction <= 0.5)
238 // Hitting somethign soon, just speed ahead
239 self.velocity = olddir * newvel;
240 UpdateCSQCProjectile(self);
244 traceline(trace_endpos, trace_endpos - '0 0 64', MOVE_NORMAL, self);
245 if(trace_fraction != 1.0)
247 newdir = normalize(trace_endpos + '0 0 64' - self.origin) * autocvar_g_vehicle_racer_rocket_turnrate;
248 self.velocity = normalize(olddir + newdir) * newvel;
252 self.velocity = olddir * newvel;
253 self.velocity_z -= 1600 * sys_frametime; // 2x grav looks better for this one
256 int cont = pointcontents(self.origin - '0 0 32');
257 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
258 self.velocity_z += 200;
260 UpdateCSQCProjectile(self);
264 void racer_rocket_tracker()
266 vector olddir, newdir;
267 float oldvel, newvel;
269 self.nextthink = time;
271 if (self.owner.deadflag != DEAD_NO || self.cnt < time)
277 if(!self.realowner.vehicle)
279 UpdateCSQCProjectile(self);
283 olddir = normalize(self.velocity);
284 oldvel = vlen(self.velocity);
285 newvel = oldvel + self.lip;
286 makevectors(vectoangles(olddir));
288 float time_to_impact = min(vlen(self.enemy.origin - self.origin) / vlen(self.velocity), 1);
289 vector predicted_origin = self.enemy.origin + self.enemy.velocity * time_to_impact;
291 traceline(self.origin, self.origin + v_forward * 64 - '0 0 32', MOVE_NORMAL, self);
292 newdir = normalize(predicted_origin - self.origin);
295 float height_diff = predicted_origin_z - self.origin_z;
297 if(vlen(newdir - v_forward) > autocvar_g_vehicle_racer_rocket_locked_maxangle)
299 //bprint("Target lost!\n");
300 //dprint("OF:", ftos(vlen(newdir - v_forward)), "\n");
301 self.think = racer_rocket_groundhugger;
305 if(trace_fraction != 1.0 && trace_ent != self.enemy)
306 newdir_z += 16 * sys_frametime;
308 self.velocity = normalize(olddir + newdir * autocvar_g_vehicle_racer_rocket_turnrate) * newvel;
309 self.velocity_z -= 800 * sys_frametime;
310 self.velocity_z += max(height_diff, autocvar_g_vehicle_racer_rocket_climbspeed) * sys_frametime ;
312 UpdateCSQCProjectile(self);
316 void racer_fire_rocket(string tagname, entity trg)
318 vector v = gettaginfo(self, gettagindex(self, tagname));
319 entity rocket = vehicles_projectile(EFFECT_RACER_ROCKETLAUNCH.eent_eff_name, SND(ROCKET_FIRE),
320 v, v_forward * autocvar_g_vehicle_racer_rocket_speed,
321 autocvar_g_vehicle_racer_rocket_damage, autocvar_g_vehicle_racer_rocket_radius, autocvar_g_vehicle_racer_rocket_force, 3,
322 DEATH_VH_WAKI_ROCKET, PROJECTILE_WAKIROCKET, 20, false, false, self.owner);
324 rocket.lip = autocvar_g_vehicle_racer_rocket_accel * sys_frametime;
325 rocket.wait = autocvar_g_vehicle_racer_rocket_turnrate;
326 rocket.nextthink = time;
328 rocket.cnt = time + 15;
331 rocket.think = racer_rocket_tracker;
333 rocket.think = racer_rocket_groundhugger;
338 entity player, racer;
342 if(intermission_running)
344 self.vehicle.velocity = '0 0 0';
345 self.vehicle.avelocity = '0 0 0';
350 racer = self.vehicle;
353 vehicles_painframe();
355 if(pointcontents(racer.origin) != CONTENT_WATER)
356 racer.air_finished = time + autocvar_g_vehicle_racer_water_time;
358 if(racer.deadflag != DEAD_NO)
361 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
365 racer_align4point(PHYS_INPUT_TIMELENGTH);
367 player.BUTTON_ZOOM = player.BUTTON_CROUCH = 0;
369 crosshair_trace(player);
371 racer.angles_x *= -1;
374 ftmp = autocvar_g_vehicle_racer_turnspeed * PHYS_INPUT_TIMELENGTH;
375 ftmp = bound(-ftmp, shortangle_f(player.v_angle_y - racer.angles_y, racer.angles_y), ftmp);
376 racer.angles_y = anglemods(racer.angles_y + ftmp);
379 racer.angles_z += -ftmp * autocvar_g_vehicle_racer_turnroll * PHYS_INPUT_TIMELENGTH;
382 ftmp = autocvar_g_vehicle_racer_pitchspeed * PHYS_INPUT_TIMELENGTH;
383 ftmp = bound(-ftmp, shortangle_f(player.v_angle_x - racer.angles_x, racer.angles_x), ftmp);
384 racer.angles_x = bound(-autocvar_g_vehicle_racer_pitchlimit, anglemods(racer.angles_x + ftmp), autocvar_g_vehicle_racer_pitchlimit);
386 makevectors(racer.angles);
387 racer.angles_x *= -1;
389 //ftmp = racer.velocity_z;
390 df = racer.velocity * -autocvar_g_vehicle_racer_friction;
391 //racer.velocity_z = ftmp;
393 int cont = pointcontents(racer.origin);
394 if(vlen(player.movement) != 0)
396 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
398 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_water_speed_forward : -autocvar_g_vehicle_racer_water_speed_forward); }
399 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_water_speed_strafe : -autocvar_g_vehicle_racer_water_speed_strafe); }
403 if(player.movement_x) { df += v_forward * ((player.movement_x > 0) ? autocvar_g_vehicle_racer_speed_forward : -autocvar_g_vehicle_racer_speed_forward); }
404 if(player.movement_y) { df += v_right * ((player.movement_y > 0) ? autocvar_g_vehicle_racer_speed_strafe : -autocvar_g_vehicle_racer_speed_strafe); }
408 if(self.sound_nexttime < time || self.sounds != 1)
411 self.sound_nexttime = time + 10.922667; //soundlength("vehicles/racer_move.wav");
412 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_MOVE, VOL_VEHICLEENGINE, ATTEN_NORM);
419 if(self.sound_nexttime < time || self.sounds != 0)
422 self.sound_nexttime = time + 11.888604; //soundlength("vehicles/racer_idle.wav");
423 sound (self, CH_TRIGGER_SINGLE, SND_VEH_RACER_IDLE, VOL_VEHICLEENGINE, ATTEN_NORM);
429 if (PHYS_INPUT_BUTTON_JUMP(player) && racer.vehicle_energy >= (autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH))
432 if(time - racer.wait > 0.2)
433 pointparticles(particleeffectnum(EFFECT_RACER_BOOSTER), self.origin - v_forward * 32, v_forward * vlen(self.velocity), 1);
438 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
440 racer.vehicle_energy -= autocvar_g_vehicle_racer_waterburn_cost * PHYS_INPUT_TIMELENGTH;
441 df += (v_forward * autocvar_g_vehicle_racer_waterburn_speed);
445 racer.vehicle_energy -= autocvar_g_vehicle_racer_afterburn_cost * PHYS_INPUT_TIMELENGTH;
446 df += (v_forward * autocvar_g_vehicle_racer_speed_afterburn);
450 if(racer.invincible_finished < time)
452 traceline(racer.origin, racer.origin - '0 0 256', MOVE_NORMAL, self);
453 if(trace_fraction != 1.0)
454 pointparticles(particleeffectnum(EFFECT_SMOKE_SMALL), trace_endpos, '0 0 0', 1);
456 racer.invincible_finished = time + 0.1 + (random() * 0.1);
459 if(racer.strength_finished < time)
461 racer.strength_finished = time + 10.922667; //soundlength("vehicles/racer_boost.wav");
462 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_VEH_RACER_BOOST, VOL_VEHICLEENGINE, ATTEN_NORM);
468 racer.strength_finished = 0;
469 sound (racer.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
472 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
473 racer.racer_watertime = time;
475 float dforce = autocvar_g_vehicle_racer_downforce;
476 if(time - racer.racer_watertime <= 3)
477 dforce = autocvar_g_vehicle_racer_water_downforce;
479 df -= v_up * (vlen(racer.velocity) * dforce);
480 player.movement = racer.velocity += df * PHYS_INPUT_TIMELENGTH;
483 if(!forbidWeaponUse(player))
484 if(player.BUTTON_ATCK)
485 if(time > racer.attack_finished_single)
486 if(racer.vehicle_energy >= autocvar_g_vehicle_racer_cannon_cost)
488 racer.vehicle_energy -= autocvar_g_vehicle_racer_cannon_cost;
491 crosshair_trace(player);
494 racer_fire_cannon("tag_fire1");
499 racer_fire_cannon("tag_fire2");
502 racer.attack_finished_single = time + autocvar_g_vehicle_racer_cannon_refire;
505 if(autocvar_g_vehicle_racer_rocket_locktarget)
507 vehicles_locktarget((1 / autocvar_g_vehicle_racer_rocket_locking_time) * frametime,
508 (1 / autocvar_g_vehicle_racer_rocket_locking_releasetime) * frametime,
509 autocvar_g_vehicle_racer_rocket_locked_time);
513 if(racer.lock_strength == 1)
514 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '1 0 0', 0);
515 else if(self.lock_strength > 0.5)
516 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 1 0', 0);
517 else if(self.lock_strength < 0.5)
518 UpdateAuxiliaryXhair(player, real_origin(self.lock_target), '0 0 1', 0);
522 if(!forbidWeaponUse(player))
523 if(time > racer.delay)
524 if(player.BUTTON_ATCK2)
526 racer.misc_bulletcounter += 1;
527 racer.delay = time + 0.3;
529 if(racer.misc_bulletcounter == 1)
531 racer_fire_rocket("tag_rocket_r", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
532 player.vehicle_ammo2 = 50;
534 else if(racer.misc_bulletcounter == 2)
536 racer_fire_rocket("tag_rocket_l", (racer.lock_strength == 1 && racer.lock_target) ? racer.lock_target : world);
537 racer.lock_strength = 0;
538 racer.lock_target = world;
539 racer.misc_bulletcounter = 0;
540 racer.delay = time + autocvar_g_vehicle_racer_rocket_refire;
542 player.vehicle_ammo2 = 0;
545 else if(racer.misc_bulletcounter == 0)
546 player.vehicle_ammo2 = 100;
548 player.vehicle_reload2 = bound(0, 100 * ((time - racer.lip) / (racer.delay - racer.lip)), 100);
550 if(racer.vehicle_flags & VHF_SHIELDREGEN)
551 vehicles_regen(racer.dmg_time, vehicle_shield, autocvar_g_vehicle_racer_shield, autocvar_g_vehicle_racer_shield_regen_pause, autocvar_g_vehicle_racer_shield_regen, frametime, true);
553 if(racer.vehicle_flags & VHF_HEALTHREGEN)
554 vehicles_regen(racer.dmg_time, vehicle_health, autocvar_g_vehicle_racer_health, autocvar_g_vehicle_racer_health_regen_pause, autocvar_g_vehicle_racer_health_regen, frametime, false);
556 if(racer.vehicle_flags & VHF_ENERGYREGEN)
557 vehicles_regen(racer.wait, vehicle_energy, autocvar_g_vehicle_racer_energy, autocvar_g_vehicle_racer_energy_regen_pause, autocvar_g_vehicle_racer_energy_regen, frametime, false);
560 VEHICLE_UPDATE_PLAYER(player, health, racer);
561 VEHICLE_UPDATE_PLAYER(player, energy, racer);
563 if(racer.vehicle_flags & VHF_HASSHIELD)
564 VEHICLE_UPDATE_PLAYER(player, shield, racer);
566 player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0;
569 setorigin(player,racer.origin + '0 0 32');
570 player.velocity = racer.velocity;
578 self.nextthink = time;
580 float pushdeltatime = time - self.lastpushtime;
581 if (pushdeltatime > 0.15) pushdeltatime = 0;
582 self.lastpushtime = time;
583 if(!pushdeltatime) return;
585 tracebox(self.origin, self.mins, self.maxs, self.origin - ('0 0 1' * autocvar_g_vehicle_racer_springlength), MOVE_NOMONSTERS, self);
587 vector df = self.velocity * -autocvar_g_vehicle_racer_friction;
588 df_z += (1 - trace_fraction) * autocvar_g_vehicle_racer_hoverpower + sin(time * 2) * (autocvar_g_vehicle_racer_springlength * 2);
590 float forced = autocvar_g_vehicle_racer_upforcedamper;
592 int cont = pointcontents(self.origin - '0 0 64');
593 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
595 forced = autocvar_g_vehicle_racer_water_upforcedamper;
596 self.velocity_z += 200;
599 self.velocity += df * pushdeltatime;
600 if(self.velocity_z > 0)
601 self.velocity_z *= 1 - forced * pushdeltatime;
603 self.angles_x *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
604 self.angles_z *= 1 - (autocvar_g_vehicle_racer_anglestabilizer * pushdeltatime);
606 CSQCMODEL_AUTOUPDATE(self);
609 void racer_exit(float eject)
613 self.think = racer_think;
614 self.nextthink = time;
615 self.movetype = MOVETYPE_BOUNCE;
616 sound (self.tur_head, CH_TRIGGER_SINGLE, SND_Null, VOL_VEHICLEENGINE, ATTEN_NORM);
621 makevectors(self.angles);
624 spot = self.origin + v_forward * 100 + '0 0 64';
625 spot = vehicles_findgoodexit(spot);
626 setorigin(self.owner , spot);
627 self.owner.velocity = (v_up + v_forward * 0.25) * 750;
628 self.owner.oldvelocity = self.owner.velocity;
632 if(vlen(self.velocity) > 2 * autocvar_sv_maxairspeed)
634 self.owner.velocity = normalize(self.velocity) * autocvar_sv_maxairspeed * 2;
635 self.owner.velocity_z += 200;
636 spot = self.origin + v_forward * 32 + '0 0 32';
637 spot = vehicles_findgoodexit(spot);
641 self.owner.velocity = self.velocity * 0.5;
642 self.owner.velocity_z += 10;
643 spot = self.origin - v_forward * 200 + '0 0 32';
644 spot = vehicles_findgoodexit(spot);
646 self.owner.oldvelocity = self.owner.velocity;
647 setorigin(self.owner , spot);
649 antilag_clear(self.owner);
655 self.deadflag = DEAD_DEAD;
656 self.vehicle_exit(VHEF_NORMAL);
658 RadiusDamage (self, self.enemy, autocvar_g_vehicle_racer_blowup_coredamage,
659 autocvar_g_vehicle_racer_blowup_edgedamage,
660 autocvar_g_vehicle_racer_blowup_radius, world, world,
661 autocvar_g_vehicle_racer_blowup_forceintensity,
662 DEATH_VH_WAKI_DEATH, world);
664 self.nextthink = time + autocvar_g_vehicle_racer_respawntime;
665 self.think = vehicles_spawn;
666 self.movetype = MOVETYPE_NONE;
667 self.effects = EF_NODRAW;
669 self.colormod = '0 0 0';
670 self.avelocity = '0 0 0';
671 self.velocity = '0 0 0';
673 setorigin(self, self.pos1);
676 void racer_blowup_think()
678 self.nextthink = time;
680 if(time >= self.delay)
683 CSQCMODEL_AUTOUPDATE(self);
686 void racer_deadtouch()
688 self.avelocity_x *= 0.7;
694 void spawnfunc_vehicle_racer()
696 if(!autocvar_g_vehicle_racer) { remove(self); return; }
697 if(!vehicle_initialize(VEH_RACER, false)) { remove(self); return; }
706 float pushdeltatime = time - self.lastpushtime;
707 if (pushdeltatime > 0.15) pushdeltatime = 0;
708 self.lastpushtime = time;
709 if(!pushdeltatime) return;
711 tracebox(self.move_origin, self.mins, self.maxs, self.move_origin - ('0 0 1' * getstatf(STAT_VEH_RACER_SPRINGLENGTH)), MOVE_NOMONSTERS, self);
713 vector df = self.move_velocity * -getstatf(STAT_VEH_RACER_FRICTION);
714 df_z += (1 - trace_fraction) * getstatf(STAT_VEH_RACER_HOVERPOWER) + sin(time * 2) * (getstatf(STAT_VEH_RACER_SPRINGLENGTH) * 2);
716 float forced = getstatf(STAT_VEH_RACER_UPFORCEDAMPER);
718 int cont = pointcontents(self.move_origin - '0 0 64');
719 if(cont == CONTENT_WATER || cont == CONTENT_LAVA || cont == CONTENT_SLIME)
721 forced = getstatf(STAT_VEH_RACER_WATER_UPFORCEDAMPER);
722 self.move_velocity_z += 200;
725 self.move_velocity += df * pushdeltatime;
726 if(self.move_velocity_z > 0)
727 self.move_velocity_z *= 1 - forced * pushdeltatime;
729 self.move_angles_x *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
730 self.move_angles_z *= 1 - (getstatf(STAT_VEH_RACER_ANGLESTABILIZER) * pushdeltatime);
732 Movetype_Physics_MatchServer(false);
737 bool v_racer(int req)
744 if(autocvar_g_vehicle_racer_bouncepain)
745 vehicles_impact(autocvar_g_vehicle_racer_bouncepain_x, autocvar_g_vehicle_racer_bouncepain_y, autocvar_g_vehicle_racer_bouncepain_z);
753 self.movetype = MOVETYPE_BOUNCE;
754 self.owner.vehicle_health = (self.vehicle_health / autocvar_g_vehicle_racer_health) * 100;
755 self.owner.vehicle_shield = (self.vehicle_shield / autocvar_g_vehicle_racer_shield) * 100;
757 if(self.owner.flagcarried)
758 setorigin(self.owner.flagcarried, '-190 0 96');
761 self.move_movetype = MOVETYPE_BOUNCE;
770 if(self.scale != 0.5)
772 if(autocvar_g_vehicle_racer_hovertype != 0)
773 racer_force_from_tag = vehicles_force_fromtag_maglev;
775 racer_force_from_tag = vehicles_force_fromtag_hover;
777 // FIXME: this be hakkz, fix the models insted (scale body, add tag_viewport to the hudmodel).
779 setattachment(self.vehicle_hudmodel, self, "");
780 setattachment(self.vehicle_viewport, self, "tag_viewport");
785 self.think = racer_think;
786 self.nextthink = time;
787 self.vehicle_health = autocvar_g_vehicle_racer_health;
788 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
790 self.movetype = MOVETYPE_TOSS;
791 self.solid = SOLID_SLIDEBOX;
795 self.PlayerPhysplug = racer_frame;
797 self.bouncefactor = autocvar_g_vehicle_racer_bouncefactor;
798 self.bouncestop = autocvar_g_vehicle_racer_bouncestop;
799 self.damageforcescale = 0.5;
800 self.vehicle_health = autocvar_g_vehicle_racer_health;
801 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
809 self.SendEntity = func_null; // stop networking this racer (for now)
811 self.event_damage = func_null;
812 self.solid = SOLID_CORPSE;
813 self.takedamage = DAMAGE_NO;
814 self.deadflag = DEAD_DYING;
815 self.movetype = MOVETYPE_BOUNCE;
817 self.delay = 2 + time + random() * 3;
818 self.cnt = 1 + random() * 2;
819 self.touch = racer_deadtouch;
821 Send_Effect(EFFECT_EXPLOSION_MEDIUM, self.origin, '0 0 0', 1);
824 self.avelocity_z = 32;
826 self.avelocity_z = -32;
828 self.avelocity_x = -vlen(self.velocity) * 0.2;
829 self.velocity += '0 0 700';
830 self.colormod = '-0.5 -0.5 -0.5';
832 self.think = racer_blowup_think;
833 self.nextthink = time;
841 Vehicles_drawHUD(VEH_RACER.m_icon, "vehicle_racer_weapon1", "vehicle_racer_weapon2",
842 "vehicle_icon_ammo1", autocvar_hud_progressbar_vehicles_ammo1_color,
843 "vehicle_icon_ammo2", autocvar_hud_progressbar_vehicles_ammo2_color,
851 self.vehicle_exit = racer_exit;
855 // we have no need to network energy
856 if(autocvar_g_vehicle_racer_energy)
857 if(autocvar_g_vehicle_racer_energy_regen)
858 self.vehicle_flags |= VHF_ENERGYREGEN;
860 if(autocvar_g_vehicle_racer_shield)
861 self.vehicle_flags |= VHF_HASSHIELD;
863 if(autocvar_g_vehicle_racer_shield_regen)
864 self.vehicle_flags |= VHF_SHIELDREGEN;
866 if(autocvar_g_vehicle_racer_health_regen)
867 self.vehicle_flags |= VHF_HEALTHREGEN;
869 self.respawntime = autocvar_g_vehicle_racer_respawntime;
870 self.vehicle_health = autocvar_g_vehicle_racer_health;
871 self.vehicle_shield = autocvar_g_vehicle_racer_shield;
872 self.max_health = self.vehicle_health;
876 AuxiliaryXhair[0].axh_image = vCROSS_LOCK; // Rocket
890 #endif // REGISTER_VEHICLE