7 STATIC_INIT(vehicles_common_initialize)
10 addstat(STAT_HUD, AS_INT, hud);
11 addstat(STAT_VEHICLESTAT_HEALTH, AS_INT, vehicle_health);
12 addstat(STAT_VEHICLESTAT_SHIELD, AS_INT, vehicle_shield);
13 addstat(STAT_VEHICLESTAT_ENERGY, AS_INT, vehicle_energy);
15 addstat(STAT_VEHICLESTAT_W2MODE, AS_INT, vehicle_weapon2mode);
17 addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1);
18 addstat(STAT_VEHICLESTAT_RELOAD1, AS_INT, vehicle_reload1);
20 addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2);
21 addstat(STAT_VEHICLESTAT_RELOAD2, AS_INT, vehicle_reload2);
26 entity get_vehicleinfo(int id)
28 if (id < VEH_FIRST || id > VEH_LAST) return VEH_Null;
29 entity m = vehicle_info[id];
30 return m ? m : VEH_Null;
34 #include "sv_vehicles.qc"
36 #include "cl_vehicles.qc"
39 #define IMPLEMENTATION