1 // a dummy macro that prevents the "hanging ;" warning
2 #define ENDS_WITH_CURLY_BRACE
4 // return the actual code name of a var as a string
5 #define VAR_TO_TEXT(var) #var
7 #ifdef HAVE_YO_DAWG_CPP
8 // TODO make ascii art pic of xzibit
10 // I HERD YO LIEK MACROS
11 // SO I PUT A MACRO DEFINITION IN YO MACRO DEFINITION
12 // SO YO CAN EXPAND MACROS WHILE YO EXPAND MACROS
13 # define ACCUMULATE_FUNCTION(func,otherfunc) \
15 void __merge__##otherfunc() { func(); otherfunc(); } \
17 #define func __merge__##otherfunc \
19 #define func otherfunc \
21 # define CALL_ACCUMULATED_FUNCTION(func) \
24 # define ACCUMULATE_FUNCTION(func,otherfunc) \
25 .void _ACCUMULATE_##func##__##otherfunc;
26 void ACCUMULATE_call(string func)
29 float n = numentityfields();
30 string funcprefix = strcat("_ACCUMULATE_", func, "__");
31 float funcprefixlen = strlen(funcprefix);
32 for(i = 0; i < n; ++i)
34 string name = entityfieldname(i);
35 if(substring(name, 0, funcprefixlen) == funcprefix)
36 callfunction(substring(name, funcprefixlen, -1));
39 # define CALL_ACCUMULATED_FUNCTION(func) \
40 ACCUMULATE_call(#func)
43 // used for simplifying ACCUMULATE_FUNCTIONs
44 #define SET_FIRST_OR_LAST(input,first,count) if(!input) { input = (first + count); }
45 #define SET_FIELD_COUNT(field,first,count) if(!field) { field = (first + count); ++count; }
46 #define CHECK_MAX_COUNT(name,max,count,type) if(count == max) { error(strcat("Maximum ", type, " hit: ", VAR_TO_TEXT(name), ": ", ftos(count), ".\n")); }
48 // this returns a tempstring containing a copy of s with additional \n newlines added, it also replaces \n in the text with a real newline
49 // NOTE: s IS allowed to be a tempstring
50 string wordwrap(string s, float l);
53 void wordwrap_sprint(string s, float l);
56 void wordwrap_cb(string s, float l, void(string) callback);
59 string draw_currentSkin;
60 string draw_UseSkinFor(string pic);
63 // iterative depth-first search, with fields that go "up", "down left" and "right" in a tree
64 // for each element, funcPre is called first, then funcPre and funcPost for all its children, and funcPost last
65 void depthfirst(entity start, .entity up, .entity downleft, .entity right, void(entity, entity) funcPre, void(entity, entity) funcPost, entity pass);
67 float median(float a, float b, float c);
69 // converts a number to a string with the indicated number of decimals
70 // works for up to 10 decimals!
71 string ftos_decimals(float number, float decimals);
73 float fexists(string f);
75 vector colormapPaletteColor(float c, float isPants);
77 // unzone the string, and return it as tempstring. Safe to be called on string_null
78 string fstrunzone(string s);
80 // database (NOTE: keys are case sensitive)
81 void db_save(float db, string filename);
82 void db_dump(float db, string pFilename);
84 float db_load(string filename);
85 void db_close(float db);
86 string db_get(float db, string key);
87 void db_put(float db, string key, string value);
89 // stringbuffer loading/saving
90 float buf_load(string filename);
91 void buf_save(float buf, string filename);
95 float mod(float a, float b) { return a - (floor(a / b) * b); }
98 #define TIME_TO_NTHS(t,n) floor((t) * (n) + 0.4)
99 string mmsss(float t);
100 string mmssss(float t);
102 #define TIME_DECIMALS 2
103 #define TIME_FACTOR 100
104 #define TIME_ENCODED_TOSTRING(n) mmssss(n)
105 #define RACE_RECORD "/race100record/"
106 #define CTS_RECORD "/cts100record/"
107 #define TIME_ENCODE(t) TIME_TO_NTHS(t, TIME_FACTOR)
108 #define TIME_DECODE(n) ((n) / TIME_FACTOR)
110 string ScoreString(float vflags, float value);
112 float dotproduct(vector a, vector b);
113 vector cross(vector a, vector b);
115 void compressShortVector_init();
116 vector decompressShortVector(float data);
117 float compressShortVector(vector vec);
120 float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz);
123 string fixPriorityList(string pl, float from, float to, float subtract, float complete);
124 string mapPriorityList(string order, string(string) mapfunc);
125 string swapInPriorityList(string order, float i, float j);
127 float cvar_value_issafe(string s);
129 float cvar_settemp(string pKey, string pValue);
130 float cvar_settemp_restore();
133 // modes: 0 = trust q3map2 (_mini images)
134 // 1 = trust tracebox (_radar images)
135 // in both modes, mapinfo's "size" overrides
140 void get_mi_min_max(float mode);
142 vector mi_picmin; // adjusted mins that map to the picture (square)
143 vector mi_picmax; // adjusted maxs that map to the picture (square)
144 vector mi_pictexcoord0; // texcoords of the image corners (after transforming, these are 2D coords too)
145 vector mi_pictexcoord1; // texcoords of the image corners (after transforming, these are 2D coords too)
146 vector mi_pictexcoord2; // texcoords of the image corners (after transforming, these are 2D coords too)
147 vector mi_pictexcoord3; // texcoords of the image corners (after transforming, these are 2D coords too)
148 void get_mi_min_max_texcoords(float mode);
151 float almost_equals(float a, float b);
152 float almost_in_bounds(float a, float b, float c);
154 float power2of(float e);
155 float log2of(float x);
157 string HEXDIGITS = "0123456789ABCDEF0123456789abcdef";
158 #define HEXDIGIT_TO_DEC_RAW(d) (strstrofs(HEXDIGITS, (d), 0))
159 #define HEXDIGIT_TO_DEC(d) ((HEXDIGIT_TO_DEC_RAW(d) | 0x10) - 0x10)
160 #define DEC_TO_HEXDIGIT(d) (substring(HEXDIGITS, (d), 1))
162 vector rgb_to_hsl(vector rgb);
163 vector hsl_to_rgb(vector hsl);
164 vector rgb_to_hsv(vector rgb);
165 vector hsv_to_rgb(vector hsv);
166 string rgb_to_hexcolor(vector rgb);
168 float boxesoverlap(vector m1, vector m2, vector m3, vector m4);
169 float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs);
171 typedef float(string s, vector size) textLengthUpToWidth_widthFunction_t;
172 typedef float(string s) textLengthUpToLength_lenFunction_t;
173 float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
174 string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
175 float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
176 string textShortenToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
178 string getWrappedLine_remaining;
179 string getWrappedLine(float w, vector size, textLengthUpToWidth_widthFunction_t tw);
180 string getWrappedLineLen(float w, textLengthUpToLength_lenFunction_t tw);
182 float isGametypeInFilter(float gt, float tp, float ts, string pattern);
184 typedef void(float i1, float i2, entity pass) swapfunc_t; // is only ever called for i1 < i2
185 typedef float(float i1, float i2, entity pass) comparefunc_t; // <0 for <, ==0 for ==, >0 for > (like strcmp)
186 void shuffle(float n, swapfunc_t swap, entity pass);
187 void heapsort(float n, swapfunc_t swap, comparefunc_t cmp, entity pass);
189 string swapwords(string str, float i, float j);
190 string shufflewords(string str);
192 string substring_range(string s, float b, float e);
194 vector solve_quadratic(float a, float b, float c);
197 // z = 1 if a real solution exists, 0 if not
198 // if no real solution exists, x contains the real part and y the imaginary part of the complex solutions x+iy and x-iy
200 vector solve_shotdirection(vector myorg, vector myvel, vector eorg, vector evel, float spd, float newton_style);
201 vector get_shotvelocity(vector myvel, vector mydir, float spd, float newton_style, float mi, float ma);
203 void check_unacceptable_compiler_bugs();
205 float compressShotOrigin(vector v);
206 vector decompressShotOrigin(float f);
209 string rankings_reply, ladder_reply, lsmaps_reply, lsnewmaps_reply, maplist_reply; // cached replies
210 string records_reply[10];
213 float RandomSelection_totalweight;
214 float RandomSelection_best_priority;
215 entity RandomSelection_chosen_ent;
216 float RandomSelection_chosen_float;
217 string RandomSelection_chosen_string;
218 void RandomSelection_Init();
219 void RandomSelection_Add(entity e, float f, string s, float weight, float priority);
221 vector healtharmor_maxdamage(float h, float a, float armorblock); // returns vector: maxdamage, armorideal, 1 if fully armored
222 vector healtharmor_applydamage(float a, float armorblock, float damage); // returns vector: take, save, 0
224 string getcurrentmod();
230 void WriteInt24_t(float dest, float val);
235 var void func_null(void);
236 var string string_null;
237 float float2range11(float f);
238 float float2range01(float f);
240 float gsl_ran_gaussian(float sigma);
242 string car(string s); // returns first word
243 string cdr(string s); // returns all but first word
244 float matchacl(string acl, string str); // matches str against ACL acl (with entries +foo*, +foo, +*foo, +*foo*, and same with - for forbidding)
245 float startsWith(string haystack, string needle);
246 float startsWithNocase(string haystack, string needle);
248 string get_model_datafilename(string mod, float skn, string fil); // skin -1 will return wildcard, mod string_null will also put wildcard there
249 string get_model_parameters_modelname;
250 float get_model_parameters_modelskin;
251 string get_model_parameters_name;
252 float get_model_parameters_species;
253 string get_model_parameters_sex;
254 float get_model_parameters_weight;
255 float get_model_parameters_age;
256 string get_model_parameters_desc;
257 float get_model_parameters(string mod, float skn); // call with string_null to clear; skin -1 means mod is the filename of the txt file and is to be split
259 // stupid stupid stupid FTEQCC has a max limit on macro sizes, let's work around by splitting the macro into two macros! :(
260 #define HUD_Panel_GetName_Part2(id) \
262 case HUD_PANEL_ENGINEINFO: panel_name = HUD_PANELNAME_ENGINEINFO; break; \
263 case HUD_PANEL_INFOMESSAGES: panel_name = HUD_PANELNAME_INFOMESSAGES; break; \
264 case HUD_PANEL_PHYSICS: panel_name = HUD_PANELNAME_PHYSICS; break; \
265 case HUD_PANEL_CENTERPRINT: panel_name = HUD_PANELNAME_CENTERPRINT; break; \
266 } ENDS_WITH_CURLY_BRACE
268 // Get name of specified panel id
269 #define HUD_Panel_GetName(id) \
271 case HUD_PANEL_WEAPONS: panel_name = HUD_PANELNAME_WEAPONS; break; \
272 case HUD_PANEL_AMMO: panel_name = HUD_PANELNAME_AMMO; break; \
273 case HUD_PANEL_POWERUPS: panel_name = HUD_PANELNAME_POWERUPS; break; \
274 case HUD_PANEL_HEALTHARMOR: panel_name = HUD_PANELNAME_HEALTHARMOR; break; \
275 case HUD_PANEL_NOTIFY: panel_name = HUD_PANELNAME_NOTIFY; break; \
276 case HUD_PANEL_TIMER: panel_name = HUD_PANELNAME_TIMER; break; \
277 case HUD_PANEL_RADAR: panel_name = HUD_PANELNAME_RADAR; break; \
278 case HUD_PANEL_SCORE: panel_name = HUD_PANELNAME_SCORE; break; \
279 case HUD_PANEL_RACETIMER: panel_name = HUD_PANELNAME_RACETIMER; break; \
280 case HUD_PANEL_VOTE: panel_name = HUD_PANELNAME_VOTE; break; \
281 case HUD_PANEL_MODICONS: panel_name = HUD_PANELNAME_MODICONS; break; \
282 case HUD_PANEL_PRESSEDKEYS: panel_name = HUD_PANELNAME_PRESSEDKEYS; break; \
283 case HUD_PANEL_CHAT: panel_name = HUD_PANELNAME_CHAT; break; \
284 default: HUD_Panel_GetName_Part2(id)\
287 vector vec2(vector v);
290 vector NearestPointOnBox(entity box, vector org);
293 float vercmp(string v1, string v2);
295 float u8_strsize(string s);
297 // translation helpers
298 string prvm_language;
299 string language_filename(string s);
300 string CTX(string s);
301 #define ZCTX(s) strzone(CTX(s))
303 // x-encoding (encoding as zero length invisible string)
304 // encodes approx. 14 bits into 5 bytes of color code string
305 const float XENCODE_MAX = 21295; // 2*22*22*22-1
306 const float XENCODE_LEN = 5;
307 string xencode(float f);
308 float xdecode(string s);
310 #ifndef COMPAT_XON010_CHANNELS
311 #define sound(e,c,s,v,a) sound7(e,c,s,v,a,0,0)
314 float lowestbit(float f);
317 entity ReadCSQCEntity();
321 string strtolower(string s);
324 string MakeConsoleSafe(string input);
327 float InterpretBoolean(string input);
330 // generic shutdown handler
334 .float skeleton_bones;
335 void Skeleton_SetBones(entity e);
336 // loops through the tags of model v using counter tagnum
337 #define FOR_EACH_TAG(v) float tagnum; Skeleton_SetBones(v); for(tagnum = 0; tagnum < v.skeleton_bones; tagnum++, gettaginfo(v, tagnum))
340 void WriteApproxPastTime(float dst, float t);
343 float ReadApproxPastTime();
346 // execute-stuff-next-frame subsystem
347 void execute_next_frame();
348 void queue_to_execute_next_frame(string s);
350 // for marking written-to values as unused where it's a good idea to do this
351 noref float unused_float;
355 // a function f with:
358 // f'(0) = startspeedfactor
359 // f'(1) = endspeedfactor
360 float cubic_speedfunc(float startspeedfactor, float endspeedfactor, float x);
362 // checks whether f'(x) = 0 anywhere from 0 to 1
363 // because if this is the case, the function is not usable for platforms
364 // as it may exceed 0..1 bounds, or go in reverse
365 float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor);
367 typedef entity(entity cur, entity near, entity pass) findNextEntityNearFunction_t;
368 typedef float(entity a, entity b, entity pass) isConnectedFunction_t;
369 void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
371 // expand multiple arguments into one argument
372 #define XPD5(a,b,c,d,e) a, b, c, d, e
373 #define XPD4(a,b,c,d) a, b, c, d
374 #define XPD3(a,b,c) a, b, c
375 #define XPD2(a,b) a, b