4 /* function */ t_walker,
5 /* spawnflags */ TUR_FLAG_PLAYER | TUR_FLAG_MOVE,
6 /* mins,maxs */ '-70 -70 0', '70 70 95',
7 /* model */ "walker_body.md3",
8 /* head_model */ "walker_head_minigun.md3",
9 /* netname */ "walker",
10 /* fullname */ _("Walker Turret")
14 float autocvar_g_turrets_unit_walker_melee_damage;
15 float autocvar_g_turrets_unit_walker_melee_force;
16 float autocvar_g_turrets_unit_walker_melee_range;
17 float autocvar_g_turrets_unit_walker_rocket_damage;
18 float autocvar_g_turrets_unit_walker_rocket_radius;
19 float autocvar_g_turrets_unit_walker_rocket_force;
20 float autocvar_g_turrets_unit_walker_rocket_speed;
21 float autocvar_g_turrets_unit_walker_rocket_range;
22 float autocvar_g_turrets_unit_walker_rocket_range_min;
23 float autocvar_g_turrets_unit_walker_rocket_refire;
24 float autocvar_g_turrets_unit_walker_rocket_turnrate;
25 float autocvar_g_turrets_unit_walker_speed_stop;
26 float autocvar_g_turrets_unit_walker_speed_walk;
27 float autocvar_g_turrets_unit_walker_speed_run;
28 float autocvar_g_turrets_unit_walker_speed_jump;
29 float autocvar_g_turrets_unit_walker_speed_swim;
30 float autocvar_g_turrets_unit_walker_speed_roam;
31 float autocvar_g_turrets_unit_walker_turn;
32 float autocvar_g_turrets_unit_walker_turn_walk;
33 float autocvar_g_turrets_unit_walker_turn_strafe;
34 float autocvar_g_turrets_unit_walker_turn_swim;
35 float autocvar_g_turrets_unit_walker_turn_run;
41 #define ANIM_STRAFE_L 4
42 #define ANIM_STRAFE_R 5
53 #define WALKER_PATH(s,e) pathlib_astar(s,e)
55 float walker_firecheck()
57 if (self.animflag == ANIM_MELEE)
60 return turret_firecheck();
63 void walker_melee_do_dmg()
68 makevectors(self.angles);
69 where = self.origin + v_forward * 128;
71 e = findradius(where,32);
74 if (turret_validate_target(self, e, self.target_validate_flags))
75 if (e != self && e.owner != self)
76 Damage(e, self, self, (autocvar_g_turrets_unit_walker_melee_damage), DEATH_TURRET_WALK_MELEE, '0 0 0', v_forward * (autocvar_g_turrets_unit_walker_melee_force));
82 void walker_setnoanim()
84 turrets_setframe(ANIM_NO, FALSE);
85 self.animflag = self.frame;
87 void walker_rocket_explode()
89 RadiusDamage (self, self.owner, (autocvar_g_turrets_unit_walker_rocket_damage), 0, (autocvar_g_turrets_unit_walker_rocket_radius), self, (autocvar_g_turrets_unit_walker_rocket_force), DEATH_TURRET_WALK_ROCKET, world);
93 void walker_rocket_damage (entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector vforce)
95 self.health = self.health - damage;
96 self.velocity = self.velocity + vforce;
99 W_PrepareExplosionByDamage(self.owner, walker_rocket_explode);
102 #define WALKER_ROCKET_MOVE movelib_move_simple(newdir, (autocvar_g_turrets_unit_walker_rocket_speed), (autocvar_g_turrets_unit_walker_rocket_turnrate)); UpdateCSQCProjectile(self)
103 void walker_rocket_loop();
104 void walker_rocket_think()
111 self.nextthink = time;
113 edist = vlen(self.enemy.origin - self.origin);
115 // Simulate crude guidance
119 self.tur_shotorg = randomvec() * min(edist, 64);
121 self.tur_shotorg = randomvec() * min(edist, 256);
123 self.cnt = time + 0.5;
127 self.tur_shotorg = '0 0 0';
129 if (self.max_health < time)
131 self.think = walker_rocket_explode;
132 self.nextthink = time;
136 if (self.shot_dmg != 1337 && random() < 0.01)
138 walker_rocket_loop();
142 m_speed = vlen(self.velocity);
144 // Enemy dead? just keep on the current heading then.
145 if (self.enemy == world || self.enemy.deadflag != DEAD_NO)
150 itime = max(edist / m_speed, 1);
151 newdir = steerlib_pull(self.enemy.origin + self.tur_shotorg);
154 newdir = normalize(self.velocity);
159 void walker_rocket_loop3()
162 self.nextthink = time;
164 if (self.max_health < time)
166 self.think = walker_rocket_explode;
170 if (vlen(self.origin - self.tur_shotorg) < 100 )
172 self.think = walker_rocket_think;
176 newdir = steerlib_pull(self.tur_shotorg);
179 self.angles = vectoangles(self.velocity);
182 void walker_rocket_loop2()
186 self.nextthink = time;
188 if (self.max_health < time)
190 self.think = walker_rocket_explode;
194 if (vlen(self.origin - self.tur_shotorg) < 100 )
196 self.tur_shotorg = self.origin - '0 0 200';
197 self.think = walker_rocket_loop3;
201 newdir = steerlib_pull(self.tur_shotorg);
205 void walker_rocket_loop()
207 self.nextthink = time;
208 self.tur_shotorg = self.origin + '0 0 300';
209 self.think = walker_rocket_loop2;
210 self.shot_dmg = 1337;
213 void walker_fire_rocket(vector org)
217 fixedmakevectors(self.angles);
222 setorigin(rocket, org);
224 sound (self, CH_WEAPON_A, "weapons/hagar_fire.wav", VOL_BASE, ATTEN_NORM);
225 setsize (rocket, '-3 -3 -3', '3 3 3'); // give it some size so it can be shot
227 rocket.classname = "walker_rocket";
229 rocket.bot_dodge = TRUE;
230 rocket.bot_dodgerating = 50;
231 rocket.takedamage = DAMAGE_YES;
232 rocket.damageforcescale = 2;
234 rocket.tur_shotorg = randomvec() * 512;
235 rocket.cnt = time + 1;
236 rocket.enemy = self.enemy;
239 rocket.think = walker_rocket_loop;
241 rocket.think = walker_rocket_think;
243 rocket.event_damage = walker_rocket_damage;
245 rocket.nextthink = time;
246 rocket.movetype = MOVETYPE_FLY;
247 rocket.velocity = normalize((v_forward + v_up * 0.5) + (randomvec() * 0.2)) * (autocvar_g_turrets_unit_walker_rocket_speed);
248 rocket.angles = vectoangles(rocket.velocity);
249 rocket.touch = walker_rocket_explode;
250 rocket.flags = FL_PROJECTILE;
251 rocket.solid = SOLID_BBOX;
252 rocket.max_health = time + 9;
253 rocket.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_GUIDED_HEAT;
255 CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound
258 .vector enemy_last_loc;
259 .float enemy_last_time;
260 void walker_move_to(vector _target, float _dist)
262 switch (self.waterlevel)
264 case WATERLEVEL_NONE:
266 self.animflag = ANIM_RUN;
268 self.animflag = ANIM_WALK;
269 case WATERLEVEL_WETFEET:
270 case WATERLEVEL_SWIMMING:
271 if (self.animflag != ANIM_SWIM)
272 self.animflag = ANIM_WALK;
274 self.animflag = ANIM_SWIM;
276 case WATERLEVEL_SUBMERGED:
277 self.animflag = ANIM_SWIM;
280 self.moveto = _target;
281 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
285 self.enemy_last_loc = _target;
286 self.enemy_last_time = time;
290 //#define WALKER_FANCYPATHING
292 void walker_move_path()
294 #ifdef WALKER_FANCYPATHING
295 // Are we close enougth to a path node to switch to the next?
296 if (vlen(self.origin - self.pathcurrent.origin) < 64)
297 if (self.pathcurrent.path_next == world)
299 // Path endpoint reached
300 pathlib_deletepath(self.pathcurrent.owner);
301 self.pathcurrent = world;
305 if (self.pathgoal.use)
308 if (self.pathgoal.enemy)
310 self.pathcurrent = WALKER_PATH(self.pathgoal.origin,self.pathgoal.enemy.origin);
311 self.pathgoal = self.pathgoal.enemy;
315 self.pathgoal = world;
318 self.pathcurrent = self.pathcurrent.path_next;
320 self.moveto = self.pathcurrent.origin;
321 self.steerto = steerlib_attract2(self.moveto,0.5,500,0.95);
322 walker_move_to(self.moveto, 0);
325 if (vlen(self.origin - self.pathcurrent.origin) < 64)
326 self.pathcurrent = self.pathcurrent.enemy;
328 if(!self.pathcurrent)
331 self.moveto = self.pathcurrent.origin;
332 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
333 walker_move_to(self.moveto, 0);
337 void spawnfunc_turret_walker() { if(!turret_initialize(TUR_WALKER)) remove(self); }
339 float t_walker(float req)
345 sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
346 fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
347 pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
353 fixedmakevectors(self.angles);
355 if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
357 else if (self.enemy == world)
363 if(self.enemy_last_time != 0)
365 if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
366 self.enemy_last_time = 0;
368 walker_move_to(self.enemy_last_loc, 0);
372 if(self.animflag != ANIM_NO)
374 traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
376 if(trace_fraction != 1.0)
377 self.tur_head.idletime = -1337;
380 traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
381 if(trace_fraction == 1.0)
382 self.tur_head.idletime = -1337;
385 if(self.tur_head.idletime == -1337)
387 self.moveto = self.origin + randomvec() * 256;
388 self.tur_head.idletime = 0;
391 self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
392 self.moveto_z = self.origin_z + 64;
393 walker_move_to(self.moveto, 0);
396 if(self.idletime < time)
398 if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
400 self.idletime = time + 1 + random() * 5;
401 self.moveto = self.origin;
402 self.animflag = ANIM_NO;
406 self.animflag = ANIM_WALK;
407 self.idletime = time + 4 + random() * 2;
408 self.moveto = self.origin + randomvec() * 256;
409 self.tur_head.moveto = self.moveto;
410 self.tur_head.idletime = 0;
418 if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_melee_range) && self.animflag != ANIM_MELEE)
422 wish_angle = angleofs(self, self.enemy);
423 if (self.animflag != ANIM_SWIM)
424 if (fabs(wish_angle_y) < 15)
426 self.moveto = self.enemy.origin;
427 self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
428 self.animflag = ANIM_MELEE;
431 else if (self.tur_head.attack_finished_single < time)
433 if(self.tur_head.shot_volly)
435 self.animflag = ANIM_NO;
437 self.tur_head.shot_volly = self.tur_head.shot_volly -1;
438 if(self.tur_head.shot_volly == 0)
439 self.tur_head.attack_finished_single = time + (autocvar_g_turrets_unit_walker_rocket_refire);
441 self.tur_head.attack_finished_single = time + 0.2;
443 if(self.tur_head.shot_volly > 1)
444 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
446 walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
450 if (self.tur_dist_enemy > (autocvar_g_turrets_unit_walker_rocket_range_min))
451 if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_rocket_range))
452 self.tur_head.shot_volly = 4;
457 if (self.animflag != ANIM_MELEE)
458 walker_move_to(self.enemy.origin, self.tur_dist_enemy);
464 float turny = 0, turnx = 0;
467 real_angle = vectoangles(self.steerto) - self.angles;
468 vz = self.velocity_z;
470 switch (self.animflag)
473 movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
477 turny = (autocvar_g_turrets_unit_walker_turn);
478 movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
482 turny = (autocvar_g_turrets_unit_walker_turn_walk);
483 movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
487 turny = (autocvar_g_turrets_unit_walker_turn_run);
488 movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
492 turny = (autocvar_g_turrets_unit_walker_turn_strafe);
493 movelib_move_simple(v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
497 turny = (autocvar_g_turrets_unit_walker_turn_strafe);
498 movelib_move_simple(v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
502 self.velocity += '0 0 1' * (autocvar_g_turrets_unit_walker_speed_jump);
509 if(self.frame != ANIM_PAIN)
510 defer(0.25, walker_setnoanim);
515 if(self.frame != ANIM_MELEE)
517 defer(0.41, walker_setnoanim);
518 defer(0.21, walker_melee_do_dmg);
521 movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
525 turny = (autocvar_g_turrets_unit_walker_turn_swim);
526 turnx = (autocvar_g_turrets_unit_walker_turn_swim);
528 self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
529 movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
530 vz = self.velocity_z + sin(time * 4) * 8;
534 turny = (autocvar_g_turrets_unit_walker_turn_walk);
535 movelib_move_simple(v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
541 turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
542 self.angles_y += turny;
547 turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
548 self.angles_x += turnx;
551 self.velocity_z = vz;
555 if(self.origin != self.oldorigin)
556 self.SendFlags |= TNSF_MOVE;
558 self.oldorigin = self.origin;
559 turrets_setframe(self.animflag, FALSE);
565 #ifdef WALKER_FANCYPATHING
566 if (self.pathcurrent)
567 pathlib_deletepath(self.pathcurrent.owner);
569 self.pathcurrent = world;
579 // Respawn is called & first spawn to, to set team. need to make sure we do not move the initial spawn.
580 if(self.movetype == MOVETYPE_WALK)
583 setorigin(self, self.pos1);
585 self.angles = self.pos2;
588 self.ammo_flags = TFL_AMMO_BULLETS | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
589 self.aim_flags = TFL_AIM_LEAD;
590 self.turret_flags |= TUR_FLAG_HITSCAN;
592 self.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
593 self.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
594 self.iscreature = TRUE;
595 self.teleportable = TELEPORT_NORMAL;
596 self.damagedbycontents = TRUE;
597 self.solid = SOLID_SLIDEBOX;
598 self.takedamage = DAMAGE_AIM;
599 if(self.movetype != MOVETYPE_WALK)
601 setorigin(self, self.origin);
602 tracebox(self.origin + '0 0 128', self.mins, self.maxs, self.origin - '0 0 10000', MOVE_NORMAL, self);
603 setorigin(self, trace_endpos + '0 0 4');
604 self.pos1 = self.origin;
605 self.pos2 = self.angles;
607 self.movetype = MOVETYPE_WALK;
608 self.idle_aim = '0 0 0';
609 self.turret_firecheckfunc = walker_firecheck;
611 if (self.target != "")
613 e = find(world, targetname, self.target);
616 dprint("Initital waypoint for walker does NOT exsist, fix your map!\n");
620 if (e.classname != "turret_checkpoint")
621 dprint("Warning: not a turrret path\n");
624 #ifdef WALKER_FANCYPATHING
625 self.pathcurrent = WALKER_PATH(self.origin, e.origin);
628 self.pathcurrent = e;
637 precache_model ("models/turrets/walker_body.md3");
638 precache_model ("models/turrets/walker_head_minigun.md3");
639 precache_model ("models/turrets/rocket.md3");
640 precache_sound ("weapons/rocket_impact.wav");
655 dt = time - self.move_time;
656 self.move_time = time;
660 fixedmakevectors(self.angles);
661 movelib_groundalign4point(300, 100, 0.25, 45);
662 setorigin(self, self.origin + self.velocity * dt);
663 self.tur_head.angles += dt * self.tur_head.move_avelocity;
664 self.angles_y = self.move_angles_y;
666 if (self.health < 127)
668 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
671 float t_walker(float req)
678 self.movetype = MOVETYPE_BOUNCE;
679 self.move_movetype = MOVETYPE_BOUNCE;
680 self.move_origin = self.origin;
681 self.move_time = time;
682 self.draw = walker_draw;
688 precache_model ("models/turrets/walker_body.md3");
689 precache_model ("models/turrets/walker_head_minigun.md3");
698 #endif // REGISTER_TURRET