4 /* function */ t_phaser,
5 /* spawnflags */ TUR_FLAG_SNIPER | TUR_FLAG_HITSCAN | TUR_FLAG_PLAYER,
6 /* mins,maxs */ '-32 -32 0', '32 32 64',
7 /* model */ "base.md3",
8 /* head_model */ "phaser.md3",
9 /* netname */ "phaser",
10 /* fullname */ _("Phaser Cannon")
16 float turret_phaser_firecheck()
18 if (self.fireflag != 0) return 0;
19 return turret_firecheck();
24 if ((time > self.cnt) || (self.owner.deadflag != DEAD_NO))
26 self.owner.attack_finished_single = time + self.owner.shot_refire;
27 self.owner.fireflag = 2;
28 self.owner.tur_head.frame = 10;
29 sound (self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTEN_NORM);
34 turret_do_updates(self.owner);
36 if (time - self.shot_spread > 0)
38 self.shot_spread = time + 2;
39 sound (self, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
43 self.nextthink = time + self.ticrate;
45 self.owner.attack_finished_single = time + frametime;
49 FireImoBeam ( self.tur_shotorg,
50 self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
51 '-1 -1 -1' * self.shot_radius,
52 '1 1 1' * self.shot_radius,
58 self.scale = vlen(self.owner.tur_shotorg - trace_endpos) / 256;
62 void spawnfunc_turret_phaser() { if(!turret_initialize(TUR_PHASER)) remove(self); }
64 float t_phaser(float req)
73 beam.ticrate = 0.1; //autocvar_sys_ticrate;
74 setmodel(beam,"models/turrets/phaser_beam.md3");
75 beam.effects = EF_LOWPRECISION;
76 beam.solid = SOLID_NOT;
77 beam.think = beam_think;
78 beam.cnt = time + self.shot_speed;
79 beam.shot_spread = time + 2;
80 beam.nextthink = time;
82 beam.shot_dmg = self.shot_dmg / (self.shot_speed / beam.ticrate);
83 beam.scale = self.target_range / 256;
84 beam.movetype = MOVETYPE_NONE;
85 beam.enemy = self.enemy;
86 beam.bot_dodge = TRUE;
87 beam.bot_dodgerating = beam.shot_dmg;
88 sound (beam, CH_SHOTS_SINGLE, "turrets/phaser.wav", VOL_BASE, ATTEN_NORM);
91 beam.attack_finished_single = self.attack_finished_single;
92 self.attack_finished_single = time; // + autocvar_sys_ticrate;
94 setattachment(beam,self.tur_head,"tag_fire");
96 soundat (self, trace_endpos, CH_SHOTS, "weapons/neximpact.wav", VOL_BASE, ATTEN_NORM);
98 if (self.tur_head.frame == 0)
99 self.tur_head.frame = 1;
105 if (self.tur_head.frame != 0)
107 if (self.fireflag == 1)
109 if (self.tur_head.frame == 10)
110 self.tur_head.frame = 1;
112 self.tur_head.frame = self.tur_head.frame +1;
114 else if (self.fireflag == 2 )
116 self.tur_head.frame = self.tur_head.frame +1;
117 if (self.tur_head.frame == 15)
119 self.tur_head.frame = 0;
133 self.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
134 self.aim_flags = TFL_AIM_LEAD;
136 self.turret_firecheckfunc = turret_phaser_firecheck;
142 precache_model ("models/turrets/base.md3");
143 precache_model ("models/turrets/phaser.md3");
144 precache_model ("models/turrets/phaser_beam.md3");
145 precache_sound ("turrets/phaser.wav");
155 float t_phaser(float req)
165 precache_model ("models/turrets/base.md3");
166 precache_model ("models/turrets/phaser.md3");
175 #endif // REGISTER_TURRET