5 float autocvar_g_turrets_unit_ewheel_speed_fast;
6 float autocvar_g_turrets_unit_ewheel_speed_slow;
7 float autocvar_g_turrets_unit_ewheel_speed_slower;
8 float autocvar_g_turrets_unit_ewheel_speed_stop;
9 float autocvar_g_turrets_unit_ewheel_turnrate;
11 const int ewheel_anim_stop = 0;
12 const int ewheel_anim_fwd_slow = 1;
13 const int ewheel_anim_fwd_fast = 2;
14 const int ewheel_anim_bck_slow = 3;
15 const int ewheel_anim_bck_fast = 4;
17 void ewheel_move_path(entity this)
19 // Are we close enough to a path node to switch to the next?
20 if(vdist(this.origin - this.pathcurrent.origin, <, 64))
22 #ifdef EWHEEL_FANCYPATH
23 if (this.pathcurrent.path_next == NULL)
25 // Path endpoint reached
26 pathlib_deletepath(this.pathcurrent.owner);
27 this.pathcurrent = NULL;
31 if (this.pathgoal.use)
32 this.pathgoal.use(this.pathgoal, NULL, NULL);
34 if (this.pathgoal.enemy)
36 this.pathcurrent = pathlib_astar(this, this.pathgoal.origin,this.pathgoal.enemy.origin);
37 this.pathgoal = this.pathgoal.enemy;
44 this.pathcurrent = this.pathcurrent.path_next;
46 this.pathcurrent = this.pathcurrent.enemy;
53 this.moveto = this.pathcurrent.origin;
54 this.steerto = steerlib_attract2(this, this.moveto, 0.5, 500, 0.95);
56 movelib_move_simple(this, v_forward, (autocvar_g_turrets_unit_ewheel_speed_fast), 0.4);
60 void ewheel_move_enemy(entity this)
64 this.steerto = steerlib_arrive(this, this.enemy.origin,this.target_range_optimal);
66 this.moveto = this.origin + this.steerto * 128;
68 if (this.tur_dist_enemy > this.target_range_optimal)
70 if ( this.tur_head.spawnshieldtime < 1 )
72 newframe = ewheel_anim_fwd_fast;
73 movelib_move_simple(this, v_forward, (autocvar_g_turrets_unit_ewheel_speed_fast), 0.4);
75 else if (this.tur_head.spawnshieldtime < 2)
78 newframe = ewheel_anim_fwd_slow;
79 movelib_move_simple(this, v_forward, (autocvar_g_turrets_unit_ewheel_speed_slow), 0.4);
83 newframe = ewheel_anim_fwd_slow;
84 movelib_move_simple(this, v_forward, (autocvar_g_turrets_unit_ewheel_speed_slower), 0.4);
87 else if (this.tur_dist_enemy < this.target_range_optimal * 0.5)
89 newframe = ewheel_anim_bck_slow;
90 movelib_move_simple(this, v_forward * -1, (autocvar_g_turrets_unit_ewheel_speed_slow), 0.4);
94 newframe = ewheel_anim_stop;
95 movelib_brake_simple(this, (autocvar_g_turrets_unit_ewheel_speed_stop));
98 turrets_setframe(this, newframe, false);
101 void ewheel_move_idle(entity this)
105 this.SendFlags |= TNSF_ANIM;
106 this.anim_start_time = time;
111 movelib_brake_simple(this, (autocvar_g_turrets_unit_ewheel_speed_stop));
114 void ewheel_findtarget(entity this)
116 entity e = find(NULL, targetname, this.target);
119 LOG_TRACE("Initital waypoint for ewheel does NOT exist, fix your map!");
123 if (e.classname != "turret_checkpoint")
124 LOG_TRACE("Warning: not a turret path");
128 #ifdef EWHEEL_FANCYPATH
129 this.pathcurrent = pathlib_astar(this, this.origin, e.origin);
132 this.pathcurrent = e;
137 spawnfunc(turret_ewheel) { if(!turret_initialize(this, TUR_EWHEEL)) delete(this); }
139 METHOD(EWheel, tr_think, void(EWheel thistur, entity it))
141 vector wish_angle, real_angle;
143 float vz = it.velocity_z;
145 it.angles_x = anglemods(it.angles_x);
146 it.angles_y = anglemods(it.angles_y);
148 fixedmakevectors(it.angles);
150 wish_angle = normalize(it.steerto);
151 wish_angle = vectoangles(wish_angle);
152 real_angle = wish_angle - it.angles;
153 real_angle = shortangle_vxy(real_angle, it.tur_head.angles);
155 it.tur_head.spawnshieldtime = fabs(real_angle_y);
156 real_angle_y = bound(-it.tur_head.aim_speed, real_angle_y, it.tur_head.aim_speed);
157 it.angles_y = (it.angles_y + real_angle_y);
160 ewheel_move_enemy(it);
161 else if(it.pathcurrent)
162 ewheel_move_path(it);
164 ewheel_move_idle(it);
169 it.SendFlags |= TNSF_MOVE;
172 METHOD(EWheel, tr_death, void(EWheel this, entity it))
174 it.velocity = '0 0 0';
176 #ifdef EWHEEL_FANCYPATH
178 pathlib_deletepath(it.pathcurrent.owner);
180 it.pathcurrent = NULL;
183 METHOD(EWheel, tr_setup, void(EWheel this, entity it))
185 if(it.move_movetype == MOVETYPE_WALK)
187 it.velocity = '0 0 0';
190 setorigin(it, it.pos1);
193 InitializeEntity(it, ewheel_findtarget, INITPRIO_FINDTARGET);
196 it.iscreature = true;
197 it.teleportable = TELEPORT_NORMAL;
198 if(!it.damagedbycontents)
199 IL_PUSH(g_damagedbycontents, it);
200 it.damagedbycontents = true;
201 set_movetype(it, MOVETYPE_WALK);
202 it.solid = SOLID_SLIDEBOX;
203 it.takedamage = DAMAGE_AIM;
204 it.idle_aim = '0 0 0';
206 it.target_select_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
207 it.target_validate_flags = TFL_TARGETSELECT_PLAYERS | TFL_TARGETSELECT_RANGELIMITS | TFL_TARGETSELECT_TEAMCHECK | TFL_TARGETSELECT_LOS;
208 it.frame = it.tur_head.frame = 1;
209 it.ammo_flags = TFL_AMMO_ENERGY | TFL_AMMO_RECHARGE | TFL_AMMO_RECIEVE;
211 // Convert from dgr / sec to dgr / tic
212 it.tur_head.aim_speed = (autocvar_g_turrets_unit_ewheel_turnrate);
213 it.tur_head.aim_speed = it.tur_head.aim_speed / (1 / it.ticrate);
219 void ewheel_draw(entity this)
223 dt = time - this.move_time;
224 this.move_time = time;
228 fixedmakevectors(this.angles);
229 setorigin(this, this.origin + this.velocity * dt);
230 this.tur_head.angles += dt * this.tur_head.avelocity;
232 if (this.health < 127)
234 te_spark(this.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
237 METHOD(EWheel, tr_setup, void(EWheel this, entity it))
240 set_movetype(it, MOVETYPE_BOUNCE);
242 it.draw = ewheel_draw;