6 #include <server/client.qh>
7 #include <server/compat/quake3.qh>
8 #include <server/main.qh>
9 #include <common/gamemodes/sv_rules.qh>
10 #include <common/mapobjects/teleporters.qh>
11 #include <common/mapobjects/trigger/secret.qh>
12 #include <common/mutators/mutator/doublejump/doublejump.qh>
13 #include <common/mutators/mutator/itemstime/itemstime.qh>
14 #include <common/physics/player.qh>
17 // Full list of all stat constants, included in a single location for easy reference
18 // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
20 const int MAX_CL_STATS = 256;
22 // const int STAT_HEALTH = 0;
23 // const int STAT_ARMOR = 4;
24 // const int STAT_SHELLS = 6;
25 // const int STAT_NAILS = 7;
26 // const int STAT_ROCKETS = 8;
27 // const int STAT_CELLS = 9;
28 // const int STAT_ITEMS = 15; // .items | .items2 << 23 | serverflags << 28
29 // const int STAT_VIEWHEIGHT = 16;
32 #define g_stat_HEALTH getstati(STAT_HEALTH)
33 #define g_stat_ARMOR getstati(STAT_ARMOR)
34 #define g_stat_SHELLS getstati(STAT_SHELLS)
35 #define g_stat_NAILS getstati(STAT_NAILS)
36 #define g_stat_ROCKETS getstati(STAT_ROCKETS)
37 #define g_stat_CELLS getstati(STAT_CELLS)
38 #define g_stat_ITEMS getstat_int(STAT_ITEMS)
39 #define g_stat_VIEWHEIGHT getstati(STAT_VIEWHEIGHT)
41 #define stat_HEALTH health
42 #define stat_ARMOR armorvalue
43 #define stat_SHELLS ammo_shells
44 #define stat_NAILS ammo_nails
45 #define stat_ROCKETS ammo_rockets
46 #define stat_CELLS ammo_cells
47 #define stat_ITEMS items
48 #define stat_VIEWHEIGHT view_ofs_z
52 /// all the weapons actually spawned in the map, does not include filtered items
54 /// all the weapons placed by the mapper (weaponreplace applied), ignores most filters
55 vector weaponsInMapAll;
58 REGISTER_STAT(WEAPONS, vectori)
59 REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap)
61 REGISTER_STAT(PL_VIEW_OFS, vector)
62 REGISTER_STAT(PL_CROUCH_VIEW_OFS, vector)
64 REGISTER_STAT(PL_MIN, vector)
65 REGISTER_STAT(PL_CROUCH_MIN, vector)
67 REGISTER_STAT(PL_MAX, vector)
68 REGISTER_STAT(PL_CROUCH_MAX, vector)
70 // networked bitflag for game objective display (modicons)
71 REGISTER_STAT(OBJECTIVE_STATUS, int)
73 SPECTATE_COPYFIELD(_STAT(OBJECTIVE_STATUS))
77 float W_WeaponRateFactor(entity this);
79 float game_starttime; //point in time when the countdown to game start is over
80 float round_starttime; //point in time when the countdown to round start is over
81 float round_delaytime;
82 float overtime_starttime; // z411 point in time where first overtime started
85 float timeout_total_time;
88 int autocvar_leadlimit;
89 int overtimes; // overtimes added (-1 = sudden death)
90 int timeout_status; // (values: 0, 1, 2) contains whether a timeout is not active (0), was called but still at leadtime (1) or is active (2)
92 // TODO: world.qh can't be included here due to circular includes!
93 #define autocvar_fraglimit cvar("fraglimit")
94 #define autocvar_fraglimit_override cvar("fraglimit_override")
95 #define autocvar_timelimit cvar("timelimit")
96 #define autocvar_timelimit_override cvar("timelimit_override")
98 REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this))
99 REGISTER_STAT(GAME_STOPPED, int, game_stopped)
101 REGISTER_STAT(TIMEOUT_LAST, float, timeout_last)
103 REGISTER_STAT(GAMESTARTTIME, float, game_starttime)
104 /** arc heat in [0,1] */
105 REGISTER_STAT(PRESSED_KEYS, int)
106 REGISTER_STAT(FUEL, int)
107 /** compressShotOrigin */
108 REGISTER_STAT(SHOTORG, int)
109 REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit)
110 REGISTER_STAT(LEADLIMIT_AND_FRAGLIMIT, float, autocvar_leadlimit_and_fraglimit)
112 REGISTER_STAT(LAST_PICKUP, float)
113 REGISTER_STAT(HUD, int)
114 REGISTER_STAT(HIT_TIME, float)
115 REGISTER_STAT(HITSOUND_DAMAGE_DEALT_TOTAL, int)
116 REGISTER_STAT(TYPEHIT_TIME, float)
117 REGISTER_STAT(AIR_FINISHED, float)
118 REGISTER_STAT(VEHICLESTAT_HEALTH, int)
119 REGISTER_STAT(VEHICLESTAT_SHIELD, int)
120 REGISTER_STAT(VEHICLESTAT_ENERGY, int)
121 REGISTER_STAT(VEHICLESTAT_AMMO1, int)
122 REGISTER_STAT(VEHICLESTAT_RELOAD1, int)
123 REGISTER_STAT(VEHICLESTAT_AMMO2, int)
124 REGISTER_STAT(VEHICLESTAT_RELOAD2, int)
125 REGISTER_STAT(VEHICLESTAT_W2MODE, int)
126 REGISTER_STAT(NADE_TIMER, float)
127 REGISTER_STAT(RESPAWN_TIME, float)
128 REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime)
129 REGISTER_STAT(ROUNDENDTIME, float, round_delaytime)
130 REGISTER_STAT(OVERTIMES, int, overtimes)
131 REGISTER_STAT(TIMEOUT_STATUS, int, timeout_status)
132 REGISTER_STAT(NADE_BONUS, float)
133 REGISTER_STAT(NADE_BONUS_TYPE, int)
134 REGISTER_STAT(NADE_BONUS_SCORE, float)
135 REGISTER_STAT(HEALING_ORB, float)
136 REGISTER_STAT(HEALING_ORB_ALPHA, float)
137 REGISTER_STAT(PLASMA, int)
138 REGISTER_STAT(FROZEN, int)
139 REGISTER_STAT(REVIVE_PROGRESS, float)
140 REGISTER_STAT(ROUNDLOST, int)
141 REGISTER_STAT(CAPTURE_PROGRESS, float)
142 REGISTER_STAT(ENTRAP_ORB, float)
143 REGISTER_STAT(ENTRAP_ORB_ALPHA, float)
144 REGISTER_STAT(ITEMSTIME, int, autocvar_sv_itemstime)
145 REGISTER_STAT(KILL_TIME, float)
146 REGISTER_STAT(VEIL_ORB, float)
147 REGISTER_STAT(VEIL_ORB_ALPHA, float)
149 float autocvar_sv_showfps = 0;
151 REGISTER_STAT(SHOWFPS, float, autocvar_sv_showfps)
154 bool autocvar_g_ctf_leaderboard;
156 REGISTER_STAT(CTF_SHOWLEADERBOARD, bool, autocvar_g_ctf_leaderboard)
159 int autocvar_g_multijump;
160 float autocvar_g_multijump_add;
161 float autocvar_g_multijump_speed;
162 float autocvar_g_multijump_maxspeed;
163 float autocvar_g_multijump_dodging = 1;
164 bool autocvar_g_multijump_client = true;
166 REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
167 REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed)
168 REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
169 REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed)
170 REGISTER_STAT(MULTIJUMP_CLIENT, bool, autocvar_g_multijump_client)
171 .int multijump_count;
172 REGISTER_STAT(MULTIJUMP_COUNT, int, this.multijump_count)
173 REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump)
174 REGISTER_STAT(DOUBLEJUMP, int, autocvar_sv_doublejump)
178 bool g_bugrigs_planar_movement;
179 bool g_bugrigs_planar_movement_car_jumping;
180 float g_bugrigs_reverse_spinning;
181 float g_bugrigs_reverse_speeding;
182 float g_bugrigs_reverse_stopping;
183 float g_bugrigs_air_steering;
184 float g_bugrigs_angle_smoothing;
185 float g_bugrigs_friction_floor;
186 float g_bugrigs_friction_brake;
187 float g_bugrigs_friction_air;
188 float g_bugrigs_accel;
189 float g_bugrigs_speed_ref;
190 float g_bugrigs_speed_pow;
191 float g_bugrigs_steer;
194 REGISTER_STAT(BUGRIGS, int, g_bugrigs)
195 REGISTER_STAT(BUGRIGS_ACCEL, float, g_bugrigs_accel)
196 REGISTER_STAT(BUGRIGS_AIR_STEERING, int, g_bugrigs_air_steering)
197 REGISTER_STAT(BUGRIGS_ANGLE_SMOOTHING, int, g_bugrigs_angle_smoothing)
198 REGISTER_STAT(BUGRIGS_CAR_JUMPING, int, g_bugrigs_planar_movement_car_jumping)
199 REGISTER_STAT(BUGRIGS_FRICTION_AIR, float, g_bugrigs_friction_air)
200 REGISTER_STAT(BUGRIGS_FRICTION_BRAKE, float, g_bugrigs_friction_brake)
201 REGISTER_STAT(BUGRIGS_FRICTION_FLOOR, float, g_bugrigs_friction_floor)
202 REGISTER_STAT(BUGRIGS_PLANAR_MOVEMENT, int, g_bugrigs_planar_movement)
203 REGISTER_STAT(BUGRIGS_REVERSE_SPEEDING, int, g_bugrigs_reverse_speeding)
204 REGISTER_STAT(BUGRIGS_REVERSE_SPINNING, int, g_bugrigs_reverse_spinning)
205 REGISTER_STAT(BUGRIGS_REVERSE_STOPPING, int, g_bugrigs_reverse_stopping)
206 REGISTER_STAT(BUGRIGS_SPEED_POW, float, g_bugrigs_speed_pow)
207 REGISTER_STAT(BUGRIGS_SPEED_REF, float, g_bugrigs_speed_ref)
208 REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer)
212 int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1;
213 int autocvar_sv_gameplayfix_easierwaterjump = 1;
214 int autocvar_sv_gameplayfix_stepdown = 2;
215 float autocvar_sv_gameplayfix_stepdown_maxspeed = 0;
216 int autocvar_sv_gameplayfix_stepmultipletimes = 1;
217 int autocvar_sv_gameplayfix_unstickplayers = 2;
218 int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1;
219 int autocvar_sv_gameplayfix_slidemoveprojectiles = 1;
220 int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1;
221 int autocvar_sv_gameplayfix_noairborncorpse = 1;
222 int autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems = 1;
223 int autocvar_sv_gameplayfix_delayprojectiles = 0;
224 bool autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag = true;
226 REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag)
227 REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump)
228 REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, autocvar_sv_gameplayfix_stepdown)
229 REGISTER_STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED, float, autocvar_sv_gameplayfix_stepdown_maxspeed)
230 REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmultipletimes)
231 REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers)
232 REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
233 REGISTER_STAT(GAMEPLAYFIX_WATERTRANSITION, int, autocvar_sv_gameplayfix_fixedcheckwatertransition)
234 REGISTER_STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES, int, autocvar_sv_gameplayfix_slidemoveprojectiles)
235 REGISTER_STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES, int, autocvar_sv_gameplayfix_grenadebouncedownslopes)
236 REGISTER_STAT(GAMEPLAYFIX_NOAIRBORNCORPSE, int, autocvar_sv_gameplayfix_noairborncorpse)
237 REGISTER_STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED, int, autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems)
238 REGISTER_STAT(GAMEPLAYFIX_DELAYPROJECTILES, int, autocvar_sv_gameplayfix_delayprojectiles)
240 REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep"))
241 REGISTER_STAT(NOSTEP, int, cvar("sv_nostep"))
244 float autocvar_sv_friction_on_land;
245 var float autocvar_sv_friction_slick = 0.5;
247 REGISTER_STAT(MOVEVARS_FRICTION, float)
248 REGISTER_STAT(MOVEVARS_FRICTION_SLICK, float, autocvar_sv_friction_slick)
249 REGISTER_STAT(MOVEVARS_FRICTION_ONLAND, float, autocvar_sv_friction_on_land)
251 REGISTER_STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, int, autocvar_sv_jumpspeedcap_max_disable_on_ramps)
252 REGISTER_STAT(MOVEVARS_TRACK_CANJUMP, int)
254 REGISTER_STAT(MOVEVARS_CL_TRACK_CANJUMP, int)
258 float autocvar_sv_dodging_delay;
259 float autocvar_sv_dodging_wall_distance_threshold;
260 bool autocvar_sv_dodging_frozen;
261 bool autocvar_sv_dodging_frozen_doubletap;
262 float autocvar_sv_dodging_height_threshold;
263 float autocvar_sv_dodging_horiz_speed_min;
264 float autocvar_sv_dodging_horiz_speed_max;
265 float autocvar_sv_dodging_horiz_force_slowest;
266 float autocvar_sv_dodging_horiz_force_fastest;
267 float autocvar_sv_dodging_horiz_force_frozen;
268 float autocvar_sv_dodging_ramp_time;
269 float autocvar_sv_dodging_up_speed;
270 bool autocvar_sv_dodging_wall_dodging;
271 bool autocvar_sv_dodging_air_dodging;
272 float autocvar_sv_dodging_maxspeed;
273 float autocvar_sv_dodging_air_maxspeed;
274 bool autocvar_sv_dodging_clientselect;
278 REGISTER_STAT(DODGING, int, g_dodging)
279 REGISTER_STAT(DODGING_DELAY, float, autocvar_sv_dodging_delay)
280 REGISTER_STAT(DODGING_DISTANCE_THRESHOLD, float, autocvar_sv_dodging_wall_distance_threshold)
281 REGISTER_STAT(DODGING_FROZEN_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap)
282 REGISTER_STAT(DODGING_HEIGHT_THRESHOLD, float, autocvar_sv_dodging_height_threshold)
283 REGISTER_STAT(DODGING_HORIZ_SPEED_MIN, float, autocvar_sv_dodging_horiz_speed_min)
284 REGISTER_STAT(DODGING_HORIZ_SPEED_MAX, float, autocvar_sv_dodging_horiz_speed_max)
285 REGISTER_STAT(DODGING_HORIZ_FORCE_SLOWEST, float, autocvar_sv_dodging_horiz_force_slowest)
286 REGISTER_STAT(DODGING_HORIZ_FORCE_FASTEST, float, autocvar_sv_dodging_horiz_force_fastest)
287 REGISTER_STAT(DODGING_HORIZ_FORCE_FROZEN, float, autocvar_sv_dodging_horiz_force_frozen)
288 REGISTER_STAT(DODGING_RAMP_TIME, float, autocvar_sv_dodging_ramp_time)
289 REGISTER_STAT(DODGING_UP_SPEED, float, autocvar_sv_dodging_up_speed)
290 REGISTER_STAT(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging)
291 REGISTER_STAT(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging)
292 REGISTER_STAT(DODGING_MAXSPEED, float, autocvar_sv_dodging_maxspeed)
293 REGISTER_STAT(DODGING_AIR_MAXSPEED, float, autocvar_sv_dodging_air_maxspeed)
294 REGISTER_STAT(DODGING_CLIENTSELECT, bool, autocvar_sv_dodging_clientselect)
297 REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
298 REGISTER_STAT(DODGING_TIMEOUT, float)
301 float autocvar_g_jetpack_acceleration_side;
302 float autocvar_g_jetpack_acceleration_up;
303 float autocvar_g_jetpack_antigravity;
304 int autocvar_g_jetpack_fuel;
305 float autocvar_g_jetpack_maxspeed_side;
306 float autocvar_g_jetpack_maxspeed_up;
307 float autocvar_g_jetpack_reverse_thrust;
309 REGISTER_STAT(JETPACK_ACCEL_SIDE, float, autocvar_g_jetpack_acceleration_side)
310 REGISTER_STAT(JETPACK_ACCEL_UP, float, autocvar_g_jetpack_acceleration_up)
311 REGISTER_STAT(JETPACK_ANTIGRAVITY, float, autocvar_g_jetpack_antigravity)
312 REGISTER_STAT(JETPACK_FUEL, float, autocvar_g_jetpack_fuel)
313 REGISTER_STAT(JETPACK_MAXSPEED_SIDE, float, autocvar_g_jetpack_maxspeed_side)
314 REGISTER_STAT(JETPACK_MAXSPEED_UP, float, autocvar_g_jetpack_maxspeed_up)
315 REGISTER_STAT(JETPACK_REVERSE_THRUST, float, autocvar_g_jetpack_reverse_thrust)
317 REGISTER_STAT(MOVEVARS_HIGHSPEED, float)
320 AUTOCVAR(g_walljump, bool, false, "Enable wall jumping mutator");
321 AUTOCVAR(g_walljump_delay, float, 1, "Minimum delay between wall jumps");
322 AUTOCVAR(g_walljump_force, float, 300, "How far to bounce/jump off the wall");
323 AUTOCVAR(g_walljump_velocity_xy_factor, float, 1.15, "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping");
324 AUTOCVAR(g_walljump_velocity_z_factor, float, 0.5, "Upwards velocity factor, multiplied by normal jump velocity");
326 REGISTER_STAT(WALLJUMP, int, autocvar_g_walljump)
327 REGISTER_STAT(WALLJUMP_VELOCITY_Z_FACTOR, float, autocvar_g_walljump_velocity_z_factor)
328 REGISTER_STAT(WALLJUMP_VELOCITY_XY_FACTOR, float, autocvar_g_walljump_velocity_xy_factor)
329 REGISTER_STAT(WALLJUMP_DELAY, float, autocvar_g_walljump_delay)
330 REGISTER_STAT(WALLJUMP_FORCE, float, autocvar_g_walljump_force)
331 REGISTER_STAT(LASTWJ, float)
334 float autocvar_g_bloodloss;
336 REGISTER_STAT(BLOODLOSS, float, autocvar_g_bloodloss)
338 // freeze tag, clan arena
339 REGISTER_STAT(REDALIVE, int)
340 REGISTER_STAT(BLUEALIVE, int)
341 REGISTER_STAT(YELLOWALIVE, int)
342 REGISTER_STAT(PINKALIVE, int)
345 REGISTER_STAT(DOM_TOTAL_PPS, float)
346 REGISTER_STAT(DOM_PPS_RED, float)
347 REGISTER_STAT(DOM_PPS_BLUE, float)
348 REGISTER_STAT(DOM_PPS_YELLOW, float)
349 REGISTER_STAT(DOM_PPS_PINK, float)
352 REGISTER_STAT(NB_METERSTART, float)
355 float autocvar_g_teleport_maxspeed;
357 REGISTER_STAT(TELEPORT_MAXSPEED, float, autocvar_g_teleport_maxspeed)
358 REGISTER_STAT(TELEPORT_TELEFRAG_AVOID, int, autocvar_g_telefrags_avoid)
360 REGISTER_STAT(CAMERA_SPECTATOR, int)
362 REGISTER_STAT(SPECTATORSPEED, float)
365 bool autocvar_sv_slick_applygravity;
367 REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
369 REGISTER_STAT(Q3COMPAT, int, q3compat)
372 #include "physics/movetypes/movetypes.qh"
379 bool autocvar_g_shootfromcenter;
380 bool autocvar_g_shootfromeye;
382 REGISTER_STAT(SHOOTFROMEYE, bool, autocvar_g_shootfromeye)
383 REGISTER_STAT(SHOOTFROMCENTER, bool, autocvar_g_shootfromcenter)
385 REGISTER_STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, float)
386 REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float)
387 REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float)
388 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float)
389 REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float)
390 REGISTER_STAT(MOVEVARS_AIRCONTROL_BACKWARDS, bool)
391 REGISTER_STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, bool)
393 float autocvar_sv_gameplayfix_q2airaccelerate = 1;
394 bool autocvar_sv_gameplayfix_nogravityonground = true;
395 bool autocvar_sv_gameplayfix_gravityunaffectedbyticrate = true;
397 REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID
398 | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0)
399 | (autocvar_sv_gameplayfix_nogravityonground ? MOVEFLAG_NOGRAVITYONGROUND : 0)
400 | (autocvar_sv_gameplayfix_gravityunaffectedbyticrate ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0))
402 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, float)
403 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_ACCEL, float)
404 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, float)
405 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, float)
406 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, float)
408 REGISTER_STAT(MOVEVARS_AIRSTOPACCELERATE, float)
409 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCELERATE, float)
410 REGISTER_STAT(MOVEVARS_MAXAIRSTRAFESPEED, float)
411 REGISTER_STAT(MOVEVARS_AIRCONTROL, float)
412 REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit)
413 REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit)
414 REGISTER_STAT(WARMUP_TIMELIMIT, float, warmup_limit)
415 REGISTER_STAT(ROUNDS_PLAYED, int, rounds_played)
416 REGISTER_STAT(ROUND_TIMELIMIT, float, round_limit)
418 float autocvar_sv_wallfriction;
419 #define autocvar_sv_gravity cvar("sv_gravity")
420 float autocvar_sv_stepheight;
422 REGISTER_STAT(MOVEVARS_WALLFRICTION, int, autocvar_sv_wallfriction)
423 REGISTER_STAT(MOVEVARS_TICRATE, float, autocvar_sys_ticrate)
424 REGISTER_STAT(MOVEVARS_TIMESCALE, float, autocvar_slowmo)
425 REGISTER_STAT(MOVEVARS_GRAVITY, float, autocvar_sv_gravity)
426 REGISTER_STAT(MOVEVARS_STOPSPEED, float)
427 REGISTER_STAT(MOVEVARS_MAXSPEED, float)
428 REGISTER_STAT(MOVEVARS_ACCELERATE, float)
429 REGISTER_STAT(MOVEVARS_AIRACCELERATE, float)
431 // FIXME: Was 0 on server, 1 on client. Still want that?
432 REGISTER_STAT(MOVEVARS_ENTGRAVITY, float, (this.gravity) ? this.gravity : 1)
433 REGISTER_STAT(MOVEVARS_JUMPVELOCITY, float)
434 REGISTER_STAT(MOVEVARS_JUMPVELOCITY_CROUCH, float)
435 REGISTER_STAT(MOVEVARS_MAXAIRSPEED, float)
436 REGISTER_STAT(MOVEVARS_STEPHEIGHT, float, autocvar_sv_stepheight)
437 REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float)
438 REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
440 int autocvar_sv_wallclip;
442 REGISTER_STAT(MOVEVARS_WALLCLIP, int, autocvar_sv_wallclip)
444 REGISTER_STAT(GUNALIGN, int)
446 SPECTATE_COPYFIELD(_STAT(GUNALIGN))
449 REGISTER_STAT(MMM_ROUNDTIMER, float) //LegendGuard adds MMM_ROUNDTIMER for MMM 20-02-2021