4 #define IS_ONGROUND(s) boolean((s).flags & FL_ONGROUND)
5 #define SET_ONGROUND(s) ((s).flags |= FL_ONGROUND)
6 #define UNSET_ONGROUND(s) ((s).flags &= ~FL_ONGROUND)
10 .float move_nextthink;
17 .vector move_velocity;
18 .vector move_avelocity;
23 .void(float, float)contentstransition;
24 .float move_bounce_factor;
25 .float move_bounce_stopspeed;
26 .float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant
29 .vector move_punchangle;
31 // should match sv_gameplayfix_fixedcheckwatertransition
32 float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1;
34 .entity move_groundentity; // FIXME add move_groundnetworkentity?
35 .float move_suspendedinair;
36 .float move_didgravity;
38 void _Movetype_WallFriction(entity this, vector stepnormal);
39 int _Movetype_FlyMove(entity this, float dt, bool applygravity, vector stepnormal, float stepheight);
40 void _Movetype_CheckVelocity(entity this);
41 void _Movetype_CheckWaterTransition(entity ent);
42 float _Movetype_CheckWater(entity ent);
43 void _Movetype_LinkEdict_TouchAreaGrid(entity this);
44 void _Movetype_LinkEdict(entity this, float touch_triggers);
45 float _Movetype_TestEntityPosition(entity this, vector ofs);
46 float _Movetype_UnstickEntity(entity this);
47 vector _Movetype_ClipVelocity(vector vel, vector norm, float f);
48 void _Movetype_PushEntityTrace(entity this, vector push);
49 float _Movetype_PushEntity(entity this, vector push, float failonstartsolid);
50 void makevectors_matrix(vector myangles);
52 void Movetype_Physics_MatchTicrate(entity this, float tr, bool sloppy);
53 void Movetype_Physics_MatchServer(entity this, bool sloppy);
54 void Movetype_Physics_NoMatchServer(entity this);
55 void _Movetype_LinkEdict(entity this, float touch_triggers);
56 void _Movetype_LinkEdict_TouchAreaGrid(entity this);
58 float _Movetype_UnstickEntity(entity this);
60 const int MAX_CLIP_PLANES = 5;
63 const int MOVETYPE_NONE = 0;
64 const int MOVETYPE_ANGLENOCLIP = 1;
65 const int MOVETYPE_ANGLECLIP = 2;
66 const int MOVETYPE_WALK = 3;
67 const int MOVETYPE_STEP = 4;
68 const int MOVETYPE_FLY = 5;
69 const int MOVETYPE_TOSS = 6;
70 const int MOVETYPE_PUSH = 7;
71 const int MOVETYPE_NOCLIP = 8;
72 const int MOVETYPE_FLYMISSILE = 9;
73 const int MOVETYPE_BOUNCE = 10;
74 const int MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
75 const int MOVETYPE_FOLLOW = 12;
76 const int MOVETYPE_PHYSICS = 32;
77 const int MOVETYPE_FLY_WORLDONLY = 33;
79 const int FL_ITEM = 256;
80 const int FL_ONGROUND = 512;
83 const int MOVETYPE_FAKEPUSH = 13;
85 const int MOVEFLAG_VALID = BIT(23);
86 const int MOVEFLAG_Q2AIRACCELERATE = BIT(0);
87 const int MOVEFLAG_NOGRAVITYONGROUND = BIT(1);
88 const int MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE = BIT(2);
91 #define moveflags STAT(MOVEFLAGS)