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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: February, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_CENTER_KILL 3 // Kill centerprint message
10 #define MSG_WEAPON 4 // "Global" weapon messages 
11 #define MSG_DEATH 5 // "Personal" AND "Global" death messages 
12
13 #define NO_MSG -12345 
14
15 #define EIGHT_VARS_TO_VARARGS_VARLIST \
16         VARITEM(1, 0, s1) \
17         VARITEM(2, 0, XPD(s1, s2)) \
18         VARITEM(3, 0, XPD(s1, s2, s3)) \
19         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
20         VARITEM(0, 1, f1) \
21         VARITEM(1, 1, XPD(s1, f1)) \
22         VARITEM(2, 1, XPD(s1, s2, f1)) \
23         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
24         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
25         VARITEM(0, 2, XPD(f1, f2)) \
26         VARITEM(1, 2, XPD(s1, f1, f2)) \
27         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
28         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
29         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
30         VARITEM(0, 3, XPD(f1, f2, f3)) \
31         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
32         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
33         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
34         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
35         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
36         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
37         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
38         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
39         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
40
41 void Dump_Notifications(float fh, float alsoprint);
42 void Local_Notification(float net_type, float net_name, ...count);
43 void Local_Notification_WOVA(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
44
45 #ifdef CSQC // CLIENT ONLY
46 void Read_Notification(float is_new);
47 #endif
48
49 #ifdef SVQC // SERVER ONLY
50 #define NOTIF_ONE 1
51 #define NOTIF_ONE_ONLY 2
52 #define NOTIF_TEAM 3
53 #define NOTIF_TEAM_EXCEPT 4
54 #define NOTIF_ANY 5
55 #define NOTIF_ANY_EXCEPT 6
56
57 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
58 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
59
60 void Kill_Notification(float broadcast, entity client, float net_type, float net_name);
61 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
62 void Send_Notification_WOVA(float broadcast, entity client, float net_type, float net_name, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
63
64 // legacy stuff
65 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
66 #define Send_CSQC_Centerprint_Generic_Expire(e,id) Send_CSQC_Centerprint_Generic(e, id, "", 1, 0)
67 float CPID_MOTD = 9;
68 float CPID_KH_MSG = 10;
69 #endif
70
71
72 // ====================================
73 //  Notifications List and Information
74 // ====================================
75 /*
76  List of all notifications (including identifiers and display information)
77  Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
78  Format Specifications:
79     MSG_INFO:
80       default: FLOAT: Default setting for whether the notification is enabled or not
81          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
82       name: VAR: Name of notification
83       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
84       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
85       args: STRING: Arguments for Local_Notification_sprintf()
86       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
87       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
88       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
89       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
90     MSG_CENTER:
91       default: FLOAT: Default setting for whether the notification is enabled or not
92          ^-> 0 = disabled, 1 = enabled
93       name: VAR: Name of notification
94       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
95       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
96       args: STRING: Arguments for Local_Notification_sprintf()
97       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
98       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
99       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
100       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
101     MSG_WEAPON:
102     MSG_DEATH:
103       default: FLOAT: Default setting for whether the notification is enabled or not
104          ^-> 0 = disabled, 1 = enabled
105       name: VAR: Name of chaining notification
106       infoname: VAR: Name of info notification for reference
107       centername: VAR: Name of centerprint notification for reference
108
109  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
110  with colors according to the cvars the user has chosen. This allows for
111  users to create unique color profiles for their HUD, giving more customization
112  options to HUD designers and end users who want such a feature.
113
114  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
115  string TCR(...) to better understand how these code replacements work.
116  
117  Additionally, you can find all the definitions and explanations for
118  the argument values and what they return down below in this file.
119
120  Guidlines for notification declaration (please try and follow these):
121   Specific rules:
122     -ALWAYS start the string with a color, preferably background.
123     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
124     -NEVER re-declare an event twice.
125     -NEVER add or remove tokens from the format, it SHOULD already work.
126     -MSG_INFO messages must ALWAYS end with a new line: \n
127     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
128     -MSG_CENTER should NOT end with a new line
129
130  General rules:
131     -Be clean and simple with your notification naming,
132      nothing too long for the name field... Abbreviations are your friend. :D
133     -Keep the spacing as clean as possible... if the arguments are abnormally long,
134       it's okay to go out of line a bit... but try and keep it clean still.
135     -Sort the notifications in the most appropriate order for their tasks.
136     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
137
138  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
139       The system is designed to save as much networking bandwidth as possible,
140       so please dynamically control your argument sending to fit *exactly* what is required.
141       If you send a notification with mismatching arguments, Send_Notification() will error.
142 */
143
144 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
145         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
146         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
147         #if teams >= 3 \
148                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
149         #endif \
150         #if teams >= 4 \
151                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
152         #endif
153 #define MSG_INFO_NOTIFICATIONS \
154         /*MSG_INFO_NOTIF(1, INFO_EMPTY,                                                 0, 0, "", "",                                                   "",                                             "", "")*/ \
155         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
156         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
157         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,             0, 1, "f1p2dec", "",                                    "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
158         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
159         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
160         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
161         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
162         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
163         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                                    1, 0, "s1", "s1",                                               "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
164         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                                 1, 0, "s1", "s1",                                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
165         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,                    1, 1, "s1 f1p2dec", "s1",                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
166         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,                  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
167         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,                2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
168         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,                              3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
169         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,                               3, 1, "s1 s2 s3loc spree_lost", "s1",   "notify_void",                  _("^BG%s^K1 %s^K1%s%s\n"), "") \
170         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,                              2, 1, "s1 s2loc spree_lost", "s1",              "notify_selfkill",              _("^BG%s^K1 died%s%s\n"), "") \
171         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_void",                  _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
172         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,                              2, 1, "s1 s2loc spree_lost", "s1",              "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
173         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,                               2, 1, "s1 s2loc spree_lost", "s1",              "notify_outofammo",             _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
174         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                                  2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 rotted away%s%s\n"), "") \
175         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
176         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,                             2, 1, "s1 s2loc spree_lost", "s1",              "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
177         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,                   2, 1, "s1 s2loc death_team", "",                "",                                             _("^BG%s^K1 switched to the %s%s\n"), "") \
178         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,               2, 1, "s1 s2loc death_team", "",                "",                                             _("^BG%s^K1 was moved into the %s%s\n"), "") \
179         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
180         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
181         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
182         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_lava",                  _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
183         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_slime",                 _("^BG%s^K1 was slimed%s%s\n"), "") \
184         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
185         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
186         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
187         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 died in an accident%s%s\n"), "") \
188         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,                               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 ran into a turret%s%s\n"), "") \
189         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
190         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,                  2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
191         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,    2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
192         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,              2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
193         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,    2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
194         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,   2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
195         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
196         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,                    2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
197         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,                  2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
198         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
199         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
200         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
201         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,                             2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
202         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
203         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
204         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
205         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
206         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
207         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
208         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
209         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_telefrag",              _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
210         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_fall",                  _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
211         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_water",                 _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
212         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_lava",                  _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
213         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",                 _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
214         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
215         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",                 _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
216         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_void",                  _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
217         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
218         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
219         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
220         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
221         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
222         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
223         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
224         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
225         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
226         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
227         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
228         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
229         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
230         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
231         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
232         MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,                 0, 0, "", "",                                                   "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
233         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
234         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
235         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                                  1, 0, "s1", "",                                                 "",                                             _("^BG%s^K1 froze themself\n"), "") \
236         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                                             0, 1, "f1", "",                                                 "",                                             _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
237         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                                    1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected%s\n"), "") \
238         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,                   1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
239         MSG_INFO_NOTIF(2, INFO_JOIN_PLAY,                                               1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 is now playing\n"), "") \
240         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,                                1, 0, "s1", "s1",                                               "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
241         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                                 1, 0, "s1", "s1",                                               "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
242         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                                             1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 has no more lives left\n"), "") \
243         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                                             1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 forfeited\n"), "") \
244         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,                    1, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up Invisibility\n"), "") \
245         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                                  1, 0, "s1", "s1",                                               "shield",                               _("^BG%s^K1 picked up Shield\n"), "") \
246         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                                   1, 0, "s1", "s1",                                               "shield",                               _("^BG%s^K1 picked up Speed\n"), "") \
247         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,                                1, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up Strength\n"), "") \
248         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                                 1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 disconnected\n"), "") \
249         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,                                1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 was kicked for idling\n"), "") \
250         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,                    0, 0, "", "",                                                   "",                                             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
251         MSG_INFO_NOTIF(2, INFO_QUIT_SPECTATE,                                   1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 is now spectating\n"), "") \
252         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,                                1, 3, "s1 f1ord race_time race_diff", "s1",             "race_newfail", _("^BG%s^BG couldn't break their %s place record of %s %s\n"), "") \
253         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,                              1, 3, "s1 f1ord race_time race_diff", "s1",             "race_newfail", _("^BG%s^BG couldn't break the %s place record of %s %s\n"), "") \
254         MSG_INFO_NOTIF(1, INFO_RACE_NEW_RECORD,                                 2, 0, "s1 s2", "s1",                                    "race_newrecordserver", "TODO\n", "") \
255         MSG_INFO_NOTIF(1, INFO_RACE_NEW_TIME,                                   2, 0, "s1 s2", "s1",                                    "race_newtime",                 "TODO\n", "") \
256         MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK,                                   2, 0, "s1 s2", "s1",                                    "race_newrankyellow",   "TODO\n", "") \
257         MULTITEAM_INFO(1, INFO_SCORES_, 4,                                              0, 0, "", "",                                                   "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
258         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,                                0, 1, "f1", "",                                                 "",                                             _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
259         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,                              0, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up a Superweapon\n"), "") \
260         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                                    2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
261         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                                             2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
262         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,                                2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
263         MSG_INFO_NOTIF(1, INFO_WATERMARK,                                               1, 0, "s1", "",                                                 "",                                             _("^F3SVQC Build information: ^F4%s\n"), "") \
264         MSG_INFO_NOTIF(0, INFO_WEAPON_GOTWEP,                                   0, 1, "item_wepname", "",                               "",                                     _("^BGYou got the ^F1%s\n"), "") \
265         MSG_INFO_NOTIF(0, INFO_WEAPON_DROPPED,                                  1, 1, "item_wepname item_wepammo", "",  "",                                     _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
266         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,                    2, 1, "s1 s2loc spree_lost", "s1",                                      "notify_selfkill",                      _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,                                  2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponcrylink",                        _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponcrylink",                        _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
269         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponelectro",                        _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
270         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponelectro",                        _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
271         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
272         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,                2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponfireball",                       _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
275         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponfireball",                       _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
276         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",                       _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",                       _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weapongrenadelauncher",        _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                    2, 1, "s1 s2loc spree_lost", "s1",                                      "weapongrenadelauncher",        _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
280         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",        _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
281         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",        _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                                    2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponhagar",                          _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
283         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",                          _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
284         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",                          _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
285         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponhlac",                           _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
286         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhlac",                           _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
287         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhook",                           _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
288         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                                    2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponlaser",                          _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
289         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponlaser",                          _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
290         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,                                2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponminelayer",                      _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
291         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminelayer",                      _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
292         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminstanex",                      _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
293         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                            _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
294         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
295         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,                                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
296         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
297         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "notify_headshot",                      _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponrocketlauncher",         _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
300         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",         _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
301         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",         _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
302         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponseeker",                         _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
303         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,                                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",                         _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",                         _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,                              3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",         _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",                        _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
307         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
308         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
309         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,                                2, 1, "s1 s2loc spree_lost", "s1",                                      "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
310         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
311         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,                              2, 1, "s1 s2loc spree_lost", "s1",                                      "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
312         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
313         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                            _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
314         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                            _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
315
316 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
317         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
318         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
319         #if teams >= 3 \
320                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
321         #endif \
322         #if teams >= 4 \
323                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
324         #endif
325 #define MSG_CENTER_NOTIFICATIONS \
326         /*MSG_CENTER_NOTIF(1, CENTER_EMPTY,                                                     0, 0, "",                               NO_CPID,                                "0 0", "null", "")*/ \
327         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              "0 0", _("^BGYou are attacking!"), "") \
328         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              "0 0", _("^BGYou are defending!"), "") \
329         MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                                         0, 0, "",                               CPID_ARENA,                             "2 0", _("^F4Begin!"), "") \
330         MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,                            0, 0, "",                               CPID_ARENA,                             "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
331         MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,                            0, 1, "",                               CPID_ARENA,                     "1 f1", _("^F4Round will start in ^COUNT"), "") \
332         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,                                     0, 0, "",                               CPID_GAMESTART,                 "2 0", _("^F4Begin!"), "") \
333         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,                         0, 1, "",                               CPID_GAMESTART,                 "1 f1", _("^F4Game starts in ^COUNT"), "") \
334         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,          0, 0, "",                               CPID_CTF_CAPSHIELD,             "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
335         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,                      0, 0, "",                               CPID_CTF_CAPSHIELD,             "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
336         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,                          2, 0, "s1 s2",                  CPID_CTF_PASS,                  "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
337         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,                           1, 0, "s1",                     CPID_CTF_PASS,                  "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
338         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,                       1, 0, "s1",                     CPID_CTF_PASS,                  "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
339         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,                         1, 0, "s1",                             CPID_CTF_PASS,                  "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
340         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,                          1, 0, "s1 pass_key",    CPID_CTF_PASS,                  "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
341         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
342         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,                                     0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
343         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
344         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,                                     1, 0, "s1",                             CPID_CTF_LOWPRIO,               "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
345         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,                     2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
346         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,                            1, 0, "s1",                             CPID_CTF_LOWPRIO,               "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
347         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,            2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
348         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,                       0, 0, "",                               CPID_STALEMATE,                 "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
349         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,                         0, 0, "",                               CPID_STALEMATE,                 "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
350         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,                       0, 1, "f1secs",                 CPID_CTF_LOWPRIO,               "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
351         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,                           2, 0, "s2",                             NO_CPID,                                "0 0", _("^K1You were %s"), "") \
352         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,                          0, 0, "",                               NO_CPID,                                "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
353         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1Watch your step!"), "") \
354         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,                          0, 0, "",                               NO_CPID,                                "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
355         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,                           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
356         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,                                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
357         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
358         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,                         0, 0, "",                               NO_CPID,                                "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
359         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,                       0, 1, "death_team",             NO_CPID,                                "0 0", _("^BGYou are now on: %s"), "") \
360         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,           0, 1, "death_team",             NO_CPID,                                "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
361         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You hit the ground with a crunch!"), "") \
362         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't catch your breath!"), "") \
363         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
364         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't stand the heat!"), "") \
365         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You melted away in slime!"), "") \
366         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You became a shooting star!"), "") \
367         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got stuck in a swamp!"), "") \
368         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You unfairly eliminated yourself!"), "") \
369         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You died in an accident!"), "") \
370         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,                           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
371         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
372         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
373         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,                         0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were crushed by a vehicle!"), "") \
374         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
375         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
376         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
377         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
378         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
379         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
380         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
381         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                                   1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
382         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,                                1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
383         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,                               1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
384         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,                    1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
385         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,                   1, 2, "spree_cen s1 frag_ping",         NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
386         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                1, 4, "spree_cen s1 frag_stats",        NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
387         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,               1, 2, "spree_cen s1 frag_ping",         NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
388         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,    1, 4, "spree_cen s1 frag_stats",        NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
389         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,                                 1, 0, "s1",                                                     NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
390         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,                              1, 0, "s1",                                                     NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
391         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,                           0, 1, "",                               CPID_IDLING,                    "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
392         MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,                     0, 0, "",                               NO_CPID,                                "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
393         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,                        0, 0, "",                               NO_CPID,                                "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
394         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,                            1, 0, "s1",                             NO_CPID,                                "0 0", _("^K3You revived ^BG%s"), "") \
395         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,                           1, 0, "s1",                             NO_CPID,                                "0 0", _("^K3You were revived by ^BG%s"), "") \
396         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,                                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You froze yourself"), "") \
397         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,                            1, 0, "s1",                             NO_CPID,                                "0 0", _("^K3You froze ^BG%s"), "") \
398         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,                            1, 0, "s1",                             NO_CPID,                                "0 0", _("^K1You were frozen by ^BG%s"), "") \
399         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,                            1, 0, "s1",                     CPID_KEEPAWAY,                  "0 0", _("^BG%s^BG has dropped the ball!"), "") \
400         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,                                     1, 0, "s1",                     CPID_KEEPAWAY,                  "0 0", _("^BG%s^BG has picked up the ball!"), "") \
401         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,                                       0, 0, "",                               CPID_KA_WARN,                   "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
402         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,                                       0, 0, "",                               CPID_LMS_CAMP,                  "0 0", _("^F2Don't camp!"), "") \
403         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,                                     0, 0, "",                               CPID_MINSTA_FINDAMMO,   "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
404         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,                       0, 0, "",                               CPID_MINSTA_FINDAMMO,   "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("Get some ammo! ^F4^COUNT^BG left!")) \
405         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,                                       0, 2, "weapon",                 CPID_NIX,                               "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
406         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,                                       0, 1, "weapon",                 CPID_NIX,                               "0 0", _("^F2Active weapon: ^F1%s"), "") \
407         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,                                       0, 0, "",                               CPID_PREVENT_JOIN,              "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
408         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                                        0, 0, "",                               CPID_PREVENT_JOIN,              "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
409         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,                                       0, 1, "f1time",                 CPID_OVERTIME,                  "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
410         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,                                       0, 0, "",                               CPID_OVERTIME,                  "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
411         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,                      0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Invisibility has worn off"), "") \
412         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,                            0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Shield has worn off"), "") \
413         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,                                     0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Speed has worn off"), "") \
414         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,                          0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Strength has worn off"), "") \
415         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,                        0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2You are invisible"), "") \
416         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,                                      0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Shield surrounds you"), "") \
417         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,                                       0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2You are on speed"), "") \
418         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,                            0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
419         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,                                      0, 0, "",                               CPID_RACE_FINISHLAP,    "0 0", _("^F2The race is over, finish your lap!"), "") \
420         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,                          0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Superweapons have broken down"), "") \
421         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,                          0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2You now have a superweapon"), "") \
422         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,                            0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Superweapons have been lost"), "") \
423         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,                                      0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
424         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,                         0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGSpectating in ^COUNT"), "") \
425         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,                                     0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGChanging team in ^COUNT"), "") \
426         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,                          0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^K1Suicide in ^COUNT"), "") \
427         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,                           0, 1, "",                               CPID_TIMEOUT,                   "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
428         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,                                      0, 1, "",                               CPID_TIMEOUT,                   "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
429         MSG_CENTER_NOTIF(1, CENTER_WEAPON_GOTWEP,                                       0, 1, "item_wepname",                           CPID_ITEM,      "item_centime 0", _("^BGYou got the ^F1%s"), "") \
430         MSG_CENTER_NOTIF(1, CENTER_WEAPON_DROPPED,                                      1, 1, "item_wepname item_wepammo",      CPID_ITEM,      "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
431
432 #define MSG_WEAPON_NOTIFICATIONS \
433         /*MSG_WEAPON_NOTIF(1, WEAPON_EMPTY,                                                     NO_MSG,                                                                         NO_MSG)*/ \
434         MSG_WEAPON_NOTIF(1, WEAPON_GOTWEP,                                                      INFO_WEAPON_GOTWEP,                                                     CENTER_WEAPON_GOTWEP) \
435         MSG_WEAPON_NOTIF(1, WEAPON_DROPPED,                                                     INFO_WEAPON_DROPPED,                                            CENTER_WEAPON_DROPPED) \
436         MSG_WEAPON_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,                       INFO_WEAPON_THINKING_WITH_PORTALS,                      CENTER_DEATH_SELF_GENERIC) \
437         MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_SUICIDE,                             INFO_WEAPON_CRYLINK_SUICIDE,                            CENTER_DEATH_SELF_GENERIC) \
438         MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_MURDER,                                      INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
439         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,                        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       CENTER_DEATH_SELF_GENERIC) \
440         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,                        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       CENTER_DEATH_SELF_GENERIC) \
441         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,                         INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
442         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,                         INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
443         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,                        INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
444         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,           INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          CENTER_DEATH_SELF_GENERIC) \
445         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,                      INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             CENTER_DEATH_SELF_GENERIC) \
446         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,            INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
447         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,                       INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
448         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,                      INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             CENTER_DEATH_SELF_GENERIC) \
449         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,                       INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      CENTER_DEATH_SELF_GENERIC) \
450         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,                       INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
451         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,                        INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
452         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_SUICIDE,                                       INFO_WEAPON_HAGAR_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
453         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,                          INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
454         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,                          INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
455         MSG_WEAPON_NOTIF(1, WEAPON_HLAC_SUICIDE,                                        INFO_WEAPON_HLAC_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
456         MSG_WEAPON_NOTIF(1, WEAPON_HLAC_MURDER,                                         INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
457         MSG_WEAPON_NOTIF(1, WEAPON_HOOK_MURDER,                                         INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
458         MSG_WEAPON_NOTIF(1, WEAPON_LASER_SUICIDE,                                       INFO_WEAPON_LASER_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
459         MSG_WEAPON_NOTIF(1, WEAPON_LASER_MURDER,                                        INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
460         MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_SUICIDE,                           INFO_WEAPON_MINELAYER_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
461         MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_MURDER,                            INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
462         MSG_WEAPON_NOTIF(1, WEAPON_MINSTANEX_MURDER,                            INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
463         MSG_WEAPON_NOTIF(1, WEAPON_NEX_MURDER,                                          INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
464         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,          INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
465         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,                           INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
466         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,                       INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
467         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER,                                        INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
468         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,                       INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
469         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,                      INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
470         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
471         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
472         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_SUICIDE,                                      INFO_WEAPON_SEEKER_SUICIDE,                             CENTER_DEATH_SELF_GENERIC) \
473         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,                           INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
474         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,                         INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
475         MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,                         INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
476         MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER,                                      INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
477         MSG_WEAPON_NOTIF(1, WEAPON_TUBA_SUICIDE,                                        INFO_WEAPON_TUBA_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
478         MSG_WEAPON_NOTIF(1, WEAPON_TUBA_MURDER,                                         INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
479         MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,                           INFO_WEAPON_ACCORDEON_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
480         MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_MURDER,                            INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
481         MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,                         INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        CENTER_DEATH_SELF_GENERIC) \
482         MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,                          INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
483         MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,                            INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
484         MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,                            INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
485
486 #define MSG_DEATH_NOTIFICATIONS \
487         /*MSG_DEATH_NOTIF(1, DEATH_EMPTY,                                               NO_MSG,                                                                 NO_MSG)*/ \
488         MSG_DEATH_NOTIF(1, DEATH_SELF_CUSTOM,                                   INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
489         MSG_DEATH_NOTIF(1, DEATH_SELF_GENERIC,                                  INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
490         MSG_DEATH_NOTIF(1, DEATH_SELF_VOID,                                             INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
491         MSG_DEATH_NOTIF(1, DEATH_SELF_SUICIDE,                                  INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
492         MSG_DEATH_NOTIF(1, DEATH_SELF_NOAMMO,                                   INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
493         MSG_DEATH_NOTIF(1, DEATH_SELF_ROT,                                              INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
494         MSG_DEATH_NOTIF(1, DEATH_SELF_CAMP,                                             INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
495         MSG_DEATH_NOTIF(1, DEATH_SELF_BETRAYAL,                                 INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
496         MSG_DEATH_NOTIF(1, DEATH_SELF_TEAMCHANGE,                               INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
497         MSG_DEATH_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,                   INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
498         MSG_DEATH_NOTIF(1, DEATH_SELF_FALL,                                             INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
499         MSG_DEATH_NOTIF(1, DEATH_SELF_DROWN,                                    INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
500         MSG_DEATH_NOTIF(1, DEATH_SELF_FIRE,                                             INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
501         MSG_DEATH_NOTIF(1, DEATH_SELF_LAVA,                                             INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
502         MSG_DEATH_NOTIF(1, DEATH_SELF_SLIME,                                    INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
503         MSG_DEATH_NOTIF(1, DEATH_SELF_SHOOTING_STAR,                    INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
504         MSG_DEATH_NOTIF(1, DEATH_SELF_SWAMP,                                    INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
505         MSG_DEATH_NOTIF(1, DEATH_SELF_CHEAT,                                    INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
506         MSG_DEATH_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,                             INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
507         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET,                                   INFO_DEATH_SELF_TURRET,                                 CENTER_DEATH_SELF_TURRET) \
508         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,                    INFO_DEATH_SELF_TURRET_EWHEEL,                  CENTER_DEATH_SELF_TURRET_EWHEEL) \
509         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_FLAC,                              INFO_DEATH_SELF_TURRET_FLAC,                    CENTER_DEATH_SELF_TURRET) \
510         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,                INFO_DEATH_SELF_TURRET_MACHINEGUN,              CENTER_DEATH_SELF_TURRET) \
511         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,                  INFO_DEATH_SELF_TURRET_WALK_GUN,                CENTER_DEATH_SELF_TURRET_WALK) \
512         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,                INFO_DEATH_SELF_TURRET_WALK_MEELE,              CENTER_DEATH_SELF_TURRET_WALK) \
513         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,               INFO_DEATH_SELF_TURRET_WALK_ROCKET,             CENTER_DEATH_SELF_TURRET_WALK) \
514         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HELLION,                   INFO_DEATH_SELF_TURRET_HELLION,                 CENTER_DEATH_SELF_TURRET) \
515         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HK,                                INFO_DEATH_SELF_TURRET_HK,                              CENTER_DEATH_SELF_TURRET) \
516         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MLRS,                              INFO_DEATH_SELF_TURRET_MLRS,                    CENTER_DEATH_SELF_TURRET) \
517         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PLASMA,                    INFO_DEATH_SELF_TURRET_PLASMA,                  CENTER_DEATH_SELF_TURRET) \
518         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PHASER,                    INFO_DEATH_SELF_TURRET_PHASER,                  CENTER_DEATH_SELF_TURRET) \
519         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_TESLA,                             INFO_DEATH_SELF_TURRET_TESLA,                   CENTER_DEATH_SELF_TURRET) \
520         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_CRUSH,                                 INFO_DEATH_SELF_VH_CRUSH,                               CENTER_DEATH_SELF_VH_CRUSH) \
521         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,                   INFO_DEATH_SELF_VH_SPID_ROCKET,                 CENTER_DEATH_SELF_VH_SPID_ROCKET) \
522         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,                    INFO_DEATH_SELF_VH_SPID_DEATH,                  CENTER_DEATH_SELF_VH_SPID_DEATH) \
523         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,                   INFO_DEATH_SELF_VH_WAKI_ROCKET,                 CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
524         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,                    INFO_DEATH_SELF_VH_WAKI_DEATH,                  CENTER_DEATH_SELF_VH_WAKI_DEATH) \
525         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,                             INFO_DEATH_SELF_VH_RAPT_BOMB,                   CENTER_DEATH_SELF_VH_RAPT_BOMB) \
526         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,                    INFO_DEATH_SELF_VH_RAPT_DEATH,                  CENTER_DEATH_SELF_VH_RAPT_DEATH) \
527         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,                    INFO_DEATH_SELF_VH_BUMB_DEATH,                  CENTER_DEATH_SELF_VH_BUMB_DEATH) \
528         MSG_DEATH_NOTIF(1, DEATH_MURDER_TELEFRAG,                               INFO_DEATH_MURDER_TELEFRAG,                             NO_MSG) \
529         MSG_DEATH_NOTIF(1, DEATH_MURDER_FALL,                                   INFO_DEATH_MURDER_FALL,                                 NO_MSG) \
530         MSG_DEATH_NOTIF(1, DEATH_MURDER_DROWN,                                  INFO_DEATH_MURDER_DROWN,                                NO_MSG) \
531         MSG_DEATH_NOTIF(1, DEATH_MURDER_LAVA,                                   INFO_DEATH_MURDER_LAVA,                                 NO_MSG) \
532         MSG_DEATH_NOTIF(1, DEATH_MURDER_SLIME,                                  INFO_DEATH_MURDER_SLIME,                                NO_MSG) \
533         MSG_DEATH_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,                  INFO_DEATH_MURDER_SHOOTING_STAR,                NO_MSG) \
534         MSG_DEATH_NOTIF(1, DEATH_MURDER_SWAMP,                                  INFO_DEATH_MURDER_SWAMP,                                NO_MSG) \
535         MSG_DEATH_NOTIF(1, DEATH_MURDER_VOID,                                   INFO_DEATH_MURDER_VOID,                                 NO_MSG) \
536         MSG_DEATH_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,                   INFO_DEATH_MURDER_TOUCHEXPLODE,                 NO_MSG) \
537         MSG_DEATH_NOTIF(1, DEATH_MURDER_CHEAT,                                  INFO_DEATH_MURDER_CHEAT,                                NO_MSG) \
538         MSG_DEATH_NOTIF(1, DEATH_MURDER_FIRE,                                   INFO_DEATH_MURDER_FIRE,                                 NO_MSG) \
539         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_CRUSH,                               INFO_DEATH_MURDER_VH_CRUSH,                             NO_MSG) \
540         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,                INFO_DEATH_MURDER_VH_SPID_MINIGUN,              NO_MSG) \
541         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,                 INFO_DEATH_MURDER_VH_SPID_ROCKET,               NO_MSG) \
542         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,                  INFO_DEATH_MURDER_VH_SPID_DEATH,                NO_MSG) \
543         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,                    INFO_DEATH_MURDER_VH_WAKI_GUN,                  NO_MSG) \
544         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,                 INFO_DEATH_MURDER_VH_WAKI_ROCKET,               NO_MSG) \
545         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,                  INFO_DEATH_MURDER_VH_WAKI_DEATH,                NO_MSG) \
546         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,                 INFO_DEATH_MURDER_VH_RAPT_CANNON,               NO_MSG) \
547         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,                   INFO_DEATH_MURDER_VH_RAPT_BOMB,                 NO_MSG) \
548         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,                  INFO_DEATH_MURDER_VH_RAPT_DEATH,                NO_MSG) \
549         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,                    INFO_DEATH_MURDER_VH_BUMB_GUN,                  NO_MSG) \
550         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,                  INFO_DEATH_MURDER_VH_BUMB_DEATH,                NO_MSG) 
551
552
553 // ===========================
554 //  Special CVAR Declarations
555 // ===========================
556
557 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
558 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
559
560 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
561
562 var float autocvar_notification_show_location = FALSE;
563 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
564 var float autocvar_notification_show_sprees = TRUE;
565 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
566 var float autocvar_notification_show_sprees_info_newline = FALSE;
567 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
568 var float autocvar_notification_errors_are_fatal = TRUE;
569 var float autocvar_notification_lifetime_runtime = 0.5;
570 var float autocvar_notification_lifetime_mapload = 10;
571
572 #ifdef SVQC
573 .float FRAG_VERBOSE;
574 void Notification_GetCvars(void);
575 #else
576 var float autocvar_notification_item_centerprinttime = 1.5;
577 var float autocvar_notification_allow_chatboxprint = 1; // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
578 var float autocvar_notification_show_sprees_center = TRUE;
579 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
580 var float autocvar_notification_frag_verbose = TRUE;
581 #endif
582
583
584 // ============================
585 //  Notification Argument List
586 // ============================ TODO UPDATE THIS
587 /*
588  These arguments get replaced with the Local_Notification_sprintf
589  and Local_Notification_HUD_Notify_Push functions to supply data
590  from networked notifications to their usage in sprintf... It
591  allows for more dynamic data to be inferred by the local
592  notification parser, so that the server does not have to network
593  anything too crazy on a per-client/per-situation basis.
594  
595  Pay attention to the CSQC/SVQC relations, some of these are redefined
596  in slightly different ways for different programs, this is because the
597  server does a more conservative approach to the notifs than the client.
598  
599  All arguments are swapped into strings, so be sure that your
600  sprintf usage matches with proper %s placement.
601  
602  Argument descriptions:
603     s1-s4: string arguments to be literally swapped into sprintf
604     f1-f4: float arguments expanded into strings to be swapped into sprintf
605     f1p2dec: f1 float to string with 2 decimal places
606     f2p2dec: f2 float to string with 2 decimal places
607     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
608     frag_ping: show the ping of a player
609     frag_stats: show health/armor/ping of a player
610     frag_pos: show score status and position in the match of a player
611     spree_cen: centerprint notif for kill spree/how many kills they have
612     spree_inf: info notif for kill spree/how many kills they have
613     spree_end: placed at the end of murder messages to show ending of sprees
614     spree_lost: placed at the end of suicide messages to show losing of sprees
615     death_team: show the full name of the team a player is switching from
616     weapon_name: return the full name of a weapon from a weaponid
617 */
618
619 #define NOTIF_MAX_ARGS 7
620 #define NOTIF_MAX_HUDARGS 2
621 #define NOTIF_MAX_DURCNT 2
622
623 string arg_slot[NOTIF_MAX_ARGS];
624
625 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
626 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
627 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
628 #define ARG_CS 4 // unique result to CSQC
629 #define ARG_SV 5 // unique result to SVQC
630 #define ARG_DC 6 // unique result to durcnt/centerprint
631
632 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
633 // this way, we don't need to have duplicates like i.e. s2loc and s3loc
634
635 #define NOTIF_ARGUMENT_LIST \
636         ARG_CASE(ARG_CS_SV_HA,          "s1",                           s1) \
637         ARG_CASE(ARG_CS_SV_HA,          "s2",                           s2) \
638         ARG_CASE(ARG_CS_SV_HA,          "s3",                           s3) \
639         ARG_CASE(ARG_CS_SV_HA,          "s4",                           s4) \
640         ARG_CASE(ARG_CS_SV,             "s2loc",                        (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
641         ARG_CASE(ARG_CS_SV,             "s3loc",                        (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
642         ARG_CASE(ARG_CS_SV_DC,          "f1",                           ftos(f1)) \
643         ARG_CASE(ARG_CS_SV_DC,          "f2",                           ftos(f2)) \
644         ARG_CASE(ARG_CS_SV,             "f3",                           ftos(f3)) \
645         ARG_CASE(ARG_CS_SV,             "f4",                           ftos(f4)) \
646         ARG_CASE(ARG_CS_SV,             "f1p2dec",                      ftos_decimals(f1/100, 2)) \
647         ARG_CASE(ARG_CS_SV,             "f2p2dec",                      ftos_decimals(f2/100, 2)) \
648         ARG_CASE(ARG_CS,                        "f1secs",                       count_seconds(f1)) \
649         ARG_CASE(ARG_CS_SV,                     "f1ord",                        count_ordinal(f1)) \
650         ARG_CASE(ARG_CS,                        "f1time",                       process_time("foobar", f1)) \
651         ARG_CASE(ARG_CS,                        "pass_key",             ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
652         ARG_CASE(ARG_CS,                        "frag_ping",            ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
653         ARG_CASE(ARG_CS,                        "frag_stats",           sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f2, f3, ((f4 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f4) : ""))) \
654         /*ARG_CASE(ARG_CS,                      "frag_pos",                     ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
655         ARG_CASE(ARG_CS,                        "spree_cen",            (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
656         ARG_CASE(ARG_CS_SV,             "spree_inf",            (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
657         ARG_CASE(ARG_CS_SV,             "spree_end",            (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
658         ARG_CASE(ARG_CS_SV,             "spree_lost",           (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
659         ARG_CASE(ARG_CS_SV,             "item_wepname",         W_Name(f1)) \
660         ARG_CASE(ARG_CS_SV,                     "item_wepammo",         (s1 != "" ? s1 : "")) \
661         ARG_CASE(ARG_DC,                "item_centime",         ftos(autocvar_notification_item_centerprinttime)) \
662         ARG_CASE(ARG_SV,                        "death_team",           Team_ColoredFullName(f1)) \
663         ARG_CASE(ARG_CS,                        "death_team",           Team_ColoredFullName(f1 - 1)) \
664         ARG_CASE(ARG_CS_SV,                     "race_time",            mmssss(f2)) \
665         ARG_CASE(ARG_CS_SV,             "race_diff",            ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2))))
666
667 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
668 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
669
670 #define KILL_SPREE_LIST \
671         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
672         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
673         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
674         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
675         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
676         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
677         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
678
679 #ifdef CSQC
680 string notif_arg_spree_cen(float spree)
681 {
682         // 0 = off, 1 = target (but only for first victim) and attacker
683         if(autocvar_notification_show_sprees_center) 
684         {
685                 if(spree > 1)
686                 {
687                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
688                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
689                         
690                         switch(spree)
691                         {
692                                 KILL_SPREE_LIST
693                                 default:
694                                 {
695                                         if not(autocvar_notification_show_sprees_center_specialonly)
696                                         {
697                                                 return
698                                                         sprintf(
699                                                                 normal_or_gentle(
700                                                                         _("%d frag spree! "),
701                                                                         _("%d score spree! ")
702                                                                 ),
703                                                                 spree);
704                                         }
705                                         else { return ""; } // don't show spree information if it isn't an achievement 
706                                 }
707                         }
708
709                         #undef SPREE_ITEM
710                 }
711                 else if(spree == -1) // first blood
712                 {
713                         return normal_or_gentle(_("First blood! "), _("First score! "));
714                 }
715                 else if(spree == -2) // first victim
716                 {
717                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
718                 }
719         }
720         return "";
721 }
722 #endif
723
724 string notif_arg_spree_inf(float type, string input, string player, float spree)
725 {
726         switch(type)
727         {
728                 case 1: // attacker kill spree
729                 {
730                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
731                         // this conditional (& 2) is true for 2 and 3
732                         if(autocvar_notification_show_sprees_info & 2) 
733                         {
734                                 #ifdef CSQC
735                                 string spree_newline =
736                                         ( autocvar_notification_show_sprees_info_newline ?
737                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
738                                 #else
739                                 string spree_newline =
740                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
741                                 #endif
742                                 
743                                 if(spree > 1)
744                                 {
745                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
746                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
747                                         
748                                         switch(spree)
749                                         {
750                                                 KILL_SPREE_LIST
751                                                 default:
752                                                 {
753                                                         if not(autocvar_notification_show_sprees_info_specialonly)
754                                                         {
755                                                                 return
756                                                                         sprintf(
757                                                                                 CCR(normal_or_gentle(
758                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
759                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
760                                                                                 )),
761                                                                                 player,
762                                                                                 spree,
763                                                                                 spree_newline
764                                                                         );
765                                                         }
766                                                         else { return ""; } // don't show spree information if it isn't an achievement 
767                                                 }
768                                         }
769
770                                         #undef SPREE_ITEM
771                                 }
772                                 else if(spree == -1) // firstblood
773                                 {
774                                         return
775                                                 sprintf(
776                                                         CCR(normal_or_gentle(
777                                                                 _("%s^K1 drew first blood! %s^BG"),
778                                                                 _("%s^K1 got the first score! %s^BG")
779                                                         )),
780                                                         player,
781                                                         spree_newline
782                                                 );
783                                 }
784                         }
785                         break;
786                 }
787
788                 case -1: // kill spree ended
789                 {
790                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
791                         {
792                                 return
793                                         sprintf(normal_or_gentle(
794                                                 _(", ending their %d frag spree"),
795                                                 _(", ending their %d score spree")
796                                                 ),
797                                                 spree
798                                         );
799                         }
800                         break;
801                 }
802
803                 case -2: // kill spree lost
804                 {
805                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
806                         {
807                                 return
808                                         sprintf(normal_or_gentle(
809                                                 _(", losing their %d frag spree"),
810                                                 _(", losing their %d score spree")
811                                                 ),
812                                                 spree
813                                         );
814                         }
815                         break;
816                 }
817         }
818         return "";
819 }
820
821
822 // ====================================
823 //  Initialization/Create Declarations
824 // ====================================
825
826 #define NOTIF_FIRST 1
827 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
828
829 // error detection
830 float notif_error;
831 float notif_global_error;
832
833 // notification entities
834 entity msg_info_notifs[NOTIF_MAX];
835 entity msg_center_notifs[NOTIF_MAX];
836 entity msg_weapon_notifs[NOTIF_MAX];
837 entity msg_death_notifs[NOTIF_MAX];
838
839 // notification counts
840 float NOTIF_INFO_COUNT;
841 float NOTIF_CENTER_COUNT;
842 float NOTIF_WEAPON_COUNT;
843 float NOTIF_DEATH_COUNT;
844 float NOTIF_CPID_COUNT;
845
846 // notification entity values
847 .float nent_default;
848 .string nent_name;
849 .float nent_id;
850 .float nent_enabled;
851 .entity nent_msginfo;
852 .entity nent_msgcenter;
853 .float nent_stringcount;
854 .float nent_floatcount; 
855 .string nent_args;
856 .string nent_hudargs;
857 .string nent_icon;
858 .float nent_cpid;
859 .string nent_durcnt;
860 .string nent_string;
861
862 // networked notification values
863 .float nent_broadcast;
864 .entity nent_client;
865 .float nent_net_type;
866 .float nent_net_name;
867 .string nent_strings[4];
868 .float nent_floats[4];
869
870 string Process_Notif_Line(float check_newline, float chat, string input, string notiftype, string notifname, string stringtype)
871 {
872         if(check_newline)
873         {
874                 #ifdef CSQC
875                 if((chat && autocvar_notification_allow_chatboxprint)
876                         || (autocvar_notification_allow_chatboxprint == 2))
877                 {
878                         // pass 1: add ETX char at beginning of line
879                         input = strcat("\{3}", input);
880
881                         // pass 2: add ETX char at end of each new line (so that messages with multiple lines are put through chatbox too)
882                         input = strreplace("\n", "\n\{3}", input);
883
884                         // pass 3: strip trailing ETX char
885                         if(substring(input, (strlen(input) - 1), 1) == "\{3}")
886                                 { input = substring(input, 0, (strlen(input) - 1)); }
887                 }
888                 #endif
889                 if(substring(input, (strlen(input) - 1), 1) != "\n")
890                 {
891                         print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
892                         notif_error = TRUE;
893                         return strcat(input, "\n");
894                 }
895         }
896         return input;
897 }
898
899 string Process_Notif_Args(float arg_type, string args, string notiftype, string notifname)
900 {
901         string selected, remaining = args;
902         float sel_num = 0;
903
904         for(;(remaining != "");)
905         {
906                 selected = car(remaining); remaining = cdr(remaining);
907
908                 switch(arg_type)
909                 {
910                         case 1: // normal args
911                         {
912                                 if(sel_num == NOTIF_MAX_ARGS)
913                                 {
914                                         print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max args = %d.\n",
915                                                 notiftype, notifname, NOTIF_MAX_ARGS));
916                                         notif_error = TRUE;
917                                         break;
918                                 }
919
920                                 switch(strtolower(selected))
921                                 {
922                                         #define ARG_CASE(prog,selected,result) case selected: { ++sel_num; break; }
923                                         NOTIF_ARGUMENT_LIST
924                                         #undef ARG_CASE
925                                         default:
926                                         {
927                                                 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, args arg = '%s'.\n",
928                                                         notiftype, notifname, selected));
929                                                 notif_error = TRUE;
930                                                 break;
931                                         }
932                                 }
933                                 break;
934                         }
935                         case 2: // hudargs
936                         {
937                                 if(sel_num == NOTIF_MAX_HUDARGS)
938                                 {
939                                         print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max hudargs = %d.\n",
940                                                 notiftype, notifname, NOTIF_MAX_HUDARGS));
941                                         notif_error = TRUE;
942                                         break;
943                                 }
944
945                                 switch(strtolower(selected))
946                                 {
947                                         #define ARG_CASE(prog,selected,result) \
948                                                 #if (prog == ARG_CS_SV_HA) \
949                                                         case selected: { ++sel_num; break; } \
950                                                 #endif
951                                         NOTIF_ARGUMENT_LIST
952                                         #undef ARG_CASE
953                                         default:
954                                         {
955                                                 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, hudargs arg = '%s'.\n",
956                                                         notiftype, notifname, selected));
957                                                 notif_error = TRUE;
958                                                 break;
959                                         }
960                                 }
961                                 break;
962                         }
963                         case 3: // durcnt 
964                         {
965                                 if(sel_num == NOTIF_MAX_DURCNT)
966                                 {
967                                         print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max durcnt = %d.\n",
968                                                 notiftype, notifname, NOTIF_MAX_DURCNT));
969                                         notif_error = TRUE;
970                                         break;
971                                 }
972
973                                 switch(strtolower(selected))
974                                 {
975                                         #define ARG_CASE(prog,selected,result) \
976                                                 #if (prog == ARG_CS_SV_DC) || (prog == ARG_DC) \
977                                                         case selected: { ++sel_num; break; } \
978                                                 #endif
979                                         NOTIF_ARGUMENT_LIST
980                                         #undef ARG_CASE
981                                         default:
982                                         {
983                                                 if(ftos(stof(selected)) != "") { ++sel_num; }
984                                                 else
985                                                 {
986                                                         print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, durcnt arg = '%s'.\n",
987                                                                 notiftype, notifname, selected));
988                                                         notif_error = TRUE;
989                                                 }
990                                                 break;
991                                         }
992                                 }
993                                 break;
994                         }
995                 }
996         }
997         return args;
998 }
999
1000 #define CREATE_NOTIF_ENTITY(default,type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
1001 { \
1002         notif_error = FALSE; \
1003         \
1004         /* global entity setup */ \
1005         entity notif = spawn(); \
1006         msg_##type##_notifs[name - 1] = notif; \
1007         notif.classname = "msg_#type#_notification"; \
1008         notif.nent_default = default; \
1009         notif.nent_name = strzone(#name); \
1010         notif.nent_id = name; \
1011         notif.nent_enabled = (1 <= autocvar_notification_##name); \
1012         \
1013         /* notification specific settings */ \
1014         #if subcalls /* MSG_DEATH and MSG_WEAPON */ \
1015                 #if (infoname == NO_MSG) && (centername == NO_MSG) \
1016                         print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
1017                         notif_error = TRUE; \
1018                 #else \
1019                         float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
1020                         #if (infoname != NO_MSG) \
1021                                 notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
1022                                 infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
1023                                 infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
1024                         #endif \
1025                         #if (centername != NO_MSG) \
1026                                 notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
1027                                 centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
1028                                 centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
1029                         #endif \
1030                         /* set the requirements of THIS notification to the total requirements of its subcalls */ \
1031                         notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
1032                         notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
1033                 #endif \
1034         #else /* MSG_INFO and MSG_CENTER */ \
1035                 notif.nent_stringcount = strnum; \
1036                 notif.nent_floatcount = flnum; \
1037                 \
1038                 /* only initialize this information if we're on a client or a dedicated server */ \
1039                 #ifdef SVQC \
1040                 if(server_is_dedicated) { \
1041                 #endif \
1042                 \
1043                         if(strnum + flnum) \
1044                         { \
1045                                 if(args != "") { notif.nent_args = strzone(Process_Notif_Args(1, args, strtoupper(#type), #name)); } \
1046                                 else if((hudargs == "") && (durcnt =="")) { print(sprintf("^1NOTIFICATION HAS ARG COUNTS BUT NO ARGS OR HUDARGS OR DURCNT: ^7net_type = MSG_%s, net_name = %s, strnum = %d, flnum = %d\n", strtoupper(#type), #name, strnum, flnum)); notif_error = TRUE; } \
1047                         } \
1048                         else if(args != "") { notif.nent_args = strzone(Process_Notif_Args(1, args, strtoupper(#type), #name)); } \
1049                         \
1050                         #ifdef CSQC \
1051                                 /* MSG_INFO only */ \
1052                                 if(hudargs != "") \
1053                                 { \
1054                                         notif.nent_hudargs = strzone(Process_Notif_Args(2, hudargs, strtoupper(#type), #name)); \
1055                                         if(icon != "") { notif.nent_icon = strzone(icon); } \
1056                                         else { print(sprintf("^1NOTIFICATION HAS HUDARGS BUT NO ICON: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1057                                 } \
1058                                 else if(icon != "") { print(sprintf("^1NOTIFICATION HAS ICON BUT NO HUDARGS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1059                                 \
1060                                 /* MSG_CENTER only */ \
1061                                 if(durcnt != "") \
1062                                 { \
1063                                         notif.nent_durcnt = strzone(Process_Notif_Args(3, durcnt, strtoupper(#type), #name)); \
1064                                         if(cpid != NO_MSG) { notif.nent_cpid = cpid; } \
1065                                         else { print(sprintf("^1NOTIFICATION HAS DURCNT BUT NO CPID: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1066                                 } \
1067                                 else if(cpid != NO_MSG) { notif.nent_cpid = cpid; } \
1068                         #endif \
1069                         \
1070                         /* string setup */ \
1071                         /* select gentle/normal string and bake color codes in on init, this way it does not need to be re-processed at run time */ \
1072                         float nent_chat = (autocvar_notification_##name > 1); \
1073                         if(GENTLE) \
1074                         { \
1075                                 if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, gentle, strtoupper(#type), #name, "GENTLE"))); } \
1076                                 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
1077                         } \
1078                         else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
1079                         if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1080                 #ifdef SVQC \
1081                 } \
1082                 #endif \
1083         #endif \
1084         \
1085         /* now check to see if any errors happened */ \
1086         if(notif_error) \
1087         { \
1088                 notif.nent_enabled = FALSE; /* disable the notification so it can't cause trouble */ \
1089                 notif_global_error = TRUE; /* throw the red flag that an error happened on init */ \
1090         } \
1091 }
1092
1093 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1094         NOTIF_ADD_AUTOCVAR(name, default) \
1095         float name; \
1096         void RegisterNotification_##name() \
1097         { \
1098                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1099                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
1100                 CREATE_NOTIF_ENTITY( \
1101                         default,        /* default */ \
1102                         info,           /* type */ \
1103                         name,           /* name */ \
1104                         NO_MSG,         /* infoname */ \
1105                         NO_MSG,         /* centername */ \
1106                         strnum,         /* strnum */ \
1107                         flnum,          /* flnum */ \
1108                         args,           /* args */ \
1109                         hudargs,        /* hudargs */ \
1110                         icon,           /* icon */ \
1111                         NO_MSG,         /* cpid */ \
1112                         "",             /* durcnt */ \
1113                         normal,         /* normal */ \
1114                         gentle,         /* gentle */ \
1115                         1,                      /* check_newline */ \
1116                         0)                      /* subcalls */ \
1117         } \
1118         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1119
1120 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1121         NOTIF_ADD_AUTOCVAR(name, default) \
1122         float name; \
1123         float cpid; \
1124         void RegisterNotification_##name() \
1125         { \
1126                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1127                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1128                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1129                 CREATE_NOTIF_ENTITY( \
1130                         default,        /* default */ \
1131                         center,         /* type */ \
1132                         name,           /* name */ \
1133                         NO_MSG,         /* infoname */ \
1134                         NO_MSG,         /* centername */ \
1135                         strnum,         /* strnum */ \
1136                         flnum,          /* flnum */ \
1137                         args,           /* args */ \
1138                         "",             /* hudargs */ \
1139                         "",             /* icon */ \
1140                         cpid,           /* cpid */ \
1141                         durcnt,         /* durcnt */ \
1142                         normal,         /* normal */ \
1143                         gentle,         /* gentle */ \
1144                         0,                      /* check_newline */ \
1145                         0)                      /* subcalls */ \
1146         } \
1147         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1148
1149 #define MSG_WEAPON_NOTIF(default,name,infoname,centername) \
1150         NOTIF_ADD_AUTOCVAR(name, default) \
1151         float name; \
1152         void RegisterNotification_##name() \
1153         { \
1154                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
1155                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
1156                 CREATE_NOTIF_ENTITY( \
1157                         default,        /* default */ \
1158                         weapon,         /* type */ \
1159                         name,           /* name */ \
1160                         infoname,       /* infoname */ \
1161                         centername, /* centername */ \
1162                         NO_MSG,         /* strnum */ \
1163                         NO_MSG,         /* flnum */ \
1164                         "",             /* args */ \
1165                         "",             /* hudargs */ \
1166                         "",             /* icon */ \
1167                         NO_MSG,         /* cpid */ \
1168                         "",             /* durcnt */ \
1169                         "",             /* normal */ \
1170                         "",             /* gentle */ \
1171                         0,                      /* check_newline */ \
1172                         1)                      /* subcalls */ \
1173         } \
1174         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1175
1176 #define MSG_DEATH_NOTIF(default,name,infoname,centername) \
1177         NOTIF_ADD_AUTOCVAR(name, default) \
1178         float name; \
1179         void RegisterNotification_##name() \
1180         { \
1181                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
1182                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
1183                 CREATE_NOTIF_ENTITY( \
1184                         default,        /* default */ \
1185                         death,          /* type */ \
1186                         name,           /* name */ \
1187                         infoname,       /* infoname */ \
1188                         centername, /* centername */ \
1189                         NO_MSG,         /* strnum */ \
1190                         NO_MSG,         /* flnum */ \
1191                         "",             /* args */ \
1192                         "",             /* hudargs */ \
1193                         "",             /* icon */ \
1194                         NO_MSG,         /* cpid */ \
1195                         "",             /* durcnt */ \
1196                         "",             /* normal */ \
1197                         "",             /* gentle */ \
1198                         0,                      /* check_newline */ \
1199                         1)                      /* subcalls */ \
1200         } \
1201         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1202
1203 void RegisterNotifications_First()
1204 {
1205         notif_global_error = FALSE;
1206
1207         #ifdef SVQC
1208         #define dedi (server_is_dedicated ? "a dedicated " : "")
1209         #else
1210         #define dedi ""
1211         #endif
1212         
1213         print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1214         
1215         // maybe do another implementation of this with checksums? for now, we don't need versioning
1216         /*if(autocvar_notification_version != NOTIF_VERSION)
1217         {
1218                 #ifdef CSQC
1219                 if(autocvar_notification_version_mismatch_client_error)
1220                 #else
1221                 if(autocvar_notification_version_mismatch_server_error)
1222                 #endif
1223                         notif_global_error = TRUE;
1224
1225                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1226                         PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1227         }*/
1228 }
1229
1230 void RegisterNotifications_Done()
1231 {
1232         if(notif_global_error)
1233         {
1234                 // shit happened... stop the loading of the program now if this is unacceptable
1235                 if(autocvar_notification_errors_are_fatal)
1236                         error("Notification initialization failed! Read above and fix the errors!\n");
1237                 else
1238                         print("Notification initialization failed! Read above and fix the errors!\n");
1239         }
1240         else { print("Notification initialization successful!\n"); }
1241 }
1242
1243 // NOW we actually activate the declarations
1244 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1245 MSG_INFO_NOTIFICATIONS
1246 MSG_CENTER_NOTIFICATIONS
1247 MSG_WEAPON_NOTIFICATIONS
1248 MSG_DEATH_NOTIFICATIONS
1249 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1250 #undef MSG_INFO_NOTIF
1251 #undef MSG_CENTER_NOTIF
1252 #undef MSG_WEAPON_NOTIF
1253 #undef MSG_DEATH_NOTIF
1254
1255 #undef NOTIF_ADD_AUTOCVAR