1 #ifndef NOTIFICATIONS_H
2 #define NOTIFICATIONS_H
6 #include "../client/sys-pre.qh"
7 #include "../dpdefs/csprogsdefs.qc"
8 #include "../client/sys-post.qh"
9 #include "../client/Defs.qc"
10 #include "../dpdefs/keycodes.qc"
11 #include "constants.qh"
13 #include "../warpzonelib/anglestransform.qh"
14 #include "../warpzonelib/mathlib.qh"
15 #include "../warpzonelib/common.qh"
16 #include "../warpzonelib/client.qh"
17 #include "playerstats.qh"
23 #include "counting.qh"
24 #include "weapons/weapons.qh"
26 #include "command/markup.qh"
27 #include "command/rpn.qh"
28 #include "command/generic.qh"
29 #include "command/shared_defs.qh"
31 #include "animdecide.qh"
32 #include "../client/command/cl_cmd.qh"
33 #include "monsters/monsters.qh"
34 #include "../client/autocvars.qh"
37 #include "util-pre.qh"
38 #include "../server/sys-pre.qh"
39 #include "../dpdefs/progsdefs.qc"
40 #include "../dpdefs/dpextensions.qc"
41 #include "../server/sys-post.qh"
42 #include "../warpzonelib/anglestransform.qh"
43 #include "../warpzonelib/mathlib.qh"
44 #include "../warpzonelib/common.qh"
45 #include "../warpzonelib/util_server.qh"
46 #include "../warpzonelib/server.qh"
47 #include "constants.qh"
54 #include "counting.qh"
56 #include "command/markup.qh"
57 #include "command/rpn.qh"
58 #include "command/generic.qh"
59 #include "command/shared_defs.qh"
60 #include "net_notice.qh"
61 #include "animdecide.qh"
62 #include "monsters/monsters.qh"
63 #include "monsters/sv_monsters.qh"
64 #include "monsters/spawn.qh"
65 #include "weapons/config.qh"
66 #include "weapons/weapons.qh"
67 #include "../server/weapons/accuracy.qh"
68 #include "../server/weapons/common.qh"
69 #include "../server/weapons/csqcprojectile.qh"
70 #include "../server/weapons/hitplot.qh"
71 #include "../server/weapons/selection.qh"
72 #include "../server/weapons/spawning.qh"
73 #include "../server/weapons/throwing.qh"
74 #include "../server/weapons/tracing.qh"
75 #include "../server/weapons/weaponstats.qh"
76 #include "../server/weapons/weaponsystem.qh"
77 #include "../server/t_items.qh"
78 #include "../server/autocvars.qh"
79 #include "../server/constants.qh"
80 #include "../server/defs.qh"
83 // ================================================
84 // Unified notification system, written by Samual
85 // Last updated: March, 2013
86 // ================================================
88 // main types/groups of notifications
89 const int MSG_ANNCE = 1; // "Global" AND "personal" announcer messages
90 const int MSG_INFO = 2; // "Global" information messages
91 const int MSG_CENTER = 3; // "Personal" centerprint messages
92 const int MSG_CENTER_CPID = 4; // Kill centerprint message
93 const int MSG_MULTI = 5; // Subcall MSG_INFO and/or MSG_CENTER notifications
94 const int MSG_CHOICE = 6; // Choose which subcall wrapper to activate
96 // negative confirmations
97 const int NO_MSG = -12345; // allows various things to know when no information is added
98 const int NOTIF_ABORT = -1234; // allows Send_Notification to safely abort sending
100 #define EIGHT_VARS_TO_VARARGS_VARLIST \
102 VARITEM(2, 0, XPD(s1, s2)) \
103 VARITEM(3, 0, XPD(s1, s2, s3)) \
104 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
106 VARITEM(1, 1, XPD(s1, f1)) \
107 VARITEM(2, 1, XPD(s1, s2, f1)) \
108 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
109 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
110 VARITEM(0, 2, XPD(f1, f2)) \
111 VARITEM(1, 2, XPD(s1, f1, f2)) \
112 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
113 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
114 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
115 VARITEM(0, 3, XPD(f1, f2, f3)) \
116 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
117 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
118 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
119 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
120 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
121 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
122 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
123 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
124 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
126 void Destroy_All_Notifications(void);
127 void Create_Notification_Entity(
140 /* MSG_INFO & MSG_CENTER */
159 void Dump_Notifications(float fh, float alsoprint);
161 #ifdef NOTIFICATIONS_DEBUG
162 void Debug_Notification(string input);
165 void Local_Notification(float net_type, float net_name, ...count);
166 void Local_Notification_WOVA(
167 float net_type, float net_name,
168 float stringcount, float floatcount,
169 string s1, string s2, string s3, string s4,
170 float f1, float f2, float f3, float f4);
172 #ifdef CSQC // CLIENT ONLY
173 void Read_Notification(float is_new);
174 string prev_soundfile;
175 float prev_soundtime;
178 #ifdef SVQC // SERVER ONLY
179 const float NOTIF_ONE = 1;
180 const float NOTIF_ONE_ONLY = 2;
181 const float NOTIF_TEAM = 3;
182 const float NOTIF_TEAM_EXCEPT = 4;
183 const float NOTIF_ALL = 5;
184 const float NOTIF_ALL_EXCEPT = 6;
186 void Kill_Notification(
187 float broadcast, entity client,
188 float net_type, float net_name);
189 void Send_Notification(
190 float broadcast, entity client,
191 float net_type, float net_name,
193 void Send_Notification_WOVA(
194 float broadcast, entity client,
195 float net_type, float net_name,
196 float stringcount, float floatcount,
197 string s1, string s2, string s3, string s4,
198 float f1, float f2, float f3, float f4);
199 void Send_Notification_WOCOVA(
200 float broadcast, entity client,
201 float net_type, float net_name,
202 string s1, string s2, string s3, string s4,
203 float f1, float f2, float f3, float f4);
207 // ====================================
208 // Notifications List and Information
209 // ====================================
211 List of all notifications (including identifiers and display information)
213 default, name, strnum, flnum,
214 channel, sound, volume, position,
215 args, hudargs, icon, cpid, durcnt, normal, gentle,
216 anncename, infoname, centername,
217 challow, chtype, optiona, optionb
218 Format Specifications:
220 default: FLOAT: Default setting for whether the notification is enabled or not
221 ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
222 name: VAR: Name of notification
223 channel: FLOAT: Sound channel to broadcast on to
224 sound: STRING: Filename for the announcement sound
225 volume: FLOAT: Volume setting for the announcement sound
226 position: FLOAT: Attenuation/positioning value
228 default: FLOAT: Default setting for whether the notification is enabled or not
229 ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
230 name: VAR: Name of notification
231 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
232 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
233 args: STRING: Arguments for Local_Notification_sprintf()
234 hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
235 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
236 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
237 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
239 default: FLOAT: Default setting for whether the notification is enabled or not
240 ^-> 0 = disabled, 1 = enabled
241 name: VAR: Name of notification
242 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
243 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
244 args: STRING: Arguments for Local_Notification_sprintf()
245 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
246 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
247 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
248 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
250 default: FLOAT: Default setting for whether the notification is enabled or not
251 ^-> 0 = disabled, 1 = enabled
252 name: VAR: Name of chaining notification
253 anncename: VAR: Name of announcer notification for reference
254 infoname: VAR: Name of info notification for reference
255 centername: VAR: Name of centerprint notification for reference
257 default: FLOAT: Default setting for whether the notification is enabled or not
258 ^-> 0 = disabled, 1 = select option A, 2 = selection option B
259 challow: FLOAT: Default setting for server allowing choices other than A
260 ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
261 name: VAR: Name of choice notification
262 chtype: VAR: Notification message type for options
263 optiona: VAR: Name of choice "A" notification for reference
264 optionb: VAR: Name of choice "B" notification for reference
266 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
267 with colors according to the cvars the user has chosen. This allows for
268 users to create unique color profiles for their HUD, giving more customization
269 options to HUD designers and end users who want such a feature.
271 Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
272 string TCR(...) to better understand how these code replacements work.
274 Additionally, you can find all the definitions and explanations for
275 the argument values and what they return down below in this file.
277 Guidlines for notification declaration (please try and follow these):
279 -ALWAYS start the string with a color, preferably background.
280 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
281 -NEVER re-declare an event twice.
282 -NEVER add or remove tokens from the format, it SHOULD already work.
283 -MSG_INFO hudargs must always be ATTACKER -> VICTIM
284 -MSG_INFO and MSG_CENTER should NOT end with a new line
287 -Be clean and simple with your notification naming,
288 nothing too long for the name field... Abbreviations are your friend. :D
289 -Keep the spacing as clean as possible... if the arguments are abnormally long,
290 it's okay to go out of line a bit... but try and keep it clean still.
291 - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
292 with keeping alignment on different mediums.
293 -Sort the notifications in the most appropriate order for their tasks.
294 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
296 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
297 The system is designed to save as much networking bandwidth as possible,
298 so please dynamically control your argument sending to fit *exactly* what is required.
299 If you send a notification with mismatching arguments, Send_Notification() will error.
302 #define MULTITEAM_ANNCE2(default,prefix,channel,sound,volume,position) \
303 MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
304 MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position)
305 #define MULTITEAM_ANNCE3(default,prefix,channel,sound,volume,position) \
306 MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
307 MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
308 MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position)
309 #define MULTITEAM_ANNCE4(default,prefix,channel,sound,volume,position) \
310 MSG_ANNCE_NOTIF(default, prefix##RED, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), volume, position) \
311 MSG_ANNCE_NOTIF(default, prefix##BLUE, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), volume, position) \
312 MSG_ANNCE_NOTIF(default, prefix##YELLOW, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), volume, position) \
313 MSG_ANNCE_NOTIF(default, prefix##PINK, channel, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), volume, position)
314 #define MULTITEAM_ANNCE(default,prefix,teams,channel,sound,volume,position) \
315 MULTITEAM_ANNCE##teams(default,prefix,channel,sound,volume,position)
317 #define MSG_ANNCE_NOTIFICATIONS \
318 MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT, CH_INFO, "airshot", VOL_BASEVOICE, ATTEN_NONE) \
319 MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING, CH_INFO, "amazing", VOL_BASEVOICE, ATTEN_NONE) \
320 MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME, CH_INFO, "awesome", VOL_BASEVOICE, ATTEN_NONE) \
321 MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE, CH_INFO, "botlike", VOL_BASEVOICE, ATTEN_NONE) \
322 MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH, CH_INFO, "electrobitch", VOL_BASEVOICE, ATTEN_NONE) \
323 MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE, CH_INFO, "impressive", VOL_BASEVOICE, ATTEN_NONE) \
324 MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA, CH_INFO, "yoda", VOL_BASEVOICE, ATTEN_NONE) \
325 MSG_ANNCE_NOTIF(2, ANNCE_BEGIN, CH_INFO, "begin", VOL_BASEVOICE, ATTEN_NONE) \
326 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03, CH_INFO, "03kills", VOL_BASEVOICE, ATTEN_NONE) \
327 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05, CH_INFO, "05kills", VOL_BASEVOICE, ATTEN_NONE) \
328 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10, CH_INFO, "10kills", VOL_BASEVOICE, ATTEN_NONE) \
329 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15, CH_INFO, "15kills", VOL_BASEVOICE, ATTEN_NONE) \
330 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20, CH_INFO, "20kills", VOL_BASEVOICE, ATTEN_NONE) \
331 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25, CH_INFO, "25kills", VOL_BASEVOICE, ATTEN_NONE) \
332 MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30, CH_INFO, "30kills", VOL_BASEVOICE, ATTEN_NONE) \
333 MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_LASTSECOND, CH_INFO, "lastsecond", VOL_BASEVOICE, ATTEN_NONE) \
334 MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_NARROWLY, CH_INFO, "narrowly", VOL_BASEVOICE, ATTEN_NONE) \
335 MSG_ANNCE_NOTIF(1, ANNCE_INSTAGIB_TERMINATED, CH_INFO, "terminated", VOL_BASEVOICE, ATTEN_NONE) \
336 MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG, CH_INFO, "multifrag", VOL_BASEVOICE, ATTEN_NONE) \
337 MSG_ANNCE_NOTIF(2, ANNCE_NUM_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
338 MSG_ANNCE_NOTIF(2, ANNCE_NUM_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
339 MSG_ANNCE_NOTIF(2, ANNCE_NUM_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
340 MSG_ANNCE_NOTIF(2, ANNCE_NUM_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
341 MSG_ANNCE_NOTIF(2, ANNCE_NUM_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
342 MSG_ANNCE_NOTIF(2, ANNCE_NUM_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
343 MSG_ANNCE_NOTIF(2, ANNCE_NUM_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
344 MSG_ANNCE_NOTIF(2, ANNCE_NUM_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
345 MSG_ANNCE_NOTIF(2, ANNCE_NUM_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
346 MSG_ANNCE_NOTIF(2, ANNCE_NUM_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
347 MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
348 MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
349 MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
350 MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
351 MSG_ANNCE_NOTIF(2, ANNCE_NUM_GAMESTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
352 MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
353 MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
354 MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
355 MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
356 MSG_ANNCE_NOTIF(0, ANNCE_NUM_GAMESTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
357 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
358 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
359 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
360 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
361 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
362 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
363 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
364 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
365 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
366 MSG_ANNCE_NOTIF(0, ANNCE_NUM_IDLE_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
367 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
368 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
369 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
370 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
371 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
372 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
373 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
374 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
375 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
376 MSG_ANNCE_NOTIF(0, ANNCE_NUM_KILL_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
377 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
378 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
379 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
380 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
381 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
382 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
383 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
384 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
385 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
386 MSG_ANNCE_NOTIF(0, ANNCE_NUM_RESPAWN_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
387 MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_1, CH_INFO, "1", VOL_BASEVOICE, ATTEN_NONE) \
388 MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_2, CH_INFO, "2", VOL_BASEVOICE, ATTEN_NONE) \
389 MSG_ANNCE_NOTIF(2, ANNCE_NUM_ROUNDSTART_3, CH_INFO, "3", VOL_BASEVOICE, ATTEN_NONE) \
390 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_4, CH_INFO, "4", VOL_BASEVOICE, ATTEN_NONE) \
391 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_5, CH_INFO, "5", VOL_BASEVOICE, ATTEN_NONE) \
392 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_6, CH_INFO, "6", VOL_BASEVOICE, ATTEN_NONE) \
393 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_7, CH_INFO, "7", VOL_BASEVOICE, ATTEN_NONE) \
394 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_8, CH_INFO, "8", VOL_BASEVOICE, ATTEN_NONE) \
395 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_9, CH_INFO, "9", VOL_BASEVOICE, ATTEN_NONE) \
396 MSG_ANNCE_NOTIF(0, ANNCE_NUM_ROUNDSTART_10, CH_INFO, "10", VOL_BASEVOICE, ATTEN_NONE) \
397 MSG_ANNCE_NOTIF(2, ANNCE_PREPARE, CH_INFO, "prepareforbattle", VOL_BASEVOICE, ATTEN_NONE) \
398 MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1, CH_INFO, "1fragleft", VOL_BASEVOICE, ATTEN_NONE) \
399 MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2, CH_INFO, "2fragsleft", VOL_BASEVOICE, ATTEN_NONE) \
400 MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3, CH_INFO, "3fragsleft", VOL_BASEVOICE, ATTEN_NONE) \
401 MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1, CH_INFO, "1minuteremains", VOL_BASEVOICE, ATTEN_NONE) \
402 MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5, CH_INFO, "5minutesremain", VOL_BASEVOICE, ATTEN_NONE) \
403 MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT, CH_INFO, "timeoutcalled", VOL_BASEVOICE, ATTEN_NONE) \
404 MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT, CH_INFO, "voteaccept", VOL_BASEVOICE, ATTEN_NONE) \
405 MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL, CH_INFO, "votecall", VOL_BASEVOICE, ATTEN_NONE) \
406 MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL, CH_INFO, "votefail", VOL_BASEVOICE, ATTEN_NONE)
408 #define MULTITEAM_INFO2(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
409 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
410 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
411 #define MULTITEAM_INFO3(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
412 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
413 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
414 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
415 #define MULTITEAM_INFO4(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle) \
416 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
417 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
418 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
419 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
420 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
421 MULTITEAM_INFO##teams(default,prefix,strnum,flnum,args,hudargs,icon,normal,gentle)
423 #define MSG_INFO_NOTIFICATIONS \
424 MSG_INFO_NOTIF(2, INFO_CHAT_NOSPECTATORS, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "") \
425 MSG_INFO_NOTIF(2, INFO_COINTOSS, 1, 0, "s1", "", "", _("^F2Throwing coin... Result: %s^F2!"), "") \
426 MSG_INFO_NOTIF(1, INFO_JETPACK_NOFUEL, 0, 0, "", "", "", _("^BGYou don't have any fuel for the ^F1Jetpack"), "") \
427 MSG_INFO_NOTIF(2, INFO_SUPERSPEC_MISSING_UID, 0, 0, "", "", "", _("^F2You lack a UID, superspec options will not be saved/restored"), "") \
428 MSG_INFO_NOTIF(1, INFO_CA_JOIN_LATE, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "") \
429 MSG_INFO_NOTIF(1, INFO_CA_LEAVE, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "") \
430 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "") \
431 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "") \
432 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "") \
433 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "") \
434 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "") \
435 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "") \
436 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "") \
437 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "") \
438 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "") \
439 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "") \
440 MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "") \
441 MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "") \
442 MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
443 MULTITEAM_INFO(1, INFO_CTF_RETURN_MONSTER_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "") \
444 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "") \
445 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "") \
446 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "") \
447 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s")) \
448 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "") \
449 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_MONSTER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "") \
450 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "") \
451 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_NAPALM, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s")) \
452 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "") \
453 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_ICE_FREEZE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "") \
454 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_NADE_HEAL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "") \
455 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "") \
456 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "") \
457 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "") \
458 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s")) \
459 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "") \
460 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "") \
461 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "") \
462 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "") \
463 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "") \
464 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "") \
465 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "") \
466 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "") \
467 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "") \
468 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "") \
469 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "") \
470 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "") \
471 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "") \
472 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VENGEANCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was destroyed by the vengeful ^BG%s^K1%s%s"), "") \
473 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "") \
474 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "") \
475 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "") \
476 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s"), "") \
477 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s"), "") \
478 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "") \
479 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s")) \
480 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s")) \
481 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s")) \
482 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "") \
483 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s")) \
484 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "") \
485 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "") \
486 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s"), "") \
487 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "") \
488 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was bitten by a Spider%s%s"), "") \
489 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_WYVERN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "") \
490 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "") \
491 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "") \
492 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
493 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_NAPALM, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s")) \
494 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "") \
495 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_ICE_FREEZE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s")) \
496 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NADE_HEAL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "") \
497 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s")) \
498 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "") \
499 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "") \
500 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s"), "") \
501 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s"), "") \
502 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s"), "") \
503 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s"), "") \
504 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s"), "") \
505 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s"), "") \
506 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "") \
507 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "") \
508 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "") \
509 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "") \
510 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "") \
511 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "") \
512 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s"), "") \
513 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "") \
514 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "") \
515 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "") \
516 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s"), "") \
517 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "") \
518 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "") \
519 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s"), "") \
520 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "") \
521 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "") \
522 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "") \
523 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "") \
524 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "") \
525 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "") \
526 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 2, 1, "s1 s2loc spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s%s"), "") \
527 MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "") \
528 MSG_INFO_NOTIF(1, INFO_DOMINATION_CAPTURE_TIME, 2, 2, "s1 s2 f1 f2", "", "", _("^BG%s^BG%s^BG (%s points every %s seconds)"), "") \
529 MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "") \
530 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "") \
531 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_FALL, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "") \
532 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVED_NADE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "") \
533 MSG_INFO_NOTIF(1, INFO_FREEZETAG_AUTO_REVIVED, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "") \
534 MULTITEAM_INFO(1, INFO_ROUND_TEAM_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "") \
535 MSG_INFO_NOTIF(1, INFO_ROUND_PLAYER_WIN, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "") \
536 MSG_INFO_NOTIF(1, INFO_ROUND_TIED, 0, 0, "", "", "", _("^BGRound tied"), "") \
537 MSG_INFO_NOTIF(1, INFO_ROUND_OVER, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "") \
538 MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "") \
539 MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "") \
540 MSG_INFO_NOTIF(1, INFO_ITEM_BUFF, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG buff!"), "") \
541 MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_LOST, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG buff!"), "") \
542 MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_DROP, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG buff!"), "") \
543 MSG_INFO_NOTIF(1, INFO_ITEM_BUFF_GOT, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG buff!"), "") \
544 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "") \
545 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "") \
546 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "") \
547 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
548 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
549 MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
550 MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s"), "") \
551 MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT team"), "") \
552 MSG_INFO_NOTIF(1, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "") \
553 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "") \
554 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!"), "") \
555 MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "") \
556 MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "") \
557 MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "") \
558 MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "") \
559 MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "") \
560 MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "") \
561 MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "") \
562 MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility"), "") \
563 MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "") \
564 MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed"), "") \
565 MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "") \
566 MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected"), "") \
567 MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling"), "") \
568 MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "") \
569 MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "") \
570 MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "") \
571 MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "") \
572 MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "") \
573 MSG_INFO_NOTIF(1, INFO_RACE_FINISHED, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race"), "") \
574 MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "") \
575 MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "") \
576 MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "") \
577 MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "") \
578 MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "") \
579 MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "") \
580 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "") \
581 MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_LARGERTEAM, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "") \
582 MSG_INFO_NOTIF(1, INFO_TEAMCHANGE_NOTALLOWED, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "") \
583 MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "") \
584 MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "") \
585 MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "") \
586 MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s"), "") \
587 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "") \
588 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "") \
589 MSG_INFO_NOTIF(1, INFO_WEAPON_ARC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "") \
590 MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "") \
591 MSG_INFO_NOTIF(1, INFO_WEAPON_BLASTER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "") \
592 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "") \
593 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "") \
594 MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "") \
595 MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "") \
596 MSG_INFO_NOTIF(1, INFO_WEAPON_DEVASTATOR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Devastator%s%s"), "") \
597 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "") \
598 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "") \
599 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "") \
600 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro bolts%s%s"), "") \
601 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "") \
602 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "") \
603 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "") \
604 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s"), "") \
605 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s"), "") \
606 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "") \
607 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "") \
608 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "") \
609 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "") \
610 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "") \
611 MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "") \
612 MSG_INFO_NOTIF(1, INFO_WEAPON_HMG_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "") \
613 MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "") \
614 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "") \
615 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "") \
616 MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "") \
617 MSG_INFO_NOTIF(1, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "") \
618 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_LIMIT, 0, 1, "f1", "", "", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "") \
619 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "") \
620 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s"), "") \
621 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "") \
622 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "") \
623 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "") \
624 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "") \
625 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "") \
626 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "") \
627 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "") \
628 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "") \
629 MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_DIRECT, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "") \
630 MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_MURDER_SPLASH, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "") \
631 MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_DIRECT, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "") \
632 MSG_INFO_NOTIF(1, INFO_WEAPON_RPC_SUICIDE_SPLASH, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "") \
633 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "") \
634 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "") \
635 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "") \
636 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "") \
637 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "") \
638 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "") \
639 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "") \
640 MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s"), "") \
641 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "") \
642 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "") \
643 MSG_INFO_NOTIF(1, INFO_WEAPON_VAPORIZER_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "") \
644 MSG_INFO_NOTIF(1, INFO_WEAPON_VORTEX_MURDER, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
646 #define MULTITEAM_CENTER2(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
647 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
648 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2)))
649 #define MULTITEAM_CENTER3(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
650 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
651 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
652 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3)))
653 #define MULTITEAM_CENTER4(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle) \
654 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
655 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
656 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
657 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4)))
658 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
659 MULTITEAM_CENTER##teams(default,prefix,strnum,flnum,args,cpid,durcnt,normal,gentle)
661 #define MSG_CENTER_NOTIFICATIONS \
662 MSG_CENTER_NOTIF(1, CENTER_ALONE, 0, 0, "", NO_CPID, "0 0", _("^F4You are now alone!"), "") \
663 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "") \
664 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "") \
665 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN, 0, 0, "", CPID_ROUND, "2 0", _("^F4Begin!"), "") \
666 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Game starts in ^COUNT"), "") \
667 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTART, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Round starts in ^COUNT"), "") \
668 MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_ROUNDSTOP, 0, 0, "", CPID_ROUND, "2 0", _("^F4Round cannot start"), "") \
669 MSG_CENTER_NOTIF(1, CENTER_ROUND_TIED, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound tied"), "") \
670 MSG_CENTER_NOTIF(1, CENTER_ROUND_OVER, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound over, there's no winner"), "") \
671 MSG_CENTER_NOTIF(1, CENTER_CAMPCHECK, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "") \
672 MSG_CENTER_NOTIF(1, CENTER_COINTOSS, 1, 0, "s1", NO_CPID, "0 0", _("^F2Throwing coin... Result: %s^F2!"), "") \
673 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
674 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
675 MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
676 MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
677 MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
678 MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
679 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
680 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
681 MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
682 MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
683 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
684 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
685 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
686 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
687 MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
688 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
689 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
690 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
691 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
692 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
693 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
694 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
695 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
696 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
697 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
698 MSG_CENTER_NOTIF(1, CENTER_NADE_THROW, 0, 0, "", CPID_NADES, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "") \
699 MSG_CENTER_NOTIF(1, CENTER_NADE_BONUS, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "") \
700 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
701 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
702 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
703 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, "0 0", _("^K1You unfairly eliminated yourself!"), "") \
704 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, "0 0", _("^K1You were %s"), "") \
705 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't catch your breath!"), "") \
706 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, "0 0", _("^K1You hit the ground with a crunch!"), "") \
707 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
708 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
709 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \
710 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
711 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE, 0, 0, "", NO_CPID, "0 0", _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!")) \
712 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_NAPALM, 0, 0, "", NO_CPID, "0 0", _("^K1Hanging around a napalm explosion is bad!"), "") \
713 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_ICE_FREEZE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!")) \
714 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NADE_HEAL, 0, 0, "", NO_CPID, "0 0", _("^K1Your Healing Nade is a bit defective"), "") \
715 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
716 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
717 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \
718 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, "0 0", _("^K1You melted away in slime!"), "") \
719 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
720 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, "0 0", _("^K1You got stuck in a swamp!"), "") \
721 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou are now on: %s"), "") \
722 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, "0 0", _("^K1You died in an accident!"), "") \
723 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
724 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
725 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
726 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
727 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH, 0, 0, "", NO_CPID, "0 0", _("^K1You were crushed by a vehicle!"), "") \
728 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB, 0, 0, "", NO_CPID, "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
729 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
730 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
731 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
732 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
733 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
734 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, "0 0", _("^K1Watch your step!"), "") \
735 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
736 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
737 MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
738 MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_NEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou need %s^BG!"), "") \
739 MSG_CENTER_NOTIF(1, CENTER_DOOR_LOCKED_ALSONEED, 0, 0, "", NO_CPID, "0 0", _("^BGYou also need %s^BG!"), "") \
740 MSG_CENTER_NOTIF(1, CENTER_DOOR_UNLOCKED, 0, 0, "", NO_CPID, "0 0", _("^BGDoor unlocked!"), "") \
741 MSG_CENTER_NOTIF(1, CENTER_EXTRALIVES, 0, 0, "", NO_CPID, "0 0", _("^F2You picked up some extra lives"), "") \
742 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
743 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
744 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \
745 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE_SELF, 0, 0, "", NO_CPID, "0 0", _("^K3You revived yourself"), "") \
746 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "") \
747 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_AUTO_REVIVED, 0, 1, "f1", NO_CPID, "0 0", _("^K3You were automatically revived after %s second(s)"), "") \
748 MULTITEAM_CENTER(1, CENTER_ROUND_TEAM_WIN_, 4, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "") \
749 MSG_CENTER_NOTIF(1, CENTER_ROUND_PLAYER_WIN, 1, 0, "s1", CPID_ROUND, "0 0", _("^BG%s^BG wins the round"), "") \
750 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \
751 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1Round already started, you spawn as frozen"), "") \
752 MSG_CENTER_NOTIF(1, CENTER_INVASION_SUPERMONSTER, 1, 0, "s1", NO_CPID, "0 0", _("^K1A %s has arrived!"), "") \
753 MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_DROP, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "") \
754 MSG_CENTER_NOTIF(1, CENTER_ITEM_BUFF_GOT, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "") \
755 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
756 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP, 1, 1, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
757 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
758 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
759 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC, 0, 3, "item_wepname f2primsec f3primsec", CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
760 MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
761 MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
762 MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
763 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "") \
764 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "") \
765 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP_SELF, 0, 0, "", CPID_KEEPAWAY, "0 0", _("^BGYou picked up the ball"), "") \
766 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
767 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
768 MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
769 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
770 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_ROUNDSTART, 0, 1, "", CPID_KEYHUNT_OTHER, "1 f1", _("^F4Round will start in ^COUNT"), "") \
771 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN, 0, 1, "", CPID_KEYHUNT_OTHER, "f1 0", _("^BGScanning frequency range..."), "") \
772 MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
773 MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT, 0, 1, "missing_teams", CPID_KEYHUNT_OTHER, "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
774 MSG_CENTER_NOTIF(1, CENTER_LMS_NOLIVES, 0, 0, "", CPID_LMS, "0 0", _("^BGYou have no lives left, you must wait until the next match"), "") \
775 MSG_CENTER_NOTIF(1, CENTER_MISSING_TEAMS, 0, 1, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
776 MSG_CENTER_NOTIF(1, CENTER_MISSING_PLAYERS, 0, 1, "f1", CPID_MISSING_PLAYERS, "-1 0", _("^BGWaiting for %s player(s) to join..."), "") \
777 MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
778 MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_FINDAMMO_FIRST, 0, 0, "", CPID_INSTAGIB_FINDAMMO,"1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
779 MSG_CENTER_NOTIF(1, CENTER_INSTAGIB_LIVES_REMAINING, 0, 1, "f1", NO_CPID, "0 0", _("^F2Extra lives remaining: ^K1%s"), "") \
780 MSG_CENTER_NOTIF(1, CENTER_MOTD, 1, 0, "s1", CPID_MOTD, "-1 0", "^BG%s", "") \
781 MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
782 MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "") \
783 MSG_CENTER_NOTIF(1, CENTER_NADE, 0, 0, "", NO_CPID, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "") \
784 MSG_CENTER_NOTIF(1, CENTER_ONS_NOTSHIELDED, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^K1Your generator is NOT shielded!\n^BGRe-capture controlpoints to shield it!"), "") \
785 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
786 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_CONTROLPOINT, 0, 0, "", CPID_OVERTIME, "5 0", _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "") \
787 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "") \
788 MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_IN, 0, 0, "", NO_CPID, "0 0", _("^K1In^BG-portal created"), "") \
789 MSG_CENTER_NOTIF(1, CENTER_PORTO_CREATED_OUT, 0, 0, "", NO_CPID, "0 0", _("^F3Out^BG-portal created"), "") \
790 MSG_CENTER_NOTIF(1, CENTER_PORTO_FAILED, 0, 0, "", NO_CPID, "0 0", _("^K1Portal deployment failed.\n\n^F2Catch it to try again!"), "") \
791 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "") \
792 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield has worn off"), "") \
793 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Speed has worn off"), "") \
794 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "") \
795 MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "") \
796 MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield surrounds you"), "") \
797 MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "") \
798 MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
799 MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "") \
800 MSG_CENTER_NOTIF(1, CENTER_SECONDARY_NODAMAGE, 0, 0, "", NO_CPID, "0 0", _("^BGSecondary fire inflicts no damage!"), "") \
801 MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COMPLETED, 0, 0, "", NO_CPID, "0 0", _("^BGSequence completed!"), "") \
802 MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER, 0, 0, "", NO_CPID, "0 0", _("^BGThere are more to go..."), "") \
803 MSG_CENTER_NOTIF(1, CENTER_SEQUENCE_COUNTER_FEWMORE, 0, 1, "f1", NO_CPID, "0 0", _("^BGOnly %s^BG more to go..."), "") \
804 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "") \
805 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "") \
806 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "") \
807 MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
808 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "") \
809 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "") \
810 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "") \
811 MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
812 MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
813 MSG_CENTER_NOTIF(1, CENTER_WEAPON_MINELAYER_LIMIT, 0, 1, "f1", NO_CPID, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
815 #define MULTITEAM_MULTI2(default,prefix,anncepre,infopre,centerpre) \
816 MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
817 MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE)
818 #define MULTITEAM_MULTI3(default,prefix,anncepre,infopre,centerpre) \
819 MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
820 MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
821 MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW)
822 #define MULTITEAM_MULTI4(default,prefix,anncepre,infopre,centerpre) \
823 MSG_MULTI_NOTIF(default, prefix##RED, anncepre##RED, infopre##RED, centerpre##RED) \
824 MSG_MULTI_NOTIF(default, prefix##BLUE, anncepre##BLUE, infopre##BLUE, centerpre##BLUE) \
825 MSG_MULTI_NOTIF(default, prefix##YELLOW, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
826 MSG_MULTI_NOTIF(default, prefix##PINK, anncepre##PINK, infopre##PINK, centerpre##PINK)
827 #define MULTITEAM_MULTI(default,prefix,teams,anncepre,infopre,centerpre) \
828 MULTITEAM_MULTI##teams(default,prefix,anncepre,infopre,centerpre)
830 #define MSG_MULTI_NOTIFICATIONS \
831 MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT, NO_MSG, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
832 MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN, NO_MSG, INFO_DEATH_MURDER_DROWN, NO_MSG) \
833 MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL, NO_MSG, INFO_DEATH_MURDER_FALL, NO_MSG) \
834 MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE, NO_MSG, INFO_DEATH_MURDER_FIRE, NO_MSG) \
835 MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA, NO_MSG, INFO_DEATH_MURDER_LAVA, NO_MSG) \
836 MSG_MULTI_NOTIF(1, DEATH_MURDER_MONSTER, NO_MSG, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER) \
837 MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE, NO_MSG, INFO_DEATH_MURDER_NADE, NO_MSG) \
838 MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_NAPALM, NO_MSG, INFO_DEATH_MURDER_NADE_NAPALM, NO_MSG) \
839 MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE, NO_MSG) \
840 MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NO_MSG) \
841 MSG_MULTI_NOTIF(1, DEATH_MURDER_NADE_HEAL, NO_MSG, INFO_DEATH_MURDER_NADE_HEAL, NO_MSG) \
842 MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, NO_MSG, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
843 MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME, NO_MSG, INFO_DEATH_MURDER_SLIME, NO_MSG) \
844 MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP, NO_MSG, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
845 MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG, NO_MSG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
846 MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, NO_MSG, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
847 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
848 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, NO_MSG, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
849 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH, NO_MSG, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
850 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
851 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
852 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
853 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
854 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
855 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
856 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
857 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
858 MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
859 MSG_MULTI_NOTIF(1, DEATH_MURDER_VENGEANCE, NO_MSG, INFO_DEATH_MURDER_VENGEANCE, NO_MSG) \
860 MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID, NO_MSG, INFO_DEATH_MURDER_VOID, NO_MSG) \
861 MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, NO_MSG, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
862 MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL, NO_MSG, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
863 MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP, NO_MSG, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
864 MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT, NO_MSG, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
865 MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
866 MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN, NO_MSG, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
867 MSG_MULTI_NOTIF(1, DEATH_SELF_FALL, NO_MSG, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
868 MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE, NO_MSG, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
869 MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC, NO_MSG, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
870 MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA, NO_MSG, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
871 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE, NO_MSG, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER) \
872 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, CENTER_DEATH_SELF_MONSTER) \
873 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, CENTER_DEATH_SELF_MONSTER) \
874 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP, NO_MSG, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, CENTER_DEATH_SELF_MONSTER) \
875 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER, NO_MSG, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER) \
876 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_WYVERN, NO_MSG, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER) \
877 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER) \
878 MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE, NO_MSG, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER) \
879 MSG_MULTI_NOTIF(1, DEATH_SELF_NADE, NO_MSG, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE) \
880 MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_NAPALM, NO_MSG, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM) \
881 MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE, NO_MSG, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
882 MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_ICE_FREEZE, NO_MSG, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE) \
883 MSG_MULTI_NOTIF(1, DEATH_SELF_NADE_HEAL, NO_MSG, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL) \
884 MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO, NO_MSG, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
885 MSG_MULTI_NOTIF(1, DEATH_SELF_ROT, NO_MSG, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
886 MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR, NO_MSG, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
887 MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME, NO_MSG, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
888 MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE, NO_MSG, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
889 MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP, NO_MSG, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
890 MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE, NO_MSG, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
891 MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, NO_MSG, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
892 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET, NO_MSG, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
893 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, NO_MSG, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
894 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC, NO_MSG, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
895 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION, NO_MSG, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
896 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK, NO_MSG, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
897 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, NO_MSG, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
898 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS, NO_MSG, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
899 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER, NO_MSG, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
900 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA, NO_MSG, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
901 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA, NO_MSG, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
902 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK) \
903 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_MEELE, CENTER_DEATH_SELF_TURRET_WALK) \
904 MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET, NO_MSG, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK) \
905 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH, NO_MSG, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH) \
906 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH, NO_MSG, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH) \
907 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB, NO_MSG, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB) \
908 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH, NO_MSG, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH) \
909 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH, NO_MSG, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH) \
910 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET) \
911 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, NO_MSG, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \
912 MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, NO_MSG, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
913 MSG_MULTI_NOTIF(1, DEATH_SELF_VOID, NO_MSG, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
914 MSG_MULTI_NOTIF(1, ITEM_BUFF_DROP, NO_MSG, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP) \
915 MSG_MULTI_NOTIF(1, ITEM_BUFF_GOT, NO_MSG, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT) \
916 MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE, NO_MSG, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE) \
917 MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP, NO_MSG, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP) \
918 MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT, NO_MSG, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT) \
919 MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO, NO_MSG, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO) \
920 MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC, NO_MSG, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC) \
921 MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE, NO_MSG, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE) \
922 MSG_MULTI_NOTIF(1, MULTI_COINTOSS, NO_MSG, INFO_COINTOSS, CENTER_COINTOSS) \
923 MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN, ANNCE_BEGIN, NO_MSG, CENTER_COUNTDOWN_BEGIN) \
924 MSG_MULTI_NOTIF(1, MULTI_INSTAGIB_FINDAMMO, ANNCE_NUM_10, NO_MSG, CENTER_INSTAGIB_FINDAMMO_FIRST) \
925 MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER, NO_MSG, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
926 MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, NO_MSG, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
927 MSG_MULTI_NOTIF(1, WEAPON_ARC_MURDER, NO_MSG, INFO_WEAPON_ARC_MURDER, NO_MSG) \
928 MSG_MULTI_NOTIF(1, WEAPON_BLASTER_MURDER, NO_MSG, INFO_WEAPON_BLASTER_MURDER, NO_MSG) \
929 MSG_MULTI_NOTIF(1, WEAPON_BLASTER_SUICIDE, NO_MSG, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
930 MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER, NO_MSG, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
931 MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE, NO_MSG, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
932 MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_DIRECT, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, NO_MSG) \
933 MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_MURDER_SPLASH, NO_MSG, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, NO_MSG) \
934 MSG_MULTI_NOTIF(1, WEAPON_DEVASTATOR_SUICIDE, NO_MSG, INFO_WEAPON_DEVASTATOR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
935 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
936 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
937 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, NO_MSG, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
938 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
939 MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, NO_MSG, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
940 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
941 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
942 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
943 MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, NO_MSG, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
944 MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, NO_MSG, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
945 MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, NO_MSG, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
946 MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE, NO_MSG, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
947 MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER, NO_MSG, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
948 MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE, NO_MSG, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
949 MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SNIPE, NO_MSG, INFO_WEAPON_HMG_MURDER_SNIPE, NO_MSG) \
950 MSG_MULTI_NOTIF(1, WEAPON_HMG_MURDER_SPRAY, NO_MSG, INFO_WEAPON_HMG_MURDER_SPRAY, NO_MSG) \
951 MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER, NO_MSG, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
952 MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, NO_MSG, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
953 MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, NO_MSG, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
954 MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SNIPE, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, NO_MSG) \
955 MSG_MULTI_NOTIF(1, WEAPON_MACHINEGUN_MURDER_SPRAY, NO_MSG, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, NO_MSG) \
956 MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_LIMIT, NO_MSG, INFO_WEAPON_MINELAYER_LIMIT, CENTER_WEAPON_MINELAYER_LIMIT) \
957 MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER, NO_MSG, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
958 MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE, NO_MSG, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
959 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
960 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
961 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
962 MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, NO_MSG, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
963 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER, NO_MSG, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
964 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
965 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
966 MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, NO_MSG, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
967 MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_DIRECT, NO_MSG, INFO_WEAPON_RPC_MURDER_DIRECT, NO_MSG) \
968 MSG_MULTI_NOTIF(1, WEAPON_RPC_MURDER_SPLASH, NO_MSG, INFO_WEAPON_RPC_MURDER_SPLASH, NO_MSG) \
969 MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_DIRECT, NO_MSG, INFO_WEAPON_RPC_SUICIDE_DIRECT, NO_MSG) \
970 MSG_MULTI_NOTIF(1, WEAPON_RPC_SUICIDE_SPLASH, NO_MSG, INFO_WEAPON_RPC_SUICIDE_SPLASH, CENTER_DEATH_SELF_GENERIC) \
971 MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, NO_MSG, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
972 MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, NO_MSG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
973 MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE, NO_MSG, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
974 MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER, NO_MSG) \
975 MSG_MULTI_NOTIF(1, WEAPON_SHOCKWAVE_MURDER_SLAP, NO_MSG, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, NO_MSG) \
976 MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
977 MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
978 MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, NO_MSG, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
979 MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER, NO_MSG, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
980 MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE, NO_MSG, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
981 MSG_MULTI_NOTIF(1, WEAPON_VAPORIZER_MURDER, NO_MSG, INFO_WEAPON_VAPORIZER_MURDER, NO_MSG) \
982 MSG_MULTI_NOTIF(1, WEAPON_VORTEX_MURDER, NO_MSG, INFO_WEAPON_VORTEX_MURDER, NO_MSG)
984 #define MULTITEAM_CHOICE2(default,challow,prefix,chtype,optiona,optionb) \
985 MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
986 MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE)
987 #define MULTITEAM_CHOICE3(default,challow,prefix,chtype,optiona,optionb) \
988 MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
989 MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
990 MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW)
991 #define MULTITEAM_CHOICE4(default,challow,prefix,chtype,optiona,optionb) \
992 MSG_CHOICE_NOTIF(default, challow, prefix##RED, chtype, optiona##RED, optionb##RED) \
993 MSG_CHOICE_NOTIF(default, challow, prefix##BLUE, chtype, optiona##BLUE, optionb##BLUE) \
994 MSG_CHOICE_NOTIF(default, challow, prefix##YELLOW, chtype, optiona##YELLOW, optionb##YELLOW) \
995 MSG_CHOICE_NOTIF(default, challow, prefix##PINK, chtype, optiona##PINK, optionb##PINK)
996 #define MULTITEAM_CHOICE(default,challow,prefix,teams,chtype,optiona,optionb) \
997 MULTITEAM_CHOICE##teams(default,challow,prefix,chtype,optiona,optionb)
999 #define MSG_CHOICE_NOTIFICATIONS \
1000 MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_BROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_BROKEN_) \
1001 MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_TIME_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_TIME_) \
1002 MULTITEAM_CHOICE(1, 2, CHOICE_CTF_CAPTURE_UNBROKEN_, 2, MSG_INFO, INFO_CTF_CAPTURE_, INFO_CTF_CAPTURE_UNBROKEN_) \
1003 MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_TEAM, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE) \
1004 MSG_CHOICE_NOTIF(1, 2, CHOICE_CTF_PICKUP_ENEMY, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE) \
1005 MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAG, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
1006 MSG_CHOICE_NOTIF(1, 1, CHOICE_FRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
1007 MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAG, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
1008 MSG_CHOICE_NOTIF(1, 1, CHOICE_TYPEFRAGGED, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
1009 //MSG_CHOICE_NOTIF(2, CHOICE_)
1012 // ===========================
1013 // Special CVAR Declarations
1014 // ===========================
1016 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
1017 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
1019 #define NOTIF_ADD_AUTOCVAR(name,default) float autocvar_notification_##name = default;
1021 float autocvar_notification_show_location = false;
1022 string autocvar_notification_show_location_string = ""; //_(" at the %s");
1023 float autocvar_notification_show_sprees = true;
1024 float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
1025 float autocvar_notification_show_sprees_info_newline = true;
1026 float autocvar_notification_show_sprees_info_specialonly = true;
1027 float autocvar_notification_errors_are_fatal = true;
1028 float autocvar_notification_lifetime_runtime = 0.5;
1029 float autocvar_notification_lifetime_mapload = 10;
1030 float autocvar_notification_debug = false;
1033 .float FRAG_VERBOSE;
1034 void Notification_GetCvars(void);
1035 float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
1037 float autocvar_notification_item_centerprinttime = 1.5;
1039 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
1040 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
1041 float autocvar_notification_allow_chatboxprint = 0;
1043 float autocvar_notification_show_sprees_center = true;
1044 float autocvar_notification_show_sprees_center_specialonly = true;
1048 // ============================
1049 // Notification Argument List
1050 // ============================
1052 These arguments get replaced with the Local_Notification_sprintf
1053 and other such functions found in notifications.qc to supply data
1054 from networked notifications to their usage in sprintf... It
1055 allows for more dynamic data to be inferred by the local
1056 notification parser, so that the server does not have to network
1057 anything too crazy on a per-client/per-situation basis.
1059 Pay attention to the CSQC/SVQC relations, some of these are redefined
1060 in slightly different ways for different programs, this is because the
1061 server does a more conservative approach to the notifs than the client.
1063 All arguments are swapped into strings, so be sure that your
1064 sprintf usage matches with proper %s placement.
1066 Argument descriptions:
1067 s1-s4: string arguments to be literally swapped into sprintf
1068 s2loc: s2 string of locations of deaths or other events
1069 s3loc: s3 string of locations of deaths or other events
1070 f1-f4: float arguments expanded into strings to be swapped into sprintf
1071 f1p2dec: f1 float to string with 2 decimal places
1072 f2p2dec: f2 float to string with 2 decimal places
1073 f2primsec: f2 float primary or secondary selection for weapons
1074 f3primsec: f3 float primary or secondary selection for weapons
1075 f1secs: count_seconds of f1
1076 f1ord: count_ordinal of f1
1077 f1time: process_time of f1
1078 f1race_time: mmssss of f1
1079 f2race_time: mmssss of f2
1080 race_col: color of race time/position (i.e. good or bad)
1081 race_diff: show time difference between f2 and f3
1082 missing_teams: show which teams still need players
1083 pass_key: find the keybind for "passing" or "dropping" in CTF game mode
1084 frag_ping: show the ping of a player
1085 frag_stats: show health/armor/ping of a player
1086 frag_pos: show score status and position in the match of a player
1087 spree_cen: centerprint notif for kill spree/how many kills they have
1088 spree_inf: info notif for kill spree/how many kills they have
1089 spree_end: placed at the end of murder messages to show ending of sprees
1090 spree_lost: placed at the end of suicide messages to show losing of sprees
1091 item_wepname: return full name of a weapon from weaponid
1092 item_wepammo: ammo display for weapon from string
1093 item_centime: amount of time to display weapon message in centerprint
1094 item_buffname: return full name of a buff from buffid
1095 death_team: show the full name of the team a player is switching from
1098 const float NOTIF_MAX_ARGS = 7;
1099 const float NOTIF_MAX_HUDARGS = 2;
1100 const float NOTIF_MAX_DURCNT = 2;
1102 string arg_slot[NOTIF_MAX_ARGS];
1104 const float ARG_CS_SV_HA = 1; // enabled on CSQC, SVQC, and Hudargs
1105 const float ARG_CS_SV_DC = 2; // enabled on CSQC, SVQC, and durcnt centerprint
1106 const float ARG_CS_SV = 3; // enabled on CSQC and SVQC
1107 const float ARG_CS = 4; // unique result to CSQC
1108 const float ARG_SV = 5; // unique result to SVQC
1109 const float ARG_DC = 6; // unique result to durcnt/centerprint
1111 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
1112 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
1114 #define NOTIF_ARGUMENT_LIST \
1115 ARG_CASE(ARG_CS_SV_HA, "s1", s1) \
1116 ARG_CASE(ARG_CS_SV_HA, "s2", s2) \
1117 ARG_CASE(ARG_CS_SV_HA, "s3", s3) \
1118 ARG_CASE(ARG_CS_SV_HA, "s4", s4) \
1119 ARG_CASE(ARG_CS_SV, "s2loc", ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
1120 ARG_CASE(ARG_CS_SV, "s3loc", ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
1121 ARG_CASE(ARG_CS_SV_DC, "f1", ftos(f1)) \
1122 ARG_CASE(ARG_CS_SV_DC, "f2", ftos(f2)) \
1123 ARG_CASE(ARG_CS_SV, "f3", ftos(f3)) \
1124 ARG_CASE(ARG_CS_SV, "f4", ftos(f4)) \
1125 ARG_CASE(ARG_CS_SV, "f1p2dec", ftos_decimals(f1/100, 2)) \
1126 ARG_CASE(ARG_CS_SV, "f2p2dec", ftos_decimals(f2/100, 2)) \
1127 ARG_CASE(ARG_CS, "f2primsec", (f2 ? _("secondary") : _("primary"))) \
1128 ARG_CASE(ARG_CS, "f3primsec", (f3 ? _("secondary") : _("primary"))) \
1129 ARG_CASE(ARG_CS, "f1secs", count_seconds(f1)) \
1130 ARG_CASE(ARG_CS_SV, "f1ord", count_ordinal(f1)) \
1131 ARG_CASE(ARG_CS, "f1time", process_time(2, f1)) \
1132 ARG_CASE(ARG_CS_SV_HA, "f1race_time", mmssss(f1)) \
1133 ARG_CASE(ARG_CS_SV_HA, "f2race_time", mmssss(f2)) \
1134 ARG_CASE(ARG_CS_SV_HA, "f3race_time", mmssss(f3)) \
1135 ARG_CASE(ARG_CS_SV, "race_col", CCR(((f1 == 1) ? "^F1" : "^F2"))) \
1136 ARG_CASE(ARG_CS_SV, "race_diff", ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
1137 ARG_CASE(ARG_CS, "missing_teams", notif_arg_missing_teams(f1)) \
1138 ARG_CASE(ARG_CS, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
1139 ARG_CASE(ARG_CS, "frag_ping", notif_arg_frag_ping(true, f2)) \
1140 ARG_CASE(ARG_CS, "frag_stats", notif_arg_frag_stats(f2, f3, f4)) \
1141 /*ARG_CASE(ARG_CS, "frag_pos", ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
1142 ARG_CASE(ARG_CS, "spree_cen", (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
1143 ARG_CASE(ARG_CS_SV, "spree_inf", (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
1144 ARG_CASE(ARG_CS_SV, "spree_end", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
1145 ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
1146 ARG_CASE(ARG_CS_SV, "item_wepname", WEP_NAME(f1)) \
1147 ARG_CASE(ARG_CS_SV, "item_buffname", sprintf("%s%s", rgb_to_hexcolor(Buff_Color(f1)), Buff_PrettyName(f1))) \
1148 ARG_CASE(ARG_CS_SV, "item_wepammo", (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
1149 ARG_CASE(ARG_DC, "item_centime", ftos(autocvar_notification_item_centerprinttime)) \
1150 ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
1151 ARG_CASE(ARG_CS, "death_team", Team_ColoredFullName(f1 - 1))
1153 #define NOTIF_HIT_MAX(count,funcname) do { \
1154 if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; } \
1156 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
1158 #define KILL_SPREE_LIST \
1159 SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
1160 SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
1161 SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
1162 SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
1163 SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
1164 SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
1165 SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
1168 string notif_arg_frag_ping(float newline, float fping)
1171 return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
1173 return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
1176 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
1179 return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(false, fping));
1181 return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(false, fping));
1184 string notif_arg_missing_teams(float f1)
1186 return sprintf("%s%s%s%s",
1188 sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_1), ((f1 & (2 + 4 + 8)) ? ", " : ""))
1193 sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_2), ((f1 & (4 + 8)) ? ", " : ""))
1198 sprintf("%s%s", Team_ColoredFullName(NUM_TEAM_3), ((f1 & 8) ? ", " : ""))
1203 Team_ColoredFullName(NUM_TEAM_4)
1210 string notif_arg_spree_cen(float spree)
1212 // 0 = off, 1 = target (but only for first victim) and attacker
1213 if(autocvar_notification_show_sprees_center)
1217 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1218 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
1225 if (!autocvar_notification_show_sprees_center_specialonly)
1230 _("%d frag spree! "),
1231 _("%d score spree! ")
1235 else { return ""; } // don't show spree information if it isn't an achievement
1241 else if(spree == -1) // first blood
1243 return normal_or_gentle(_("First blood! "), _("First score! "));
1245 else if(spree == -2) // first victim
1247 return normal_or_gentle(_("First victim! "), _("First casualty! "));
1254 string notif_arg_spree_inf(float type, string input, string player, float spree)
1258 case 1: // attacker kill spree
1260 // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
1261 // this conditional (& 2) is true for 2 and 3
1262 if(autocvar_notification_show_sprees_info & 2)
1265 string spree_newline =
1266 ( autocvar_notification_show_sprees_info_newline ?
1267 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
1269 string spree_newline =
1270 (autocvar_notification_show_sprees_info_newline ? "\n" : "");
1275 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1276 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
1283 if (!autocvar_notification_show_sprees_info_specialonly)
1287 CCR(normal_or_gentle(
1288 _("%s^K1 has %d frags in a row! %s^BG"),
1289 _("%s^K1 made %d scores in a row! %s^BG")
1296 else { return ""; } // don't show spree information if it isn't an achievement
1302 else if(spree == -1) // firstblood
1306 CCR(normal_or_gentle(
1307 _("%s^K1 drew first blood! %s^BG"),
1308 _("%s^K1 got the first score! %s^BG")
1318 case -1: // kill spree ended
1320 if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1323 sprintf(normal_or_gentle(
1324 _(", ending their %d frag spree"),
1325 _(", ending their %d score spree")
1333 case -2: // kill spree lost
1335 if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1338 sprintf(normal_or_gentle(
1339 _(", losing their %d frag spree"),
1340 _(", losing their %d score spree")
1352 // ====================================
1353 // Initialization/Create Declarations
1354 // ====================================
1361 , CPID_CTF_CAPSHIELD
1370 , CPID_KEEPAWAY_WARN
1372 , CPID_KEYHUNT_OTHER
1374 , CPID_MISSING_TEAMS
1375 , CPID_MISSING_PLAYERS
1376 , CPID_INSTAGIB_FINDAMMO
1382 , CPID_RACE_FINISHLAP
1388 // notification counts
1389 const float NOTIF_FIRST = 1;
1390 float NOTIF_ANNCE_COUNT;
1391 float NOTIF_INFO_COUNT;
1392 float NOTIF_CENTER_COUNT;
1393 float NOTIF_MULTI_COUNT;
1394 float NOTIF_CHOICE_COUNT;
1396 // notification limits -- INCREASE AS NECESSARY
1397 const float NOTIF_ANNCE_MAX = 100;
1398 const float NOTIF_INFO_MAX = 300;
1399 const float NOTIF_CENTER_MAX = 200;
1400 const float NOTIF_MULTI_MAX = 200;
1401 const float NOTIF_CHOICE_MAX = 20;
1403 // notification entities
1404 entity msg_annce_notifs[NOTIF_ANNCE_MAX];
1405 entity msg_info_notifs[NOTIF_INFO_MAX];
1406 entity msg_center_notifs[NOTIF_CENTER_MAX];
1407 entity msg_multi_notifs[NOTIF_MULTI_MAX];
1408 entity msg_choice_notifs[NOTIF_CHOICE_MAX];
1410 // common notification entity values
1411 .float nent_default;
1412 .float nent_enabled;
1416 .int nent_stringcount;
1417 .int nent_floatcount;
1419 // MSG_ANNCE entity values
1420 .float nent_channel;
1423 .float nent_position;
1425 // MSG_INFO and MSG_CENTER entity values
1426 .string nent_args; // used by both
1427 .string nent_hudargs; // used by info
1428 .string nent_icon; // used by info
1429 .float nent_cpid; // used by center
1430 .string nent_durcnt; // used by center
1431 .string nent_string; // used by both
1433 // MSG_MULTI entity values
1434 .entity nent_msgannce;
1435 .entity nent_msginfo;
1436 .entity nent_msgcenter;
1438 // MSG_CHOICE entity values
1439 .float nent_challow_def;
1440 .float nent_challow_var;
1441 .entity nent_optiona;
1442 .entity nent_optionb;
1444 // networked notification entity values
1445 .float nent_broadcast;
1446 .entity nent_client;
1447 .float nent_net_type;
1448 .float nent_net_name;
1449 .string nent_strings[4];
1450 .float nent_floats[4];
1452 // other notification properties
1453 .float msg_choice_choices[NOTIF_CHOICE_MAX]; // set on each player containing MSG_CHOICE choices
1455 // initialization error detection
1457 float notif_global_error;
1459 #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
1460 NOTIF_ADD_AUTOCVAR(name, default) \
1462 void RegisterNotification_##name() \
1464 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
1465 CHECK_MAX_COUNT(name, NOTIF_ANNCE_MAX, NOTIF_ANNCE_COUNT, "MSG_ANNCE") \
1466 Create_Notification_Entity( \
1467 /* COMMON ======================== */ \
1468 default, /* var_default */ \
1469 ACVNN(name), /* var_cvar */ \
1470 MSG_ANNCE, /* typeId */ \
1471 name, /* nameid */ \
1472 strtoupper(#name), /* namestring */ \
1473 NO_MSG, /* strnum */ \
1474 NO_MSG, /* flnum */ \
1475 /* ANNCE ============= */ \
1476 channel, /* channel */ \
1479 position, /* position */ \
1480 /* INFO & CENTER == */ \
1484 NO_MSG, /* cpid */ \
1488 /* MULTI ============= */ \
1489 NO_MSG, /* anncename */ \
1490 NO_MSG, /* infoname */ \
1491 NO_MSG, /* centername */ \
1492 /* MSG_CHOICE ========== */ \
1493 NO_MSG, /* challow_def */ \
1494 NO_MSG, /* challow_var */ \
1495 NO_MSG, /* chtype */ \
1496 NO_MSG, /* optiona */ \
1497 NO_MSG); /* optionb */ \
1499 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1501 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1502 NOTIF_ADD_AUTOCVAR(name, default) \
1504 void RegisterNotification_##name() \
1506 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1507 CHECK_MAX_COUNT(name, NOTIF_INFO_MAX, NOTIF_INFO_COUNT, "MSG_INFO") \
1508 Create_Notification_Entity( \
1509 /* COMMON ======================== */ \
1510 default, /* var_default */ \
1511 ACVNN(name), /* var_cvar */ \
1512 MSG_INFO, /* typeId */ \
1513 name, /* nameid */ \
1514 strtoupper(#name), /* namestring */ \
1515 strnum, /* strnum */ \
1516 flnum, /* flnum */ \
1517 /* ANNCE =========== */ \
1518 NO_MSG, /* channel */ \
1521 NO_MSG, /* position */ \
1522 /* INFO & CENTER === */ \
1524 hudargs, /* hudargs */ \
1526 NO_MSG, /* cpid */ \
1528 normal, /* normal */ \
1529 gentle, /* gentle */ \
1530 /* MULTI ============= */ \
1531 NO_MSG, /* anncename */ \
1532 NO_MSG, /* infoname */ \
1533 NO_MSG, /* centername */ \
1534 /* CHOICE ============== */ \
1535 NO_MSG, /* challow_def */ \
1536 NO_MSG, /* challow_var */ \
1537 NO_MSG, /* chtype */ \
1538 NO_MSG, /* optiona */ \
1539 NO_MSG); /* optionb */ \
1541 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1543 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1544 NOTIF_ADD_AUTOCVAR(name, default) \
1546 void RegisterNotification_##name() \
1548 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1549 CHECK_MAX_COUNT(name, NOTIF_CENTER_MAX, NOTIF_CENTER_COUNT, "MSG_CENTER") \
1550 Create_Notification_Entity( \
1551 /* COMMON ======================== */ \
1552 default, /* var_default */ \
1553 ACVNN(name), /* var_cvar */ \
1554 MSG_CENTER, /* typeId */ \
1555 name, /* nameid */ \
1556 strtoupper(#name), /* namestring */ \
1557 strnum, /* strnum */ \
1558 flnum, /* flnum */ \
1559 /* ANNCE =========== */ \
1560 NO_MSG, /* channel */ \
1563 NO_MSG, /* position */ \
1564 /* INFO & CENTER == */ \
1569 durcnt, /* durcnt */ \
1570 normal, /* normal */ \
1571 gentle, /* gentle */ \
1572 /* MULTI ============= */ \
1573 NO_MSG, /* anncename */ \
1574 NO_MSG, /* infoname */ \
1575 NO_MSG, /* centername */ \
1576 /* CHOICE ============== */ \
1577 NO_MSG, /* challow_def */ \
1578 NO_MSG, /* challow_var */ \
1579 NO_MSG, /* chtype */ \
1580 NO_MSG, /* optiona */ \
1581 NO_MSG); /* optionb */ \
1583 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1585 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
1586 NOTIF_ADD_AUTOCVAR(name, default) \
1588 void RegisterNotification_##name() \
1590 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1591 CHECK_MAX_COUNT(name, NOTIF_MULTI_MAX, NOTIF_MULTI_COUNT, "MSG_MULTI") \
1592 Create_Notification_Entity( \
1593 /* COMMON ======================== */ \
1594 default, /* var_default */ \
1595 ACVNN(name), /* var_cvar */ \
1596 MSG_MULTI, /* typeId */ \
1597 name, /* nameid */ \
1598 strtoupper(#name), /* namestring */ \
1599 NO_MSG, /* strnum */ \
1600 NO_MSG, /* flnum */ \
1601 /* ANNCE =========== */ \
1602 NO_MSG, /* channel */ \
1605 NO_MSG, /* position */ \
1606 /* INFO & CENTER == */ \
1610 NO_MSG, /* cpid */ \
1614 /* MULTI ================= */ \
1615 anncename, /* anncename */ \
1616 infoname, /* infoname */ \
1617 centername, /* centername */ \
1618 /* CHOICE ============== */ \
1619 NO_MSG, /* challow_def */ \
1620 NO_MSG, /* challow_var */ \
1621 NO_MSG, /* chtype */ \
1622 NO_MSG, /* optiona */ \
1623 NO_MSG); /* optionb */ \
1625 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1627 #define ACVNN(name) autocvar_notification_##name
1629 #define MSG_CHOICE_NOTIF(default,challow,name,chtype,optiona,optionb) \
1630 NOTIF_ADD_AUTOCVAR(name, default) \
1631 NOTIF_ADD_AUTOCVAR(name##_ALLOWED, challow) \
1633 void RegisterNotification_##name() \
1635 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CHOICE_COUNT) \
1636 CHECK_MAX_COUNT(name, NOTIF_CHOICE_MAX, NOTIF_CHOICE_COUNT, "MSG_CHOICE") \
1637 Create_Notification_Entity( \
1638 /* COMMON ======================== */ \
1639 default, /* var_default */ \
1640 ACVNN(name), /* var_cvar */ \
1641 MSG_CHOICE, /* typeId */ \
1642 name, /* nameid */ \
1643 strtoupper(#name), /* namestring */ \
1644 NO_MSG, /* strnum */ \
1645 NO_MSG, /* flnum */ \
1646 /* ANNCE =========== */ \
1647 NO_MSG, /* channel */ \
1650 NO_MSG, /* position */ \
1651 /* INFO & CENTER == */ \
1655 NO_MSG, /* cpid */ \
1659 /* MULTI ============= */ \
1660 NO_MSG, /* anncename */ \
1661 NO_MSG, /* infoname */ \
1662 NO_MSG, /* centername */ \
1663 /* CHOICE ============================================= */ \
1664 challow, /* challow_def */ \
1665 autocvar_notification_##name##_ALLOWED, /* challow_var */ \
1666 chtype, /* chtype */ \
1667 optiona, /* optiona */ \
1668 optionb); /* optionb */ \
1670 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name);
1672 void RegisterNotifications_First()
1674 notif_global_error = false;
1677 #define dedi (server_is_dedicated ? "a dedicated " : "")
1682 printf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME);
1685 // maybe do another implementation of this with checksums? for now, we don't need versioning
1686 /*if(autocvar_notification_version != NOTIF_VERSION)
1689 if(autocvar_notification_version_mismatch_client_error)
1691 if(autocvar_notification_version_mismatch_server_error)
1693 notif_global_error = true;
1695 printf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1696 PROGNAME, autocvar_notification_version, NOTIF_VERSION);
1700 void RegisterNotifications_Done()
1702 if(notif_global_error)
1704 // shit happened... stop the loading of the program now if this is unacceptable
1705 if(autocvar_notification_errors_are_fatal)
1706 error("Notification initialization failed! Read above and fix the errors!\n");
1708 print("Notification initialization failed! Read above and fix the errors!\n");
1710 else { print("Notification initialization successful!\n"); }
1713 // NOW we actually activate the declarations
1714 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First);
1715 MSG_ANNCE_NOTIFICATIONS
1716 MSG_INFO_NOTIFICATIONS
1717 MSG_CENTER_NOTIFICATIONS
1718 MSG_MULTI_NOTIFICATIONS
1719 MSG_CHOICE_NOTIFICATIONS
1720 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done);
1721 #undef MSG_ANNCE_NOTIF
1722 #undef MSG_INFO_NOTIF
1723 #undef MSG_CENTER_NOTIF
1724 #undef MSG_MULTI_NOTIF
1725 #undef MSG_CHOICE_NOTIF
1727 #undef NOTIF_ADD_AUTOCVAR