1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: February, 2013
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
14 // Current version number of the configuration file for notifications...
15 // This is used to check matches between the config file and the code,
16 // and should be incremented with any new notifications or any other changes
17 // to notification cvars, notification list, or notificiation config.
18 #define NOTIF_VERSION 3
20 #define EIGHT_VARS_TO_VARARGS_VARLIST \
22 VARITEM(2, 0, XPD(s1, s2)) \
23 VARITEM(3, 0, XPD(s1, s2, s3)) \
24 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
26 VARITEM(1, 1, XPD(s1, f1)) \
27 VARITEM(2, 1, XPD(s1, s2, f1)) \
28 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
29 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
30 VARITEM(0, 2, XPD(f1, f2)) \
31 VARITEM(1, 2, XPD(s1, f1, f2)) \
32 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
33 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
34 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
35 VARITEM(0, 3, XPD(f1, f2, f3)) \
36 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
37 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
38 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
39 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
40 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
41 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
42 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
43 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
44 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
46 void Dump_Notifications(float fh, float alsoprint);
47 void Local_Notification(float net_type, float net_name, ...count);
48 void Local_Notification_WOVA(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
50 #ifdef CSQC // CLIENT ONLY
51 void Read_Notification(float is_new);
54 #ifdef SVQC // SERVER ONLY
56 #define NOTIF_ONE_ONLY 2
58 #define NOTIF_TEAM_EXCEPT 4
60 #define NOTIF_ANY_EXCEPT 6
62 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
63 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
65 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
66 void Send_Notification_WOVA(float broadcast, entity client, float net_type, float net_name, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
67 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
68 #define Send_CSQC_Centerprint_Generic_Expire(e,id) Send_CSQC_Centerprint_Generic(e, id, "", 1, 0)
72 // ====================================
73 // Notifications List and Information
74 // ====================================
76 List of all notifications (including identifiers and display information)
77 Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
78 Format Specifications:
80 default: FLOAT: Default setting for whether the notification is enabled or not
81 name: VAR: Name of notification
82 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
83 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
84 args: STRING: Arguments for Local_Notification_sprintf()
85 hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
86 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
87 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
88 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
90 default: FLOAT: Default setting for whether the notification is enabled or not
91 name: VAR: Name of notification
92 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
93 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
94 args: STRING: Arguments for Local_Notification_sprintf()
95 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
96 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
97 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
98 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
101 default: FLOAT: Default setting for whether the notification is enabled or not
102 name: VAR: Name of chaining notification
103 infoname: VAR: Name of info notification for reference
104 centername: VAR: Name of centerprint notification for reference
106 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
107 with colors according to the cvars the user has chosen. This allows for
108 users to create unique color profiles for their HUD, giving more customization
109 options to HUD designers and end users who want such a feature.
111 Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
112 string TCR(...) to better understand how these code replacements work.
114 Additionally, you can find all the definitions and explanations for
115 the argument values and what they return down below in this file.
117 Guidlines for notification declaration (please try and follow these):
119 -ALWAYS start the string with a color, preferably background.
120 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
121 -NEVER re-declare an event twice.
122 -NEVER add or remove tokens from the format, it SHOULD already work.
123 -MSG_INFO messages must ALWAYS end with a new line: \n
124 -MSG_INFO hudargs must always be ATTACKER -> VICTIM
125 -MSG_CENTER should NOT end with a new line
128 -Be clean and simple with your notification naming,
129 nothing too long for the name field... Abbreviations are your friend. :D
130 -Keep the spacing as clean as possible... if the arguments are abnormally long,
131 it's okay to go out of line a bit... but try and keep it clean still.
132 -Sort the notifications in the most appropriate order for their tasks.
133 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
135 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
136 The system is designed to save as much networking bandwidth as possible,
137 so please dynamically control your argument sending to fit *exactly* what is required.
138 If you send a notification with mismatching arguments, Send_Notification() will error.
141 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
142 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
143 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
145 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
148 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
150 #define MSG_INFO_NOTIFICATIONS \
151 /*MSG_INFO_NOTIF(1, INFO_EMPTY, 0, 0, "", "", "", "", "")*/ \
152 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
153 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
154 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
155 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
156 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
157 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
158 MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
159 MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
160 MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
161 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
162 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
163 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
164 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
165 MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
166 MSG_INFO_NOTIF(1, INFO_DEATH_FIRSTBLOOD, 2, 0, "s2", "", "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
167 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 2, 1, "s1 s2 spree_end", "s1", "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
168 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
169 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 1, 1, "s1 spree_end", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
170 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
171 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 1, 1, "s1 spree_end", "s1", "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s\n")) \
172 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
173 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 1, 1, "s1 spree_end", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
174 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 1, 1, "s1 spree_end", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
175 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 switched to the %s\n"), "") \
176 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 was moved into the %s\n"), "") \
177 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 1, 1, "s1 spree_end", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s\n")) \
178 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 1, 1, "s1 spree_end", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^BG%s^K1 was in the water for too long%s\n")) \
179 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^BG%s^K1 felt a little hot%s\n")) \
180 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 1, 1, "s1 spree_end", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^BG%s^K1 found a hot place%s\n")) \
181 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 1, 1, "s1 spree_end", "s1", "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
182 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, "s1 spree_end", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
183 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 1, 1, "s1 spree_end", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
184 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
185 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
186 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s\n"), "") \
187 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
188 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
189 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
190 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALKER_GUN, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
191 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALKER_MEELE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
192 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALKER_ROCKET, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
193 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
194 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
195 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
196 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
197 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s\n"), "") \
198 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
199 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
200 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
201 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
202 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
203 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
204 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
205 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
206 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
207 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
208 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
209 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
210 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
211 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
212 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
213 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
214 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
215 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
216 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
217 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
218 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
219 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
220 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
221 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 foobar by ^BG%s^K1%s\n"), "") \
222 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_RAY, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 foobar by ^BG%s^K1%s\n"), "") \
223 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 foobar by ^BG%s^K1%s\n"), "") \
224 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 foobar by ^BG%s^K1%s\n"), "") \
225 MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
226 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
227 MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
228 MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself\n"), "") \
229 MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
230 MSG_INFO_NOTIF(1, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s\n"), "") \
231 MULTITEAM_INFO(1, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
232 MSG_INFO_NOTIF(1, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing\n"), "") \
233 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
234 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
235 MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "s1", "", _("^BG%s^F3 has no more lives left\n"), "") \
236 MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "s1", "", _("^BG%s^F3 forfeited\n"), "") \
237 MSG_INFO_NOTIF(1, INFO_POWERDOWN_INVISIBILITY, 0, 0, "", "", "", _("^F2Invisibility has worn off\n"), "") \
238 MSG_INFO_NOTIF(1, INFO_POWERDOWN_SHIELD, 0, 0, "", "", "", _("^F2Shield has worn off\n"), "") \
239 MSG_INFO_NOTIF(1, INFO_POWERDOWN_SPEED, 0, 0, "", "", "", _("^F2Speed has worn off\n"), "") \
240 MSG_INFO_NOTIF(1, INFO_POWERDOWN_STRENGTH, 0, 0, "", "", "", _("^F2Strength has worn off\n"), "") \
241 MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 0, 0, "", "", "", _("^F2You are invisible\n"), "") \
242 MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 0, 0, "", "", "", _("^F2Shield surrounds you\n"), "") \
243 MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 0, 0, "", "", "", _("^F2You are on speed\n"), "") \
244 MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 0, 0, "", "", "", _("^F2Strength infuses your weapons with devastating power\n"), "") \
245 MSG_INFO_NOTIF(1, INFO_QUIT_DISCONNECT, 1, 0, "s1", "s1", "", _("^BG%s^F3 disconnected\n"), "") \
246 MSG_INFO_NOTIF(1, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "s1", "", _("^BG%s^F3 was kicked for idling\n"), "") \
247 MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
248 MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE, 1, 0, "s1", "s1", "", _("^BG%s^F3 is now spectating\n"), "") \
249 MSG_INFO_NOTIF(1, INFO_RACE_FAIL, 2, 0, "s1 s2", "s1", "race_newfail", "TODO\n", "") \
250 MSG_INFO_NOTIF(1, INFO_RACE_NEW_RECORD, 2, 0, "s1 s2", "s1", "race_newrecordserver", "TODO\n", "") \
251 MSG_INFO_NOTIF(1, INFO_RACE_NEW_TIME, 2, 0, "s1 s2", "s1", "race_newtime", "TODO\n", "") \
252 MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK, 2, 0, "s1 s2", "s1", "race_newrankyellow", "TODO\n", "") \
253 MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!\n"), "") \
254 MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1", "", "", _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
255 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_BROKEN, 0, 0, "", "", "", _("^F2Superweapons have broken down\n"), "") \
256 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 0, 0, "", "", "", _("^F2You now have a superweapon\n"), "") \
257 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_LOST, 0, 0, "", "", "", _("^F2Superweapons have been lost\n"), "") \
258 MSG_INFO_NOTIF(1, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
259 MSG_INFO_NOTIF(1, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
260 MSG_INFO_NOTIF(1, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
261 MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s\n"), "") \
262 MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
263 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
264 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
265 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 1, "s1 spree_end", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
266 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 1, "s1 spree_end", "s1", "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
267 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
268 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
269 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
270 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 1, "s1 spree_end", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
271 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 1, "s1 spree_end", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
272 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
273 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
274 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 1, "s1 spree_end", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
275 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 1, "s1 spree_end", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
276 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
277 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
278 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
279 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
280 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
281 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
282 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
283 MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
284 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
285 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
286 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
287 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
288 MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
289 MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
290 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
291 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
292 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
293 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
294 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "notify_headshot", _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
295 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
296 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
297 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
298 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
299 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
300 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
301 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 1, "spree_inf s2 s1 spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
302 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
303 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
304 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
305 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
306 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
307 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
308 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
309 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
310 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY, 2, 1, "spree_inf s1 s2 spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "")
312 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
313 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
314 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
316 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
319 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
321 #define MSG_CENTER_NOTIFICATIONS \
322 /*MSG_CENTER_NOTIF(1, CENTER_EMPTY, 0, 0, "", NO_CPID, XPD(0, 0), "null", "")*/ \
323 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are attacking!"), "") \
324 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are defending!"), "") \
325 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
326 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
327 MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
328 MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
329 MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
330 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
331 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
332 MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
333 MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
334 MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
335 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
336 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
337 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
338 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
339 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
340 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
341 MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %s seconds."), "") \
342 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, XPD(0, 0), _("^K1You were %s"), "") \
343 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
344 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Watch your step!"), "") \
345 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
346 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
347 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
348 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
349 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
350 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, XPD(0, 0), _("^BGYou are now on: %s"), "") \
351 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
352 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
353 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
354 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
355 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
356 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You melted away in slime!"), "") \
357 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You became a shooting star!"), "") \
358 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
359 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
360 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You died in an accident!"), "") \
361 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
362 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
363 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALKER, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
364 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
365 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
366 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
367 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
368 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
369 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
370 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
371 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
372 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
373 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, "s1 frag_stats", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
374 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
375 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, "s1 frag_stats", NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
376 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, "s1", NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
377 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
378 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, "s1", NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
379 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
380 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
381 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
382 MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
383 MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", NO_CPID, XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
384 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
385 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You revived ^BG%s"), "") \
386 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
387 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You froze yourself"), "") \
388 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You froze ^BG%s"), "") \
389 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
390 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
391 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
392 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KA_WARN, XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
393 MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK, 0, 0, "", CPID_LMS_CAMP, XPD(0, 0), _("^K1Don't camp!"), "") \
394 MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
395 MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
396 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1", CPID_OVERTIME, XPD(0, 0), _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
397 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, XPD(0, 0), _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
398 MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, XPD(0, 0), _("^F2The race is over, finish your lap!"), "") \
399 MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
400 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
401 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
402 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
403 MSG_CENTER_NOTIF(1, CENTER_WEAPON_MARBLES_LOST, 1, 1, "s1 weapon_name", NO_CPID, XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
405 #define MSG_WEAPON_NOTIFICATIONS \
406 /*MSG_WEAPON_NOTIF(1, WEAPON_EMPTY, NO_MSG, NO_MSG)*/ \
407 MSG_WEAPON_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
408 MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
409 MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
410 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
411 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
412 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
413 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
414 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
415 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
416 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
417 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
418 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
419 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
420 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
421 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
422 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
423 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
424 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
425 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
426 MSG_WEAPON_NOTIF(1, WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
427 MSG_WEAPON_NOTIF(1, WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
428 MSG_WEAPON_NOTIF(1, WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
429 MSG_WEAPON_NOTIF(1, WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
430 MSG_WEAPON_NOTIF(1, WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
431 MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
432 MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
433 MSG_WEAPON_NOTIF(1, WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
434 MSG_WEAPON_NOTIF(1, WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
435 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
436 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
437 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
438 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
439 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
440 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
441 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
442 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
443 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
444 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
445 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
446 MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
447 MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
448 MSG_WEAPON_NOTIF(1, WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
449 MSG_WEAPON_NOTIF(1, WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
450 MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
451 MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
452 MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
453 MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
454 MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
455 MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
457 #define MSG_DEATH_NOTIFICATIONS \
458 /*MSG_DEATH_NOTIF(1, DEATH_EMPTY, NO_MSG, NO_MSG)*/ \
459 MSG_DEATH_NOTIF(1, DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
460 MSG_DEATH_NOTIF(1, DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
461 MSG_DEATH_NOTIF(1, DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
462 MSG_DEATH_NOTIF(1, DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
463 MSG_DEATH_NOTIF(1, DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
464 MSG_DEATH_NOTIF(1, DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
465 MSG_DEATH_NOTIF(1, DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
466 MSG_DEATH_NOTIF(1, DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
467 MSG_DEATH_NOTIF(1, DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
468 MSG_DEATH_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
469 MSG_DEATH_NOTIF(1, DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
470 MSG_DEATH_NOTIF(1, DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
471 MSG_DEATH_NOTIF(1, DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
472 MSG_DEATH_NOTIF(1, DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
473 MSG_DEATH_NOTIF(1, DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
474 MSG_DEATH_NOTIF(1, DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
475 MSG_DEATH_NOTIF(1, DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
476 MSG_DEATH_NOTIF(1, DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
477 MSG_DEATH_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
478 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
479 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
480 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_FLAC, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
481 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
482 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALKER_GUN, INFO_DEATH_SELF_TURRET_WALKER_GUN, CENTER_DEATH_SELF_TURRET_WALKER) \
483 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALKER_MEELE, INFO_DEATH_SELF_TURRET_WALKER_MEELE, CENTER_DEATH_SELF_TURRET_WALKER) \
484 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALKER_ROCKET, INFO_DEATH_SELF_TURRET_WALKER_ROCKET, CENTER_DEATH_SELF_TURRET_WALKER) \
485 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HELLION, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
486 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HK, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
487 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MLRS, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
488 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PLASMA, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
489 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PHASER, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
490 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_TESLA, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
491 MSG_DEATH_NOTIF(1, DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
492 MSG_DEATH_NOTIF(1, DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
493 MSG_DEATH_NOTIF(1, DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
494 MSG_DEATH_NOTIF(1, DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
495 MSG_DEATH_NOTIF(1, DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
496 MSG_DEATH_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
497 MSG_DEATH_NOTIF(1, DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
498 MSG_DEATH_NOTIF(1, DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
499 MSG_DEATH_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
500 MSG_DEATH_NOTIF(1, DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
501 MSG_DEATH_NOTIF(1, DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
502 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
503 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
504 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
505 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
506 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
507 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
508 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
509 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
510 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
511 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_FRAGMENT, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, NO_MSG) \
512 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
513 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
514 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_RAY, INFO_DEATH_MURDER_VH_BUMB_RAY, NO_MSG) \
515 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_RAY_HEAL, INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, NO_MSG) \
516 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
517 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
518 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
519 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
520 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
521 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
522 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
523 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
524 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
525 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
526 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
527 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
528 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
529 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
530 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
531 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
532 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
533 MSG_DEATH_NOTIF(1, DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
534 MSG_DEATH_NOTIF(1, DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)
537 // ============================
538 // Notification Argument List
539 // ============================
541 These arguments get replaced with the Local_Notification_sprintf
542 and Local_Notification_HUD_Notify_Push functions to supply data
543 from networked notifications to their usage in sprintf... It
544 allows for more dynamic data to be inferred by the local
545 notification parser, so that the server does not have to network
546 anything too crazy on a per-client/per-situation basis.
548 Pay attention to the CSQC/SVQC relations, some of these are redefined
549 in slightly different ways for different programs, this is because the
550 server does a more conservative approach to the notifs than the client.
552 All arguments are swapped into strings, so be sure that your
553 sprintf usage matches with proper %s placement.
555 Argument descriptions:
556 s1-s4: string arguments to be literally swapped into sprintf
557 f1-f4: float arguments expanded into strings to be swapped into sprintf
558 f1p2dec: f1 float to string with 2 decimal places
559 f2p2dec: f2 float to string with 2 decimal places
560 pass_key: find the keybind for "passing" or "dropping" in CTF game mode
561 frag_ping: show the ping of a player
562 frag_stats: show health/armor/ping of a player
563 frag_pos: show score status and position in the match of a player
564 spree_cen: centerprint notif for kill spree/how many kills they have
565 spree_inf: info notif for kill spree/how many kills they have
566 spree_end: placed at the end of murder messages to show ending of sprees
567 spree_lost: placed at the end of suicide messages to show losing of sprees
568 death_team: show the full name of the team a player is switching from
569 weapon_name: return the full name of a weapon from a weaponid
572 #define NOTIF_MAX_ARGS 7
573 #define NOTIF_MAX_HUDARGS 2
575 string arg_slot[NOTIF_MAX_ARGS];
577 #define ARG_DOUBLE 1 // enabled on CSQC and SVQC
578 #define ARG_TRIPLE 2 // same as double, but also included with hudargs
579 #define ARG_CSQC 3 // unique result to CSQC
580 #define ARG_SVQC 4 // unique result to SVQC
582 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
583 #define NOTIF_HIT_UNKNOWN(token,funcname) default: { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
585 #define IS_SPREE_NUM(n) ((n == 3) || (n == 5) || (n == 10) || (n == 15) || (n == 20) || (n == 25) || (n == 30))
587 #define NOTIF_ARGUMENT_LIST \
588 ARG_CASE(ARG_TRIPLE, "s1", s1) \
589 ARG_CASE(ARG_TRIPLE, "s2", s2) \
590 ARG_CASE(ARG_TRIPLE, "s3", s3) \
591 ARG_CASE(ARG_TRIPLE, "s4", s4) \
592 ARG_CASE(ARG_DOUBLE, "f1", ftos(f1)) \
593 ARG_CASE(ARG_DOUBLE, "f2", ftos(f2)) \
594 ARG_CASE(ARG_DOUBLE, "f3", ftos(f3)) \
595 ARG_CASE(ARG_DOUBLE, "f4", ftos(f4)) \
596 ARG_CASE(ARG_DOUBLE, "f1p2dec", ftos_decimals(f1/100, 2)) \
597 ARG_CASE(ARG_DOUBLE, "f2p2dec", ftos_decimals(f2/100, 2)) \
598 ARG_CASE(ARG_CSQC, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
599 ARG_CASE(ARG_CSQC, "frag_ping", ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
600 ARG_CASE(ARG_CSQC, "frag_stats", sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))) \
601 /*ARG_CASE(ARG_CSQC, "frag_pos", ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
602 ARG_CASE(ARG_CSQC, "spree_cen", ((autocvar_notification_show_sprees && IS_SPREE_NUM(f1)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
603 ARG_CASE(ARG_CSQC, "spree_inf", ((autocvar_notification_show_sprees && IS_SPREE_NUM(f1)) ? sprintf(CCR(normal_or_gentle(_("%s^BG is on a %d frag spree! "), _("%s^BG is on a %d score spree! "))), s2, f1) : "")) \
604 ARG_CASE(ARG_CSQC, "spree_end", ((autocvar_notification_show_sprees && (f1 >= 3)) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
605 ARG_CASE(ARG_CSQC, "spree_lost", ((autocvar_notification_show_sprees && (f1 >= 3)) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
606 ARG_CASE(ARG_CSQC, "death_team", Team_ColoredFullName(f1 - 1)) \
607 ARG_CASE(ARG_CSQC, "weapon_name", ftos(f1)) \
608 ARG_CASE(ARG_SVQC, "spree_inf", ((autocvar_notification_show_sprees && IS_SPREE_NUM(f1)) ? sprintf(CCR(normal_or_gentle(_("%s^BG is on a %d frag spree! "), _("%s^BG is on a %d score spree! "))), s2, f1) : "")) \
609 ARG_CASE(ARG_SVQC, "spree_end", ((autocvar_notification_show_sprees && (f1 >= 3)) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
610 ARG_CASE(ARG_SVQC, "spree_lost", ((autocvar_notification_show_sprees && (f1 >= 3)) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
611 ARG_CASE(ARG_SVQC, "death_team", Team_ColoredFullName(f1)) \
612 ARG_CASE(ARG_SVQC, "weapon_name", ftos(f1))
615 // ===========================
616 // Special CVAR Declarations
617 // ===========================
619 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
620 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
622 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
624 NOTIF_ADD_AUTOCVAR(version, NOTIF_VERSION)
625 NOTIF_ADD_AUTOCVAR(show_sprees, TRUE)
626 NOTIF_ADD_AUTOCVAR(errors_are_fatal, TRUE)
630 void Notification_GetCvars(void);
631 NOTIF_ADD_AUTOCVAR(version_mismatch_server_error, TRUE)
633 NOTIF_ADD_AUTOCVAR(frag_verbose, TRUE)
634 NOTIF_ADD_AUTOCVAR(version_mismatch_client_error, FALSE)
638 // ====================================
639 // Initialization/Create Declarations
640 // ====================================
642 #define NOTIF_FIRST 1
643 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
647 float notif_global_error;
649 // notification entities
650 entity msg_info_notifs[NOTIF_MAX];
651 entity msg_center_notifs[NOTIF_MAX];
652 entity msg_weapon_notifs[NOTIF_MAX];
653 entity msg_death_notifs[NOTIF_MAX];
655 // notification counts
656 float NOTIF_INFO_COUNT;
657 float NOTIF_CENTER_COUNT;
658 float NOTIF_WEAPON_COUNT;
659 float NOTIF_DEATH_COUNT;
660 float NOTIF_CPID_COUNT;
662 // notification entity values
667 .entity nent_msginfo;
668 .entity nent_msgcenter;
669 .float nent_stringcount;
670 .float nent_floatcount;
672 .string nent_hudargs;
675 .string nent_durcnt; // if(durcnt != "") { notif.nent_durcnt = durcnt; }
678 // networked notification values
679 .float nent_broadcast;
681 .float nent_net_type;
682 .float nent_net_name;
683 .string nent_strings[4];
684 .float nent_floats[4];
686 string Process_Notif_Line(float check_newline, string input, string notiftype, string notifname, string stringtype)
689 if(substring(input, (strlen(input) - 1), 1) != "\n")
691 print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
693 return strcat(input, "\n");
698 string Process_Notif_Args(float is_hudargs, string args, string notiftype, string notifname)
700 string selected, remaining = args;
702 float maxargs = (is_hudargs ? NOTIF_MAX_HUDARGS : NOTIF_MAX_ARGS);
704 for(;(remaining != "");)
706 selected = car(remaining); remaining = cdr(remaining);
708 if(sel_num == maxargs)
710 print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max %s = %d.\n",
711 notiftype, notifname, (is_hudargs ? "hudargs" : "args"), maxargs));
716 switch(strtolower(selected))
718 #define ARG_CASE(prog,selected,result) \
719 #if (prog == ARG_TRIPLE) \
720 case selected: { ++sel_num; break; } \
722 case selected: { if(!is_hudargs) { ++sel_num; break; } } \
728 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, %s = '%s'.\n",
729 notiftype, notifname, (is_hudargs ? "hudargs" : "args"), selected));
739 #define CREATE_NOTIF_ENTITY(default,type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
740 notif_error = FALSE; \
741 entity notif = spawn(); \
742 msg_##type##_notifs[name - 1] = notif; \
743 notif.classname = "msg_#type#_notification"; \
744 notif.nent_default = default; \
745 notif.nent_name = strzone(#name); \
746 notif.nent_id = name; \
747 notif.nent_enabled = autocvar_notification_##name; \
749 #if (infoname == NO_MSG) && (centername == NO_MSG) \
750 print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
751 notif_error = TRUE; \
753 float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
754 #if (infoname != NO_MSG) \
755 notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
756 infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
757 infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
759 #if (centername != NO_MSG) \
760 notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
761 centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
762 centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
764 notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
765 notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
768 notif.nent_stringcount = strnum; \
769 notif.nent_floatcount = flnum; \
770 if(args != "") { notif.nent_args = strzone(Process_Notif_Args(FALSE, args, strtoupper(#type), #name)); } \
771 if(hudargs != "") { notif.nent_hudargs = strzone(Process_Notif_Args(TRUE, hudargs, strtoupper(#type), #name)); } \
772 if(icon != "") { notif.nent_icon = strzone(icon); } \
775 if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, gentle, strtoupper(#type), #name, "GENTLE"))); } \
776 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
778 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
779 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
783 notif.nent_enabled = FALSE; \
784 notif_global_error = TRUE; \
787 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
788 NOTIF_ADD_AUTOCVAR(name, default) \
790 void RegisterNotification_##name() \
792 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
793 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
794 CREATE_NOTIF_ENTITY( \
795 default, /* default */ \
798 NO_MSG, /* infoname */ \
799 NO_MSG, /* centername */ \
800 strnum, /* strnum */ \
803 hudargs, /* hudargs */ \
806 NO_MSG, /* durcnt */ \
807 normal, /* normal */ \
808 gentle, /* gentle */ \
809 1, /* check_newline */ \
812 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
814 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
815 NOTIF_ADD_AUTOCVAR(name, default) \
818 void RegisterNotification_##name() \
820 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
821 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
822 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
823 CREATE_NOTIF_ENTITY( \
824 default, /* default */ \
827 NO_MSG, /* infoname */ \
828 NO_MSG, /* centername */ \
829 strnum, /* strnum */ \
835 durcnt, /* durcnt */ \
836 normal, /* normal */ \
837 gentle, /* gentle */ \
838 0, /* check_newline */ \
841 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
843 #define MSG_WEAPON_NOTIF(default,name,infoname,centername) \
844 NOTIF_ADD_AUTOCVAR(name, default) \
846 void RegisterNotification_##name() \
848 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
849 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
850 CREATE_NOTIF_ENTITY( \
851 default, /* default */ \
854 infoname, /* infoname */ \
855 centername, /* centername */ \
856 NO_MSG, /* strnum */ \
857 NO_MSG, /* flnum */ \
862 NO_MSG, /* durcnt */ \
865 0, /* check_newline */ \
868 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
870 #define MSG_DEATH_NOTIF(default,name,infoname,centername) \
871 NOTIF_ADD_AUTOCVAR(name, default) \
873 void RegisterNotification_##name() \
875 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
876 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
877 CREATE_NOTIF_ENTITY( \
878 default, /* default */ \
881 infoname, /* infoname */ \
882 centername, /* centername */ \
883 NO_MSG, /* strnum */ \
884 NO_MSG, /* flnum */ \
889 NO_MSG, /* durcnt */ \
892 0, /* check_newline */ \
895 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
897 void RegisterNotifications_First()
899 notif_global_error = FALSE;
900 if(autocvar_notification_version != NOTIF_VERSION)
903 if(autocvar_notification_version_mismatch_client_error)
905 if(autocvar_notification_version_mismatch_server_error)
907 notif_global_error = TRUE;
909 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
910 "foobar", autocvar_notification_version, NOTIF_VERSION));
914 void RegisterNotifications_Done()
916 if(notif_global_error && autocvar_notification_errors_are_fatal)
918 // shit happened... stop the loading of the program now
919 error("Notification initialization failed!");
923 // NOW we actually activate the declarations
924 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
925 MSG_INFO_NOTIFICATIONS
926 MSG_CENTER_NOTIFICATIONS
927 MSG_WEAPON_NOTIFICATIONS
928 MSG_DEATH_NOTIFICATIONS
929 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
930 #undef MSG_INFO_NOTIF
931 #undef MSG_CENTER_NOTIF
932 #undef MSG_WEAPON_NOTIF
933 #undef MSG_DEATH_NOTIF
935 #undef NOTIF_ADD_AUTOCVAR