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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: March, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_ANNCE 1 // "Global" AND "personal" announcer messages
8 #define MSG_INFO 2 // "Global" information messages 
9 #define MSG_CENTER 3 // "Personal" centerprint messages
10 #define MSG_CENTER_CPID 4 // Kill centerprint message
11 #define MSG_MULTI 5 // Subcall MSG_INFO and/or MSG_CENTER notifications
12
13 #define NO_MSG -12345 
14
15 #define EIGHT_VARS_TO_VARARGS_VARLIST \
16         VARITEM(1, 0, s1) \
17         VARITEM(2, 0, XPD(s1, s2)) \
18         VARITEM(3, 0, XPD(s1, s2, s3)) \
19         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
20         VARITEM(0, 1, f1) \
21         VARITEM(1, 1, XPD(s1, f1)) \
22         VARITEM(2, 1, XPD(s1, s2, f1)) \
23         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
24         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
25         VARITEM(0, 2, XPD(f1, f2)) \
26         VARITEM(1, 2, XPD(s1, f1, f2)) \
27         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
28         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
29         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
30         VARITEM(0, 3, XPD(f1, f2, f3)) \
31         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
32         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
33         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
34         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
35         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
36         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
37         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
38         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
39         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
40
41 void Destroy_All_Notifications(void);
42 void Create_Notification_Entity(
43         float var_default,
44         float var_cvar,
45         float typeid,
46         float nameid,
47         string namestring,
48         float anncename,
49         float infoname,
50         float centername,
51         float channel,
52         string snd,
53         float vol,
54         float position,
55         float strnum,
56         float flnum,
57         string args,
58         string hudargs,
59         string icon,
60         float cpid,
61         string durcnt,
62         string normal,
63         string gentle,
64         float msg_is_info,
65         float msg_is_multi);
66
67 void Dump_Notifications(float fh, float alsoprint);
68
69 void Local_Notification(float net_type, float net_name, ...count);
70 void Local_Notification_WOVA(
71         float net_type, float net_name,
72         float stringcount, float floatcount,
73         string s1, string s2, string s3, string s4,
74         float f1, float f2, float f3, float f4);
75
76 #ifdef CSQC // CLIENT ONLY
77 void Read_Notification(float is_new);
78 string prev_soundfile;
79 float prev_soundtime;
80 #endif
81
82 #ifdef SVQC // SERVER ONLY
83 #define NOTIF_ONE 1
84 #define NOTIF_ONE_ONLY 2
85 #define NOTIF_TEAM 3
86 #define NOTIF_TEAM_EXCEPT 4
87 #define NOTIF_ALL 5
88 #define NOTIF_ALL_EXCEPT 6
89
90 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
91 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
92
93 void Kill_Notification(
94         float broadcast, entity client,
95         float net_type, float net_name);
96 void Send_Notification(
97         float broadcast, entity client,
98         float net_type, float net_name,
99         ...count);
100 void Send_Notification_WOVA(
101         float broadcast, entity client,
102         float net_type, float net_name,
103         string s1, string s2, string s3, string s4,
104         float f1, float f2, float f3, float f4);
105 #endif
106
107
108 // ====================================
109 //  Notifications List and Information
110 // ====================================
111 /*
112  List of all notifications (including identifiers and display information)
113  Possible Tokens:
114     default, name, channel, sound, volume, position,
115     anncename, infoname, centername, strnum, flnum, args,
116     hudargs, icon, cpid, durcnt, normal, gentle
117  Format Specifications:
118     MSG_ANNCE:
119       default: FLOAT: Default setting for whether the notification is enabled or not
120          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
121       name: VAR: Name of notification
122       channel: FLOAT: Sound channel to broadcast on to
123       sound: STRING: Filename for the announcement sound
124       volume: FLOAT: Volume setting for the announcement sound
125       position: FLOAT: Attenuation/positioning value
126     MSG_INFO:
127       default: FLOAT: Default setting for whether the notification is enabled or not
128          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
129       name: VAR: Name of notification
130       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
131       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
132       args: STRING: Arguments for Local_Notification_sprintf()
133       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
134       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
135       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
136       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
137     MSG_CENTER:
138       default: FLOAT: Default setting for whether the notification is enabled or not
139          ^-> 0 = disabled, 1 = enabled
140       name: VAR: Name of notification
141       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
142       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
143       args: STRING: Arguments for Local_Notification_sprintf()
144       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
145       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
146       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
147       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
148     MSG_MULTI:
149       default: FLOAT: Default setting for whether the notification is enabled or not
150          ^-> 0 = disabled, 1 = enabled
151       name: VAR: Name of chaining notification
152       anncename: VAR: Name of announcer notification for reference
153       infoname: VAR: Name of info notification for reference
154       centername: VAR: Name of centerprint notification for reference
155
156  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
157  with colors according to the cvars the user has chosen. This allows for
158  users to create unique color profiles for their HUD, giving more customization
159  options to HUD designers and end users who want such a feature.
160
161  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
162  string TCR(...) to better understand how these code replacements work.
163  
164  Additionally, you can find all the definitions and explanations for
165  the argument values and what they return down below in this file.
166
167  Guidlines for notification declaration (please try and follow these):
168   Specific rules:
169     -ALWAYS start the string with a color, preferably background.
170     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
171     -NEVER re-declare an event twice.
172     -NEVER add or remove tokens from the format, it SHOULD already work.
173     -MSG_INFO messages must ALWAYS end with a new line: \n
174     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
175     -MSG_CENTER should NOT end with a new line
176
177  General rules:
178     -Be clean and simple with your notification naming,
179      nothing too long for the name field... Abbreviations are your friend. :D
180     -Keep the spacing as clean as possible... if the arguments are abnormally long,
181       it's okay to go out of line a bit... but try and keep it clean still.
182     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
183       with keeping alignment on different mediums.
184     -Sort the notifications in the most appropriate order for their tasks.
185     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
186
187  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
188       The system is designed to save as much networking bandwidth as possible,
189       so please dynamically control your argument sending to fit *exactly* what is required.
190       If you send a notification with mismatching arguments, Send_Notification() will error.
191 */
192
193 #define MSG_ANNCE_NOTIFICATIONS \
194         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AIRSHOT,       CH_INFO, "airshot",           VOL_BASEVOICE, ATTN_NONE) \
195         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AMAZING,       CH_INFO, "amazing",           VOL_BASEVOICE, ATTN_NONE) \
196         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_AWESOME,       CH_INFO, "awesome",           VOL_BASEVOICE, ATTN_NONE) \
197         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_BOTLIKE,       CH_INFO, "botlike",           VOL_BASEVOICE, ATTN_NONE) \
198         MSG_ANNCE_NOTIF(2, ANNCE_ACHIEVEMENT_ELECTROBITCH,  CH_INFO, "electrobitch",      VOL_BASEVOICE, ATTN_NONE) \
199         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_IMPRESSIVE,    CH_INFO, "impressive",        VOL_BASEVOICE, ATTN_NONE) \
200         MSG_ANNCE_NOTIF(1, ANNCE_ACHIEVEMENT_YODA,          CH_INFO, "yoda",              VOL_BASEVOICE, ATTN_NONE) \
201         MSG_ANNCE_NOTIF(2, ANNCE_BEGIN,                     CH_INFO, "begin",             VOL_BASEVOICE, ATTN_NONE) \
202         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_03,             CH_INFO, "03kills",           VOL_BASEVOICE, ATTN_NONE) \
203         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_05,             CH_INFO, "05kills",           VOL_BASEVOICE, ATTN_NONE) \
204         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_10,             CH_INFO, "10kills",           VOL_BASEVOICE, ATTN_NONE) \
205         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_15,             CH_INFO, "15kills",           VOL_BASEVOICE, ATTN_NONE) \
206         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_20,             CH_INFO, "20kills",           VOL_BASEVOICE, ATTN_NONE) \
207         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_25,             CH_INFO, "25kills",           VOL_BASEVOICE, ATTN_NONE) \
208         MSG_ANNCE_NOTIF(1, ANNCE_KILLSTREAK_30,             CH_INFO, "30kills",           VOL_BASEVOICE, ATTN_NONE) \
209         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_LASTSECOND,      CH_INFO, "lastsecond",        VOL_BASEVOICE, ATTN_NONE) \
210         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_NARROWLY,        CH_INFO, "narrowly",          VOL_BASEVOICE, ATTN_NONE) \
211         MSG_ANNCE_NOTIF(1, ANNCE_MINSTAGIB_TERMINATED,      CH_INFO, "terminated",        VOL_BASEVOICE, ATTN_NONE) \
212         MSG_ANNCE_NOTIF(0, ANNCE_MULTIFRAG,                 CH_INFO, "multifrag",         VOL_BASEVOICE, ATTN_NONE) \
213         MSG_ANNCE_NOTIF(2, ANNCE_NUM_1,                     CH_INFO, "1",                 VOL_BASEVOICE, ATTN_NONE) \
214         MSG_ANNCE_NOTIF(2, ANNCE_NUM_2,                     CH_INFO, "2",                 VOL_BASEVOICE, ATTN_NONE) \
215         MSG_ANNCE_NOTIF(2, ANNCE_NUM_3,                     CH_INFO, "3",                 VOL_BASEVOICE, ATTN_NONE) \
216         MSG_ANNCE_NOTIF(2, ANNCE_NUM_4,                     CH_INFO, "4",                 VOL_BASEVOICE, ATTN_NONE) \
217         MSG_ANNCE_NOTIF(2, ANNCE_NUM_5,                     CH_INFO, "5",                 VOL_BASEVOICE, ATTN_NONE) \
218         MSG_ANNCE_NOTIF(2, ANNCE_NUM_6,                     CH_INFO, "6",                 VOL_BASEVOICE, ATTN_NONE) \
219         MSG_ANNCE_NOTIF(2, ANNCE_NUM_7,                     CH_INFO, "7",                 VOL_BASEVOICE, ATTN_NONE) \
220         MSG_ANNCE_NOTIF(2, ANNCE_NUM_8,                     CH_INFO, "8",                 VOL_BASEVOICE, ATTN_NONE) \
221         MSG_ANNCE_NOTIF(2, ANNCE_NUM_9,                     CH_INFO, "9",                 VOL_BASEVOICE, ATTN_NONE) \
222         MSG_ANNCE_NOTIF(2, ANNCE_NUM_10,                    CH_INFO, "10",                VOL_BASEVOICE, ATTN_NONE) \
223         MSG_ANNCE_NOTIF(2, ANNCE_PREPARE,                   CH_INFO, "prepareforbattle",  VOL_BASEVOICE, ATTN_NONE) \
224         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_1,          CH_INFO, "1fragleft",         VOL_BASEVOICE, ATTN_NONE) \
225         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_2,          CH_INFO, "2fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
226         MSG_ANNCE_NOTIF(1, ANNCE_REMAINING_FRAG_3,          CH_INFO, "3fragsleft",        VOL_BASEVOICE, ATTN_NONE) \
227         MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_1,           CH_INFO, "1minuteremains",    VOL_BASEVOICE, ATTN_NONE) \
228         MSG_ANNCE_NOTIF(2, ANNCE_REMAINING_MIN_5,           CH_INFO, "5minutesremain",    VOL_BASEVOICE, ATTN_NONE) \
229         MSG_ANNCE_NOTIF(2, ANNCE_TIMEOUT,                   CH_INFO, "timeoutcalled",     VOL_BASEVOICE, ATTN_NONE) \
230         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_ACCEPT,               CH_INFO, "voteaccept",        VOL_BASEVOICE, ATTN_NONE) \
231         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_CALL,                 CH_INFO, "votecall",          VOL_BASEVOICE, ATTN_NONE) \
232         MSG_ANNCE_NOTIF(2, ANNCE_VOTE_FAIL,                 CH_INFO, "votefail",          VOL_BASEVOICE, ATTN_NONE)
233
234 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
235         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1))) \
236         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2))) \
237         #if teams >= 3 \
238                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3))) \
239         #endif \
240         #if teams >= 4 \
241                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4))) \
242         #endif
243 #define MSG_INFO_NOTIFICATIONS \
244         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
245         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
246         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
247         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
248         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
249         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
250         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
251         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
252         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
253         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
254         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
255         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
256         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
257         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
258         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
259         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
260         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
261         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
263         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
264         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
265         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
266         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
269         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
270         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
271         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
272         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
275         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
276         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
280         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s\n"), "") \
281         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
283         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
284         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          _("^BG%s^K1 %s^K1%s%s\n"), "") \
285         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
286         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
287         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
288         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s\n"), "") \
289         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
290         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_DOG_BITE,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was mauled by a Rottweiler%s%s\n"), "") \
291         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_DOG_JUMP,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 didn't see the pouncing Rottweiler%s%s\n"), "") \
292         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_FIEND,           2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was eviscerated by a Fiend%s%s\n"), "") \
293         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_FISH,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was fed to the Rotfish%s%s\n"), "") \
294         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_CRUSH,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was crushed by a pouncing Hell-Knight%s%s\n"), "") \
295         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_FBALL,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was turned to ash by a Hell-Knight%s%s\n"), "") \
296         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_INFERNO, 2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was burned to death by a Hell-Knight%s%s\n"), "") \
297         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_MELEE,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was slain by a Hell-Knight%s%s\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_SPIKE,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cursed by a Hell-Knight%s%s\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_BRUISER,             2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was beaten in a fistfight by a Bruiser%s%s\n"), "") \
300         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_CHAINSAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cut down by an Ogre%s%s\n"), "") \
301         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_GRENADE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 almost dodged the Ogre grenade%s%s\n"), "") \
302         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_UZI,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was nailed by an Ogre%s%s\n"), "") \
303         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was exploded by a Mage%s%s\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1's innards became outwards by a Shambler%s%s\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was smashed by a Shambler%s%s\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was zapped to death by a Shambler%s%s\n"), "") \
307         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MARINE_SLAP,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was slapped to death by a Marine%s%s\n"), "") \
308         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MARINE,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was gunned down by a Marine%s%s\n"), "") \
309         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was bitten by a Spider%s%s\n"), "") \
310         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER_FIRE,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was incinerated by a Spider%s%s\n"), "") \
311         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SLIME,           2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was blown up by a Slime%s%s\n"), "") \
312         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SCRAG,           2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cursed by a Scrag%s%s\n"), "") \
313         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 joins the Zombies%s%s\n"), "") \
314         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s\n"), "") \
315         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
316         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s\n"), "") \
317         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
318         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s\n"), "") \
319         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
320         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
321         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s\n"), "") \
322         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s\n"), "") \
323         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s\n"), "") \
324         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
325         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
326         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
327         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
328         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
329         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
330         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
331         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
332         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
333         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
334         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
335         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
336         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
337         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
338         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
339         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
340         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
341         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
342         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
343         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
344         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
345         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s\n"), "") \
346         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
347         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
348         MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,        0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
349         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself\n"), "") \
350         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
351         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s\n"), "") \
352         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
353         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s\n"), "") \
354         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
355         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
356         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
357         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s\n"), "") \
358         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
359         MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing\n"), "") \
360         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
361         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
362         MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
363         MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key\n"), "") \
364         MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key\n"), "") \
365         MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
366         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited\n"), "") \
367         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left\n"), "") \
368         MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED,                  0, 0, "", "",                            "",                     _("^BGMonsters are currently disabled\n"), "") \
369         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility\n"), "") \
370         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield\n"), "") \
371         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed\n"), "") \
372         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength\n"), "") \
373         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected\n"), "") \
374         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling\n"), "") \
375         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
376         MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating\n"), "") \
377         MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has abandoned the race\n"), "") \
378         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
379         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
380         MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has finished the race\n"), "") \
381         MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2",  "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
382         MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
383         MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost.\n"), "") \
384         MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s\n"), "") \
385         MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!\n"), "") \
386         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
387         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up a Superweapon\n"), "") \
388         MSG_INFO_NOTIF(1, INFO_TD_AIM_REMOVE,                      0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to remove it\n"), "") \
389         MSG_INFO_NOTIF(1, INFO_TD_AIM_REPAIR,                      0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to repair it\n"), "") \
390         MSG_INFO_NOTIF(1, INFO_TD_AIM_UPGRADE,                     0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to upgrade it\n"), "") \
391         MSG_INFO_NOTIF(1, INFO_TD_CANTSPAWN,                       0, 0, "", "",                            "",                     _("^BGYou can't currently spawn a turret\n"), "") \
392         MSG_INFO_NOTIF(1, INFO_TD_GENDESTROYED,                    0, 0, "", "",                            "",                     _("^K1A generator was destroyed!\n"), "") \
393         MSG_INFO_NOTIF(1, INFO_TD_INVALID,                         0, 0, "", "",                            "",                     _("^K1Invalid turret. Check '^F2turretspawn list^K1' to see available turrets\n"), "") \
394         MSG_INFO_NOTIF(1, INFO_TD_LIST,                                    1, 0, "s1", "",                          "",                     _("^BGAvailable turrets: ^F2%s\n"), "") \
395         MSG_INFO_NOTIF(1, INFO_TD_MAXHEALTH,                       0, 0, "", "",                            "",                     _("^BGThis turret is already at max health\n"), "") \
396         MSG_INFO_NOTIF(1, INFO_TD_MAXPOWER,                        0, 0, "", "",                            "",                         _("^BGThis turret is already at max power\n"), "") \
397         MSG_INFO_NOTIF(1, INFO_TD_MAXTURRETS,                      0, 1, "f1", "",                          "",                         _("^BGYou can't spawn more than %s turrets\n"), "") \
398         MSG_INFO_NOTIF(1, INFO_TD_NOFUEL,                          0, 0, "", "",                            "",                     _("^BGYou don't have enough fuel to spawn that turret\n"), "") \
399         MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_REPAIR,                   0, 1, "f1", "",                          "",                         _("^BGYou need %s fuel to repair this turret\n"), "") \
400         MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_UPGRADE,              0, 1, "f1", "",                          "",                     _("^BGYou need %s fuel to increase this turret's power\n"), "") \
401         MSG_INFO_NOTIF(1, INFO_TD_PHASE_BUILD,                     0, 3, "f1 f2 f3", "",                    "",                     _("^BGWave ^F2%s^BG build phase... Next monsters: ^F2%s^BG, wave starts in ^F2%s seconds\n"), "") \
402         MSG_INFO_NOTIF(1, INFO_TD_PHASE_COMBAT,                    0, 0, "", "",                            "",                     _("^K1Combat phase!\n"), "") \
403         MSG_INFO_NOTIF(1, INFO_TD_REMOVE,                          0, 0, "", "",                            "",                     _("^BGTurret removed\n"), "") \
404         MSG_INFO_NOTIF(1, INFO_TD_REPAIR,                          0, 0, "", "",                            "",                     _("^F1Turret repaired by 100 health points!\n"), "") \
405         MSG_INFO_NOTIF(1, INFO_TD_SPAWN,                                   0, 0, "", "",                            "",                     _("^BGYou spawned a turret\n"), "") \
406         MSG_INFO_NOTIF(1, INFO_TD_DISABLED,                        0, 0, "", "",                            "",                         _("^BGTurrets are disabled on this map\n"), "") \
407         MSG_INFO_NOTIF(1, INFO_TD_UPGRADE,                         0, 0, "", "",                            "",                     _("^F1Turret power increased by 20 percent!\n"), "") \
408         MSG_INFO_NOTIF(1, INFO_TD_VICTORY,                         1, 0, "s1", "",                          "",                     _("^F1%s^F1 victory!\n"), "") \
409         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
410         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
411         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
412         MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s\n"), "") \
413         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
414         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
415         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
416         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
417         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
418         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
419         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
420         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
421         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
422         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
423         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
424         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
425         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
426         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
427         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
428         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
429         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
430         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
431         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
432         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
433         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
434         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
435         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
436         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
437         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
438         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
439         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
440         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
441         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
442         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
443         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
444         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
445         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
446         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
447         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
448         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
449         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
450         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
451         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
452         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
453         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
454         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
455         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
456         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
457         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
458         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
459         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
460         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
461
462 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
463         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STATIC_NAME_TEAM_1))) \
464         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STATIC_NAME_TEAM_2))) \
465         #if teams >= 3 \
466                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STATIC_NAME_TEAM_3))) \
467         #endif \
468         #if teams >= 4 \
469                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STATIC_NAME_TEAM_4))) \
470         #endif
471 #define MSG_CENTER_NOTIFICATIONS \
472         MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                 0, 0, "",             CPID_ARENA,          "2 0", _("^F4Begin!"), "") \
473         MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,            0, 0, "",             CPID_ARENA,          "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
474         MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,            0, 1, "",             CPID_ARENA,          "1 f1", _("^F4Round will start in ^COUNT"), "") \
475         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
476         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
477         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_GAMESTART,      "2 0", _("^F4Begin!"), "") \
478         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_GAMESTART,      "1 f1", _("^F4Game starts in ^COUNT"), "") \
479         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
480         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
481         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
482         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
483         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
484         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
485         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
486         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
487         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
488         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
489         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
490         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
491         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
492         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
493         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
494         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
495         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
496         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
497         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
498         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
499         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
500         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
501         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
502         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
503         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
504         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
505         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
506         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
507         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
508         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
509         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
510         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
511         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
512         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
513         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
514         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
515         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
516         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
517         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
518         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
519         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
520         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
521         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
522         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
523         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
524         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
525         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
526         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
527         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
528         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
529         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
530         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
531         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
532         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
533         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
534         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
535         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
536         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
537         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
538         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
539         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
540         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
541         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
542         MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,     0, 0, "",             NO_CPID,             "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
543         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
544         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
545         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
546         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
547         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
548         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
549         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
550         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
551         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
552         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
553         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
554         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
555         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
556         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
557         MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
558         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
559         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
560         MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
561         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "kh_teams",      CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
562         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,               0, 0, "",              CPID_LMS_CAMP,         "0 0", _("^F2Don't camp!"), "") \
563         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
564         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
565         MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", _("^BG%s"), "") \
566         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
567         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
568         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
569         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
570         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
571         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
572         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
573         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
574         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
575         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
576         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
577         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
578         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
579         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
580         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
581         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
582         MSG_CENTER_NOTIF(1, CENTER_TD_AIM_REMOVE,               0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou need to aim at your turret to remove it"), "") \
583         MSG_CENTER_NOTIF(1, CENTER_TD_AIM_REPAIR,               0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou need to aim at your turret to repair it"), "") \
584         MSG_CENTER_NOTIF(1, CENTER_TD_AIM_UPGRADE,              0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou need to aim at your turret to upgrade it"), "") \
585         MSG_CENTER_NOTIF(1, CENTER_TD_ANNOUNCE_SPAWN,           1, 0, "s1",            CPID_TOWERDEFENSE,     "3 0", _("^K1A ^K2%s^K1 has arrived!"), "") \
586         MSG_CENTER_NOTIF(1, CENTER_TD_CANTSPAWN,                        0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou can't currently spawn a turret"), "") \
587         MSG_CENTER_NOTIF(1, CENTER_TD_GENDAMAGED,                       0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1The generator is under attack!"), "") \
588         MSG_CENTER_NOTIF(1, CENTER_TD_GENDESTROYED,             0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1A generator was destroyed!"), "") \
589         MSG_CENTER_NOTIF(1, CENTER_TD_LIST,                             1, 0, "s1",            CPID_TOWERDEFENSE,     "0 0", _("^BGAvilable turrets: ^F2%s"), "") \
590         MSG_CENTER_NOTIF(1, CENTER_TD_MAXHEALTH,                        0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGThis turret is already at max health"), "") \
591         MSG_CENTER_NOTIF(1, CENTER_TD_MAXPOWER,                         0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGThis turret is already at max power"), "") \
592         MSG_CENTER_NOTIF(1, CENTER_TD_MAXTURRETS,               0, 1, "f1",            CPID_TOWERDEFENSE,     "0 0", _("^BGYou can't spawn more than %s turrets"), "") \
593         MSG_CENTER_NOTIF(1, CENTER_TD_NOFUEL,                           0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou don't have enough fuel to spawn that turret"), "") \
594         MSG_CENTER_NOTIF(1, CENTER_TD_NOFUEL_REPAIR,            0, 1, "f1",            CPID_TOWERDEFENSE,     "0 0", _("^BGYou need %s fuel to repair this turret"), "") \
595         MSG_CENTER_NOTIF(1, CENTER_TD_NOFUEL_UPGRADE,           0, 1, "f1",            CPID_TOWERDEFENSE,     "0 0", _("^BGYou need %s fuel to increase this turret's power"), "") \
596         MSG_CENTER_NOTIF(1, CENTER_TD_PHASE_BUILD,              0, 3, "f1 f2 f3",      CPID_TOWERDEFENSE,     "5 0", _("^BGWave ^F2%s^BG build phase... Next monsters: ^F2%s^BG, wave starts in ^F2%s seconds"), "") \
597         MSG_CENTER_NOTIF(1, CENTER_TD_PHASE_COMBAT,             0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1Combat phase!"), "") \
598         MSG_CENTER_NOTIF(1, CENTER_TD_REMOVE,                           0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGTurret removed"), "") \
599         MSG_CENTER_NOTIF(1, CENTER_TD_REPAIR,                           0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^F1Turret repaired by 100 health points!"), "") \
600         MSG_CENTER_NOTIF(1, CENTER_TD_SPAWN,                            0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGYou spawned a turret"), "") \
601         MSG_CENTER_NOTIF(1, CENTER_TD_DISABLED,                         0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^BGTurrets are disabled on this map"), "") \
602         MSG_CENTER_NOTIF(1, CENTER_TD_UPGRADE,                          0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^F1Turret power increased by 20 percent!"), "") \
603         MSG_CENTER_NOTIF(1, CENTER_TD_VICTORY,                          1, 0, "s1",            CPID_TOWERDEFENSE,     "0 0", _("^F1%s^F1 victory!"), "") \
604         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
605         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
606         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
607         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
608         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
609         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
610         MSG_CENTER_NOTIF(1, CENTER_ZA_WIN,                              0, 0, "",              NO_CPID,                   "0 0",  _("^F1All zombies exterminated, prepare for the next round!"), "")
611
612 #define MSG_MULTI_NOTIFICATIONS \
613         MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   NO_MSG,        INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
614         MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   NO_MSG,        INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
615         MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    NO_MSG,        INFO_DEATH_MURDER_FALL,                    NO_MSG) \
616         MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    NO_MSG,        INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
617         MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    NO_MSG,        INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
618         MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           NO_MSG,        INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
619         MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   NO_MSG,        INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
620         MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   NO_MSG,        INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
621         MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                NO_MSG,        INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
622         MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            NO_MSG,        INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
623         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
624         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
625         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                NO_MSG,        INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
626         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
627         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
628         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
629         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
630         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG,        INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
631         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
632         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
633         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
634         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG,        INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
635         MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    NO_MSG,        INFO_DEATH_MURDER_VOID,                    NO_MSG) \
636         MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            NO_MSG,        INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
637         MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  NO_MSG,        INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
638         MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      NO_MSG,        INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
639         MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     NO_MSG,        INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
640         MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
641         MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     NO_MSG,        INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
642         MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      NO_MSG,        INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
643         MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      NO_MSG,        INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
644         MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   NO_MSG,        INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
645         MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      NO_MSG,        INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
646         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_DOG_BITE,                              NO_MSG,        INFO_DEATH_SELF_MON_DOG_BITE,                      CENTER_DEATH_SELF_MONSTER) \
647         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_DOG_JUMP,                              NO_MSG,        INFO_DEATH_SELF_MON_DOG_JUMP,                      CENTER_DEATH_SELF_MONSTER) \
648         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_FIEND,                                 NO_MSG,        INFO_DEATH_SELF_MON_FIEND,                                 CENTER_DEATH_SELF_MONSTER) \
649         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_FISH,                                  NO_MSG,        INFO_DEATH_SELF_MON_FISH,                                  CENTER_DEATH_SELF_MONSTER) \
650         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_CRUSH,                 NO_MSG,        INFO_DEATH_SELF_MON_HKNIGHT_CRUSH,                 CENTER_DEATH_SELF_MONSTER) \
651         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_FBALL,                 NO_MSG,        INFO_DEATH_SELF_MON_HKNIGHT_FBALL,                 CENTER_DEATH_SELF_MONSTER) \
652         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_INFERNO,               NO_MSG,        INFO_DEATH_SELF_MON_HKNIGHT_INFERNO,       CENTER_DEATH_SELF_MONSTER) \
653         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_MELEE,                 NO_MSG,        INFO_DEATH_SELF_MON_HKNIGHT_MELEE,                 CENTER_DEATH_SELF_MONSTER) \
654         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_SPIKE,                 NO_MSG,        INFO_DEATH_SELF_MON_HKNIGHT_SPIKE,                 CENTER_DEATH_SELF_MONSTER) \
655         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_BRUISER,                               NO_MSG,        INFO_DEATH_SELF_MON_BRUISER,                       CENTER_DEATH_SELF_MONSTER) \
656         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_CHAINSAW,                 NO_MSG,        INFO_DEATH_SELF_MON_OGRE_CHAINSAW,                 CENTER_DEATH_SELF_MONSTER) \
657         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_GRENADE,                  NO_MSG,        INFO_DEATH_SELF_MON_OGRE_GRENADE,                  CENTER_DEATH_SELF_MONSTER) \
658         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_UZI,                              NO_MSG,        INFO_DEATH_SELF_MON_OGRE_UZI,                      CENTER_DEATH_SELF_MONSTER) \
659         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                                  NO_MSG,        INFO_DEATH_SELF_MON_MAGE,                                  CENTER_DEATH_SELF_MONSTER) \
660         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,                 NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_CLAW,                 CENTER_DEATH_SELF_MONSTER) \
661         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,                NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_SMASH,                CENTER_DEATH_SELF_MONSTER) \
662         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,                  NO_MSG,        INFO_DEATH_SELF_MON_SHAMBLER_ZAP,                  CENTER_DEATH_SELF_MONSTER) \
663         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MARINE_SLAP,                   NO_MSG,        INFO_DEATH_SELF_MON_MARINE_SLAP,                   CENTER_DEATH_SELF_MONSTER) \
664         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MARINE,                                NO_MSG,        INFO_DEATH_SELF_MON_MARINE,                                CENTER_DEATH_SELF_MONSTER) \
665         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                                NO_MSG,        INFO_DEATH_SELF_MON_SPIDER,                                CENTER_DEATH_SELF_MONSTER) \
666         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER_FIRE,                   NO_MSG,        INFO_DEATH_SELF_MON_SPIDER_FIRE,                   CENTER_DEATH_SELF_MONSTER) \
667         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SLIME,                                 NO_MSG,        INFO_DEATH_SELF_MON_SLIME,                                 CENTER_DEATH_SELF_MONSTER) \
668         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SCRAG,                                 NO_MSG,        INFO_DEATH_SELF_MON_SCRAG,                                 CENTER_DEATH_SELF_MONSTER) \
669         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,                   NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_JUMP,                   CENTER_DEATH_SELF_MONSTER) \
670         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,                  NO_MSG,        INFO_DEATH_SELF_MON_ZOMBIE_MELEE,                  CENTER_DEATH_SELF_MONSTER) \
671         MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    NO_MSG,        INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
672         MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       NO_MSG,        INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
673         MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             NO_MSG,        INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
674         MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     NO_MSG,        INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
675         MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   NO_MSG,        INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
676         MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     NO_MSG,        INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
677         MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                NO_MSG,        INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
678         MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              NO_MSG,        INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
679         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    NO_MSG,        INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
680         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             NO_MSG,        INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
681         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               NO_MSG,        INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
682         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            NO_MSG,        INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
683         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 NO_MSG,        INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
684         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         NO_MSG,        INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
685         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               NO_MSG,        INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
686         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             NO_MSG,        INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
687         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             NO_MSG,        INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
688         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              NO_MSG,        INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
689         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
690         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
691         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        NO_MSG,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
692         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
693         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  NO_MSG,        INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
694         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              NO_MSG,        INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
695         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
696         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
697         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
698         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             NO_MSG,        INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
699         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            NO_MSG,        INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
700         MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      NO_MSG,        INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
701         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 NO_MSG,        INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
702         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     NO_MSG,        INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
703         MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      NO_MSG,        INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
704         MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   NO_MSG,        INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
705         MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                NO_MSG,        INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
706         MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              NO_MSG,        INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
707         MSG_MULTI_NOTIF(1, MULTI_ARENA_BEGIN,                    ANNCE_BEGIN,   NO_MSG,                                    CENTER_ARENA_BEGIN) \
708         MSG_MULTI_NOTIF(1, MULTI_COUNTDOWN_BEGIN,                ANNCE_BEGIN,   NO_MSG,                                    CENTER_COUNTDOWN_BEGIN) \
709         MSG_MULTI_NOTIF(1, MULTI_MINSTA_FINDAMMO,                ANNCE_NUM_10,  NO_MSG,                                    CENTER_MINSTA_FINDAMMO_FIRST) \
710         MSG_MULTI_NOTIF(1, MULTI_TD_AIM_REMOVE,                  NO_MSG,                INFO_TD_AIM_REMOVE,                                CENTER_TD_AIM_REMOVE) \
711         MSG_MULTI_NOTIF(1, MULTI_TD_AIM_REPAIR,                  NO_MSG,                INFO_TD_AIM_REPAIR,                                CENTER_TD_AIM_REPAIR) \
712         MSG_MULTI_NOTIF(1, MULTI_TD_AIM_UPGRADE,                 NO_MSG,                INFO_TD_AIM_UPGRADE,                       CENTER_TD_AIM_UPGRADE) \
713         MSG_MULTI_NOTIF(1, MULTI_TD_CANTSPAWN,                   NO_MSG,                INFO_TD_CANTSPAWN,                                 CENTER_TD_CANTSPAWN) \
714         MSG_MULTI_NOTIF(1, MULTI_TD_DISABLED,                            NO_MSG,                INFO_TD_DISABLED,                                  CENTER_TD_DISABLED) \
715         MSG_MULTI_NOTIF(1, MULTI_TD_GENDESTROYED,                NO_MSG,                INFO_TD_GENDESTROYED,                              CENTER_TD_GENDESTROYED) \
716         MSG_MULTI_NOTIF(1, MULTI_TD_LIST,                                NO_MSG,                INFO_TD_LIST,                                      CENTER_TD_LIST) \
717         MSG_MULTI_NOTIF(1, MULTI_TD_MAXHEALTH,                   NO_MSG,                INFO_TD_MAXHEALTH,                                 CENTER_TD_MAXHEALTH) \
718         MSG_MULTI_NOTIF(1, MULTI_TD_MAXPOWER,                            NO_MSG,                INFO_TD_MAXPOWER,                                  CENTER_TD_MAXPOWER) \
719         MSG_MULTI_NOTIF(1, MULTI_TD_MAXTURRETS,                  NO_MSG,                INFO_TD_MAXTURRETS,                                CENTER_TD_MAXTURRETS) \
720         MSG_MULTI_NOTIF(1, MULTI_TD_NOFUEL,                              NO_MSG,                INFO_TD_NOFUEL,                                    CENTER_TD_NOFUEL) \
721         MSG_MULTI_NOTIF(1, MULTI_TD_NOFUEL_REPAIR,               NO_MSG,                INFO_TD_NOFUEL_REPAIR,                     CENTER_TD_NOFUEL_REPAIR) \
722         MSG_MULTI_NOTIF(1, MULTI_TD_NOFUEL_UPGRADE,              NO_MSG,                INFO_TD_NOFUEL_UPGRADE,                    CENTER_TD_NOFUEL_UPGRADE) \
723         MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_BUILD,                 NO_MSG,                INFO_TD_PHASE_BUILD,                               CENTER_TD_PHASE_BUILD) \
724         MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_COMBAT,                NO_MSG,                INFO_TD_PHASE_COMBAT,                              CENTER_TD_PHASE_COMBAT) \
725         MSG_MULTI_NOTIF(1, MULTI_TD_REMOVE,                              NO_MSG,                INFO_TD_REMOVE,                                    CENTER_TD_REMOVE) \
726         MSG_MULTI_NOTIF(1, MULTI_TD_REPAIR,                              NO_MSG,                INFO_TD_REPAIR,                                    CENTER_TD_REPAIR) \
727         MSG_MULTI_NOTIF(1, MULTI_TD_SPAWN,                               NO_MSG,                INFO_TD_SPAWN,                                     CENTER_TD_SPAWN) \
728         MSG_MULTI_NOTIF(1, MULTI_TD_UPGRADE,                         NO_MSG,            INFO_TD_UPGRADE,                                   CENTER_TD_UPGRADE) \
729         MSG_MULTI_NOTIF(1, MULTI_TD_VICTORY,                             NO_MSG,                INFO_TD_VICTORY,                                   CENTER_TD_VICTORY) \
730         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              NO_MSG,        INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
731         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             NO_MSG,        INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
732         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                NO_MSG,        INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
733         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               NO_MSG,        INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
734         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
735         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
736         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG,        INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
737         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
738         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          NO_MSG,        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
739         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
740         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG,        INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
741         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
742         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     NO_MSG,        INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
743         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
744         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG,        INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
745         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 NO_MSG,        INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
746         MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   NO_MSG,        INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
747         MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  NO_MSG,        INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
748         MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   NO_MSG,        INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
749         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            NO_MSG,        INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
750         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           NO_MSG,        INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
751         MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  NO_MSG,        INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
752         MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 NO_MSG,        INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
753         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              NO_MSG,        INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
754         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             NO_MSG,        INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
755         MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              NO_MSG,        INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
756         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG,        INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
757         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG,        INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
758         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
759         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        NO_MSG,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
760         MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    NO_MSG,        INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
761         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  NO_MSG,        INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
762         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
763         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG,        INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
764         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG,        INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
765         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
766         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
767         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        NO_MSG,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
768         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG,        INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
769         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             NO_MSG,        INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
770         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                NO_MSG,        INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
771         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
772         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG,        INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
773         MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         NO_MSG,        INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
774         MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   NO_MSG,        INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
775         MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  NO_MSG,        INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
776         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
777         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              NO_MSG,        INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
778
779
780 // ===========================
781 //  Special CVAR Declarations
782 // ===========================
783
784 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
785 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
786
787 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
788
789 var float autocvar_notification_show_location = FALSE;
790 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
791 var float autocvar_notification_show_sprees = TRUE;
792 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
793 var float autocvar_notification_show_sprees_info_newline = TRUE;
794 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
795 var float autocvar_notification_errors_are_fatal = TRUE;
796 var float autocvar_notification_lifetime_runtime = 0.5;
797 var float autocvar_notification_lifetime_mapload = 10;
798
799 #ifdef SVQC
800 .float FRAG_VERBOSE;
801 void Notification_GetCvars(void);
802 var float autocvar_notification_server_allows_frag_verbose = 1; // 0 = no, 1 = warmup only, 2 = all the time
803 var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
804 #else
805 var float autocvar_notification_item_centerprinttime = 1.5;
806
807 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
808 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
809 var float autocvar_notification_allow_chatboxprint = 0; 
810
811 var float autocvar_notification_show_sprees_center = TRUE;
812 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
813 var float autocvar_notification_frag_verbose = TRUE;
814 #endif
815
816
817 // ============================
818 //  Notification Argument List
819 // ============================
820 /*
821  These arguments get replaced with the Local_Notification_sprintf
822  and other such functions found in notifications.qc to supply data
823  from networked notifications to their usage in sprintf... It
824  allows for more dynamic data to be inferred by the local
825  notification parser, so that the server does not have to network
826  anything too crazy on a per-client/per-situation basis.
827  
828  Pay attention to the CSQC/SVQC relations, some of these are redefined
829  in slightly different ways for different programs, this is because the
830  server does a more conservative approach to the notifs than the client.
831  
832  All arguments are swapped into strings, so be sure that your
833  sprintf usage matches with proper %s placement.
834  
835  Argument descriptions:
836     s1-s4: string arguments to be literally swapped into sprintf
837     s2loc: s2 string of locations of deaths or other events
838     s3loc: s3 string of locations of deaths or other events
839     f1-f4: float arguments expanded into strings to be swapped into sprintf
840     f1p2dec: f1 float to string with 2 decimal places
841     f2p2dec: f2 float to string with 2 decimal places
842     f2primsec: f2 float primary or secondary selection for weapons
843     f3primsec: f3 float primary or secondary selection for weapons
844     f1secs: count_seconds of f1
845     f1ord: count_ordinal of f1
846     f1time: process_time of f1
847     f1race_time: mmssss of f1
848     f2race_time: mmssss of f2
849     race_col: color of race time/position (i.e. good or bad)
850     race_diff: show time difference between f2 and f3
851     kh_teams: show which teams still need players in keyhunt centerprint
852     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
853     frag_ping: show the ping of a player
854     frag_stats: show health/armor/ping of a player
855     frag_pos: show score status and position in the match of a player
856     spree_cen: centerprint notif for kill spree/how many kills they have
857     spree_inf: info notif for kill spree/how many kills they have
858     spree_end: placed at the end of murder messages to show ending of sprees
859     spree_lost: placed at the end of suicide messages to show losing of sprees
860     item_wepname: return full name of a weapon from weaponid
861     item_wepammo: ammo display for weapon from string
862     item_centime: amount of time to display weapon message in centerprint
863     death_team: show the full name of the team a player is switching from
864 */
865
866 #define NOTIF_MAX_ARGS 7
867 #define NOTIF_MAX_HUDARGS 2
868 #define NOTIF_MAX_DURCNT 2
869
870 string arg_slot[NOTIF_MAX_ARGS];
871
872 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
873 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
874 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
875 #define ARG_CS 4 // unique result to CSQC
876 #define ARG_SV 5 // unique result to SVQC
877 #define ARG_DC 6 // unique result to durcnt/centerprint
878
879 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
880 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
881
882 #define NOTIF_ARGUMENT_LIST \
883     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
884     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
885     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
886     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
887     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
888     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
889     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
890     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
891     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
892     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
893     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
894     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
895     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
896     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
897     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
898     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
899     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
900     ARG_CASE(ARG_CS_SV,     "f1race_time",   mmssss(f1)) \
901     ARG_CASE(ARG_CS_SV,     "f2race_time",   mmssss(f2)) \
902     ARG_CASE(ARG_CS_SV,     "f3race_time",   mmssss(f3)) \
903     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
904     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
905     ARG_CASE(ARG_CS,        "kh_teams",      notif_arg_kh_teams(f1, f2, f3, f4)) \
906     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
907     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
908     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
909     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
910     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
911     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
912     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
913     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
914     ARG_CASE(ARG_CS_SV,     "item_wepname",  W_Name(f1)) \
915     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
916     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
917     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
918     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
919
920 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
921 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
922
923 #define KILL_SPREE_LIST \
924         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
925         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
926         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
927         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
928         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
929         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
930         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
931
932 #ifdef CSQC
933 string notif_arg_frag_ping(float newline, float fping)
934 {
935         if(fping == NO_MSG)
936                 return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
937         else
938                 return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
939 }
940
941 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
942 {
943         if not(fhealth < 1)
944                 return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
945         else
946                 return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
947 }
948
949 string notif_arg_kh_teams(float f1, float f2, float f3, float f4)
950 {
951         return sprintf("%s%s%s%s",
952                 (f1 ?
953                         sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
954                         :
955                         ""
956                 ),
957                 (f2 ?
958                         sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
959                         :
960                         ""
961                 ),
962                 (f3 ?
963                         sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
964                         :
965                         ""
966                 ),
967                 (f4 ?
968                         Team_ColoredFullName(f4 - 1)
969                         :
970                         ""
971                 )
972         );
973 }
974
975 string notif_arg_spree_cen(float spree)
976 {
977         // 0 = off, 1 = target (but only for first victim) and attacker
978         if(autocvar_notification_show_sprees_center) 
979         {
980                 if(spree > 1)
981                 {
982                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
983                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
984                         
985                         switch(spree)
986                         {
987                                 KILL_SPREE_LIST
988                                 default:
989                                 {
990                                         if not(autocvar_notification_show_sprees_center_specialonly)
991                                         {
992                                                 return
993                                                         sprintf(
994                                                                 normal_or_gentle(
995                                                                         _("%d frag spree! "),
996                                                                         _("%d score spree! ")
997                                                                 ),
998                                                                 spree);
999                                         }
1000                                         else { return ""; } // don't show spree information if it isn't an achievement 
1001                                 }
1002                         }
1003
1004                         #undef SPREE_ITEM
1005                 }
1006                 else if(spree == -1) // first blood
1007                 {
1008                         return normal_or_gentle(_("First blood! "), _("First score! "));
1009                 }
1010                 else if(spree == -2) // first victim
1011                 {
1012                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
1013                 }
1014         }
1015         return "";
1016 }
1017 #endif
1018
1019 string notif_arg_spree_inf(float type, string input, string player, float spree)
1020 {
1021         switch(type)
1022         {
1023                 case 1: // attacker kill spree
1024                 {
1025                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
1026                         // this conditional (& 2) is true for 2 and 3
1027                         if(autocvar_notification_show_sprees_info & 2) 
1028                         {
1029                                 #ifdef CSQC
1030                                 string spree_newline =
1031                                         ( autocvar_notification_show_sprees_info_newline ?
1032                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
1033                                 #else
1034                                 string spree_newline =
1035                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
1036                                 #endif
1037                                 
1038                                 if(spree > 1)
1039                                 {
1040                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
1041                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
1042                                         
1043                                         switch(spree)
1044                                         {
1045                                                 KILL_SPREE_LIST
1046                                                 default:
1047                                                 {
1048                                                         if not(autocvar_notification_show_sprees_info_specialonly)
1049                                                         {
1050                                                                 return
1051                                                                         sprintf(
1052                                                                                 CCR(normal_or_gentle(
1053                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
1054                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
1055                                                                                 )),
1056                                                                                 player,
1057                                                                                 spree,
1058                                                                                 spree_newline
1059                                                                         );
1060                                                         }
1061                                                         else { return ""; } // don't show spree information if it isn't an achievement 
1062                                                 }
1063                                         }
1064
1065                                         #undef SPREE_ITEM
1066                                 }
1067                                 else if(spree == -1) // firstblood
1068                                 {
1069                                         return
1070                                                 sprintf(
1071                                                         CCR(normal_or_gentle(
1072                                                                 _("%s^K1 drew first blood! %s^BG"),
1073                                                                 _("%s^K1 got the first score! %s^BG")
1074                                                         )),
1075                                                         player,
1076                                                         spree_newline
1077                                                 );
1078                                 }
1079                         }
1080                         break;
1081                 }
1082
1083                 case -1: // kill spree ended
1084                 {
1085                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1086                         {
1087                                 return
1088                                         sprintf(normal_or_gentle(
1089                                                 _(", ending their %d frag spree"),
1090                                                 _(", ending their %d score spree")
1091                                                 ),
1092                                                 spree
1093                                         );
1094                         }
1095                         break;
1096                 }
1097
1098                 case -2: // kill spree lost
1099                 {
1100                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1101                         {
1102                                 return
1103                                         sprintf(normal_or_gentle(
1104                                                 _(", losing their %d frag spree"),
1105                                                 _(", losing their %d score spree")
1106                                                 ),
1107                                                 spree
1108                                         );
1109                         }
1110                         break;
1111                 }
1112         }
1113         return "";
1114 }
1115
1116
1117 // ====================================
1118 //  Initialization/Create Declarations
1119 // ====================================
1120
1121 #define NOTIF_FIRST 1
1122 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
1123
1124 // error detection
1125 float notif_error;
1126 float notif_global_error;
1127
1128 // notification entities
1129 entity msg_annce_notifs[NOTIF_MAX];
1130 entity msg_info_notifs[NOTIF_MAX];
1131 entity msg_center_notifs[NOTIF_MAX];
1132 entity msg_multi_notifs[NOTIF_MAX];
1133
1134 // notification counts
1135 float NOTIF_ANNCE_COUNT;
1136 float NOTIF_INFO_COUNT;
1137 float NOTIF_CENTER_COUNT;
1138 float NOTIF_MULTI_COUNT;
1139 float NOTIF_CPID_COUNT;
1140
1141 // notification entity values
1142 .float nent_default;
1143 .string nent_name;
1144 .float nent_id;
1145 .float nent_enabled;
1146 .entity nent_msgannce;
1147 .entity nent_msginfo;
1148 .entity nent_msgcenter;
1149 .float nent_channel;
1150 .string nent_snd;
1151 .float nent_vol;
1152 .float nent_position;
1153 .float nent_stringcount;
1154 .float nent_floatcount; 
1155 .string nent_args;
1156 .string nent_hudargs;
1157 .string nent_icon;
1158 .float nent_cpid;
1159 .string nent_durcnt;
1160 .string nent_string;
1161
1162 // networked notification values
1163 .float nent_broadcast;
1164 .entity nent_client;
1165 .float nent_net_type;
1166 .float nent_net_name;
1167 .string nent_strings[4];
1168 .float nent_floats[4];
1169
1170 #define MSG_ANNCE_NOTIF(default,name,channel,sound,volume,position) \
1171         NOTIF_ADD_AUTOCVAR(name, default) \
1172         float name; \
1173         void RegisterNotification_##name() \
1174         { \
1175                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_ANNCE_COUNT) \
1176                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_ANNCE_COUNT, "notifications") \
1177                 Create_Notification_Entity( \
1178                         default,                       /* var_default */ \
1179                         autocvar_notification_##name,  /* var_cvar */ \
1180                         MSG_ANNCE,                     /* typeid */ \
1181                         name,                          /* nameid */ \
1182                         strtoupper(#name),             /* namestring */ \
1183                         NO_MSG,                        /* anncename */ \
1184                         NO_MSG,                        /* infoname */ \
1185                         NO_MSG,                        /* centername */ \
1186                         channel,                       /* channel */ \
1187                         sound,                         /* snd */ \
1188                         volume,                        /* vol */ \
1189                         position,                      /* position */ \
1190                         NO_MSG,                        /* strnum */ \
1191                         NO_MSG,                        /* flnum */ \
1192                         "",                            /* args */ \
1193                         "",                            /* hudargs */ \
1194                         "",                            /* icon */ \
1195                         NO_MSG,                        /* cpid */ \
1196                         "",                            /* durcnt */ \
1197                         "",                            /* normal */ \
1198                         "",                            /* gentle */ \
1199                         FALSE,                         /* msg_is_info */ \
1200                         FALSE);                        /* msg_is_multi */ \
1201         } \
1202         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1203
1204 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1205         NOTIF_ADD_AUTOCVAR(name, default) \
1206         float name; \
1207         void RegisterNotification_##name() \
1208         { \
1209                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1210                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
1211                 Create_Notification_Entity( \
1212                         default,                       /* var_default */ \
1213                         autocvar_notification_##name,  /* var_cvar */ \
1214                         MSG_INFO,                      /* typeid */ \
1215                         name,                          /* nameid */ \
1216                         strtoupper(#name),             /* namestring */ \
1217                         NO_MSG,                        /* anncename */ \
1218                         NO_MSG,                        /* infoname */ \
1219                         NO_MSG,                        /* centername */ \
1220                         NO_MSG,                        /* channel */ \
1221                         "",                            /* snd */ \
1222                         NO_MSG,                        /* vol */ \
1223                         NO_MSG,                        /* position */ \
1224                         strnum,                        /* strnum */ \
1225                         flnum,                         /* flnum */ \
1226                         args,                          /* args */ \
1227                         hudargs,                       /* hudargs */ \
1228                         icon,                          /* icon */ \
1229                         NO_MSG,                        /* cpid */ \
1230                         "",                            /* durcnt */ \
1231                         normal,                        /* normal */ \
1232                         gentle,                        /* gentle */ \
1233                         TRUE,                          /* msg_is_info */ \
1234                         FALSE);                        /* msg_is_multi */ \
1235         } \
1236         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1237
1238 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1239         NOTIF_ADD_AUTOCVAR(name, default) \
1240         float name; \
1241         float cpid; \
1242         void RegisterNotification_##name() \
1243         { \
1244                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1245                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1246                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1247                 Create_Notification_Entity( \
1248                         default,                       /* var_default */ \
1249                         autocvar_notification_##name,  /* var_cvar */ \
1250                         MSG_CENTER,                    /* typeid */ \
1251                         name,                          /* nameid */ \
1252                         strtoupper(#name),             /* namestring */ \
1253                         NO_MSG,                        /* anncename */ \
1254                         NO_MSG,                        /* infoname */ \
1255                         NO_MSG,                        /* centername */ \
1256                         NO_MSG,                        /* channel */ \
1257                         "",                            /* snd */ \
1258                         NO_MSG,                        /* vol */ \
1259                         NO_MSG,                        /* position */ \
1260                         strnum,                        /* strnum */ \
1261                         flnum,                         /* flnum */ \
1262                         args,                          /* args */ \
1263                         "",                            /* hudargs */ \
1264                         "",                            /* icon */ \
1265                         cpid,                          /* cpid */ \
1266                         durcnt,                        /* durcnt */ \
1267                         normal,                        /* normal */ \
1268                         gentle,                        /* gentle */ \
1269                         FALSE,                         /* msg_is_info */ \
1270                         FALSE);                        /* msg_is_multi */ \
1271         } \
1272         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1273
1274 #define MSG_MULTI_NOTIF(default,name,anncename,infoname,centername) \
1275         NOTIF_ADD_AUTOCVAR(name, default) \
1276         float name; \
1277         void RegisterNotification_##name() \
1278         { \
1279                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1280                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
1281                 Create_Notification_Entity( \
1282                         default,                       /* var_default */ \
1283                         autocvar_notification_##name,  /* var_cvar */ \
1284                         MSG_MULTI,                     /* typeid */ \
1285                         name,                          /* nameid */ \
1286                         strtoupper(#name),             /* namestring */ \
1287                         anncename,                     /* anncename */ \
1288                         infoname,                      /* infoname */ \
1289                         centername,                    /* centername */ \
1290                         NO_MSG,                        /* channel */ \
1291                         "",                            /* snd */ \
1292                         NO_MSG,                        /* vol */ \
1293                         NO_MSG,                        /* position */ \
1294                         NO_MSG,                        /* strnum */ \
1295                         NO_MSG,                        /* flnum */ \
1296                         "",                            /* args */ \
1297                         "",                            /* hudargs */ \
1298                         "",                            /* icon */ \
1299                         NO_MSG,                        /* cpid */ \
1300                         "",                            /* durcnt */ \
1301                         "",                            /* normal */ \
1302                         "",                            /* gentle */ \
1303                         FALSE,                         /* msg_is_info */ \
1304                         TRUE);                         /* msg_is_multi */ \
1305         } \
1306         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1307
1308 void RegisterNotifications_First()
1309 {
1310         notif_global_error = FALSE;
1311
1312         #ifdef SVQC
1313         #define dedi (server_is_dedicated ? "a dedicated " : "")
1314         #else
1315         #define dedi ""
1316         #endif
1317         
1318         print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1319         
1320         // maybe do another implementation of this with checksums? for now, we don't need versioning
1321         /*if(autocvar_notification_version != NOTIF_VERSION)
1322         {
1323                 #ifdef CSQC
1324                 if(autocvar_notification_version_mismatch_client_error)
1325                 #else
1326                 if(autocvar_notification_version_mismatch_server_error)
1327                 #endif
1328                         notif_global_error = TRUE;
1329
1330                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1331                         PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1332         }*/
1333 }
1334
1335 void RegisterNotifications_Done()
1336 {
1337         if(notif_global_error)
1338         {
1339                 // shit happened... stop the loading of the program now if this is unacceptable
1340                 if(autocvar_notification_errors_are_fatal)
1341                         error("Notification initialization failed! Read above and fix the errors!\n");
1342                 else
1343                         print("Notification initialization failed! Read above and fix the errors!\n");
1344         }
1345         else { print("Notification initialization successful!\n"); }
1346 }
1347
1348 // NOW we actually activate the declarations
1349 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1350 MSG_ANNCE_NOTIFICATIONS
1351 MSG_INFO_NOTIFICATIONS
1352 MSG_CENTER_NOTIFICATIONS
1353 MSG_MULTI_NOTIFICATIONS
1354 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1355 #undef MSG_ANNCE_NOTIF
1356 #undef MSG_INFO_NOTIF
1357 #undef MSG_CENTER_NOTIF
1358 #undef MSG_MULTI_NOTIF
1359
1360 #undef NOTIF_ADD_AUTOCVAR