1 #ifndef WAYPOINTSPRITES_H
2 #define WAYPOINTSPRITES_H
6 /** Additional networked waypoint state, used for items, weapons, buffs */
10 entityclass(WaypointSprite);
11 class(WaypointSprite) .float helpme;
12 class(WaypointSprite) .float rule;
13 class(WaypointSprite) .string netname; // primary picture
14 class(WaypointSprite) .string netname2; // secondary picture
15 class(WaypointSprite) .string netname3; // tertiary picture
16 class(WaypointSprite) .int team; // team that gets netname2
17 class(WaypointSprite) .float lifetime;
18 class(WaypointSprite) .float fadetime;
19 class(WaypointSprite) .float maxdistance;
20 class(WaypointSprite) .int hideflags;
21 class(WaypointSprite) .float spawntime;
22 class(WaypointSprite) .float health;
23 class(WaypointSprite) .float build_started;
24 class(WaypointSprite) .float build_starthealth;
25 class(WaypointSprite) .float build_finished;
27 bool autocvar_g_waypointsprite_uppercase;
28 float autocvar_g_waypointsprite_alpha;
29 float autocvar_g_waypointsprite_crosshairfadealpha;
30 float autocvar_g_waypointsprite_crosshairfadedistance;
31 float autocvar_g_waypointsprite_crosshairfadescale;
32 float autocvar_g_waypointsprite_distancealphaexponent;
33 float autocvar_g_waypointsprite_distancefadealpha;
34 float autocvar_g_waypointsprite_distancefadedistancemultiplier;
35 float autocvar_g_waypointsprite_distancefadescale;
36 float autocvar_g_waypointsprite_edgefadealpha;
37 float autocvar_g_waypointsprite_edgefadedistance;
38 float autocvar_g_waypointsprite_edgefadescale;
39 float autocvar_g_waypointsprite_edgeoffset_bottom;
40 float autocvar_g_waypointsprite_edgeoffset_left;
41 float autocvar_g_waypointsprite_edgeoffset_right;
42 float autocvar_g_waypointsprite_edgeoffset_top;
43 float autocvar_g_waypointsprite_fontsize;
44 int autocvar_g_waypointsprite_itemstime;
45 float autocvar_g_waypointsprite_minalpha;
46 float autocvar_g_waypointsprite_minscale;
47 float autocvar_g_waypointsprite_normdistance;
48 float autocvar_g_waypointsprite_scale;
49 int autocvar_g_waypointsprite_spam;
50 float autocvar_g_waypointsprite_timealphaexponent;
51 bool autocvar_g_waypointsprite_turrets = true;
52 float autocvar_g_waypointsprite_turrets_maxdist = 5000;
54 float waypointsprite_fadedistance;
55 float waypointsprite_normdistance;
56 float waypointsprite_minscale;
57 float waypointsprite_minalpha;
58 float waypointsprite_distancealphaexponent;
59 float waypointsprite_timealphaexponent;
60 float waypointsprite_scale;
61 float waypointsprite_fontsize;
62 float waypointsprite_edgefadealpha;
63 float waypointsprite_edgefadescale;
64 float waypointsprite_edgefadedistance;
65 float waypointsprite_edgeoffset_bottom;
66 float waypointsprite_edgeoffset_left;
67 float waypointsprite_edgeoffset_right;
68 float waypointsprite_edgeoffset_top;
69 float waypointsprite_crosshairfadealpha;
70 float waypointsprite_crosshairfadescale;
71 float waypointsprite_crosshairfadedistance;
72 float waypointsprite_distancefadealpha;
73 float waypointsprite_distancefadescale;
74 float waypointsprite_distancefadedistance;
75 float waypointsprite_alpha;
77 const float SPRITE_HEALTHBAR_WIDTH = 144;
78 const float SPRITE_HEALTHBAR_HEIGHT = 9;
79 const float SPRITE_HEALTHBAR_MARGIN = 6;
80 const float SPRITE_HEALTHBAR_BORDER = 2;
81 const float SPRITE_HEALTHBAR_BORDERALPHA = 1;
82 const float SPRITE_HEALTHBAR_HEALTHALPHA = 0.5;
83 const float SPRITE_ARROW_SCALE = 1.0;
84 const float SPRITE_HELPME_BLINK = 2;
86 float waypointsprite_count, waypointsprite_newcount;
88 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f);
90 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f);
92 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float height, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f);
94 // returns location of sprite text
95 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t);
97 // returns location of sprite healthbar
98 vector drawspritetext(vector o, float ang, float minwidth, vector rgb, float a, vector fontsize, string s);
100 float spritelookupblinkvalue(entity this, string s);
101 vector spritelookupcolor(entity this, string s, vector def);
102 string spritelookuptext(entity this, string s);
104 vector fixrgbexcess_move(vector rgb, vector src, vector dst);
105 vector fixrgbexcess(vector rgb);
107 // they are drawn using a .draw function
109 void Ent_RemoveWaypointSprite(entity this);
111 void Ent_WaypointSprite(entity this);
113 void WaypointSprite_Load_Frames(string ext);
115 void WaypointSprite_Load();
117 void Draw_WaypointSprite(entity this);
121 float autocvar_sv_waypointsprite_deadlifetime;
122 float autocvar_sv_waypointsprite_deployed_lifetime;
123 float autocvar_sv_waypointsprite_limitedrange;
125 ..entity owned_by_field;
131 .bool(entity, entity, entity) waypointsprite_visible_for_player;
133 void WaypointSprite_UpdateSprites(entity e, entity m1, entity m2, entity m3);
135 void WaypointSprite_UpdateHealth(entity e, float f);
137 void WaypointSprite_UpdateMaxHealth(entity e, float f);
139 void WaypointSprite_UpdateBuildFinished(entity e, float f);
141 void WaypointSprite_UpdateOrigin(entity e, vector o);
143 void WaypointSprite_UpdateRule(entity e, float t, float r);
145 void WaypointSprite_UpdateTeamRadar(entity e, entity icon, vector col);
147 .float waypointsprite_pingtime;
148 .float waypointsprite_helpmetime;
149 void WaypointSprite_Ping(entity e);
151 float waypointsprite_limitedrange, waypointsprite_deployed_lifetime, waypointsprite_deadlifetime;
153 void WaypointSprite_HelpMePing(entity e);
155 void WaypointSprite_FadeOutIn(entity e, float t);
157 void WaypointSprite_Init();
159 void WaypointSprite_Kill(entity wp);
161 void WaypointSprite_Disown(entity wp, float fadetime);
163 void WaypointSprite_Think(entity this);
165 bool WaypointSprite_visible_for_player(entity this, entity player, entity view);
167 entity WaypointSprite_getviewentity(entity e);
169 float WaypointSprite_isteammate(entity e, entity e2);
171 float WaypointSprite_Customize(entity this);
173 bool WaypointSprite_SendEntity(entity this, entity to, float sendflags);
175 void WaypointSprite_Reset(entity this);
177 entity WaypointSprite_Spawn(
178 entity spr, // sprite
179 float lifetime, float maxdistance, // lifetime, max distance
180 entity ref, vector ofs, // position
181 entity showto, float t, // show to whom? Use a flag to indicate a team
182 entity own, .entity ownfield, // remove when own gets killed
183 float hideable, // true when it should be controlled by cl_hidewaypoints
184 entity icon // initial icon
187 entity WaypointSprite_SpawnFixed(
192 entity icon // initial icon
195 .entity waypointsprite_deployed_fixed;
196 entity WaypointSprite_DeployFixed(
201 entity icon // initial icon
204 .entity waypointsprite_deployed_personal;
205 entity WaypointSprite_DeployPersonal(
209 entity icon // initial icon
212 .entity waypointsprite_attached;
213 .entity waypointsprite_attachedforcarrier;
214 entity WaypointSprite_Attach(
218 entity icon // initial icon
221 entity WaypointSprite_AttachCarrier(
224 entity icon // initial icon
227 void WaypointSprite_DetachCarrier(entity carrier);
229 void WaypointSprite_ClearPersonal(entity this);
231 void WaypointSprite_ClearOwned(entity this);
233 void WaypointSprite_PlayerDead(entity this);
235 void WaypointSprite_PlayerGone(entity this);