2 REGISTER_MUTATOR(vh, cvar("g_vampirehook"));
4 bool autocvar_g_vampirehook_teamheal;
5 float autocvar_g_vampirehook_damage;
6 float autocvar_g_vampirehook_damagerate;
7 float autocvar_g_vampirehook_health_steal;
11 MUTATOR_HOOKFUNCTION(vh, GrappleHookThink)
13 entity dmgent = ((SAME_TEAM(self.owner, self.aiment) && autocvar_g_vampirehook_teamheal) ? self.owner : self.aiment);
15 if(IS_PLAYER(self.aiment))
16 if(self.last_dmg < time)
17 if(!self.aiment.frozen)
18 if(time >= game_starttime)
19 if(DIFF_TEAM(self.owner, self.aiment) || autocvar_g_vampirehook_teamheal)
20 if(self.aiment.health > 0)
21 if(autocvar_g_vampirehook_damage)
23 self.last_dmg = time + autocvar_g_vampirehook_damagerate;
24 self.owner.damage_dealt += autocvar_g_vampirehook_damage;
25 Damage(dmgent, self, self.owner, autocvar_g_vampirehook_damage, WEP_HOOK.m_id, self.origin, '0 0 0');
26 if(SAME_TEAM(self.owner, self.aiment))
27 self.aiment.health = min(self.aiment.health + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
29 self.owner.health = min(self.owner.health + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
31 if(dmgent == self.owner)
32 dmgent.health -= autocvar_g_vampirehook_damage; // FIXME: friendly fire?!