1 #ifndef MUTATOR_INSTAGIB_H
2 #define MUTATOR_INSTAGIB_H
7 float autocvar_g_instagib_invis_alpha;
15 int autocvar_g_instagib_ammo_drop;
16 int autocvar_g_instagib_extralives;
17 float autocvar_g_instagib_speed_highspeed;
19 #include <server/cl_client.qh>
21 #include <common/items/all.qc>
23 REGISTER_MUTATOR(mutator_instagib, cvar("g_instagib") && !g_nexball);
25 spawnfunc(item_minst_cells)
27 if (!g_instagib) { remove(this); return; }
28 if (!this.ammo_cells) this.ammo_cells = autocvar_g_instagib_ammo_drop;
29 StartItem(this, ITEM_VaporizerCells);
32 void instagib_invisibility(entity this)
34 this.strength_finished = autocvar_g_balance_powerup_strength_time;
35 StartItem(this, ITEM_Invisibility);
38 void instagib_extralife(entity this)
40 StartItem(this, ITEM_ExtraLife);
43 void instagib_speed(entity this)
45 this.invincible_finished = autocvar_g_balance_powerup_invincible_time;
46 StartItem(this, ITEM_Speed);
49 .float instagib_nextthink;
50 .float instagib_needammo;
51 void instagib_stop_countdown(entity e)
53 if (!e.instagib_needammo)
55 Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_INSTAGIB_FINDAMMO);
56 e.instagib_needammo = false;
58 void instagib_ammocheck(entity this)
60 if(time < this.instagib_nextthink)
63 return; // not a player
65 if(IS_DEAD(this) || gameover)
66 instagib_stop_countdown(this);
67 else if (this.ammo_cells > 0 || (this.items & IT_UNLIMITED_WEAPON_AMMO) || (this.flags & FL_GODMODE))
68 instagib_stop_countdown(this);
69 else if(autocvar_g_rm && autocvar_g_rm_laser)
71 if(!this.instagib_needammo)
73 Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_INSTAGIB_DOWNGRADE);
74 this.instagib_needammo = true;
79 this.instagib_needammo = true;
82 Damage(this, this, this, 5, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
83 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
85 else if (this.health <= 10)
87 Damage(this, this, this, 5, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
88 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_1);
90 else if (this.health <= 20)
92 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
93 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_2);
95 else if (this.health <= 30)
97 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
98 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_3);
100 else if (this.health <= 40)
102 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
103 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_4);
105 else if (this.health <= 50)
107 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
108 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_5);
110 else if (this.health <= 60)
112 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
113 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_6);
115 else if (this.health <= 70)
117 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
118 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_7);
120 else if (this.health <= 80)
122 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
123 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_8);
125 else if (this.health <= 90)
127 Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
128 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
129 Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_9);
133 Send_Notification(NOTIF_ONE_ONLY, this, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
134 Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
137 this.instagib_nextthink = time + 1;
140 MUTATOR_HOOKFUNCTION(mutator_instagib, MatchEnd)
142 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(instagib_stop_countdown(it)));
146 MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterDropItem)
148 entity item = M_ARGV(1, entity);
150 item.monster_loot = spawnfunc_item_minst_cells;
155 MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterSpawn)
157 entity mon = M_ARGV(0, entity);
159 // always refill ammo
160 if(mon.monsterid == MON_MAGE.monsterid)
166 MUTATOR_HOOKFUNCTION(mutator_instagib, BotShouldAttack)
168 if (checkentity.items & ITEM_Invisibility.m_itemid)
174 MUTATOR_HOOKFUNCTION(mutator_instagib, MakePlayerObserver)
176 entity player = M_ARGV(0, entity);
178 instagib_stop_countdown(player);
181 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerSpawn)
183 entity player = M_ARGV(0, entity);
185 player.effects |= EF_FULLBRIGHT;
188 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPreThink)
190 instagib_ammocheck(self);
194 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerRegen)
196 // no regeneration in instagib
200 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
202 entity player = M_ARGV(0, entity);
204 if (!(player.effects & EF_FULLBRIGHT))
205 player.effects |= EF_FULLBRIGHT;
207 if (player.items & ITEM_Invisibility.m_itemid)
209 play_countdown(player.strength_finished, SND_POWEROFF);
210 if (time > player.strength_finished)
212 player.alpha = default_player_alpha;
213 player.exteriorweaponentity.alpha = default_weapon_alpha;
214 player.items &= ~ITEM_Invisibility.m_itemid;
215 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
220 if (time < player.strength_finished)
222 player.alpha = autocvar_g_instagib_invis_alpha;
223 player.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
224 player.items |= ITEM_Invisibility.m_itemid;
225 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, player.netname);
226 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
230 if (player.items & ITEM_Speed.m_itemid)
232 play_countdown(player.invincible_finished, SND_POWEROFF);
233 if (time > player.invincible_finished)
235 player.items &= ~ITEM_Speed.m_itemid;
236 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERDOWN_SPEED);
241 if (time < player.invincible_finished)
243 player.items |= ITEM_Speed.m_itemid;
244 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, player.netname);
245 Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERUP_SPEED);
250 .float stat_sv_maxspeed;
252 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPhysics)
254 if(self.items & ITEM_Speed.m_itemid)
255 self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
260 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_SplitHealthArmor)
262 M_ARGV(4, float) = M_ARGV(7, float); // take = damage
263 M_ARGV(5, float) = 0; // save
266 MUTATOR_HOOKFUNCTION(mutator_instagib, ForbidThrowCurrentWeapon)
268 // weapon dropping on death handled by FilterItem
273 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_Calculate)
275 entity frag_attacker = M_ARGV(1, entity);
276 entity frag_target = M_ARGV(2, entity);
277 float frag_deathtype = M_ARGV(3, float);
278 float frag_damage = M_ARGV(4, float);
279 float frag_mirrordamage = M_ARGV(5, float);
280 vector frag_force = M_ARGV(6, vector);
282 if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
285 if(IS_PLAYER(frag_target))
287 if(frag_deathtype == DEATH_FALL.m_id)
288 frag_damage = 0; // never count fall damage
290 if(!autocvar_g_instagib_damagedbycontents)
291 switch(DEATH_ENT(frag_deathtype))
300 if(IS_PLAYER(frag_attacker))
301 if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
303 if(!autocvar_g_instagib_friendlypush && SAME_TEAM(frag_target, frag_attacker))
304 frag_force = '0 0 0';
306 if(frag_target.armorvalue)
308 frag_target.armorvalue -= 1;
310 frag_target.damage_dealt += 1;
311 frag_attacker.damage_dealt += 1;
312 Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
316 if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
318 if(frag_deathtype & HITTYPE_SECONDARY)
320 if(!autocvar_g_instagib_blaster_keepdamage || frag_attacker == frag_target)
323 if(!autocvar_g_instagib_mirrordamage)
324 frag_mirrordamage = 0; // never do mirror damage on enemies
327 if(frag_target != frag_attacker)
329 if(frag_damage <= 0 && frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
330 if(!autocvar_g_instagib_blaster_keepforce)
331 frag_force = '0 0 0';
337 if(!autocvar_g_instagib_mirrordamage) // only apply the taking lives hack if we don't want to support real damage mirroring
338 if(IS_PLAYER(frag_attacker))
339 if(frag_mirrordamage > 0)
341 // just lose extra LIVES, don't kill the player for mirror damage
342 if(frag_attacker.armorvalue > 0)
344 frag_attacker.armorvalue -= 1;
345 Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_attacker.armorvalue);
346 frag_attacker.damage_dealt += frag_mirrordamage;
348 frag_mirrordamage = 0;
351 if(frag_target.alpha && frag_target.alpha < 1)
352 if(IS_PLAYER(frag_target))
355 M_ARGV(4, float) = frag_damage;
356 M_ARGV(5, float) = frag_mirrordamage;
357 M_ARGV(6, vector) = frag_force;
362 MUTATOR_HOOKFUNCTION(mutator_instagib, SetStartItems)
364 start_health = warmup_start_health = 100;
365 start_armorvalue = warmup_start_armorvalue = 0;
367 start_ammo_shells = warmup_start_ammo_shells = 0;
368 start_ammo_nails = warmup_start_ammo_nails = 0;
369 start_ammo_cells = warmup_start_ammo_cells = cvar("g_instagib_ammo_start");
370 start_ammo_plasma = warmup_start_ammo_plasma = 0;
371 start_ammo_rockets = warmup_start_ammo_rockets = 0;
372 start_ammo_fuel = warmup_start_ammo_fuel = 0;
374 start_weapons = warmup_start_weapons = WEPSET(VAPORIZER);
375 start_items |= IT_UNLIMITED_SUPERWEAPONS;
380 MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem)
382 entity item = M_ARGV(0, entity);
384 if(item.classname == "item_cells")
385 return true; // no normal cells?
387 if(item.weapon == WEP_VAPORIZER.m_id && item.classname == "droppedweapon")
389 item.ammo_cells = autocvar_g_instagib_ammo_drop;
393 if(item.weapon == WEP_DEVASTATOR.m_id || item.weapon == WEP_VORTEX.m_id)
396 setorigin(e, item.origin);
397 e.noalign = item.noalign;
400 e.spawnfunc_checked = true;
401 WITHSELF(e, spawnfunc_item_minst_cells(e));
405 if(item.flags & FL_POWERUP)
408 if(item.ammo_cells > autocvar_g_instagib_ammo_drop && item.classname != "item_minst_cells")
409 item.ammo_cells = autocvar_g_instagib_ammo_drop;
411 if(item.ammo_cells && !item.weapon)
417 MUTATOR_HOOKFUNCTION(mutator_instagib, CustomizeWaypoint)
419 entity wp = M_ARGV(0, entity);
420 entity player = M_ARGV(1, entity);
422 entity e = WaypointSprite_getviewentity(player);
424 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
425 // but only apply this to real players, not to spectators
426 if((wp.owner.flags & FL_CLIENT) && (wp.owner.items & ITEM_Invisibility.m_itemid) && (e == player))
427 if(DIFF_TEAM(wp.owner, e))
433 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDies)
435 float frag_deathtype = M_ARGV(3, float);
436 float frag_damage = M_ARGV(4, float);
438 if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
439 frag_damage = 1000; // always gib if it was a vaporizer death
444 MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
448 // play some cool sounds ;)
449 if (IS_CLIENT(other))
451 if(other.health <= 5)
452 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_INSTAGIB_LASTSECOND);
453 else if(other.health < 50)
454 Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_INSTAGIB_NARROWLY);
457 if(other.health < 100)
460 return MUT_ITEMTOUCH_CONTINUE;
463 if(self.itemdef == ITEM_ExtraLife)
465 other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_instagib_extralives);
466 Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
467 return MUT_ITEMTOUCH_PICKUP;
470 return MUT_ITEMTOUCH_CONTINUE;
473 MUTATOR_HOOKFUNCTION(mutator_instagib, OnEntityPreSpawn)
475 if (!autocvar_g_powerups) { return false; }
476 entity ent = M_ARGV(0, entity);
477 // Can't use .itemdef here
478 if (!(ent.classname == "item_strength" || ent.classname == "item_invincible" || ent.classname == "item_health_mega"))
485 setthink(e, instagib_invisibility);
487 setthink(e, instagib_extralife);
489 setthink(e, instagib_speed);
491 e.nextthink = time + 0.1;
492 e.spawnflags = ent.spawnflags;
493 e.noalign = ent.noalign;
494 setorigin(e, ent.origin);
499 MUTATOR_HOOKFUNCTION(mutator_instagib, BuildMutatorsString)
501 ret_string = strcat(ret_string, ":instagib");
505 MUTATOR_HOOKFUNCTION(mutator_instagib, BuildMutatorsPrettyString)
507 ret_string = strcat(ret_string, ", instagib");
511 MUTATOR_HOOKFUNCTION(mutator_instagib, SetModname)
513 modname = "InstaGib";