1 #ifdef REGISTER_MONSTER
4 /* function */ m_spider,
5 /* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
6 /* mins,maxs */ '-18 -18 -25', '18 18 30',
7 /* model */ "spider.dpm",
8 /* netname */ "spider",
9 /* fullname */ _("Spider")
14 float autocvar_g_monster_spider_health;
15 float autocvar_g_monster_spider_attack_bite_damage;
16 float autocvar_g_monster_spider_attack_bite_delay;
17 float autocvar_g_monster_spider_attack_web_damagetime;
18 float autocvar_g_monster_spider_attack_web_speed;
19 float autocvar_g_monster_spider_attack_web_speed_up;
20 float autocvar_g_monster_spider_attack_web_delay;
21 float autocvar_g_monster_spider_speed_stop;
22 float autocvar_g_monster_spider_speed_run;
23 float autocvar_g_monster_spider_speed_walk;
25 const float spider_anim_idle = 0;
26 const float spider_anim_walk = 1;
27 const float spider_anim_attack = 2;
28 const float spider_anim_attack2 = 3;
30 .float spider_web_delay;
32 void spider_web_explode()
37 pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
38 RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
40 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != MON_SPIDER)
41 e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
47 void spider_web_touch()
54 void spider_shootweb()
56 monster_makevectors(self.enemy);
58 sound(self, CH_SHOTS, "weapons/electro_fire2.wav", VOL_BASE, ATTEN_NORM);
60 entity proj = spawn ();
61 proj.classname = "plasma";
62 proj.owner = proj.realowner = self;
63 proj.use = spider_web_touch;
64 proj.think = adaptor_think2use_hittype_splash;
65 proj.bot_dodge = true;
66 proj.bot_dodgerating = 0;
67 proj.nextthink = time + 5;
68 PROJECTILE_MAKETRIGGER(proj);
69 proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
70 setorigin(proj, CENTER_OR_VIEWOFS(self));
72 //proj.glow_size = 50;
73 //proj.glow_color = 45;
74 proj.movetype = MOVETYPE_BOUNCE;
75 W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
76 proj.touch = spider_web_touch;
77 setsize(proj, '-4 -4 -4', '4 4 4');
78 proj.takedamage = DAMAGE_NO;
79 proj.damageforcescale = 0;
81 proj.event_damage = func_null;
82 proj.flags = FL_PROJECTILE;
83 proj.damagedbycontents = true;
85 proj.bouncefactor = 0.3;
86 proj.bouncestop = 0.05;
87 proj.missile_flags = MIF_SPLASH | MIF_ARC;
89 CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
92 float spider_attack(float attack_type)
96 case MONSTER_ATTACK_MELEE:
98 return monster_melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
100 case MONSTER_ATTACK_RANGED:
102 if(time >= self.spider_web_delay)
104 self.frame = spider_anim_attack2;
105 self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
107 self.spider_web_delay = time + 3;
118 void spawnfunc_monster_spider()
120 self.classname = "monster_spider";
122 if(!monster_initialize(MON_SPIDER)) { remove(self); return; }
125 float m_spider(float req)
131 monster_move((autocvar_g_monster_spider_speed_run), (autocvar_g_monster_spider_speed_walk), (autocvar_g_monster_spider_speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
136 self.frame = spider_anim_attack;
142 if(!self.health) self.health = (autocvar_g_monster_spider_health);
144 self.monster_loot = spawnfunc_item_health_medium;
145 self.monster_attackfunc = spider_attack;
146 self.frame = spider_anim_idle;
152 precache_model("models/monsters/spider.dpm");
153 precache_sound ("weapons/electro_fire2.wav");
163 float m_spider(float req)
177 #endif // REGISTER_MONSTER