1 #ifdef REGISTER_MONSTER
4 /* function */ m_spider,
6 /* mins,maxs */ '-18 -18 -25', '18 18 30',
7 /* model */ "spider.dpm",
8 /* netname */ "spider",
9 /* fullname */ _("Spider")
12 #define SPIDER_SETTINGS(monster) \
13 MON_ADD_CVAR(monster, health) \
14 MON_ADD_CVAR(monster, attack_bite_damage) \
15 MON_ADD_CVAR(monster, attack_bite_delay) \
16 MON_ADD_CVAR(monster, attack_web_damagetime) \
17 MON_ADD_CVAR(monster, attack_web_speed) \
18 MON_ADD_CVAR(monster, attack_web_speed_up) \
19 MON_ADD_CVAR(monster, attack_web_delay) \
20 MON_ADD_CVAR(monster, attack_type) \
21 MON_ADD_CVAR(monster, speed_stop) \
22 MON_ADD_CVAR(monster, speed_run) \
23 MON_ADD_CVAR(monster, speed_walk)
26 SPIDER_SETTINGS(spider)
30 const float spider_anim_idle = 0;
31 const float spider_anim_walk = 1;
32 const float spider_anim_attack = 2;
33 const float spider_anim_attack2 = 3;
35 .float spider_type; // used to switch between fire & ice attacks
36 const float SPIDER_TYPE_ICE = 0;
37 const float SPIDER_TYPE_FIRE = 1;
39 void spider_web_explode()
44 float damg = 0, edamg = 0, rad = 1;
45 switch(self.realowner.spider_type)
49 pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
51 case SPIDER_TYPE_FIRE:
52 pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
59 RadiusDamage(self, self.realowner, damg, edamg, 0, world, rad, DEATH_MONSTER_SPIDER_FIRE, world); // ice deals no damage anyway
61 for(e = findradius(self.origin, rad); e; e = e.chain) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0)
63 switch(self.realowner.spider_type)
66 Freeze(e, 0.3, 2, FALSE);
68 case SPIDER_TYPE_FIRE:
69 Fire_AddDamage(e, self.realowner, 5 * monster_skill, MON_CVAR(spider, attack_web_damagetime), DEATH_MONSTER_SPIDER_FIRE);
78 void spider_web_touch()
85 void spider_shootweb(float ptype)
92 p = PROJECTILE_ELECTRO;
93 snd = "weapons/electro_fire2.wav";
95 case SPIDER_TYPE_FIRE:
96 p = PROJECTILE_FIREMINE;
97 snd = "weapons/fireball_fire.wav";
101 vector fmins = '-4 -4 -4', fmaxs = '4 4 4';
103 W_SetupShot_ProjectileSize(self, fmins, fmaxs, FALSE, 2, snd, CH_WEAPON_A, 0);
105 w_shotdir = v_forward; // no TrueAim for grenades please
107 entity proj = spawn ();
108 proj.classname = "plasma";
109 proj.owner = proj.realowner = self;
110 proj.use = spider_web_touch;
111 proj.think = adaptor_think2use_hittype_splash;
112 proj.bot_dodge = TRUE;
113 proj.bot_dodgerating = 0;
114 proj.nextthink = time + 5;
115 PROJECTILE_MAKETRIGGER(proj);
116 proj.projectiledeathtype = DEATH_MONSTER_SPIDER_FIRE;
117 setorigin(proj, w_shotorg);
119 //proj.glow_size = 50;
120 //proj.glow_color = 45;
121 proj.movetype = MOVETYPE_BOUNCE;
122 W_SetupProjectileVelocityEx(proj, w_shotdir, v_up, MON_CVAR(spider, attack_web_speed), MON_CVAR(spider, attack_web_speed_up), 0, 0, FALSE);
123 proj.touch = spider_web_touch;
124 setsize(proj, fmins, fmaxs);
125 proj.takedamage = DAMAGE_NO;
126 proj.damageforcescale = 0;
128 proj.event_damage = func_null;
129 proj.flags = FL_PROJECTILE;
130 proj.damagedbycontents = TRUE;
132 proj.bouncefactor = 0.3;
133 proj.bouncestop = 0.05;
134 proj.missile_flags = MIF_SPLASH | MIF_ARC;
136 CSQCProjectile(proj, TRUE, p, TRUE);
139 float spider_attack(float attack_type)
143 case MONSTER_ATTACK_MELEE:
145 monster_melee(self.enemy, MON_CVAR(spider, attack_bite_damage), 0.3, DEATH_MONSTER_SPIDER, TRUE);
146 monsters_setframe((random() > 0.5) ? spider_anim_attack : spider_anim_attack2);
147 self.attack_finished_single = time + MON_CVAR(spider, attack_bite_delay);
151 case MONSTER_ATTACK_RANGED:
153 if(self.enemy.frozen)
156 monsters_setframe(spider_anim_attack2);
157 self.attack_finished_single = time + MON_CVAR(spider, attack_web_delay);
158 monster_makevectors(self.enemy);
159 spider_shootweb(self.spider_type);
168 void spawnfunc_monster_spider()
170 self.classname = "monster_spider";
172 self.monster_spawnfunc = spawnfunc_monster_spider;
174 if(Monster_CheckAppearFlags(self))
177 if not(monster_initialize(MON_SPIDER, FALSE)) { remove(self); return; }
180 float m_spider(float req)
186 monster_move(MON_CVAR(spider, speed_run), MON_CVAR(spider, speed_walk), MON_CVAR(spider, speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
191 monsters_setframe(spider_anim_attack);
192 self.angles += '180 0 0';
193 self.SendFlags |= MSF_ANG;
198 if not(self.health) self.health = MON_CVAR(spider, health);
199 if not(self.spider_type) self.spider_type = MON_CVAR(spider, attack_type);
201 self.monster_attackfunc = spider_attack;
202 monsters_setframe(spider_anim_idle);
213 MON_CONFIG_SETTINGS(SPIDER_SETTINGS(spider))
223 float m_spider(float req)
234 precache_model ("models/monsters/spider.dpm");
243 #endif // REGISTER_MONSTER