4 #include <client/miscfunctions.qh>
7 REGISTER_MINIGAME(nmm, "Nine Men's Morris");
9 const int NMM_TURN_PLACE = 0x0100; // player has to place a piece on the board
10 const int NMM_TURN_MOVE = 0x0200; // player has to move a piece by one tile
11 const int NMM_TURN_FLY = 0x0400; // player has to move a piece anywhere
12 const int NMM_TURN_TAKE = 0x0800; // player has to take a non-mill piece
13 const int NMM_TURN_TAKEANY=0x1000; // combine with NMM_TURN_TAKE, can take mill pieces
14 const int NMM_TURN_WIN = 0x2000; // player has won
15 const int NMM_TURN_TYPE = 0xff00;
16 const int NMM_TURN_TEAM1 = 0x0001;
17 const int NMM_TURN_TEAM2 = 0x0002;
18 const int NMM_TURN_TEAM = 0x00ff;
20 const int NMM_PIECE_DEAD = 0x0; // captured by the enemy
21 const int NMM_PIECE_HOME = 0x1; // not yet placed
22 const int NMM_PIECE_BOARD = 0x2; // placed on the board
24 .int nmm_tile_distance;
25 .entity nmm_tile_piece;
26 .string nmm_tile_hmill;
27 .string nmm_tile_vmill;
29 // build a string containing the indices of the tile to check for a horizontal mill
30 string nmm_tile_build_hmill(entity tile)
32 int number = minigame_tile_number(tile.netname);
33 int letter = minigame_tile_letter(tile.netname);
34 if ( number == letter || number+letter == 6 )
36 int add = letter < 3 ? 1 : -1;
37 return strcat(tile.netname," ",
38 minigame_tile_buildname(letter+add*tile.nmm_tile_distance,number)," ",
39 minigame_tile_buildname(letter+add*2*tile.nmm_tile_distance,number) );
41 else if ( letter == 3 )
42 return strcat(minigame_tile_buildname(letter-tile.nmm_tile_distance,number)," ",
44 minigame_tile_buildname(letter+tile.nmm_tile_distance,number) );
45 else if ( letter < 3 )
46 return strcat(minigame_tile_buildname(0,number)," ",
47 minigame_tile_buildname(1,number)," ",
48 minigame_tile_buildname(2,number) );
50 return strcat(minigame_tile_buildname(4,number)," ",
51 minigame_tile_buildname(5,number)," ",
52 minigame_tile_buildname(6,number) );
55 // build a string containing the indices of the tile to check for a vertical mill
56 string nmm_tile_build_vmill(entity tile)
58 int letter = minigame_tile_letter(tile.netname);
59 int number = minigame_tile_number(tile.netname);
60 if ( letter == number || letter+number == 6 )
62 int add = number < 3 ? 1 : -1;
63 return strcat(tile.netname," ",
64 minigame_tile_buildname(letter,number+add*tile.nmm_tile_distance)," ",
65 minigame_tile_buildname(letter,number+add*2*tile.nmm_tile_distance) );
67 else if ( number == 3 )
68 return strcat(minigame_tile_buildname(letter,number-tile.nmm_tile_distance)," ",
70 minigame_tile_buildname(letter,number+tile.nmm_tile_distance) );
71 else if ( number < 3 )
72 return strcat(minigame_tile_buildname(letter,0)," ",
73 minigame_tile_buildname(letter,1)," ",
74 minigame_tile_buildname(letter,2) );
76 return strcat(minigame_tile_buildname(letter,4)," ",
77 minigame_tile_buildname(letter,5)," ",
78 minigame_tile_buildname(letter,6) );
82 // \param id Tile index (eg: a1)
83 // \param minig Owner minigame instance
84 // \param distance Distance from adjacent tiles
85 void nmm_spawn_tile(string id, entity minig, int distance)
87 // TODO global variable + list_next for simpler tile loops
88 entity e = new(minigame_nmm_tile);
89 e.origin = minigame_tile_pos(id,7,7);
93 e.nmm_tile_distance = distance;
94 e.nmm_tile_hmill = strzone(nmm_tile_build_hmill(e));
95 e.nmm_tile_vmill = strzone(nmm_tile_build_vmill(e));
98 // Create a tile square and recursively create inner squares
99 // \param minig Owner minigame instance
100 // \param offset Index offset (eg: 1 to start the square at b2, 0 at a1 etc.)
101 // \param skip Number of indices to skip between tiles (eg 1: a1, a3)
102 void nmm_spawn_tile_square( entity minig, int offset, int skip )
106 for ( int i = 0; i < 3; i++ )
109 for ( int j = 0; j < 3; j++ )
111 if ( i != 1 || j != 1 )
112 nmm_spawn_tile(strzone(minigame_tile_buildname(letter,number)),minig, skip+1);
119 nmm_spawn_tile_square(minig,offset+1,skip-1);
122 // Remove tiles of a NMM minigame
123 void nmm_kill_tiles(entity minig)
126 while ( ( e = findentity(e,owner,minig) ) )
127 if ( e.classname == "minigame_nmm_tile" )
129 strunzone(e.netname);
130 strunzone(e.nmm_tile_hmill);
131 strunzone(e.nmm_tile_vmill);
136 // Create the tiles of a NMM minigame
137 void nmm_init_tiles(entity minig)
139 nmm_spawn_tile_square(minig,0,2);
142 // Find a tile by its id
143 entity nmm_find_tile(entity minig, string id)
146 while ( ( e = findentity(e,owner,minig) ) )
147 if ( e.classname == "minigame_nmm_tile" && e.netname == id )
152 // Check whether two tiles are adjacent
153 bool nmm_tile_adjacent(entity tile1, entity tile2)
156 int dnumber = fabs ( minigame_tile_number(tile1.netname) - minigame_tile_number(tile2.netname) );
157 int dletter = fabs ( minigame_tile_letter(tile1.netname) - minigame_tile_letter(tile2.netname) );
159 return ( dnumber == 0 && ( dletter == 1 || dletter == tile1.nmm_tile_distance ) ) ||
160 ( dletter == 0 && ( dnumber == 1 || dnumber == tile1.nmm_tile_distance ) );
163 // Returns 1 if there is at least 1 free adjacent tile
164 bool nmm_tile_canmove(entity tile)
167 while ( ( e = findentity(e,owner,tile.owner) ) )
168 if ( e.classname == "minigame_nmm_tile" && !e.nmm_tile_piece
169 && nmm_tile_adjacent(e,tile) )
176 // Check if the given tile id appears in the string
177 bool nmm_in_mill_string(entity tile, string s)
179 int argc = tokenize(s);
180 for ( int i = 0; i < argc; i++ )
182 entity e = nmm_find_tile(tile.owner,argv(i));
183 if ( !e || !e.nmm_tile_piece || e.nmm_tile_piece.team != tile.nmm_tile_piece.team )
189 // Check if a tile is in a mill
190 bool nmm_in_mill(entity tile)
192 return tile.nmm_tile_piece && (
193 nmm_in_mill_string(tile,tile.nmm_tile_hmill) ||
194 nmm_in_mill_string(tile,tile.nmm_tile_vmill) );
199 // Find a NMM piece matching some of the given flags and team number
200 entity nmm_find_piece(entity start, entity minigame, int teamn, int pieceflags)
203 while ( ( e = findentity(e,owner,minigame) ) )
204 if ( e.classname == "minigame_board_piece" &&
205 (e.minigame_flags & pieceflags) && e.team == teamn )
210 // Count NMM pieces matching flags and team number
211 int nmm_count_pieces(entity minigame, int teamn, int pieceflags)
215 while (( e = nmm_find_piece(e,minigame, teamn, pieceflags) ))
220 // required function, handle server side events
221 int nmm_server_event(entity minigame, string event, ...)
223 if ( event == "start" )
225 minigame.minigame_flags = NMM_TURN_PLACE|NMM_TURN_TEAM1;
226 nmm_init_tiles(minigame);
228 for ( int i = 0; i < 7; i++ )
230 e = msle_spawn(minigame,"minigame_board_piece");
232 e.minigame_flags = NMM_PIECE_HOME;
233 e = msle_spawn(minigame,"minigame_board_piece");
235 e.minigame_flags = NMM_PIECE_HOME;
240 else if ( event == "end" )
242 nmm_kill_tiles(minigame);
244 else if ( event == "join" )
248 for ( e = minigame.minigame_players; e; e = e.list_next )
252 if ( minigame.minigame_players && minigame.minigame_players.team == 1 )
256 else if ( event == "cmd" )
258 entity e = ...(0,entity);
259 int argc = ...(1,int);
262 bool move_ok = false;
264 if ( e && argc >= 2 && argv(0) == "move" &&
265 ( minigame.minigame_flags & NMM_TURN_TEAM ) == e.team )
267 tile = nmm_find_tile(minigame,argv(1));
272 else if ( minigame.minigame_flags & NMM_TURN_PLACE )
274 piece = nmm_find_piece(NULL,minigame,e.team,NMM_PIECE_HOME);
275 if ( !tile.nmm_tile_piece && piece )
277 tile.nmm_tile_piece = piece;
278 piece.minigame_flags = NMM_PIECE_BOARD;
279 piece.origin = tile.origin;
280 piece.SendFlags |= MINIG_SF_UPDATE;
284 else if ( minigame.minigame_flags & NMM_TURN_MOVE )
286 if ( tile.nmm_tile_piece && tile.nmm_tile_piece.team == e.team )
288 piece = tile.nmm_tile_piece;
289 entity tile2 = nmm_find_tile(minigame,argv(2));
290 if ( tile2 && nmm_tile_adjacent(tile,tile2) && !tile2.nmm_tile_piece )
292 tile.nmm_tile_piece = NULL;
293 tile2.nmm_tile_piece = piece;
294 piece.origin = tile2.origin;
295 piece.SendFlags |= MINIG_SF_UPDATE;
302 else if ( minigame.minigame_flags & NMM_TURN_FLY )
304 if ( tile.nmm_tile_piece && tile.nmm_tile_piece.team == e.team )
306 piece = tile.nmm_tile_piece;
307 entity tile2 = nmm_find_tile(minigame,argv(2));
308 if ( tile2 && !tile2.nmm_tile_piece )
310 tile.nmm_tile_piece = NULL;
311 tile2.nmm_tile_piece = piece;
312 piece.origin = tile2.origin;
313 piece.SendFlags |= MINIG_SF_UPDATE;
320 else if ( minigame.minigame_flags & NMM_TURN_TAKE )
322 piece = tile.nmm_tile_piece;
323 if ( piece && piece.nmm_tile_piece.team != e.team )
325 tile.nmm_tile_piece = NULL;
326 piece.minigame_flags = NMM_PIECE_DEAD;
327 piece.SendFlags |= MINIG_SF_UPDATE;
332 int nextteam = e.team % 2 + 1;
333 int npieces = nmm_count_pieces(minigame,nextteam,NMM_PIECE_HOME|NMM_PIECE_BOARD);
337 minigame.minigame_flags = NMM_TURN_WIN | e.team;
338 minigame.SendFlags |= MINIG_SF_UPDATE;
342 if ( !(minigame.minigame_flags & NMM_TURN_TAKE) && nmm_in_mill(tile) )
344 minigame.minigame_flags = NMM_TURN_TAKE|e.team;
345 int takemill = NMM_TURN_TAKEANY;
347 while ( ( f = findentity(f,owner,minigame) ) )
348 if ( f.classname == "minigame_nmm_tile" && f.nmm_tile_piece &&
349 f.nmm_tile_piece.team == nextteam && !nmm_in_mill(f) )
354 minigame.minigame_flags |= takemill;
358 if ( nmm_find_piece(NULL,minigame,nextteam,NMM_PIECE_HOME) )
359 minigame.minigame_flags = NMM_TURN_PLACE|nextteam;
360 else if ( npieces == 3 )
361 minigame.minigame_flags = NMM_TURN_FLY|nextteam;
364 minigame.minigame_flags = NMM_TURN_WIN|e.team;
366 while ( ( f = findentity(f,owner,minigame) ) )
367 if ( f.classname == "minigame_nmm_tile" && f.nmm_tile_piece &&
368 f.nmm_tile_piece.team == nextteam && nmm_tile_canmove(f) )
370 minigame.minigame_flags = NMM_TURN_MOVE|nextteam;
375 minigame.SendFlags |= MINIG_SF_UPDATE;
378 LOG_TRACE("Invalid move: ", ...(2, string));
391 vector nmm_boardsize;
393 // whether the given tile is a valid selection
394 bool nmm_valid_selection(entity tile)
396 if ( ( tile.owner.minigame_flags & NMM_TURN_TEAM ) != minigame_self.team )
397 return false; // not our turn
398 if ( tile.owner.minigame_flags & NMM_TURN_PLACE )
399 return !tile.nmm_tile_piece; // need to put a piece on an empty spot
400 if ( tile.owner.minigame_flags & NMM_TURN_MOVE )
402 if ( tile.nmm_tile_piece && tile.nmm_tile_piece.team == minigame_self.team &&
403 nmm_tile_canmove(tile) )
404 return true; // movable tile
405 if ( nmm_fromtile ) // valid destination
406 return !tile.nmm_tile_piece && nmm_tile_adjacent(nmm_fromtile,tile);
409 if ( tile.owner.minigame_flags & NMM_TURN_FLY )
412 return !tile.nmm_tile_piece;
414 return tile.nmm_tile_piece && tile.nmm_tile_piece.team == minigame_self.team;
416 if ( tile.owner.minigame_flags & NMM_TURN_TAKE )
417 return tile.nmm_tile_piece && tile.nmm_tile_piece.team != minigame_self.team &&
418 ( (tile.owner.minigame_flags & NMM_TURN_TAKEANY) || !nmm_in_mill(tile) );
422 // whether it should highlight valid tile selections
423 bool nmm_draw_avaliable(entity tile)
425 if ( ( tile.owner.minigame_flags & NMM_TURN_TEAM ) != minigame_self.team )
427 if ( (tile.owner.minigame_flags & NMM_TURN_TAKE) )
429 if ( (tile.owner.minigame_flags & (NMM_TURN_FLY|NMM_TURN_MOVE)) && nmm_fromtile )
430 return !tile.nmm_tile_piece;
434 // Required function, draw the game board
435 void nmm_hud_board(vector pos, vector mySize)
437 minigame_hud_fitsqare(pos, mySize);
439 nmm_boardsize = mySize;
440 minigame_hud_simpleboard(pos,mySize,minigame_texture("nmm/board"));
442 vector tile_size = minigame_hud_denormalize_size('1 1 0'/7,pos,mySize);
445 FOREACH_MINIGAME_ENTITY(e)
447 if ( e.classname == "minigame_nmm_tile" )
449 tile_pos = minigame_hud_denormalize(e.origin,pos,mySize);
451 if ( e == nmm_fromtile )
453 minigame_drawpic_centered( tile_pos, minigame_texture("nmm/tile_active"),
454 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
456 else if ( nmm_draw_avaliable(e) && nmm_valid_selection(e) )
458 minigame_drawpic_centered( tile_pos, minigame_texture("nmm/tile_available"),
459 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
462 if ( e == nmm_currtile )
464 minigame_drawpic_centered( tile_pos, minigame_texture("nmm/tile_selected"),
465 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_ADDITIVE );
468 if ( e.nmm_tile_piece )
470 minigame_drawpic_centered( tile_pos,
471 minigame_texture(strcat("nmm/piece",ftos(e.nmm_tile_piece.team))),
472 tile_size*0.8, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
475 //drawstring(tile_pos, e.netname, hud_fontsize, '1 0 0', 1, DRAWFLAG_NORMAL);
479 if ( active_minigame.minigame_flags & NMM_TURN_WIN )
481 vector winfs = hud_fontsize*2;
483 FOREACH_MINIGAME_ENTITY(e)
484 if ( e.classname == "minigame_player" &&
485 e.team == (active_minigame.minigame_flags & NMM_TURN_TEAM) )
486 pname = entcs_GetName(e.minigame_playerslot-1);
488 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
490 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
491 sprintf("%s^7 won the game!",pname),
492 winfs, 0, DRAWFLAG_NORMAL, 0.5);
494 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
496 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
497 sprintf("%s^7 won the game!",pname),
498 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
502 // Required function, draw the game status panel
503 void nmm_hud_status(vector pos, vector mySize)
507 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
508 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
512 vector player_fontsize = hud_fontsize * 1.75;
513 ts_y = ( mySize_y - 2*player_fontsize_y ) / 2;
518 vector piece_sz = '48 48 0';
519 float piece_space = piece_sz_x + ( ts_x - 7 * piece_sz_x ) / 6;
521 float piece_light = 1;
525 if ( (active_minigame.minigame_flags&NMM_TURN_TEAM) == 2 )
526 mypos_y += player_fontsize_y + ts_y;
527 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
528 mypos_y += player_fontsize_y;
529 drawfill(mypos,eX*mySize_x+eY*piece_sz_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
531 FOREACH_MINIGAME_ENTITY(e)
533 if ( e.classname == "minigame_player" )
537 mypos_y += player_fontsize_y + ts_y;
538 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
539 entcs_GetName(e.minigame_playerslot-1),
540 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
542 else if ( e.classname == "minigame_board_piece" )
545 mypos_y += player_fontsize_y;
549 player2x += piece_space;
550 mypos_y += player_fontsize_y + ts_y;
555 player1x += piece_space;
557 if ( e.minigame_flags == NMM_PIECE_HOME )
559 else if ( e.minigame_flags == NMM_PIECE_BOARD )
564 drawpic(mypos, minigame_texture(strcat("nmm/piece",ftos(e.team))), piece_sz,
565 '1 1 1'*piece_light, panel_fg_alpha, DRAWFLAG_NORMAL );
570 // Make the correct move
571 void nmm_make_move(entity minigame)
575 if ( minigame.minigame_flags & (NMM_TURN_PLACE|NMM_TURN_TAKE) )
577 minigame_cmd("move ",nmm_currtile.netname);
580 else if ( (minigame.minigame_flags & (NMM_TURN_MOVE|NMM_TURN_FLY)) )
582 if ( nmm_fromtile == nmm_currtile )
586 else if ( nmm_currtile.nmm_tile_piece && nmm_currtile.nmm_tile_piece.team == minigame_self.team )
588 nmm_fromtile = nmm_currtile;
590 else if ( nmm_fromtile )
592 minigame_cmd("move ",nmm_fromtile.netname," ",nmm_currtile.netname);
601 string nmm_turn_to_string(int turnflags)
603 if ( turnflags & NMM_TURN_WIN )
605 if ( (turnflags&NMM_TURN_TEAM) != minigame_self.team )
606 return _("You lost the game!");
607 return _("You win!");
610 if ( (turnflags&NMM_TURN_TEAM) != minigame_self.team )
611 return _("Wait for your opponent to make their move");
612 if ( turnflags & NMM_TURN_PLACE )
613 return _("Click on the game board to place your piece");
614 if ( turnflags & NMM_TURN_MOVE )
615 return _("You can select one of your pieces to move it in one of the surrounding places");
616 if ( turnflags & NMM_TURN_FLY )
617 return _("You can select one of your pieces to move it anywhere on the board");
618 if ( turnflags & NMM_TURN_TAKE )
619 return _("You can take one of the opponent's pieces");
624 // Required function, handle client events
625 int nmm_client_event(entity minigame, string event, ...)
627 if ( event == "activate" )
630 nmm_init_tiles(minigame);
631 minigame.message = nmm_turn_to_string(minigame.minigame_flags);
633 else if ( event == "deactivate" )
636 nmm_kill_tiles(minigame);
638 else if ( event == "key_pressed" && (minigame.minigame_flags&NMM_TURN_TEAM) == minigame_self.team )
640 switch ( ...(0,int) )
643 case K_KP_RIGHTARROW:
644 if ( ! nmm_currtile )
645 nmm_currtile = nmm_find_tile(active_minigame,"a7");
648 string tileid = nmm_currtile.netname;
650 while ( !nmm_currtile )
652 tileid = minigame_relative_tile(tileid,1,0,7,7);
653 nmm_currtile = nmm_find_tile(active_minigame,tileid);
659 if ( ! nmm_currtile )
660 nmm_currtile = nmm_find_tile(active_minigame,"g7");
663 string tileid = nmm_currtile.netname;
665 while ( !nmm_currtile )
667 tileid = minigame_relative_tile(tileid,-1,0,7,7);
668 nmm_currtile = nmm_find_tile(active_minigame,tileid);
674 if ( ! nmm_currtile )
675 nmm_currtile = nmm_find_tile(active_minigame,"a1");
678 string tileid = nmm_currtile.netname;
680 while ( !nmm_currtile )
682 tileid = minigame_relative_tile(tileid,0,1,7,7);
683 nmm_currtile = nmm_find_tile(active_minigame,tileid);
689 if ( ! nmm_currtile )
690 nmm_currtile = nmm_find_tile(active_minigame,"a7");
693 string tileid = nmm_currtile.netname;
695 while ( !nmm_currtile )
697 tileid = minigame_relative_tile(tileid,0,-1,7,7);
698 nmm_currtile = nmm_find_tile(active_minigame,tileid);
705 nmm_make_move(minigame);
710 else if ( event == "mouse_pressed" && ...(0,int) == K_MOUSE1 )
712 nmm_make_move(minigame);
715 else if ( event == "mouse_moved" )
719 vector tile_size = minigame_hud_denormalize_size('1 1 0'/7,nmm_boardpos,nmm_boardsize);
721 FOREACH_MINIGAME_ENTITY(e)
723 if ( e.classname == "minigame_nmm_tile" )
725 tile_pos = minigame_hud_denormalize(e.origin,nmm_boardpos,nmm_boardsize)-tile_size/2;
726 if ( minigame_hud_mouse_in(tile_pos, tile_size) && nmm_valid_selection(e) )
735 else if ( event == "network_receive" )
737 entity sent = ...(0,entity);
739 if ( sent.classname == "minigame_board_piece" && ( ...(1,int) & MINIG_SF_UPDATE ) )
743 if ( sent.minigame_flags & NMM_PIECE_BOARD )
744 tileid = minigame_tile_name(sent.origin,7,7);
745 FOREACH_MINIGAME_ENTITY(e)
747 if ( e.classname == "minigame_nmm_tile" )
749 if ( e.nmm_tile_piece == sent )
750 e.nmm_tile_piece = NULL;
751 if ( e.netname == tileid )
752 e.nmm_tile_piece = sent;
756 else if ( sent.classname == "minigame" && ( ...(1,int) & MINIG_SF_UPDATE ) )
758 sent.message = nmm_turn_to_string(sent.minigame_flags);
759 if ( sent.minigame_flags & minigame_self.team )