2 REGISTER_MINIGAME(bd, "Bulldozer");
4 REGISTER_NET_LINKED(ENT_CLIENT_BD_CONTROLLER)
6 const int BD_TURN_MOVE = 0x0100; // player must move the bulldozer
7 const int BD_TURN_WIN = 0x0200; // victory
8 const int BD_TURN_LOSS = 0x0400; // they did it?!
9 const int BD_TURN_EDIT = 0x0800; // editing mode
10 const int BD_TURN_TYPE = 0x0f00; // turn type mask
13 const int BD_SF_PLAYERMOVES = MINIG_SF_CUSTOM;
14 const int BD_SF_UPDATE_SINGLE = MINIG_SF_CUSTOM<<1;
15 const int BD_SF_UPDATE_ALL = MINIG_SF_CUSTOM<<2;
18 const int BD_LET_CNT = 20;
19 const int BD_NUM_CNT = 20;
21 const int BD_TILE_SIZE = 20;
23 const int BD_TEAMS = 1;
27 .int bd_dirs[BD_NUM_CNT];
41 .int bd_tiletypes[BD_NUM_CNT];
44 const int BD_TILE_DOZER = 1;
45 const int BD_TILE_TARGET = 2;
46 const int BD_TILE_BOULDER = 3;
47 const int BD_TILE_BRICK1 = 4;
48 const int BD_TILE_BRICK2 = 5;
49 const int BD_TILE_BRICK3 = 6;
50 const int BD_TILE_BRICK4 = 7;
51 const int BD_TILE_BRICK5 = 8;
52 const int BD_TILE_BRICK6 = 9;
53 const int BD_TILE_BRICK7 = 10;
54 const int BD_TILE_BRICK8 = 11;
55 const int BD_TILE_LAST = 11;
57 const int BD_DIR_UP = 0;
58 const int BD_DIR_DN = 1;
59 const int BD_DIR_LF = 2;
60 const int BD_DIR_RT = 3;
63 string autocvar_sv_minigames_bulldozer_startlevel = "level1";
66 // find same game piece given its tile name
67 entity bd_find_piece(entity minig, string tile, bool check_target)
70 while ( ( e = findentity(e,owner,minig) ) )
71 if ( e.classname == "minigame_board_piece" && e.netname == tile && ((check_target) ? e.bd_tiletype == BD_TILE_TARGET : e.bd_tiletype != BD_TILE_TARGET) )
76 entity bd_find_controller(entity minig, int letter)
79 while ( ( e = findentity(e,owner,minig) ) )
80 if ( e.classname == "bd_controller" && e.bd_tilelet == letter )
85 // check if the tile name is valid (15x15 grid)
86 bool bd_valid_tile(string tile)
90 int number = minigame_tile_number(tile);
91 int letter = minigame_tile_letter(tile);
92 return 0 <= number && number < BD_NUM_CNT && 0 <= letter && letter < BD_LET_CNT;
95 void bd_controller_update(entity controller, int number)
98 controller.bd_forceupdate = number;
100 minigame_server_sendflags(controller,BD_SF_UPDATE_SINGLE);
103 entity bd_find_dozer(entity minig)
106 while ( ( e = findentity(e,owner,minig) ) )
107 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
113 bool bd_controller_send(entity this, entity to, int sf)
115 WriteHeader(MSG_ENTITY, ENT_CLIENT_BD_CONTROLLER);
116 if(sf & BD_SF_UPDATE_ALL)
117 sf &= ~BD_SF_UPDATE_SINGLE;
119 WriteByte(MSG_ENTITY, sf);
120 WriteByte(MSG_ENTITY, this.bd_tilelet);
121 WriteString(MSG_ENTITY,this.owner.netname);
123 if(sf & BD_SF_UPDATE_SINGLE)
125 int number = this.bd_forceupdate;
126 //this.bd_forceupdate = 0;
127 int ttype = this.bd_tiletypes[number];
128 int dir = this.bd_dirs[number];
129 WriteByte(MSG_ENTITY, number);
130 WriteByte(MSG_ENTITY, ttype);
131 WriteByte(MSG_ENTITY, dir);
134 if(sf & BD_SF_UPDATE_ALL)
136 for(int j = 0; j < BD_NUM_CNT; ++j)
138 int ttype = this.bd_tiletypes[j];
139 int dir = this.bd_dirs[j];
140 WriteByte(MSG_ENTITY, ttype);
141 WriteByte(MSG_ENTITY, dir);
148 void minigame_read_owner(entity this);
150 NET_HANDLE(ENT_CLIENT_BD_CONTROLLER, bool isNew)
152 this.classname = "bd_controller";
156 this.bd_tilelet = ReadByte();
157 minigame_read_owner(this);
159 if(sf & BD_SF_UPDATE_SINGLE)
161 int number = ReadByte();
162 this.bd_tiletypes[number] = ReadByte();
163 this.bd_dirs[number] = ReadByte();
166 if(sf & BD_SF_UPDATE_ALL)
168 for(int j = 0; j < BD_NUM_CNT; ++j)
170 this.bd_tiletypes[j] = ReadByte();
171 this.bd_dirs[j] = ReadByte();
177 void bd_check_winner(entity minig)
179 int total = 0, valid = 0;
181 while ( ( e = findentity(e,owner,minig) ) )
182 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_TARGET )
185 if(bd_find_piece(minig, e.netname, false).bd_tiletype == BD_TILE_BOULDER)
191 minig.minigame_flags = BD_TURN_WIN;
192 minigame_server_sendflags(minig,MINIG_SF_UPDATE);
196 vector bd_get_dir(int bdir)
200 case BD_DIR_UP: return '0 1 0'; // up
202 case BD_DIR_DN: return '0 -1 0'; // down
203 case BD_DIR_LF: return '-1 0 0'; // left
204 case BD_DIR_RT: return '1 0 0'; // right
208 string bd_get_dir_name(int bdir)
212 case BD_DIR_UP: return "u"; // up
214 case BD_DIR_DN: return "d"; // down
215 case BD_DIR_LF: return "l"; // left
216 case BD_DIR_RT: return "r"; // right
220 int bd_dir_fromname(string bdir)
222 if(bdir == "up" || bdir == "u")
223 return BD_DIR_UP; // up
224 if(bdir == "down" || bdir == "dn" || bdir == "d")
225 return BD_DIR_DN; /// down
226 if(bdir == "left" || bdir == "lt" || bdir == "l")
227 return BD_DIR_LF; // left
228 if(bdir == "right" || bdir == "rt" || bdir == "r")
229 return BD_DIR_RT; // right
231 return BD_DIR_DN; // down
234 bool bd_canfill(int ttype)
245 case BD_TILE_BRICK1: return true;
251 bool bd_move_dozer(entity minigame, entity dozer)
254 //return false; // nope!
256 int myx = minigame_tile_letter(dozer.netname);
257 int myy = minigame_tile_number(dozer.netname);
259 vector dir = bd_get_dir(dozer.bd_dir);
264 string newpos = minigame_tile_buildname(myx, myy);
265 if(!bd_valid_tile(newpos))
268 entity hit = bd_find_piece(minigame, newpos, false);
271 switch(hit.bd_tiletype)
273 case BD_TILE_DOZER: // wtf, but let's do this incase
281 case BD_TILE_BRICK1: return false;
282 case BD_TILE_BOULDER:
285 int tx = minigame_tile_letter(hit.netname);
286 int ty = minigame_tile_number(hit.netname);
291 testpos = minigame_tile_buildname(tx, ty);
292 if(!bd_valid_tile(testpos))
294 entity testhit = bd_find_piece(minigame, testpos, false);
298 entity controller = bd_find_controller(minigame, minigame_tile_letter(testpos));
299 int tnum = minigame_tile_number(testpos);
300 switch(controller.bd_tiletypes[tnum])
309 case BD_TILE_BRICK1: return false;
312 strcpy(hit.netname, testpos);
313 minigame_server_sendflags(hit,MINIG_SF_UPDATE);
318 entity controller = bd_find_controller(minigame, minigame_tile_letter(newpos));
319 int number = minigame_tile_number(newpos);
320 switch(controller.bd_tiletypes[number])
329 case BD_TILE_BRICK1: return false;
332 strcpy(dozer.netname, newpos);
338 void bd_move(entity minigame, entity player, string dir)
340 if ( minigame.minigame_flags & BD_TURN_MOVE )
343 //if ( bd_valid_tile(pos) )
344 //if ( bd_find_piece(minigame, pos, false) )
346 entity dozer = bd_find_dozer(minigame);
349 LOG_INFO("Dozer wasn't found!");
350 return; // should not happen... TODO: end match?
353 string thedir = strtolower(dir);
354 int bdir = bd_dir_fromname(thedir);
358 while ( ( e = findentity(e,owner,minigame) ) )
359 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
363 if(bd_move_dozer(minigame, e))
366 minigame_server_sendflags(e,MINIG_SF_UPDATE); // update anyway
372 bd_check_winner(minigame);
374 minigame_server_sendflags(player,BD_SF_PLAYERMOVES);
375 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
381 void bd_editor_place(entity minigame, entity player, string pos, int thetile, string thedir)
383 if ( minigame.minigame_flags & BD_TURN_EDIT )
384 if ( pos && thetile )
386 if ( bd_valid_tile(pos) )
388 entity found_piece = bd_find_piece(minigame, pos, false);
389 entity targ = bd_find_piece(minigame, pos, true);
391 if(found_piece.bd_tiletype == BD_TILE_DOZER && thedir != "")
393 string newdir = strtolower(thedir);
394 int bdir = bd_dir_fromname(newdir);
396 found_piece.bd_dir = bdir;
397 minigame_server_sendflags(found_piece,MINIG_SF_UPDATE); // update anyway
401 //entity dozer = bd_find_dozer(minigame);
402 //if(dozer && thetile == BD_TILE_DOZER && pos != dozer.netname)
403 //return; // nice try
405 int tlet = minigame_tile_letter(pos);
406 int tnum = minigame_tile_number(pos);
407 entity controller = bd_find_controller(minigame, tlet);
408 if(controller.bd_tiletypes[tnum])
410 controller.bd_tiletypes[tnum] = 0;
411 controller.bd_dirs[tnum] = 0;
412 bd_controller_update(controller, tnum);
416 if(found_piece || (targ && thetile != BD_TILE_BOULDER))
418 entity piece = bd_find_piece(minigame, pos, false);
419 if(!piece) piece = bd_find_piece(minigame, pos, true);
423 strfree(piece.netname);
425 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
429 if(bd_canfill(thetile))
431 int number = minigame_tile_number(pos);
432 int letter = minigame_tile_letter(pos);
433 entity controller = bd_find_controller(minigame, letter);
434 controller.bd_tiletypes[number] = thetile;
435 controller.bd_dirs[number] = 0;
436 bd_controller_update(controller, number);
440 entity piece = msle_spawn(minigame,"minigame_board_piece");
442 piece.netname = strzone(pos);
443 piece.bd_tiletype = thetile;
445 minigame_server_sendflags(piece,MINIG_SF_UPDATE);
448 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
453 void bd_do_move(entity minigame, entity player, string dir, string thetile, string thedir)
455 if(minigame.minigame_flags & BD_TURN_MOVE)
456 bd_move(minigame, player, dir);
458 if(minigame.minigame_flags & BD_TURN_EDIT)
459 bd_editor_place(minigame, player, dir, stof(thetile), thedir);
462 void bd_fill_recurse(entity minigame, entity player, int thetype, int letter, int number)
464 string pos = minigame_tile_buildname(letter,number);
465 if(!bd_valid_tile(pos))
467 if(bd_find_piece(minigame, pos, false) || bd_find_piece(minigame, pos, true))
470 bd_editor_place(minigame, player, pos, thetype, "");
472 bd_fill_recurse(minigame, player, thetype, letter - 1, number);
473 bd_fill_recurse(minigame, player, thetype, letter + 1, number);
474 bd_fill_recurse(minigame, player, thetype, letter, number - 1);
475 bd_fill_recurse(minigame, player, thetype, letter, number + 1);
478 void bd_unfill_recurse(entity minigame, entity player, int thetype, int letter, int number)
480 string pos = minigame_tile_buildname(letter,number);
481 if(!bd_valid_tile(pos))
484 entity targ = bd_find_piece(minigame, pos, true);
485 entity piece = bd_find_piece(minigame, pos, false);
487 if(targ && thetype == targ.bd_tiletype)
489 strfree(targ.netname);
492 else if(piece && thetype == piece.bd_tiletype)
494 strfree(piece.netname);
499 bd_unfill_recurse(minigame, player, thetype, letter - 1, number);
500 bd_unfill_recurse(minigame, player, thetype, letter + 1, number);
501 bd_unfill_recurse(minigame, player, thetype, letter, number - 1);
502 bd_unfill_recurse(minigame, player, thetype, letter, number + 1);
505 void bd_do_fill(entity minigame, entity player, string dir, string thetile)
508 if(!player.minigame_players.bd_canedit)
510 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
515 if(minigame.minigame_flags & BD_TURN_EDIT)
517 int thetype = stof(thetile);
519 entity targ = bd_find_piece(minigame, dir, true);
520 entity piece = bd_find_piece(minigame, dir, false);
522 if(!bd_canfill(thetype) || (piece || targ))
526 if(targ) { killtype = targ.bd_tiletype; }
527 if(piece) { killtype = piece.bd_tiletype; }
531 int letter = minigame_tile_letter(dir);
532 int number = minigame_tile_number(dir);
533 bd_unfill_recurse(minigame, player, killtype, letter, number);
539 int letter = minigame_tile_letter(dir);
540 int number = minigame_tile_number(dir);
542 bd_fill_recurse(minigame, player, thetype, letter, number);
546 void bd_reset_moves(entity minigame)
550 for(e = minigame.minigame_players; e; e = e.list_next)
553 while( (e = findentity(e,owner,minigame)) )
554 if ( e.classname == "minigame_player" )
558 minigame_server_sendflags(e,BD_SF_PLAYERMOVES);
562 void bd_load_level(entity minigame);
563 void bd_setup_pieces(entity minigame)
566 while( (e = findentity(e, owner, minigame)) )
567 if(e.classname == "minigame_board_piece")
573 while( (e = findentity(e, owner, minigame)) )
574 if(e.classname == "bd_controller")
579 for(int letter = 0; letter < BD_LET_CNT; ++letter)
581 entity controller = new_pure(bd_controller);
582 controller.owner = minigame;
583 controller.bd_tilelet = letter;
585 Net_LinkEntity(controller, false, 0, bd_controller_send);
589 bd_load_level(minigame);
592 void bd_do_next_match(entity minigame, entity player)
594 minigame.minigame_flags = BD_TURN_MOVE;
595 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
597 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "")
599 strcpy(minigame.bd_levelname, minigame.bd_nextlevel);
602 bd_setup_pieces(minigame);
604 bd_reset_moves(minigame);
607 void bd_set_next_match(entity minigame, string next)
609 strcpy(minigame.bd_nextlevel, next);
612 void bd_next_match(entity minigame, entity player, string next)
614 if(minigame.minigame_flags & BD_TURN_WIN)
615 bd_do_next_match(minigame, player);
616 if(minigame.minigame_flags & BD_TURN_EDIT)
617 bd_set_next_match(minigame, next);
620 // request a new match
621 void bd_restart_match(entity minigame, entity player)
623 minigame.minigame_flags = BD_TURN_MOVE;
624 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
626 bd_setup_pieces(minigame);
628 bd_reset_moves(minigame);
631 void bd_activate_editor(entity minigame, entity player)
634 if(!player.minigame_players.bd_canedit)
636 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
641 minigame.minigame_flags = BD_TURN_EDIT;
642 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
644 bd_reset_moves(minigame);
646 bd_setup_pieces(minigame);
649 string bd_save_controller_piece(entity minigame, entity e, int number)
651 string bd_string = "";
653 string tilename = minigame_tile_buildname(e.bd_tilelet, number);
655 bd_string = strcat(bd_string, "\"", tilename, "\" ");
656 bd_string = strcat(bd_string, ftos(e.bd_tiletypes[number]), " ");
657 bd_string = strcat(bd_string, ftos(e.bd_dirs[number]));
662 string bd_save_piece(entity minigame, entity e)
664 string bd_string = "";
666 bd_string = strcat(bd_string, "\"", e.netname, "\" ");
667 bd_string = strcat(bd_string, ftos(e.bd_tiletype), " ");
668 bd_string = strcat(bd_string, ftos(e.bd_dir));
673 void bd_set_nextlevel(entity minigame, string s)
677 strcpy(minigame.bd_nextlevel, argv(2));
680 int bd_fix_dir(vector dir)
682 if(dir.x == 0 && dir.y == 1) { return BD_DIR_UP; } // up
683 if(dir.x == 0 && dir.y == -1) { return BD_DIR_DN; } // down
684 if(dir.x == -1 && dir.y == 0) { return BD_DIR_LF; } // left
685 if(dir.x == 1 && dir.y == 0) { return BD_DIR_RT; } // right
687 return BD_DIR_DN; // down if all else fails
690 void bd_load_piece(entity minigame, string s)
692 // separate pieces between the ; symbols
693 string bd_string = s;
695 tokenize_console(bd_string);
698 string tilename = strzone(argv(argv_num)); ++argv_num;
699 int tiletype = stoi(argv(argv_num)); ++argv_num;
700 int dir = stoi(argv(argv_num)); ++argv_num;
702 if(bd_canfill(tiletype))
704 int letter = minigame_tile_letter(tilename);
705 int number = minigame_tile_number(tilename);
706 entity controller = bd_find_controller(minigame, letter);
707 controller.bd_tiletypes[number] = tiletype;
708 controller.bd_dirs[number] = dir;
710 bd_controller_update(controller, number);
714 entity e = msle_spawn(minigame,"minigame_board_piece");
715 e.netname = tilename;
718 e.bd_tiletype = tiletype;
719 minigame_server_sendflags(e,MINIG_SF_ALL);
723 bool bd_save_level(entity minigame)
725 if(minigame.bd_levelname && minigame.bd_levelname != "")
727 int target_count = 0, boulder_count = 0;
729 while((piece = findentity(piece,owner,minigame)))
730 if(piece.classname == "minigame_board_piece")
732 if(piece.bd_tiletype == BD_TILE_BOULDER)
734 else if(piece.bd_tiletype == BD_TILE_TARGET)
738 if(boulder_count != target_count)
740 LOG_INFO("Not enough targets or boulders, fix your level!");
744 // saves all objects to the database file
748 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
749 file_get = fopen(file_name, FILE_WRITE);
750 fputs(file_get, strcat("// bulldozer storage \"", minigame.bd_levelname, "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S"), "\n"));
752 if(minigame.bd_nextlevel && minigame.bd_nextlevel != "" && fexists(strcat("minigames/bulldozer/storage_", minigame.bd_nextlevel, ".txt")))
753 fputs(file_get, strcat("nextlevel = \"", minigame.bd_nextlevel, "\"\n"));
756 while ( ( e = findentity(e,owner,minigame) ) )
757 if ( e.classname == "bd_controller" )
759 for(int j = 0; j < BD_NUM_CNT; ++j)
761 // use a line of text for each object, listing all properties
762 fputs(file_get, strcat(bd_save_controller_piece(minigame, e, j), "\n"));
767 while ( ( e = findentity(e,owner,minigame) ) )
768 if ( e.classname == "minigame_board_piece" )
770 // use a line of text for each object, listing all properties
771 fputs(file_get, strcat(bd_save_piece(minigame, e), "\n"));
781 void bd_load_level(entity minigame)
783 // loads all items from the database file
784 string file_read, file_name;
787 file_name = strcat("minigames/bulldozer/storage_", minigame.bd_levelname, ".txt");
788 file_get = fopen(file_name, FILE_READ);
791 LOG_INFO("^3BULLDOZER: ^7could not find storage file ^3", file_name, "^7, no items were loaded");
797 file_read = fgets(file_get);
800 if(substring(file_read, 0, 2) == "//")
802 if(substring(file_read, 0, 1) == "#")
804 if(substring(file_read, 0, 9) == "nextlevel")
806 bd_set_nextlevel(minigame, file_read);
810 bd_load_piece(minigame, file_read);
816 void bd_close_editor(entity minigame, entity player)
819 if(!player.minigame_players.bd_canedit)
821 sprint(player.minigame_players, "You're not allowed to edit levels, sorry!\n");
826 entity dozer = bd_find_dozer(minigame);
829 LOG_INFO("You need to place a bulldozer on the level to save it!");
833 if(bd_save_level(minigame))
835 minigame.minigame_flags = BD_TURN_MOVE;
836 minigame_server_sendflags(minigame,MINIG_SF_UPDATE);
840 LOG_INFO("You need to set the level name!");
847 // required function, handle server side events
848 int bd_server_event(entity minigame, string event, ...)
854 strcpy(minigame.bd_levelname, autocvar_sv_minigames_bulldozer_startlevel);
855 bd_setup_pieces(minigame);
856 minigame.minigame_flags = BD_TURN_MOVE;
863 while( (e = findentity(e, owner, minigame)) )
864 if(e.classname == "minigame_board_piece")
870 while( (e = findentity(e, owner, minigame)) )
871 if(e.classname == "bd_controller")
876 strfree(minigame.bd_nextlevel);
877 strfree(minigame.bd_levelname);
882 int pl_num = minigame_count_players(minigame);
884 if(pl_num >= BD_TEAMS) { return false; }
893 bd_do_move(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null), ((...(1,int)) >= 4 ? argv(3) : string_null));
896 bd_next_match(minigame,...(0,entity), ((...(1,int) >= 2 ? argv(1) : string_null)));
899 bd_restart_match(minigame,...(0,entity));
902 bd_activate_editor(minigame,...(0,entity));
905 bd_close_editor(minigame,...(0,entity));
908 bd_do_fill(minigame, ...(0,entity), ((...(1,int)) >= 2 ? argv(1) : string_null), ((...(1,int)) >= 3 ? argv(2) : string_null));
916 entity sent = ...(0,entity);
918 if ( sent.classname == "minigame_board_piece" && (sf & MINIG_SF_UPDATE) )
920 int letter = minigame_tile_letter(sent.netname);
921 int number = minigame_tile_number(sent.netname);
923 WriteByte(MSG_ENTITY,letter);
924 WriteByte(MSG_ENTITY,number);
926 WriteByte(MSG_ENTITY,sent.bd_tiletype);
928 WriteByte(MSG_ENTITY,sent.bd_dir);
930 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
931 WriteShort(MSG_ENTITY,sent.bd_moves);
948 vector bd_boardpos; // HUD board position
949 vector bd_boardsize;// HUD board size
951 string bd_get_tile_pic(int tileid)
955 case BD_TILE_BOULDER: return "bd/boulder";
956 case BD_TILE_BRICK1: return "bd/brick1";
957 case BD_TILE_BRICK2: return "bd/brick2";
958 case BD_TILE_BRICK3: return "bd/brick3";
959 case BD_TILE_BRICK4: return "bd/brick4";
960 case BD_TILE_BRICK5: return "bd/brick5";
961 case BD_TILE_BRICK6: return "bd/brick6";
962 case BD_TILE_BRICK7: return "bd/brick7";
963 case BD_TILE_BRICK8: return "bd/brick8";
964 case BD_TILE_TARGET: return "bd/target";
965 case BD_TILE_DOZER: return "bd/dozer";
971 // Required function, draw the game board
972 void bd_hud_board(vector pos, vector mySize)
974 minigame_hud_fitsqare(pos, mySize);
976 bd_boardsize = mySize;
978 minigame_hud_simpleboard(pos,mySize,minigame_texture("bd/board"));
980 vector tile_size = minigame_hud_denormalize_size('1 1 0' / BD_TILE_SIZE,pos,mySize);
984 FOREACH_MINIGAME_ENTITY(e)
986 if(e.classname == "minigame_board_piece")
988 if(e.bd_tiletype == BD_TILE_TARGET)
991 e.bd_enemy = bd_find_piece(active_minigame, e.netname, false);
993 else if(e.bd_tiletype == BD_TILE_BOULDER)
995 e.bd_hide = false; // reset either way
996 e.bd_hide = ((bd_find_piece(active_minigame, e.netname, true)) != NULL);
1000 FOREACH_MINIGAME_ENTITY(e)
1002 if ( e.classname == "bd_controller" )
1004 for(int j = 0; j < BD_NUM_CNT; ++j)
1006 if(!e.bd_tiletypes[j]) continue;
1008 int letter = e.bd_tilelet;
1009 string mypos = minigame_tile_buildname(letter, j);
1011 tile_pos = minigame_tile_pos(mypos,BD_NUM_CNT,BD_LET_CNT);
1012 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1014 string thepiece = bd_get_tile_pic(e.bd_tiletypes[j]);
1016 minigame_drawpic_centered( tile_pos,
1017 minigame_texture(thepiece),
1018 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
1021 else if ( e.classname == "minigame_board_piece" )
1023 if(e.bd_tiletype != BD_TILE_DOZER && !e.bd_hide) // hide boulders
1025 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
1026 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1028 string thepiece = bd_get_tile_pic(e.bd_tiletype);
1031 thepiece = "bd/boulder_target";
1033 minigame_drawpic_centered( tile_pos,
1034 minigame_texture(thepiece),
1035 tile_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
1040 // draw dozers on top, always
1041 FOREACH_MINIGAME_ENTITY(e)
1043 if ( e.classname == "minigame_board_piece" && e.bd_tiletype == BD_TILE_DOZER )
1045 tile_pos = minigame_tile_pos(e.netname,BD_NUM_CNT,BD_LET_CNT);
1046 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1048 int bdir = e.bd_dir;
1053 case BD_DIR_UP: theang = 0; break;
1055 case BD_DIR_DN: theang = M_PI; break;
1056 case BD_DIR_LF: theang = M_PI * 3 / 2; break;
1057 case BD_DIR_RT: theang = M_PI / 2; break;
1060 drawrotpic(tile_pos, theang, minigame_texture("bd/dozer"),
1061 tile_size, tile_size/2, '1 1 1',
1062 panel_fg_alpha, DRAWFLAG_NORMAL );
1066 if(active_minigame.minigame_flags & BD_TURN_EDIT)
1067 if(bd_valid_tile(bd_curr_pos))
1069 entity piece = bd_find_piece(active_minigame, bd_curr_pos, false);
1070 entity targ = bd_find_piece(active_minigame, bd_curr_pos, true);
1071 string thepiece = ((piece || (targ && bd_curr_tile != BD_TILE_BOULDER)) ? "bd/delete" : bd_get_tile_pic(bd_curr_tile));
1073 tile_pos = minigame_tile_pos(bd_curr_pos,BD_LET_CNT,BD_NUM_CNT);
1074 tile_pos = minigame_hud_denormalize(tile_pos,pos,mySize);
1075 if(bd_curr_tile == BD_TILE_DOZER)
1077 drawrotpic(tile_pos, M_PI, minigame_texture("bd/dozer"),
1078 tile_size, tile_size/2, '1 1 1',
1079 panel_fg_alpha/2, DRAWFLAG_NORMAL );
1083 minigame_drawpic_centered( tile_pos,
1084 minigame_texture(thepiece),
1085 tile_size, '1 1 1', panel_fg_alpha/2, DRAWFLAG_NORMAL );
1089 if ( (active_minigame.minigame_flags & BD_TURN_LOSS) || (active_minigame.minigame_flags & BD_TURN_WIN) )
1091 vector winfs = hud_fontsize*2;
1092 string victory_text = "Game over!";
1094 if(active_minigame.minigame_flags & BD_TURN_WIN)
1095 victory_text = "Well done! Click 'Next Level' to continue";
1097 vector win_pos = pos+eY*(mySize_y-winfs_y)/2;
1099 win_sz = minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
1100 sprintf("%s", victory_text),
1101 winfs, 0, DRAWFLAG_NORMAL, 0.5);
1103 drawfill(win_pos-eY*hud_fontsize_y,win_sz+2*eY*hud_fontsize_y,'0.3 0.3 1',0.8,DRAWFLAG_ADDITIVE);
1105 minigame_drawcolorcodedstring_wrapped(mySize_x,win_pos,
1106 sprintf("%s", victory_text),
1107 winfs, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5);
1112 // Required function, draw the game status panel
1113 void bd_hud_status(vector pos, vector mySize)
1117 ts = minigame_drawstring_wrapped(mySize_x,pos,active_minigame.descriptor.message,
1118 hud_fontsize * 2, '0.25 0.47 0.72', panel_fg_alpha, DRAWFLAG_NORMAL,0.5);
1123 vector player_fontsize = hud_fontsize * 1.75;
1124 ts_y = ( mySize_y - 2*player_fontsize_y ) / BD_TEAMS;
1127 vector tile_size = '48 48 0';
1130 drawfill(mypos,eX*mySize_x+eY*player_fontsize_y,'1 1 1',0.5,DRAWFLAG_ADDITIVE);
1131 mypos_y += player_fontsize_y;
1132 drawfill(mypos,eX*mySize_x+eY*tile_size_y,'1 1 1',0.25,DRAWFLAG_ADDITIVE);
1135 FOREACH_MINIGAME_ENTITY(e)
1137 if ( e.classname == "minigame_player" )
1140 minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
1141 entcs_GetName(e.minigame_playerslot-1),
1142 player_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
1144 mypos_y += player_fontsize_y;
1145 string thepiece = "bd/dozer";
1146 if(active_minigame.minigame_flags & BD_TURN_EDIT)
1147 thepiece = bd_get_tile_pic(bd_curr_tile);
1149 minigame_texture(thepiece),
1150 tile_size * 0.7, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
1152 mypos_x += tile_size_x;
1154 drawstring(mypos,ftos(e.bd_moves),tile_size,
1155 '0.7 0.84 1', panel_fg_alpha, DRAWFLAG_NORMAL);
1160 // Turn a set of flags into a help message
1161 string bd_turn_to_string(int turnflags)
1163 if ( turnflags & BD_TURN_LOSS )
1164 return _("Better luck next time!");
1166 if ( turnflags & BD_TURN_WIN )
1169 return _("Tubular! Press \"Next Level\" to continue!");
1171 return _("Wicked! Press \"Next Level\" to continue!");
1174 if( turnflags & BD_TURN_EDIT )
1175 return _("Press the space bar to change your currently selected tile");
1177 if ( turnflags & BD_TURN_MOVE )
1178 return _("Push the boulders onto the targets");
1183 // Make the correct move
1184 void bd_make_move(entity minigame, string dir)
1186 if ( minigame.minigame_flags == BD_TURN_MOVE )
1188 minigame_cmd("move ", dir);
1192 void bd_editor_make_move(entity minigame, string dir)
1194 if ( minigame.minigame_flags == BD_TURN_EDIT )
1196 minigame_cmd("move ", bd_curr_pos, " ", ftos(bd_curr_tile), " ", dir);
1200 void bd_editor_fill(entity minigame)
1202 if ( minigame.minigame_flags == BD_TURN_EDIT )
1204 minigame_cmd("fill ", bd_curr_pos, " ", ftos(bd_curr_tile));
1208 void bd_set_curr_pos(string s)
1210 strfree(bd_curr_pos);
1216 bool bd_normal_move(entity minigame, int themove)
1221 case K_KP_RIGHTARROW:
1222 bd_make_move(minigame, "r");
1225 case K_KP_LEFTARROW:
1226 bd_make_move(minigame, "l");
1230 bd_make_move(minigame, "u");
1233 case K_KP_DOWNARROW:
1234 bd_make_move(minigame, "d");
1241 bool bd_change_dozer_angle(entity minigame)
1243 entity dozer = bd_find_piece(minigame, bd_curr_pos, false);
1244 if(!dozer || dozer.bd_tiletype != BD_TILE_DOZER)
1247 switch(dozer.bd_dir)
1249 case BD_DIR_UP: dozer.bd_dir = BD_DIR_LF; break; // up -> left
1251 case BD_DIR_DN: dozer.bd_dir = BD_DIR_RT; break; // down -> right
1252 case BD_DIR_LF: dozer.bd_dir = BD_DIR_DN; break; // left -> down
1253 case BD_DIR_RT: dozer.bd_dir = BD_DIR_UP; break; // right -> up
1255 string thedir = bd_get_dir_name(dozer.bd_dir);
1257 bd_editor_make_move(minigame, thedir);
1261 bool bd_editor_move(entity minigame, int themove)
1266 case K_KP_RIGHTARROW:
1267 if ( ! bd_curr_pos )
1268 bd_set_curr_pos("a3");
1270 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,1,0,BD_NUM_CNT,BD_LET_CNT));
1273 case K_KP_LEFTARROW:
1274 if ( ! bd_curr_pos )
1275 bd_set_curr_pos("c3");
1277 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,-1,0,BD_NUM_CNT,BD_LET_CNT));
1281 if ( ! bd_curr_pos )
1282 bd_set_curr_pos("a1");
1284 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,1,BD_NUM_CNT,BD_LET_CNT));
1287 case K_KP_DOWNARROW:
1288 if ( ! bd_curr_pos )
1289 bd_set_curr_pos("a3");
1291 bd_set_curr_pos(minigame_relative_tile(bd_curr_pos,0,-1,BD_NUM_CNT,BD_LET_CNT));
1295 bd_editor_make_move(minigame, "");
1298 if(bd_change_dozer_angle(minigame))
1301 if(bd_curr_tile > BD_TILE_LAST)
1309 // Required function, handle client events
1310 int bd_client_event(entity minigame, string event, ...)
1316 minigame.message = bd_turn_to_string(minigame.minigame_flags);
1317 bd_set_curr_pos("");
1318 bd_curr_tile = BD_TILE_BRICK1;
1323 if(minigame.minigame_flags & BD_TURN_MOVE)
1325 if(bd_normal_move(minigame, ...(0,int)))
1329 if(minigame.minigame_flags & BD_TURN_EDIT)
1331 if(bd_editor_move(minigame, ...(0,int)))
1337 case "mouse_pressed":
1339 if(minigame.minigame_flags & BD_TURN_EDIT)
1341 if(...(0,int) == K_MOUSE1)
1343 bd_editor_make_move(minigame, "");
1347 if(...(0,int) == K_MOUSE2)
1349 bd_editor_fill(minigame);
1358 if(minigame.minigame_flags & BD_TURN_EDIT)
1360 vector mouse_pos = minigame_hud_normalize(mousepos,bd_boardpos,bd_boardsize);
1361 bd_set_curr_pos(minigame_tile_name(mouse_pos,BD_LET_CNT,BD_NUM_CNT));
1362 if ( ! bd_valid_tile(bd_curr_pos) )
1363 bd_set_curr_pos("");
1367 case "network_receive":
1369 entity sent = ...(0,entity);
1370 int sf = ...(1,int);
1371 if ( sent.classname == "minigame" )
1373 if ( sf & MINIG_SF_UPDATE )
1375 sent.message = bd_turn_to_string(sent.minigame_flags);
1376 //if ( sent.minigame_flags & minigame_self.team )
1377 //minigame_prompt();
1380 else if(sent.classname == "minigame_board_piece")
1382 if(sf & MINIG_SF_UPDATE)
1384 int letter = ReadByte();
1385 int number = ReadByte();
1386 strcpy(sent.netname, minigame_tile_buildname(letter, number));
1388 sent.bd_tiletype = ReadByte();
1390 sent.bd_dir = ReadByte();
1393 else if(sent.classname == "minigame_player" && (sf & BD_SF_PLAYERMOVES))
1394 sent.bd_moves = ReadShort(); // make this a byte when possible
1400 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Next Level"),"next");
1401 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Restart"),"restart");
1402 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Editor"),"edit");
1403 HUD_MinigameMenu_CustomEntry(...(0,entity),_("Save"),"save");
1408 if(...(0,string) == "next")
1409 minigame_cmd("next");
1410 if(...(0,string) == "restart")
1411 minigame_cmd("restart");
1412 if(...(0,string) == "edit")
1413 minigame_cmd("edit");
1414 if(...(0,string) == "save")
1415 minigame_cmd("save");