1 #include "cl_minigames.qh"
3 // Draw a square in the center of the avaliable area
4 void minigame_hud_simpleboard(vector pos, vector mySize, string board_texture)
6 if(panel.current_panel_bg != "0" && panel.current_panel_bg != "")
7 draw_BorderPicture(pos - '1 1 0' * panel_bg_border,
8 panel.current_panel_bg,
9 mySize + '1 1 0' * 2 * panel_bg_border,
10 panel_bg_color, panel_bg_alpha,
11 '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));
12 drawpic(pos, board_texture, mySize, '1 1 1', panel_bg_alpha, DRAWFLAG_NORMAL);
15 // De-normalize (2D vector) v from relative coordinate inside pos mySize
16 vector minigame_hud_denormalize(vector v, vector pos, vector mySize)
18 v_x = pos_x + v_x * mySize_x;
19 v_y = pos_y + v_y * mySize_y;
22 // De-normalize (2D vector) v from relative size inside pos mySize
23 vector minigame_hud_denormalize_size(vector v, vector pos, vector mySize)
30 // Normalize (2D vector) v to relative coordinate inside pos mySize
31 vector minigame_hud_normalize(vector v, vector pos, vector mySize)
33 v_x = ( v_x - pos_x ) / mySize_x;
34 v_y = ( v_y - pos_y ) / mySize_y;
38 // Check if the mouse is inside the given area
39 float minigame_hud_mouse_in(vector pos, vector sz)
41 return mousepos_x >= pos_x && mousepos_x < pos_x + sz_x &&
42 mousepos_y >= pos_y && mousepos_y < pos_y + sz_y ;
45 void initialize_minigames()
47 entity last_minig = world;
49 #define MINIGAME(name,nicename) \
51 minig.classname = "minigame_descriptor"; \
52 minig.netname = strzone(strtolower(#name)); \
53 minig.message = nicename; \
54 minig.minigame_hud_board = minigame_hud_board_##name; \
55 minig.minigame_hud_status = minigame_hud_status_##name; \
56 minig.minigame_event = minigame_event_##name; \
57 if ( !last_minig ) minigame_descriptors = minig; \
58 else last_minig.list_next = minig; \
66 string minigame_texture_skin(string skinname, string name)
68 return sprintf("gfx/hud/%s/minigames/%s", skinname, name);
70 string minigame_texture(string name)
72 string path = minigame_texture_skin(autocvar_menu_skin,name);
73 if ( precache_pic(path) == "" )
74 path = minigame_texture_skin("default", name);
78 #define FIELD(Flags, Type, Name) MSLE_CLEAN_##Type(self.Name)
79 #define MSLE_CLEAN_String(x) strunzone(x);
80 #define MSLE_CLEAN_Byte(x)
81 #define MSLE_CLEAN_Char(x)
82 #define MSLE_CLEAN_Short(x)
83 #define MSLE_CLEAN_Coord(x)
84 #define MSLE_CLEAN_Angle(x)
85 #define MSLE_CLEAN_Float(x)
86 #define MSLE_CLEAN_Vector(x)
87 #define MSLE_CLEAN_Vector2D(x)
89 #define MSLE(Name,Fields) \
90 void msle_entremove_##Name() { strunzone(self.netname); Fields }
91 MINIGAME_SIMPLELINKED_ENTITIES
95 void minigame_autoclean_entity(entity e)
97 dprint("CL Auto-cleaned: ",ftos(num_for_edict(e)), " (",e.classname,")\n");
101 void HUD_MinigameMenu_CurrentButton();
102 float auto_close_minigamemenu;
103 void deactivate_minigame()
105 if ( !active_minigame )
108 active_minigame.minigame_event(active_minigame,"deactivate");
110 while( (e = findentity(e, owner, self)) )
111 if ( e.minigame_autoclean )
113 minigame_autoclean_entity(e);
116 minigame_self = world;
117 active_minigame = world;
119 if ( auto_close_minigamemenu )
121 HUD_MinigameMenu_Close();
122 auto_close_minigamemenu = 0;
125 HUD_MinigameMenu_CurrentButton();
128 void activate_minigame(entity minigame)
132 deactivate_minigame();
136 if ( !minigame.descriptor || minigame.classname != "minigame" )
138 dprint("Trying to activate unregistered minigame ",minigame.netname," in client\n");
142 if ( minigame == active_minigame )
145 if ( active_minigame )
147 entity olds = minigame_self;
148 deactivate_minigame();
149 minigame_self = olds;
152 if ( minigame_self.owner != minigame )
153 minigame_self = world;
154 active_minigame = minigame;
155 active_minigame.minigame_event(active_minigame,"activate");
157 if ( HUD_MinigameMenu_IsOpened() )
158 HUD_MinigameMenu_CurrentButton();
161 auto_close_minigamemenu = 1;
162 HUD_MinigameMenu_Open();
166 void minigame_player_entremove()
168 if ( self.owner == active_minigame && self.minigame_playerslot == player_localentnum )
169 deactivate_minigame();
172 vector ReadVector2D() { vector v; v_x = ReadCoord(); v_y = ReadCoord(); v_z = 0; return v; }
173 vector ReadVector() { vector v; v_x = ReadCoord(); v_y = ReadCoord(); v_z = ReadCoord(); return v; }
174 string() ReadString_Raw = #366;
175 string ReadString_Zoned() { return strzone(ReadString_Raw()); }
176 #define ReadFloat ReadCoord
177 #define ReadString ReadString_Zoned
178 #define FIELD(Flags, Type,Name) if ( sf & (Flags) ) self.Name = Read##Type();
179 #define MSLE(Name,Fields) \
180 else if ( self.classname == #Name ) { \
181 if ( sf & MINIG_SF_CREATE ) { \
182 minigame_read_owner(); \
183 self.entremove = msle_entremove_##Name; \
185 minigame_ent = self.owner; \
188 void minigame_read_owner()
190 string owner_name = ReadString_Raw();
193 self.owner = find(self.owner,netname,owner_name);
194 while ( self.owner && self.owner.classname != "minigame" );
196 dprint("Got a minigame entity without a minigame!\n");
198 void ent_read_minigame()
200 float sf = ReadByte();
201 if ( sf & MINIG_SF_CREATE )
203 self.classname = msle_classname(ReadShort());
204 self.netname = ReadString_Zoned();
207 entity minigame_ent = world;
209 if ( self.classname == "minigame" )
213 if ( sf & MINIG_SF_CREATE )
215 self.entremove = deactivate_minigame;
216 self.descriptor = minigame_get_descriptor(ReadString_Raw());
217 if ( !self.descriptor )
218 dprint("Got a minigame without a client-side descriptor!\n");
220 self.minigame_event = self.descriptor.minigame_event;
222 if ( sf & MINIG_SF_UPDATE )
223 self.minigame_flags = ReadLong();
225 else if ( self.classname == "minigame_player" )
228 if ( sf & MINIG_SF_CREATE )
230 self.entremove = minigame_player_entremove;
231 minigame_read_owner();
232 float ent = ReadLong();
233 self.minigame_playerslot = ent;
234 dprint("Player: ",GetPlayerName(ent-1),"\n");
236 activate = (ent == player_localnum+1 && self.owner && self.owner != active_minigame);
239 minigame_ent = self.owner;
241 if ( sf & MINIG_SF_UPDATE )
242 self.team = ReadByte();
246 minigame_self = self;
247 activate_minigame(self.owner);
250 MINIGAME_SIMPLELINKED_ENTITIES
253 minigame_ent.minigame_event(minigame_ent,"network_receive",self,sf);
255 dprint("CL Reading entity: ",ftos(num_for_edict(self)),
256 " classname:",self.classname," enttype:",ftos(self.enttype) );
257 dprint(" sf:",ftos(sf)," netname:",self.netname,"\n\n");
264 string minigame_getWrappedLine(float w, vector theFontSize, textLengthUpToWidth_widthFunction_t tw)
271 s = getWrappedLine_remaining;
275 getWrappedLine_remaining = string_null;
276 return s; // the line has no size ANYWAY, nothing would be displayed.
279 take_until = textLengthUpToWidth(s, w, theFontSize, tw);
281 if ( take_until > strlen(s) )
282 take_until = strlen(s);
285 for ( i = 0; i < take_until; i++ )
286 if ( substring(s,i,1) == "\n" )
293 if ( take_until > 0 || skip > 0 )
295 if ( skip == 0 && take_until < strlen(s) )
297 last_word = take_until;
298 while(last_word > 0 && substring(s, last_word, 1) != " ")
301 if ( last_word != 0 )
303 take_until = last_word;
308 getWrappedLine_remaining = substring(s, take_until+skip, strlen(s) - (take_until+skip));
309 if(getWrappedLine_remaining == "")
310 getWrappedLine_remaining = string_null;
311 else if (tw("^7", theFontSize) == 0)
312 getWrappedLine_remaining = strcat(find_last_color_code(substring(s, 0, take_until)), getWrappedLine_remaining);
313 return substring(s, 0, take_until);
317 getWrappedLine_remaining = string_null;
322 vector minigame_drawstring_wrapped( float maxwidth, vector pos, string text,
323 vector fontsize, vector color, float theAlpha, float drawflags, float align )
325 getWrappedLine_remaining = text;
327 while ( getWrappedLine_remaining )
329 string line = minigame_getWrappedLine(maxwidth,fontsize,stringwidth_nocolors);
332 mypos_x = pos_x + (maxwidth - stringwidth_nocolors(line, fontsize)) * align;
333 drawstring(mypos, line, fontsize, color, theAlpha, drawflags);
334 mypos_y += fontsize_y;
341 vector minigame_drawcolorcodedstring_wrapped( float maxwidth, vector pos,
342 string text, vector fontsize, float theAlpha, float drawflags, float align )
344 getWrappedLine_remaining = text;
346 while ( getWrappedLine_remaining )
348 string line = minigame_getWrappedLine(maxwidth,fontsize,stringwidth_colors);
351 mypos_x = pos_x + (maxwidth - stringwidth_colors(line, fontsize)) * align;
352 drawcolorcodedstring(mypos, line, fontsize, theAlpha, drawflags);
353 mypos_y += fontsize_y;
360 void minigame_drawstring_trunc(float maxwidth, vector pos, string text,
361 vector fontsize, vector color, float theAlpha, float drawflags )
363 string line = textShortenToWidth(text,maxwidth,fontsize,stringwidth_nocolors);
364 drawstring(pos, line, fontsize, color, theAlpha, drawflags);
367 void minigame_drawcolorcodedstring_trunc(float maxwidth, vector pos, string text,
368 vector fontsize, float theAlpha, float drawflags )
370 string line = textShortenToWidth(text,maxwidth,fontsize,stringwidth_colors);
371 drawcolorcodedstring(pos, line, fontsize, theAlpha, drawflags);
374 void minigame_drawpic_centered( vector pos, string texture, vector sz,
375 vector color, float thealpha, float drawflags )
377 drawpic( pos-sz/2, texture, sz, color, thealpha, drawflags );
380 // Workaround because otherwise variadic arguments won't work properly
381 // It could be a bug in the compiler or in darkplaces
382 void minigame_cmd_workaround(float dummy, string...cmdargc)
385 cmd = "cmd minigame ";
387 for ( i = 0; i < cmdargc; i++ )
388 cmd = strcat(cmd,...(i,string));
389 localcmd(strcat(cmd,"\n"));
392 // Prompt the player to play in the current minigame
393 // (ie: it's their turn and they should get back to the minigame)
394 void minigame_prompt()
396 if ( active_minigame && ! HUD_MinigameMenu_IsOpened() )
398 HUD_Notify_Push(sprintf("minigames/%s/icon_notif",active_minigame.descriptor.netname),
399 _("It's your turn"), "");