1 // generic string stuff
3 float _MapInfo_Cache_Active;
4 float _MapInfo_Cache_DB_NameToIndex;
5 float _MapInfo_Cache_Buf_IndexToMapData;
7 void MapInfo_Cache_Destroy()
9 if(!_MapInfo_Cache_Active)
12 db_close(_MapInfo_Cache_DB_NameToIndex);
13 buf_del(_MapInfo_Cache_Buf_IndexToMapData);
14 _MapInfo_Cache_Active = 0;
17 void MapInfo_Cache_Create()
19 MapInfo_Cache_Destroy();
20 _MapInfo_Cache_DB_NameToIndex = db_create();
21 _MapInfo_Cache_Buf_IndexToMapData = buf_create();
22 _MapInfo_Cache_Active = 1;
25 void MapInfo_Cache_Invalidate()
27 if(!_MapInfo_Cache_Active)
30 MapInfo_Cache_Create();
33 void MapInfo_Cache_Store()
37 if(!_MapInfo_Cache_Active)
40 s = db_get(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname);
43 i = buf_getsize(_MapInfo_Cache_Buf_IndexToMapData);
44 db_put(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname, ftos(i));
49 // now store all the stuff
50 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i, MapInfo_Map_bspname);
51 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_title);
52 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_titlestring);
53 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_description);
54 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_author);
55 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedGametypes));
56 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedFeatures));
57 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_flags));
60 float MapInfo_Cache_Retrieve(string map)
64 if(!_MapInfo_Cache_Active)
67 s = db_get(_MapInfo_Cache_DB_NameToIndex, map);
72 // now retrieve all the stuff
73 MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i);
74 MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
75 MapInfo_Map_titlestring = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
76 MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
77 MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
78 MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
79 MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
80 MapInfo_Map_flags = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
85 // GLOB HANDLING (for all BSP files)
86 float _MapInfo_globopen;
87 float _MapInfo_globcount;
88 float _MapInfo_globhandle;
89 string _MapInfo_GlobItem(float i)
92 if(!_MapInfo_globopen)
94 s = search_getfilename(_MapInfo_globhandle, i);
95 return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
98 void MapInfo_Enumerate()
100 if(_MapInfo_globopen)
102 search_end(_MapInfo_globhandle);
103 _MapInfo_globopen = 0;
105 MapInfo_Cache_Invalidate();
106 _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
107 if(_MapInfo_globhandle >= 0)
109 _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
110 _MapInfo_globopen = 1;
113 _MapInfo_globcount = 0;
116 // filter the info by game type mask (updates MapInfo_count)
118 float _MapInfo_filtered;
119 float _MapInfo_filtered_allocated;
120 float MapInfo_FilterList_Lookup(float i)
122 return stof(bufstr_get(_MapInfo_filtered, i));
125 void _MapInfo_FilterList_swap(float i, float j, entity pass)
128 h = bufstr_get(_MapInfo_filtered, i);
129 bufstr_set(_MapInfo_filtered, i, bufstr_get(_MapInfo_filtered, j));
130 bufstr_set(_MapInfo_filtered, j, h);
133 float _MapInfo_FilterList_cmp(float i, float j, entity pass)
136 a = _MapInfo_GlobItem(stof(bufstr_get(_MapInfo_filtered, i)));
137 b = _MapInfo_GlobItem(stof(bufstr_get(_MapInfo_filtered, j)));
138 return strcasecmp(a, b);
141 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate)
144 if (!_MapInfo_filtered_allocated)
146 _MapInfo_filtered_allocated = 1;
147 _MapInfo_filtered = buf_create();
150 for(i = 0, j = -1; i < _MapInfo_globcount; ++i)
152 if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
155 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
156 MapInfo_progress = i / _MapInfo_globcount;
159 if((MapInfo_Map_supportedGametypes & pGametype) != 0)
160 if((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures)
161 if((MapInfo_Map_flags & pFlagsForbidden) == 0)
162 if((MapInfo_Map_flags & pFlagsRequired) == pFlagsRequired)
163 bufstr_set(_MapInfo_filtered, ++j, ftos(i));
165 MapInfo_count = j + 1;
166 MapInfo_ClearTemps();
168 // sometimes the glob isn't sorted nicely, so fix it here...
169 heapsort(MapInfo_count, _MapInfo_FilterList_swap, _MapInfo_FilterList_cmp, world);
174 void MapInfo_Filter_Free()
176 if(_MapInfo_filtered_allocated)
178 buf_del(_MapInfo_filtered);
179 _MapInfo_filtered_allocated = 0;
183 // load info about the i-th map into the MapInfo_Map_* globals
184 string MapInfo_BSPName_ByID(float i)
186 return _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i));
189 string unquote(string s)
194 for(i = 0; i < l; ++i)
197 ch = substring(s, i, 1);
198 if(ch != " ") if(ch != "\"")
200 for(j = strlen(s) - i - 1; j > 0; --j)
202 ch = substring(s, i+j, 1);
203 if(ch != " ") if(ch != "\"")
204 return substring(s, i, j+1);
206 return substring(s, i, 1);
212 float MapInfo_Get_ByID(float i)
214 if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0))
219 string _MapInfo_Map_worldspawn_music;
221 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
231 float diameter, spawnpoints;
234 vector mapMins, mapMaxs;
237 fn = strcat("maps/", pFilename, ".ent");
238 fh = fopen(fn, FILE_READ);
242 fn = strcat("maps/", pFilename, ".bsp");
243 fh = fopen(fn, FILE_READ);
247 print("Analyzing ", fn, " to generate initial mapinfo\n");
250 MapInfo_Map_flags = 0;
251 MapInfo_Map_supportedGametypes = 0;
254 _MapInfo_Map_worldspawn_music = "";
260 if (!((s = fgets(fh))))
262 if(inWorldspawn == 1)
263 if(startsWith(s, "}"))
269 if(k == "classname" && v == "worldspawn")
271 else if(k == "author")
272 MapInfo_Map_author = v;
273 else if(k == "_description")
274 MapInfo_Map_description = v;
275 else if(k == "music")
276 _MapInfo_Map_worldspawn_music = v;
277 else if(k == "noise")
278 _MapInfo_Map_worldspawn_music = v;
279 else if(k == "message")
281 i = strstrofs(v, " by ", 0);
282 if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
284 MapInfo_Map_title = substring(v, 0, i);
285 MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4));
288 MapInfo_Map_title = v;
295 o = stov(strcat("'", v, "'"));
296 mapMins_x = min(mapMins_x, o_x);
297 mapMins_y = min(mapMins_y, o_y);
298 mapMins_z = min(mapMins_z, o_z);
299 mapMaxs_x = max(mapMaxs_x, o_x);
300 mapMaxs_y = max(mapMaxs_y, o_y);
301 mapMaxs_z = max(mapMaxs_z, o_z);
303 else if(k == "race_place")
308 else if(k == "classname")
310 if(v == "dom_controlpoint")
311 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
312 else if(v == "item_flag_team2")
313 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
314 else if(v == "team_CTF_blueflag")
315 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
316 else if(v == "invasion_spawnpoint")
317 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_INVASION;
318 else if(v == "target_assault_roundend")
319 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
320 else if(v == "onslaught_generator")
321 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
322 else if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball")
323 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_NEXBALL;
324 else if(v == "info_player_team1")
326 else if(v == "info_player_team2")
328 else if(v == "info_player_start")
330 else if(v == "info_player_deathmatch")
332 else if(v == "trigger_race_checkpoint")
333 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RACE;
334 else if(v == "target_startTimer")
335 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS;
336 else if(v == "weapon_nex")
338 else if(v == "weapon_railgun")
340 else if(startsWith(v, "weapon_"))
341 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
342 else if(startsWith(v, "turret_"))
343 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
344 else if(startsWith(v, "vehicle_"))
345 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
346 else if(startsWith(v, "monster_"))
347 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
348 else if(v == "target_music" || v == "trigger_music")
349 _MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM
355 print(fn, " ended still in worldspawn, BUG\n");
358 diameter = vlen(mapMaxs - mapMins);
360 twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT | MAPINFO_TYPE_RACE | MAPINFO_TYPE_NEXBALL);
361 if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
363 // we have a CTF-only or Assault-only map. Don't add other modes then,
364 // as the map is too symmetric for them.
368 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH; // DM always works
369 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS; // LMS always works
370 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEEPAWAY; // Keepaway always works
372 if(spawnpoints >= 8 && diameter > 4096) {
373 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
374 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_FREEZETAG;
375 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CA;
377 if(spawnpoints >= 12 && diameter > 5120)
378 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
381 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE)
384 MapInfo_Map_supportedGametypes &= ~MAPINFO_TYPE_RACE;
385 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS;
388 dprint("-> diameter ", ftos(diameter));
389 dprint("; spawnpoints ", ftos(spawnpoints));
390 dprint("; modes ", ftos(MapInfo_Map_supportedGametypes), "\n");
397 void _MapInfo_Map_Reset()
399 MapInfo_Map_title = "<TITLE>";
400 MapInfo_Map_titlestring = "<TITLE>";
401 MapInfo_Map_description = "<DESCRIPTION>";
402 MapInfo_Map_author = "<AUTHOR>";
403 MapInfo_Map_supportedGametypes = 0;
404 MapInfo_Map_supportedFeatures = 0;
405 MapInfo_Map_flags = 0;
406 MapInfo_Map_clientstuff = "";
407 MapInfo_Map_fog = "";
408 MapInfo_Map_mins = '0 0 0';
409 MapInfo_Map_maxs = '0 0 0';
412 string _MapInfo_GetDefault(float t)
416 case MAPINFO_TYPE_DEATHMATCH: return "30 20 0";
417 case MAPINFO_TYPE_TEAM_DEATHMATCH: return "50 20 2 0";
418 case MAPINFO_TYPE_DOMINATION: return "200 20 0";
419 case MAPINFO_TYPE_CTF: return "300 20 10 0";
420 case MAPINFO_TYPE_LMS: return "9 20 0";
421 case MAPINFO_TYPE_CA: return "10 20 0";
422 case MAPINFO_TYPE_KEYHUNT: return "1000 20 3 0";
423 case MAPINFO_TYPE_ASSAULT: return "20 0";
424 case MAPINFO_TYPE_RACE: return "20 5 7 15 0";
425 case MAPINFO_TYPE_ONSLAUGHT: return "20 0";
426 case MAPINFO_TYPE_NEXBALL: return "5 20 0";
427 case MAPINFO_TYPE_CTS: return "20 0 0";
428 case MAPINFO_TYPE_FREEZETAG: return "10 20 0";
429 // NOTE: DO NOT ADD ANY MORE GAME TYPES HERE
430 // THIS IS JUST LEGACY SUPPORT FOR NEXUIZ MAPS
431 // ONLY ADD NEW STUFF TO _MapInfo_GetDefaultEx
432 // THIS FUNCTION WILL EVENTUALLY BE REMOVED
437 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType, float load_default)
440 MapInfo_Map_supportedGametypes |= pThisType;
441 if(!(pThisType & pWantedType))
445 _MapInfo_Map_ApplyGametype(_MapInfo_GetDefault(pThisType), pWantedType, pThisType, FALSE);
447 if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_RACE || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
449 cvar_set("fraglimit", "0");
455 cvar_set("fraglimit", sa);
461 cvar_set("timelimit", sa);
464 if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
468 cvar_set("g_tdm_teams", sa);
472 if(pWantedType == MAPINFO_TYPE_KEYHUNT)
476 cvar_set("g_keyhunt_teams", sa);
480 if(pWantedType == MAPINFO_TYPE_CA)
484 cvar_set("g_ca_teams", sa);
488 if(pWantedType == MAPINFO_TYPE_FREEZETAG)
492 cvar_set("g_freezetag_teams", sa);
496 if(pWantedType == MAPINFO_TYPE_CTF)
500 cvar_set("fraglimit", sa);
505 if(pWantedType == MAPINFO_TYPE_KEEPAWAY)
509 cvar_set("fraglimit", sa);
514 // rc = timelimit timelimit_qualification laps laps_teamplay
515 if(pWantedType == MAPINFO_TYPE_RACE)
517 sa = car(s); if(sa == "") sa = cvar_string("timelimit");
518 cvar_set("g_race_qualifying_timelimit", sa);
523 if(cvar("g_race_teams") < 2)
524 cvar_set("fraglimit", sa);
529 if(cvar("g_race_teams") >= 2)
530 cvar_set("fraglimit", sa);
534 if(pWantedType == MAPINFO_TYPE_CTS)
538 // this is the skill of the map
539 // not parsed by anything yet
542 // cvar_set("fraglimit", sa);
547 if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
549 cvar_set("leadlimit", "0");
555 cvar_set("leadlimit", sa);
560 string _MapInfo_GetDefaultEx(float t)
563 for(e = MapInfo_Type_first; e; e = e.enemy)
569 float _MapInfo_GetTeamPlayBool(float t)
572 for(e = MapInfo_Type_first; e; e = e.enemy)
578 void _MapInfo_Map_ApplyGametypeEx(string s, float pWantedType, float pThisType)
582 string fraglimit_normal;
583 string fraglimit_teams;
585 MapInfo_Map_supportedGametypes |= pThisType;
586 if(!(pThisType & pWantedType))
589 // reset all the cvars to their defaults
591 cvar_set("timelimit", cvar_defstring("timelimit"));
592 cvar_set("leadlimit", cvar_defstring("leadlimit"));
593 cvar_set("fraglimit", cvar_defstring("fraglimit"));
594 cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
595 cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
596 cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
597 cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
598 cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
599 cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
601 fraglimit_normal = string_null;
602 fraglimit_teams = string_null;
604 s = strcat(_MapInfo_GetDefaultEx(pWantedType), " ", s);
613 p = strstrofs(sa, "=", 0);
616 print("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n");
619 k = substring(sa, 0, p);
620 v = substring(sa, p+1, -1);
624 cvar_set("timelimit", v);
626 else if(k == "leadlimit")
628 cvar_set("leadlimit", v);
630 else if(k == "pointlimit" || k == "fraglimit" || k == "lives" || k == "laplimit" || k == "caplimit")
632 fraglimit_normal = v;
634 else if(k == "teampointlimit" || k == "teamlaplimit")
638 else if(k == "teams")
640 cvar_set("g_tdm_teams", v);
641 cvar_set("g_ca_teams", v);
642 cvar_set("g_freezetag_teams", v);
643 cvar_set("g_keyhunt_teams", v);
644 cvar_set("g_domination_default_teams", v);
645 cvar_set("g_invasion_teams", v);
647 else if(k == "qualifying_timelimit")
649 cvar_set("g_race_qualifying_timelimit", v);
651 else if(k == "skill")
657 print("Invalid gametype setting in mapinfo for gametype ", MapInfo_Type_ToString(pWantedType), ": ", sa, "\n");
661 if(pWantedType == MAPINFO_TYPE_RACE && cvar("g_race_teams") >= 2)
664 cvar_set("fraglimit", fraglimit_teams);
669 cvar_set("fraglimit", fraglimit_normal);
673 float MapInfo_Type_FromString(string t)
678 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
680 print("'. Should use '", t, "'.\n");
684 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
686 print("'. Should use '", t, "'.\n");
690 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
692 print("'. Should use '", t, "'.\n");
696 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
698 print("'. Should use '", t, "'.\n");
702 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
704 print("'. Should use '", t, "'.\n");
708 print("MapInfo_Type_FromString (probably ", MapInfo_Map_bspname, "): using deprecated name '", t);
710 print("'. Should use '", t, "'.\n");
713 return MAPINFO_TYPE_ALL;
714 for(e = MapInfo_Type_first; e; e = e.enemy)
720 string MapInfo_Type_Description(float t)
723 for(e = MapInfo_Type_first; e; e = e.enemy)
725 return e.gametype_description;
729 string MapInfo_Type_ToString(float t)
732 if(t == MAPINFO_TYPE_ALL)
734 for(e = MapInfo_Type_first; e; e = e.enemy)
740 string MapInfo_Type_ToText(float t)
743 for(e = MapInfo_Type_first; e; e = e.enemy)
746 /* xgettext:no-c-format */
747 return _("@!#%'n Tuba Throwing");
750 void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, float recurse)
754 t = car(s); s = cdr(s);
756 // limited support of "" and comments
757 // remove trailing and leading " of t
758 if(substring(t, 0, 1) == "\"")
760 if(substring(t, -1, 1) == "\"")
761 t = substring(t, 1, -2);
764 // remove leading " of s
765 if(substring(s, 0, 1) == "\"")
767 s = substring(s, 1, -1);
769 // remove trailing " of s, and all that follows (cvar description)
770 o = strstrofs(s, "\"", 0);
772 s = substring(s, 0, o);
774 // remove // comments
775 o = strstrofs(s, "//", 0);
777 s = substring(s, 0, o);
779 // remove trailing spaces
780 while(substring(s, -1, 1) == " ")
781 s = substring(s, 0, -2);
787 fh = fopen(s, FILE_READ);
789 print("Map ", pFilename, " references not existing config file ", s, "\n");
794 if (!((s = fgets(fh))))
797 // catch different sorts of comments
798 if(s == "") // empty lines
800 if(substring(s, 0, 1) == "#") // UNIX style
802 if(substring(s, 0, 2) == "//") // C++ style
804 if(substring(s, 0, 1) == "_") // q3map style
807 if(substring(s, 0, 4) == "set ")
808 s = substring(s, 4, -1);
809 if(substring(s, 0, 5) == "seta ")
810 s = substring(s, 5, -1);
812 _MapInfo_Parse_Settemp(pFilename, acl, type, s, recurse - 1);
818 print("Map ", pFilename, " uses too many levels of inclusion\n");
821 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
822 else if (!cvar_value_issafe(t))
823 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
824 else if (!cvar_value_issafe(s))
825 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
826 else if(matchacl(MAPINFO_SETTEMP_ACL_SYSTEM, t) <= 0)
827 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
828 else if(matchacl(acl, t) <= 0)
829 print("Map ", pFilename, " contains a denied setting, ignored\n");
832 if(type == 0) // server set
834 dprint("Applying temporary setting ", t, " := ", s, "\n");
835 if(cvar("g_campaign"))
836 cvar_set(t, s); // this is a wrapper and is always temporary anyway; no need to backup old values then
842 dprint("Applying temporary client setting ", t, " := ", s, "\n");
843 MapInfo_Map_clientstuff = strcat(
844 MapInfo_Map_clientstuff, "cl_cmd settemp \"", t, "\" \"", s, "\"\n"
850 float MapInfo_isRedundant(string fn, string t)
852 // normalize file name
853 fn = strreplace("_", "-", fn);
855 // normalize visible title
856 t = strreplace(": ", "-", t);
857 t = strreplace(":", "-", t);
858 t = strreplace(" ", "-", t);
859 t = strreplace("_", "-", t);
860 t = strreplace("'", "-", t);
862 if(!strcasecmp(fn, t))
865 // we allow the visible title to have punctuation the file name does
866 // not, but not vice versa
867 t = strreplace("-", "", t);
869 if(!strcasecmp(fn, t))
875 // load info about a map by name into the MapInfo_Map_* globals
876 float MapInfo_Get_ByName_NoFallbacks(string pFilename, float pAllowGenerate, float pGametypeToSet)
884 acl = MAPINFO_SETTEMP_ACL_USER;
886 if(strstrofs(pFilename, "/", 0) >= 0)
888 print("Invalid character in map name, ignored\n");
892 if(pGametypeToSet == 0)
893 if(MapInfo_Cache_Retrieve(pFilename))
898 MapInfo_Map_bspname = pFilename;
900 // default all generic fields so they have "good" values in case something fails
901 fn = strcat("maps/", pFilename, ".mapinfo");
902 fh = fopen(fn, FILE_READ);
905 fn = strcat("maps/autogenerated/", pFilename, ".mapinfo");
906 fh = fopen(fn, FILE_READ);
911 _MapInfo_Map_Reset();
912 r = _MapInfo_Generate(pFilename);
915 fh = fopen(fn, FILE_WRITE);
916 fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
917 fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
918 fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
919 if(_MapInfo_Map_worldspawn_music != "")
922 substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".wav"
924 substring(_MapInfo_Map_worldspawn_music, strlen(_MapInfo_Map_worldspawn_music) - 4, 4) == ".ogg"
926 fputs(fh, strcat("cdtrack ", substring(_MapInfo_Map_worldspawn_music, 0, strlen(_MapInfo_Map_worldspawn_music) - 4), "\n"));
928 fputs(fh, strcat("cdtrack ", _MapInfo_Map_worldspawn_music, "\n"));
932 n = tokenize_console(cvar_string("g_cdtracks_remaplist"));
933 s = strcat(" ", cvar_string("g_cdtracks_dontusebydefault"), " ");
936 i = floor(random() * n);
937 if(strstrofs(s, strcat(" ", argv(i), " "), 0) < 0)
940 fputs(fh, strcat("cdtrack ", ftos(i + 1), "\n"));
942 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS)
943 fputs(fh, "has weapons\n");
945 fputs(fh, "// uncomment this if you added weapon pickups: has weapons\n");
946 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_TURRETS)
947 fputs(fh, "has turrets\n");
949 fputs(fh, "// uncomment this if you added turrets: has turrets\n");
950 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_VEHICLES)
951 fputs(fh, "has vehicles\n");
953 fputs(fh, "// uncomment this if you added vehicles: has vehicles\n");
954 if(MapInfo_Map_flags & MAPINFO_FLAG_FRUSTRATING)
955 fputs(fh, "frustrating\n");
957 for(i = 1; i <= MapInfo_Map_supportedGametypes; i *= 2)
958 if(MapInfo_Map_supportedGametypes & i)
959 fputs(fh, sprintf("gametype %s // defaults: %s\n", MapInfo_Type_ToString(i), _MapInfo_GetDefaultEx(i)));
961 if(fexists(strcat("scripts/", pFilename, ".arena")))
962 fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
964 fputs(fh, "// optional: fog density red green blue alpha mindist maxdist\n");
965 fputs(fh, "// optional: settemp_for_type (all|gametypename) cvarname value\n");
966 fputs(fh, "// optional: clientsettemp_for_type (all|gametypename) cvarname value\n");
967 fputs(fh, "// optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
968 fputs(fh, "// optional: hidden\n");
973 fh = fopen(fn, FILE_READ);
975 error("... but I just wrote it!");
978 print("WARNING: autogenerated mapinfo file ", fn, " has been loaded; please edit that file and move it to maps/", pFilename, ".mapinfo\n");
981 _MapInfo_Map_Reset();
984 if (!((s = fgets(fh))))
987 // catch different sorts of comments
988 if(s == "") // empty lines
990 if(substring(s, 0, 1) == "#") // UNIX style
992 if(substring(s, 0, 2) == "//") // C++ style
994 if(substring(s, 0, 1) == "_") // q3map style
997 p = strstrofs(s, "//", 0);
999 s = substring(s, 0, p);
1001 t = car(s); s = cdr(s);
1003 MapInfo_Map_title = s;
1004 else if(t == "description")
1005 MapInfo_Map_description = s;
1006 else if(t == "author")
1007 MapInfo_Map_author = s;
1010 t = car(s); // s = cdr(s);
1011 if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
1012 else if(t == "turrets") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_TURRETS;
1013 else if(t == "vehicles") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_VEHICLES;
1014 else if(t == "monsters") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
1015 else if(t == "new_toys") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
1017 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
1019 else if(t == "hidden")
1021 MapInfo_Map_flags |= MAPINFO_FLAG_HIDDEN;
1023 else if(t == "forbidden")
1025 MapInfo_Map_flags |= MAPINFO_FLAG_FORBIDDEN;
1027 else if(t == "frustrating")
1029 MapInfo_Map_flags |= MAPINFO_FLAG_FRUSTRATING;
1031 else if(t == "noautomaplist")
1033 MapInfo_Map_flags |= MAPINFO_FLAG_NOAUTOMAPLIST;
1035 else if(t == "type")
1037 t = car(s); s = cdr(s);
1038 f = MapInfo_Type_FromString(t);
1039 dprint("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.\n");
1041 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, TRUE);
1043 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
1045 else if(t == "gametype")
1047 t = car(s); s = cdr(s);
1048 f = MapInfo_Type_FromString(t);
1050 _MapInfo_Map_ApplyGametypeEx (s, pGametypeToSet, f);
1052 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
1054 else if(t == "size")
1056 float a, b, c, d, e;
1057 t = car(s); s = cdr(s); a = stof(t);
1058 t = car(s); s = cdr(s); b = stof(t);
1059 t = car(s); s = cdr(s); c = stof(t);
1060 t = car(s); s = cdr(s); d = stof(t);
1061 t = car(s); s = cdr(s); e = stof(t);
1063 print("Map ", pFilename, " contains an incorrect size line (not enough params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
1066 t = car(s); s = cdr(s); f = stof(t);
1068 print("Map ", pFilename, " contains an incorrect size line (too many params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
1071 if(a >= d || b >= e || c >= f)
1072 print("Map ", pFilename, " contains an incorrect size line, mins have to be < maxs\n");
1075 MapInfo_Map_mins_x = a;
1076 MapInfo_Map_mins_y = b;
1077 MapInfo_Map_mins_z = c;
1078 MapInfo_Map_maxs_x = d;
1079 MapInfo_Map_maxs_y = e;
1080 MapInfo_Map_maxs_z = f;
1085 else if(t == "settemp_for_type")
1087 t = car(s); s = cdr(s);
1088 if((f = MapInfo_Type_FromString(t)))
1090 if(f & pGametypeToSet)
1092 _MapInfo_Parse_Settemp(pFilename, acl, 0, s, 1);
1097 dprint("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored\n");
1100 else if(t == "clientsettemp_for_type")
1102 t = car(s); s = cdr(s);
1103 if((f = MapInfo_Type_FromString(t)))
1105 if(f & pGametypeToSet)
1107 _MapInfo_Parse_Settemp(pFilename, acl, 1, s, 1);
1112 dprint("Map ", pFilename, " has a client setting for unknown game type ", t, ", ignored\n");
1117 if (!cvar_value_issafe(s))
1118 print("Map ", pFilename, " contains a potentially harmful fog setting, ignored\n");
1120 MapInfo_Map_fog = s;
1122 else if(t == "cdtrack")
1124 t = car(s); s = cdr(s);
1125 if(pGametypeToSet) // FIXME is this check right here?
1127 if (!cvar_value_issafe(t))
1128 print("Map ", pFilename, " contains a potentially harmful cdtrack, ignored\n");
1130 MapInfo_Map_clientstuff = strcat(
1131 MapInfo_Map_clientstuff, "cd loop \"", t, "\"\n"
1136 dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
1140 if(MapInfo_Map_title == "<TITLE>")
1141 MapInfo_Map_titlestring = MapInfo_Map_bspname;
1142 else if(MapInfo_isRedundant(MapInfo_Map_bspname, MapInfo_Map_title))
1143 MapInfo_Map_titlestring = MapInfo_Map_title;
1145 MapInfo_Map_titlestring = sprintf("%s: %s", MapInfo_Map_bspname, MapInfo_Map_title);
1147 MapInfo_Cache_Store();
1148 if(MapInfo_Map_supportedGametypes != 0)
1150 dprint("Map ", pFilename, " supports no game types, ignored\n");
1153 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
1155 float r = MapInfo_Get_ByName_NoFallbacks(pFilename, pAllowGenerate, pGametypeToSet);
1157 if(cvar("g_tdm_on_dm_maps"))
1159 // if this is set, all DM maps support TDM too
1160 if (!(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH))
1161 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH)
1162 _MapInfo_Map_ApplyGametypeEx ("", pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH);
1167 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
1169 error("Can't select the requested game type. This should never happen as the caller should prevent it!\n");
1170 //_MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, MAPINFO_TYPE_DEATHMATCH);
1178 float MapInfo_FindName(string s)
1180 // if there is exactly one map of prefix s, return it
1181 // if not, return the null string
1182 // note that DP sorts glob results... so I can use a binary search
1186 // invariants: r is behind s, l-1 is equal or before
1189 m = floor((l + r) / 2);
1190 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(m));
1191 cmp = strcasecmp(MapInfo_FindName_match, s);
1193 return m; // found and good
1195 l = m + 1; // l-1 is before s
1199 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(l));
1200 MapInfo_FindName_firstResult = l;
1201 // r == l, so: l is behind s, l-1 is before
1202 // SO: if there is any, l is the one with the right prefix
1203 // and l+1 may be one too
1204 if(l == MapInfo_count)
1206 MapInfo_FindName_match = string_null;
1207 MapInfo_FindName_firstResult = -1;
1208 return -1; // no MapInfo_FindName_match, behind last item
1210 if(!startsWithNocase(MapInfo_FindName_match, s))
1212 MapInfo_FindName_match = string_null;
1213 MapInfo_FindName_firstResult = -1;
1214 return -1; // wrong prefix
1216 if(l == MapInfo_count - 1)
1217 return l; // last one, nothing can follow => unique
1218 if(startsWithNocase(_MapInfo_GlobItem(MapInfo_FilterList_Lookup(l + 1)), s))
1220 MapInfo_FindName_match = string_null;
1221 return -1; // ambigous MapInfo_FindName_match
1226 string MapInfo_FixName(string s)
1228 MapInfo_FindName(s);
1229 return MapInfo_FindName_match;
1232 float MapInfo_CurrentFeatures()
1236 if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_nix") || cvar("g_weaponarena") || !cvar("g_pickup_items") || cvar("g_race") || cvar("g_cts") || cvar("g_nexball")))
1237 req |= MAPINFO_FEATURE_WEAPONS;
1241 float MapInfo_CurrentGametype()
1245 prev = cvar("gamecfg");
1246 for(e = MapInfo_Type_first; e; e = e.enemy)
1252 return MAPINFO_TYPE_DEATHMATCH;
1255 float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
1257 if(!MapInfo_Get_ByName(s, 1, 0))
1259 if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
1261 if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
1266 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
1269 r = _MapInfo_CheckMap(s);
1270 MapInfo_ClearTemps();
1274 void MapInfo_SwitchGameType(float t)
1277 for(e = MapInfo_Type_first; e; e = e.enemy)
1278 cvar_set(e.netname, (t == e.items) ? "1" : "0");
1281 void MapInfo_LoadMap(string s, float reinit)
1283 MapInfo_Map_supportedGametypes = 0;
1284 // we shouldn't need this, as LoadMapSettings already fixes the gametype
1285 //if(!MapInfo_CheckMap(s))
1287 // print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
1288 // MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
1291 cvar_settemp_restore();
1293 localcmd(strcat("\nmap ", s, "\n"));
1295 localcmd(strcat("\nchangelevel ", s, "\n"));
1298 string MapInfo_ListAllowedMaps(float type, float pRequiredFlags, float pForbiddenFlags)
1303 // to make absolutely sure:
1304 MapInfo_Enumerate();
1305 MapInfo_FilterGametype(type, MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
1308 for(i = 0; i < MapInfo_count; ++i)
1309 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
1310 return substring(out, 1, strlen(out) - 1);
1313 string MapInfo_ListAllAllowedMaps(float pRequiredFlags, float pForbiddenFlags)
1318 // to make absolutely sure:
1319 MapInfo_Enumerate();
1320 MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, pRequiredFlags, pForbiddenFlags, 0);
1323 for(i = 0; i < MapInfo_count; ++i)
1324 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
1326 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), pRequiredFlags, pForbiddenFlags, 0);
1328 return substring(out, 1, strlen(out) - 1);
1331 void MapInfo_LoadMapSettings_SaveGameType(float t)
1333 MapInfo_SwitchGameType(t);
1334 cvar_set("gamecfg", ftos(t));
1335 MapInfo_LoadedGametype = t;
1338 void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
1342 t = MapInfo_CurrentGametype();
1343 MapInfo_LoadMapSettings_SaveGameType(t);
1345 if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps
1347 if(cvar("g_mapinfo_allow_unsupported_modes_and_let_stuff_break"))
1349 print("EMERGENCY: can't play the selected map in the given game mode. Working with only the override settings.\n");
1350 _MapInfo_Map_ApplyGametypeEx("", t, t);
1351 return; // do not call Get_ByName!
1354 if(MapInfo_Map_supportedGametypes == 0)
1356 print("Mapinfo system is not functional at all. Assuming deathmatch.\n");
1357 MapInfo_Map_supportedGametypes = MAPINFO_TYPE_DEATHMATCH;
1358 MapInfo_LoadMapSettings_SaveGameType(MAPINFO_TYPE_DEATHMATCH);
1359 _MapInfo_Map_ApplyGametypeEx("", MAPINFO_TYPE_DEATHMATCH, MAPINFO_TYPE_DEATHMATCH);
1360 return; // do not call Get_ByName!
1364 while(!(MapInfo_Map_supportedGametypes & 1))
1367 MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2);
1370 // t is now a supported mode!
1371 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.\n");
1372 MapInfo_LoadMapSettings_SaveGameType(t);
1374 MapInfo_Get_ByName(s, 1, t);
1377 void MapInfo_ClearTemps()
1379 MapInfo_Map_bspname = string_null;
1380 MapInfo_Map_title = string_null;
1381 MapInfo_Map_titlestring = string_null;
1382 MapInfo_Map_description = string_null;
1383 MapInfo_Map_author = string_null;
1384 MapInfo_Map_clientstuff = string_null;
1385 MapInfo_Map_supportedGametypes = 0;
1386 MapInfo_Map_supportedFeatures = 0;
1389 void MapInfo_Shutdown()
1391 MapInfo_ClearTemps();
1392 MapInfo_Filter_Free();
1393 MapInfo_Cache_Destroy();
1394 if(_MapInfo_globopen)
1396 search_end(_MapInfo_globhandle);
1397 _MapInfo_globhandle = -1;
1398 _MapInfo_globopen = FALSE;
1402 float MapInfo_ForbiddenFlags()
1405 f = MAPINFO_FLAG_FORBIDDEN;
1408 if (!cvar("g_maplist_allow_hidden"))
1410 f |= MAPINFO_FLAG_HIDDEN;
1412 if (!cvar("g_maplist_allow_frustrating"))
1413 f |= MAPINFO_FLAG_FRUSTRATING;
1418 float MapInfo_RequiredFlags()
1423 if(cvar("g_maplist_allow_frustrating") > 1)
1424 f |= MAPINFO_FLAG_FRUSTRATING;