1 // WEAPON PLUGIN SYSTEM
2 entity weapon_info[24];
3 entity dummy_weapon_info;
5 void register_weapon(float id, float(float) func, float ammotype, float i, float weapontype, float pickupbasevalue, string modelname, string shortname, string wname)
8 weapon_info[id - 1] = e = spawn();
9 e.classname = "weapon_info";
11 e.weapons = power2of(id - WEP_FIRST);
12 e.netname = shortname;
17 e.model = strzone(strcat("models/weapons/g_", modelname, ".md3"));
18 e.spawnflags = weapontype;
19 e.model2 = strzone(strcat("wpn-", e.mdl));
21 e.bot_pickupbasevalue = pickupbasevalue;
23 float w_null(float dummy)
27 void register_weapons_done()
31 dummy_weapon_info = spawn();
32 dummy_weapon_info.classname = "weapon_info";
33 dummy_weapon_info.weapon = 0; // you can recognize dummies by this
34 dummy_weapon_info.weapons = 0; // you can recognize dummies by this too
35 dummy_weapon_info.netname = "@!#%'n Tuba";
36 dummy_weapon_info.items = 0;
37 dummy_weapon_info.weapon_func = w_null;
38 dummy_weapon_info.mdl = "";
39 dummy_weapon_info.model = "";
40 dummy_weapon_info.spawnflags = 0;
41 dummy_weapon_info.impulse = -1;
42 dummy_weapon_info.bot_pickupbasevalue = 0;
43 dummy_weapon_info.model2 = "";
46 weaponorder_byid = "";
47 for(i = 24; i >= 1; --i)
49 weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
52 weaponorder_byimpulse = "";
53 for(i = 1; i <= 24; ++i)
55 wi = weapon_info[i-1];
56 if(wi && wi.impulse == 0)
57 weaponorder_byimpulse = strcat(weaponorder_byimpulse, " ", ftos(i));
59 for(imp = 9; imp > 0; --imp)
60 for(i = 1; i <= 24; ++i)
62 wi = weapon_info[i-1];
63 if(wi && wi.impulse == imp)
64 weaponorder_byimpulse = strcat(weaponorder_byimpulse, " ", ftos(i));
67 weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1));
68 weaponorder_byimpulse = strzone(substring(weaponorder_byimpulse, 1, strlen(weaponorder_byimpulse) - 1));
70 entity get_weaponinfo(float id)
73 if(id < WEP_FIRST || id > WEP_LAST)
74 return dummy_weapon_info;
75 w = weapon_info[id - 1];
78 return dummy_weapon_info;
80 string W_FixWeaponOrder(string order, float complete)
82 return fixPriorityList(order, WEP_FIRST, WEP_LAST, 230 - WEP_FIRST, complete);
84 string W_NameWeaponOrder_MapFunc(string s)
87 if(s == "0" || stof(s))
89 wi = get_weaponinfo(stof(s));
90 if(wi != dummy_weapon_info)
95 string W_NameWeaponOrder(string order)
97 return mapPriorityList(order, W_NameWeaponOrder_MapFunc);
99 string W_NumberWeaponOrder_MapFunc(string s)
102 if(s == "0" || stof(s))
104 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
105 if(s == get_weaponinfo(i).netname)
109 string W_NumberWeaponOrder(string order)
111 return mapPriorityList(order, W_NumberWeaponOrder_MapFunc);