3 #include "../../../server/t_items.qh"
6 REGISTER_ITEM(ArmorSmall, Armor) {
7 this.m_model = "models/items/item_armor_small.md3";
8 this.m_sound = "misc/armor1.wav";
9 this.m_name = "5 Armor";
10 this.m_icon = "armor";
12 this.m_botvalue = BOT_PICKUP_RATING_LOW;
13 this.m_itemid = IT_ARMOR_SHARD;
14 this.m_respawntime = GET(g_pickup_respawntime_short);
15 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
19 REGISTER_ITEM(ArmorMedium, Armor) {
20 this.m_model = "models/items/item_armor_medium.md3";
21 this.m_sound = "misc/armor10.wav";
22 this.m_name = "25 Armor";
23 this.m_icon = "armor";
25 this.m_botvalue = BOT_PICKUP_RATING_MID;
26 this.m_itemid = IT_ARMOR;
27 this.m_respawntime = GET(g_pickup_respawntime_medium);
28 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
32 REGISTER_ITEM(ArmorLarge, Armor) {
33 this.m_model = "models/items/item_armor_big.md3";
34 this.m_sound = "misc/armor17_5.wav";
35 this.m_name = "50 Armor";
36 this.m_icon = "armor";
37 this.m_color = '0 1 0';
38 this.m_waypoint = _("Large armor");
40 this.m_botvalue = 20000; // FIXME: higher than BOT_PICKUP_RATING_HIGH?
41 this.m_itemid = IT_ARMOR;
42 this.m_respawntime = GET(g_pickup_respawntime_long);
43 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
47 REGISTER_ITEM(ArmorMega, Armor) {
48 this.m_model = "models/items/item_armor_large.md3";
49 this.m_sound = "misc/armor25.wav";
50 this.m_name = "100 Armor";
51 this.m_icon = "item_large_armor";
52 this.m_color = '0 1 0';
53 this.m_waypoint = _("Mega armor");
54 this.m_waypointblink = 2;
56 this.m_botvalue = BOT_PICKUP_RATING_HIGH;
57 this.m_itemid = IT_ARMOR;
58 this.m_respawntime = GET(g_pickup_respawntime_long);
59 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);