6 ATTRIB(Ammo, m_pickupevalfunc, float(entity player, entity item), commodity_pickupevalfunc);
7 ATTRIB(Ammo, m_respawntime, float(), GET(g_pickup_respawntime_ammo));
8 ATTRIB(Ammo, m_respawntimejitter, float(), GET(g_pickup_respawntimejitter_ammo));