3 // todo: accept the number of teams as a parameter
4 void GameRules_teams(bool value);
7 * Used to disable team spawns in team modes
9 void GameRules_spawning_teams(bool value);
12 * Disabling score disables the "score" column on the scoreboard
14 void GameRules_score_enabled(bool value);
16 void GameRules_limit_score(int limit);
17 void GameRules_limit_lead(int limit);
18 void GameRules_limit_time(int limit);
19 void GameRules_limit_time_qualifying(int limit);
22 * Set any unspecified rules to their defaults
24 void GameRules_limit_fallbacks();
27 * @param teams a bitmask of active teams
28 * @param spprio player score priority (if frags aren't enabled)
29 * @param stprio team score priority (if frags aren't enabled)
31 #define GameRules_scoring(teams, spprio, stprio, fields) MACRO_BEGIN { \
32 _GameRules_scoring_begin((teams), (spprio), (stprio)); \
33 noref void(entity, string, float) field = _GameRules_scoring_field; \
34 /* todo: just have the one `field` function */ \
35 noref void(int, string, float) field_team = _GameRules_scoring_field_team; \
37 _GameRules_scoring_end(); \
40 void _GameRules_scoring_begin(int teams, float spprio, float stprio);
41 void _GameRules_scoring_field(entity i, string label, int scoreflags);
42 void _GameRules_scoring_field_team(float i, string label, int scoreflags);
43 void _GameRules_scoring_end();
46 * Mark a player as being 'important' (flag carrier, ball carrier, etc)
47 * @param player the entity to mark
48 * @param value VIP status
50 void GameRules_scoring_vip(entity player, bool value);
51 bool GameRules_scoring_is_vip(entity player);