3 #include <server/race.qh>
4 #include <server/items.qh>
6 float autocvar_g_cts_finish_kill_delay;
7 bool autocvar_g_cts_selfdamage;
8 bool autocvar_g_cts_removeprojectiles;
11 .float race_checkpoint;
12 void havocbot_role_cts(entity this)
17 if (navigation_goalrating_timeout(this))
19 navigation_goalrating_start(this);
21 bool raw_touch_check = true;
22 int cp = this.race_checkpoint;
24 LABEL(search_racecheckpoints)
25 IL_EACH(g_racecheckpoints, true,
27 if(it.cnt == cp || cp == -1)
29 // redirect bot to next goal if it touched the waypoint of an untouchable checkpoint
30 // e.g. checkpoint in front of Stormkeep's warpzone
31 // the same workaround is applied in Race game mode
32 if (raw_touch_check && vdist(this.origin - it.nearestwaypoint.origin, <, 30))
34 cp = race_NextCheckpoint(cp);
35 raw_touch_check = false;
36 goto search_racecheckpoints;
38 navigation_routerating(this, it, 1000000, 5000);
42 navigation_goalrating_end(this);
44 navigation_goalrating_timeout_set(this);
50 GameRules_score_enabled(false);
51 GameRules_scoring(0, 0, 0, {
52 if (g_race_qualifying) {
53 field(SP_CTS_STRAFE, "strafe", 0);
54 field(SP_RACE_FASTEST, "fastest", SFL_SORT_PRIO_PRIMARY | SFL_LOWER_IS_BETTER | SFL_TIME);
56 field(SP_RACE_LAPS, "laps", SFL_SORT_PRIO_PRIMARY);
57 field(SP_RACE_TIME, "time", SFL_SORT_PRIO_SECONDARY | SFL_LOWER_IS_BETTER | SFL_TIME);
58 field(SP_RACE_FASTEST, "fastest", SFL_LOWER_IS_BETTER | SFL_TIME);
63 void cts_EventLog(string mode, entity actor) // use an alias for easy changing and quick editing later
65 if(autocvar_sv_eventlog)
66 GameLogEcho(strcat(":cts:", mode, ":", ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
69 MUTATOR_HOOKFUNCTION(cts, PlayerPhysics)
71 entity player = M_ARGV(0, entity);
72 float dt = M_ARGV(1, float);
74 player.race_movetime_frac += dt;
75 float f = floor(player.race_movetime_frac);
76 player.race_movetime_frac -= f;
77 player.race_movetime_count += f;
78 player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
82 if (player.race_penalty)
83 if (time > player.race_penalty)
84 player.race_penalty = 0;
85 if(player.race_penalty)
87 player.velocity = '0 0 0';
88 set_movetype(player, MOVETYPE_NONE);
89 player.disableclientprediction = 2;
93 // force kbd movement for fairness
97 // if record times matter
98 // ensure nothing EVIL is being done (i.e. div0_evade)
99 // this hinders joystick users though
100 // but it still gives SOME analog control
101 wishvel.x = fabs(CS(player).movement.x);
102 wishvel.y = fabs(CS(player).movement.y);
103 if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
106 wishspeed = vlen(wishvel);
107 if(wishvel.x >= 2 * wishvel.y)
110 if(CS(player).movement.x > 0)
111 CS(player).movement_x = wishspeed;
113 CS(player).movement_x = -wishspeed;
114 CS(player).movement_y = 0;
116 else if(wishvel.y >= 2 * wishvel.x)
119 CS(player).movement_x = 0;
120 if(CS(player).movement.y > 0)
121 CS(player).movement_y = wishspeed;
123 CS(player).movement_y = -wishspeed;
128 if(CS(player).movement.x > 0)
129 CS(player).movement_x = M_SQRT1_2 * wishspeed;
131 CS(player).movement_x = -M_SQRT1_2 * wishspeed;
132 if(CS(player).movement.y > 0)
133 CS(player).movement_y = M_SQRT1_2 * wishspeed;
135 CS(player).movement_y = -M_SQRT1_2 * wishspeed;
138 calculate_strafe_efficiency(player, CS(player).movement);
141 MUTATOR_HOOKFUNCTION(cts, reset_map_global)
145 Score_NicePrint(NULL);
148 PlayerScore_Sort(race_place, 0, 1, 0);
150 FOREACH_CLIENT(true, {
151 it.strafe_efficiency_best = -2;
152 PlayerScore_Set(it, SP_CTS_STRAFE, it.strafe_efficiency_best * 10000);
156 s = GameRules_scoring_add(it, RACE_FASTEST, 0);
160 cts_EventLog(ftos(it.race_place), it);
163 if(g_race_qualifying == 2)
165 g_race_qualifying = 0;
166 independent_players = 0;
167 cvar_set("fraglimit", ftos(race_fraglimit));
168 cvar_set("leadlimit", ftos(race_leadlimit));
169 cvar_set("timelimit", ftos(race_timelimit));
174 MUTATOR_HOOKFUNCTION(cts, ClientConnect)
176 entity player = M_ARGV(0, entity);
178 race_PreparePlayer(player);
179 player.race_checkpoint = -1;
181 if(IS_REAL_CLIENT(player))
183 string rr = CTS_RECORD;
186 race_send_recordtime(MSG_ONE);
187 race_send_speedaward(MSG_ONE);
189 speedaward_alltimebest = stof(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed")));
190 speedaward_alltimebest_holder = uid2name(db_get(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp")));
191 race_send_speedaward_alltimebest(MSG_ONE);
194 int m = min(RANKINGS_CNT, autocvar_g_cts_send_rankings_cnt);
195 race_send_rankings_cnt(MSG_ONE);
196 for (i = 1; i <= m; ++i)
198 race_SendRankings(i, 0, 0, MSG_ONE);
201 player.strafe_efficiency_average = player.strafe_efficiency_tics = 0;
202 player.strafe_efficiency_best = -2;
203 PlayerScore_Set(player, SP_CTS_STRAFE, player.strafe_efficiency_best * 10000);
207 MUTATOR_HOOKFUNCTION(cts, AbortSpeedrun)
209 entity player = M_ARGV(0, entity);
211 if(autocvar_g_allow_checkpoints)
212 race_PreparePlayer(player); // nice try
215 MUTATOR_HOOKFUNCTION(cts, MakePlayerObserver)
217 entity player = M_ARGV(0, entity);
219 if(GameRules_scoring_add(player, RACE_FASTEST, 0))
220 player.frags = FRAGS_PLAYER_OUT_OF_GAME;
222 player.frags = FRAGS_SPECTATOR;
224 race_PreparePlayer(player);
225 player.race_checkpoint = -1;
228 MUTATOR_HOOKFUNCTION(cts, PlayerSpawn)
230 entity player = M_ARGV(0, entity);
231 entity spawn_spot = M_ARGV(1, entity);
233 if(spawn_spot.target == "")
234 // Emergency: this wasn't a real spawnpoint. Can this ever happen?
235 race_PreparePlayer(player);
237 // if we need to respawn, do it right
238 player.race_respawn_checkpoint = player.race_checkpoint;
239 player.race_respawn_spotref = spawn_spot;
241 player.race_place = 0;
244 MUTATOR_HOOKFUNCTION(cts, PutClientInServer)
246 entity player = M_ARGV(0, entity);
248 if(IS_PLAYER(player))
251 if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
252 race_PreparePlayer(player);
254 race_RetractPlayer(player);
256 race_AbandonRaceCheck(player);
260 MUTATOR_HOOKFUNCTION(cts, PlayerDies)
262 entity frag_target = M_ARGV(2, entity);
264 frag_target.respawn_flags |= RESPAWN_FORCE;
265 race_AbandonRaceCheck(frag_target);
267 frag_target.strafe_efficiency_average = frag_target.strafe_efficiency_tics = 0;
269 if(autocvar_g_cts_removeprojectiles)
271 IL_EACH(g_projectiles, it.owner == frag_target && (it.flags & FL_PROJECTILE),
278 MUTATOR_HOOKFUNCTION(cts, HavocBot_ChooseRole)
280 entity bot = M_ARGV(0, entity);
282 bot.havocbot_role = havocbot_role_cts;
286 MUTATOR_HOOKFUNCTION(cts, GetPressedKeys)
288 entity player = M_ARGV(0, entity);
290 if(CS(player).cvar_cl_allow_uidtracking == 1 && CS(player).cvar_cl_allow_uid2name == 1)
292 if (!player.stored_netname)
293 player.stored_netname = strzone(uid2name(player.crypto_idfp));
294 if(player.stored_netname != player.netname)
296 db_put(ServerProgsDB, strcat("/uid2name/", player.crypto_idfp), player.netname);
297 strcpy(player.stored_netname, player.netname);
301 if (!IS_OBSERVER(player))
303 if(vdist(player.velocity - player.velocity_z * '0 0 1', >, speedaward_speed))
305 speedaward_speed = vlen(player.velocity - player.velocity_z * '0 0 1');
306 speedaward_holder = player.netname;
307 speedaward_uid = player.crypto_idfp;
308 speedaward_lastupdate = time;
310 if (speedaward_speed > speedaward_lastsent && time - speedaward_lastupdate > 1)
312 string rr = CTS_RECORD;
313 race_send_speedaward(MSG_ALL);
314 speedaward_lastsent = speedaward_speed;
315 if (speedaward_speed > speedaward_alltimebest && speedaward_uid != "")
317 speedaward_alltimebest = speedaward_speed;
318 speedaward_alltimebest_holder = speedaward_holder;
319 speedaward_alltimebest_uid = speedaward_uid;
320 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/speed"), ftos(speedaward_alltimebest));
321 db_put(ServerProgsDB, strcat(GetMapname(), rr, "speed/crypto_idfp"), speedaward_alltimebest_uid);
322 race_send_speedaward_alltimebest(MSG_ALL);
328 MUTATOR_HOOKFUNCTION(cts, ForbidThrowCurrentWeapon)
330 // no weapon dropping in CTS
334 MUTATOR_HOOKFUNCTION(cts, FilterItem)
336 entity item = M_ARGV(0, entity);
338 if (Item_IsLoot(item))
344 MUTATOR_HOOKFUNCTION(cts, Damage_Calculate)
346 entity frag_attacker = M_ARGV(1, entity);
347 entity frag_target = M_ARGV(2, entity);
348 float frag_deathtype = M_ARGV(3, float);
349 float frag_damage = M_ARGV(4, float);
351 if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
352 if(!autocvar_g_cts_selfdamage)
355 M_ARGV(4, float) = frag_damage;
359 MUTATOR_HOOKFUNCTION(cts, ForbidPlayerScore_Clear)
361 return true; // in CTS, you don't lose score by observing
364 MUTATOR_HOOKFUNCTION(cts, GetRecords)
366 int record_page = M_ARGV(0, int);
367 string ret_string = M_ARGV(1, string);
369 for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
371 if(MapInfo_Get_ByID(i))
373 float r = race_readTime(MapInfo_Map_bspname, 1);
378 string h = race_readName(MapInfo_Map_bspname, 1);
379 ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
383 M_ARGV(1, string) = ret_string;
386 MUTATOR_HOOKFUNCTION(cts, ClientKill)
388 M_ARGV(1, float) = 0; // kill delay
391 MUTATOR_HOOKFUNCTION(cts, Race_FinalCheckpoint)
393 entity player = M_ARGV(0, entity);
394 float strafe_efficiency_current = player.strafe_efficiency_average / player.strafe_efficiency_tics;
396 if(player.strafe_efficiency_best < strafe_efficiency_current)
398 player.strafe_efficiency_best = strafe_efficiency_current;
399 PlayerScore_Set(player, SP_CTS_STRAFE, player.strafe_efficiency_best * 10000);
402 // useful to prevent cheating by running back to the start line and starting out with more speed
403 if(autocvar_g_cts_finish_kill_delay)
404 ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
407 MUTATOR_HOOKFUNCTION(cts, HideTeamNagger)
409 return true; // doesn't work so well (but isn't cts a teamless mode?)
412 MUTATOR_HOOKFUNCTION(cts, FixClientCvars)
414 entity player = M_ARGV(0, entity);
416 stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
419 MUTATOR_HOOKFUNCTION(cts, WantWeapon)
421 M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
422 M_ARGV(3, bool) = true; // want mutator blocked
426 MUTATOR_HOOKFUNCTION(cts, ForbidDropCurrentWeapon)
431 void cts_Initialize()