3 #include <common/mutators/base.qh>
4 #include <client/draw.qh>
5 #include <client/hud/_mod.qh>
6 #include <client/hud/panel/modicons.qh>
8 // CTF HUD modicon section
9 int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
10 int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
11 float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
13 void HUD_Mod_CTF_Reset()
15 redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
16 redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
17 redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
20 int autocvar__teams_available;
21 void HUD_Mod_CTF(vector pos, vector mySize)
23 vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
25 float f; // every function should have that
27 int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
28 float redflag_statuschange_elapsedtime = 0, blueflag_statuschange_elapsedtime = 0, yellowflag_statuschange_elapsedtime = 0, pinkflag_statuschange_elapsedtime = 0, neutralflag_statuschange_elapsedtime = 0; // time since the status changed
29 bool ctf_oneflag; // one-flag CTF mode enabled/disabled
30 bool ctf_stalemate; // currently in stalemate
31 int stat_items = STAT(CTF_FLAGSTATUS);
32 float fs, fs2, fs3, size1, size2;
35 int nteams = autocvar__teams_available;
37 redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
38 blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
39 yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
40 pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
41 neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
43 ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
45 ctf_stalemate = (stat_items & CTF_STALEMATE);
47 mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag || (stat_items & CTF_SHIELDED));
49 if (autocvar__hud_configure) {
56 ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
59 // when status CHANGES, set old status into prevstatus and current status into status
60 #define X(team) MACRO_BEGIN \
61 if (team##flag != team##flag_prevframe) { \
62 team##flag_statuschange_time = time; \
63 team##flag_prevstatus = team##flag_prevframe; \
64 team##flag_prevframe = team##flag; \
66 team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
75 #define X(team, cond) \
76 string team##_icon = string_null, team##_icon_prevstatus = string_null; \
77 int team##_alpha, team##_alpha_prevstatus; \
78 team##_alpha = team##_alpha_prevstatus = 1; \
80 switch (team##flag) { \
81 case 1: team##_icon = "flag_" #team "_taken"; break; \
82 case 2: team##_icon = "flag_" #team "_lost"; break; \
83 case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = blink(0.85, 0.15, 5); break; \
85 if ((stat_items & CTF_SHIELDED) && (cond)) { \
86 team##_icon = "flag_" #team "_shielded"; \
88 team##_icon = string_null; \
92 switch (team##flag_prevstatus) { \
93 case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
94 case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
95 case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = blink(0.85, 0.15, 5); break; \
97 if (team##flag == 3) { \
98 team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
99 } else if((stat_items & CTF_SHIELDED) && (cond)) { \
100 team##_icon_prevstatus = "flag_" #team "_shielded"; \
102 team##_icon_prevstatus = string_null; \
107 X(red, myteam != NUM_TEAM_1 && (nteams & BIT(0)));
108 X(blue, myteam != NUM_TEAM_2 && (nteams & BIT(1)));
109 X(yellow, myteam != NUM_TEAM_3 && (nteams & BIT(2)));
110 X(pink, myteam != NUM_TEAM_4 && (nteams & BIT(3)));
111 X(neutral, ctf_oneflag);
121 // hacky, but these aren't needed
122 red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
124 } else switch (tcount) {
126 case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
127 case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
128 case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
131 if (mySize_x > mySize_y) {
147 blueflag_pos = pos + eX * fs2 * size1;
148 yellowflag_pos = pos - eX * fs2 * size1;
149 pinkflag_pos = pos + eX * fs3 * size1;
153 redflag_pos = pos + eX * fs2 * size1;
155 yellowflag_pos = pos - eX * fs2 * size1;
156 pinkflag_pos = pos + eX * fs3 * size1;
160 redflag_pos = pos + eX * fs3 * size1;
161 blueflag_pos = pos - eX * fs2 * size1;
162 yellowflag_pos = pos;
163 pinkflag_pos = pos + eX * fs2 * size1;
167 redflag_pos = pos - eX * fs2 * size1;
168 blueflag_pos = pos + eX * fs3 * size1;
169 yellowflag_pos = pos + eX * fs2 * size1;
174 neutralflag_pos = pos;
175 flag_size = e1 * fs * size1 + e2 * size2;
177 #define X(team) MACRO_BEGIN \
178 f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
179 if (team##_icon && ctf_stalemate) \
180 drawpic_aspect_skin(team##flag_pos, "flag_stalemate", flag_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL); \
181 if (team##_icon_prevstatus && f < 1) \
182 drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
184 drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
194 bool autocvar_hud_panel_scoreboard_ctf_leaderboard = true;
196 REGISTER_MUTATOR(cl_ctf, true);
198 MUTATOR_HOOKFUNCTION(cl_ctf, ShowRankings)
200 if(autocvar_hud_panel_scoreboard_ctf_leaderboard && ISGAMETYPE(CTF) && STAT(CTF_SHOWLEADERBOARD))
202 M_ARGV(0, string) = _("Capture time rankings");