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1 // Global list of effects, networked to CSQC by ID to save bandwidth and to use client particle numbers (allows mismatching effectinfos to some degree)
2 // Not too concerned about the order of this list, just keep the weapon effects together!
3
4 // EFFECT(istrail, EFFECT_NAME,             "effectinfo_string")
5 EFFECT(0, EFFECT_EXPLOSION_SMALL,           "explosion_small")
6 EFFECT(0, EFFECT_EXPLOSION_MEDIUM,          "explosion_medium")
7 EFFECT(0, EFFECT_EXPLOSION_BIG,             "explosion_big")
8 EFFECT(1, EFFECT_VAPORIZER_RED,             "TE_TEI_G3RED")
9 EFFECT(1, EFFECT_VAPORIZER_RED_HIT,         "TE_TEI_G3RED_HIT")
10 EFFECT(1, EFFECT_VAPORIZER_BLUE,            "TE_TEI_G3BLUE")
11 EFFECT(1, EFFECT_VAPORIZER_BLUE_HIT,        "TE_TEI_G3BLUE_HIT")
12 EFFECT(1, EFFECT_VAPORIZER_YELLOW,          "TE_TEI_G3YELLOW")
13 EFFECT(1, EFFECT_VAPORIZER_YELLOW_HIT,      "TE_TEI_G3YELLOW_HIT")
14 EFFECT(1, EFFECT_VAPORIZER_PINK,            "TE_TEI_G3PINK")
15 EFFECT(1, EFFECT_VAPORIZER_PINK_HIT,        "TE_TEI_G3PINK_HIT")
16 EFFECT(1, EFFECT_VAPORIZER_NEUTRAL,         "TE_TEI_G3NEUTRAL")
17 EFFECT(1, EFFECT_VAPORIZER_NEUTRAL_HIT,     "TE_TEI_G3NEUTRAL_HIT")
18 EFFECT(0, EFFECT_ELECTRO_COMBO,             "electro_combo")
19 EFFECT(0, EFFECT_ELECTRO_IMPACT,            "electro_impact")
20 EFFECT(0, EFFECT_ELECTRO_MUZZLEFLASH,       "electro_muzzleflash")
21 EFFECT(0, EFFECT_HAGAR_BOUNCE,              "hagar_bounce")
22 EFFECT(0, EFFECT_HAGAR_MUZZLEFLASH,         "hagar_muzzleflash")
23 EFFECT(0, EFFECT_LASER_MUZZLEFLASH,         "laser_muzzleflash")
24 EFFECT(0, EFFECT_MACHINEGUN_MUZZLEFLASH,    "uzi_muzzleflash")
25 EFFECT(0, EFFECT_RIFLE_MUZZLEFLASH,         "rifle_muzzleflash")
26 EFFECT(0, EFFECT_RAPTOR_MUZZLEFLASH,        "raptor_cannon_muzzleflash")
27 EFFECT(0, EFFECT_RACER_MUZZLEFLASH,         "wakizashi_gun_muzzleflash")
28 EFFECT(0, EFFECT_RACER_ROCKETLAUNCH,        "wakizashi_rocket_launch")
29 EFFECT(0, EFFECT_SPIDERBOT_ROCKETLAUNCH,    "spiderbot_rocket_launch")
30 EFFECT(0, EFFECT_BIGPLASMA_MUZZLEFLASH,     "bigplasma_muzzleflash")
31 EFFECT(1, EFFECT_RIFLE,                     "tr_rifle")
32 EFFECT(1, EFFECT_RIFLE_WEAK,                "tr_rifle_weak")
33 EFFECT(0, EFFECT_SEEKER_MUZZLEFLASH,        "seeker_muzzleflash")
34 EFFECT(0, EFFECT_SHOTGUN_MUZZLEFLASH,       "shotgun_muzzleflash")
35 EFFECT(0, EFFECT_GRENADE_MUZZLEFLASH,       "grenadelauncher_muzzleflash")
36 EFFECT(0, EFFECT_GRENADE_EXPLODE,           "grenade_explode")
37 EFFECT(0, EFFECT_FLAK_BOUNCE,               "flak_bounce")
38 EFFECT(0, EFFECT_CRYLINK_JOINEXPLODE,       "crylink_joinexplode")
39 EFFECT(0, EFFECT_CRYLINK_MUZZLEFLASH,       "crylink_muzzleflash")
40 EFFECT(0, EFFECT_VORTEX_MUZZLEFLASH,        "nex_muzzleflash")
41 EFFECT(0, EFFECT_HOOK_MUZZLEFLASH,          "grapple_muzzleflash")
42 EFFECT(0, EFFECT_HOOK_IMPACT,               "grapple_impact")
43 EFFECT(0, EFFECT_ROCKET_EXPLODE,            "rocket_explode")
44 EFFECT(0, EFFECT_ROCKET_GUIDE,              "rocket_guide")
45 EFFECT(0, EFFECT_ROCKET_MUZZLEFLASH,        "rocketlauncher_muzzleflash")
46 EFFECT(0, EFFECT_FIREBALL_LASER,            "fireball_laser")
47 EFFECT(0, EFFECT_FIREBALL_EXPLODE,          "fireball_explode")
48 EFFECT(0, EFFECT_FIREBALL_BFGDAMAGE,        "fireball_bfgdamage")
49 EFFECT(0, EFFECT_FIREBALL_MUZZLEFLASH,      "fireball_muzzleflash")
50 EFFECT(0, EFFECT_FIREBALL_PRE_MUZZLEFLASH,  "fireball_preattack_muzzleflash")
51 EFFECT(0, EFFECT_TELEPORT,                  "teleport")
52 EFFECT(0, EFFECT_SPAWN_RED,                 "spawn_event_red")
53 EFFECT(0, EFFECT_SPAWN_BLUE,                "spawn_event_blue")
54 EFFECT(0, EFFECT_SPAWN_YELLOW,              "spawn_event_yellow")
55 EFFECT(0, EFFECT_SPAWN_PINK,                "spawn_event_pink")
56 EFFECT(0, EFFECT_SPAWN_NEUTRAL,             "spawn_event_neutral")
57 EFFECT(0, EFFECT_NADE_RED_EXPLODE,          "nade_red_explode")
58 EFFECT(0, EFFECT_NADE_BLUE_EXPLODE,         "nade_blue_explode")
59 EFFECT(0, EFFECT_NADE_YELLOW_EXPLODE,       "nade_yellow_explode")
60 EFFECT(0, EFFECT_NADE_PINK_EXPLODE,         "nade_pink_explode")
61 EFFECT(0, EFFECT_NADE_NEUTRAL_EXPLODE,      "nade_neutral_explode")
62 EFFECT(0, EFFECT_ICEORGLASS,                "iceorglass")
63 EFFECT(0, EFFECT_ICEFIELD,                  "icefield")
64 EFFECT(0, EFFECT_FIREFIELD,                 "firefield")
65 EFFECT(0, EFFECT_HEALING,                   "healing_fx")
66 EFFECT(1, EFFECT_LASER_BEAM_FAST,           "nex242_misc_laser_beam_fast")
67 EFFECT(0, EFFECT_RESPAWN_GHOST,             "respawn_ghost")
68 EFFECT(0, EFFECT_FLAG_RED_TOUCH,            "redflag_touch")
69 EFFECT(0, EFFECT_FLAG_BLUE_TOUCH,           "blueflag_touch")
70 EFFECT(0, EFFECT_FLAG_YELLOW_TOUCH,         "yellowflag_touch")
71 EFFECT(0, EFFECT_FLAG_PINK_TOUCH,           "pinkflag_touch")
72 EFFECT(0, EFFECT_FLAG_NEUTRAL_TOUCH,        "neutralflag_touch")
73 EFFECT(1, EFFECT_RED_PASS,                  "red_pass")
74 EFFECT(1, EFFECT_BLUE_PASS,                 "blue_pass")
75 EFFECT(1, EFFECT_YELLOW_PASS,               "yellow_pass")
76 EFFECT(1, EFFECT_PINK_PASS,                 "pink_pass")
77 EFFECT(1, EFFECT_NEUTRAL_PASS,              "neutral_pass")
78 EFFECT(0, EFFECT_RED_CAP,                   "red_cap")
79 EFFECT(0, EFFECT_BLUE_CAP,                  "blue_cap")
80 EFFECT(0, EFFECT_YELLOW_CAP,                "yellow_cap")
81 EFFECT(0, EFFECT_PINK_CAP,                  "pink_cap")
82 EFFECT(0, EFFECT_BALL_SPARKS,               "kaball_sparks")
83 EFFECT(0, EFFECT_ELECTRIC_SPARKS,           "electricity_sparks")
84 EFFECT(0, EFFECT_SPARKS,                    "sparks")
85 EFFECT(0, EFFECT_RAGE,                      "rage")
86 EFFECT(0, EFFECT_SMOKING,                   "smoking")
87 EFFECT(0, EFFECT_SMOKE_RING,                "smoke_ring")
88 EFFECT(0, EFFECT_ITEM_PICKUP,               "item_pickup")
89 EFFECT(0, EFFECT_ITEM_RESPAWN,              "item_respawn")
90 EFFECT(0, EFFECT_JUMPPAD,                   "jumppad_activate")
91 EFFECT(1, EFFECT_BULLET,                    "tr_bullet")