2 #include "../../dpdefs/csprogsdefs.qc"
4 #include "../../common/constants.qh"
5 #include "../../warpzonelib/anglestransform.qh"
6 #include "../../common/util.qh"
7 #include "../../common/nades.qh"
8 #include "../../common/buffs.qh"
9 #include "../autocvars.qh"
10 #include "../../csqcmodellib/interpolate.qh"
11 #include "../movetypes.qh"
13 #include "../../csqcmodellib/cl_model.qh"
14 #include "projectile.qh"
15 #include "../../server/t_items.qh"
20 .vector iorigin1, iorigin2;
22 .vector trail_oldorigin;
24 .float fade_time, fade_rate;
28 self.move_velocity = self.move_avelocity = '0 0 0';
29 self.move_movetype = MOVETYPE_NONE;
33 .int count; // set if clientside projectile
34 .int cnt; // sound index
39 void Projectile_ResetTrail(vector to)
41 self.trail_oldorigin = to;
42 self.trail_oldtime = time;
45 void Projectile_DrawTrail(vector to)
50 from = self.trail_oldorigin;
51 t0 = self.trail_oldtime;
52 self.trail_oldorigin = to;
53 self.trail_oldtime = time;
55 // force the effect even for stationary firemine
56 if(self.cnt == PROJECTILE_FIREMINE)
62 particles_alphamin = particles_alphamax = particles_fade = sqrt(self.alpha);
63 boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL);
67 void Projectile_Draw()
80 //self.move_flags &= ~FL_ONGROUND;
81 if(self.move_movetype == MOVETYPE_NONE || self.move_movetype == MOVETYPE_FLY)
82 Movetype_Physics_NoMatchServer();
83 // the trivial movetypes do not have to match the
84 // server's ticrate as they are ticrate independent
85 // NOTE: this assumption is only true if MOVETYPE_FLY
86 // projectiles detonate on impact. If they continue
87 // moving, we might still be ticrate dependent.
89 Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
90 if(!(self.move_flags & FL_ONGROUND))
91 if(self.velocity != '0 0 0')
92 self.move_angles = self.angles = vectoangles(self.velocity);
96 InterpolateOrigin_Do();
101 drawn = (time >= self.spawntime - 0.02);
102 t = max(time, self.spawntime);
106 drawn = (self.iflags & IFLAG_VALID);
110 if(!(f & FL_ONGROUND))
116 case PROJECTILE_GRENADE:
117 rot = '-2000 0 0'; // forward
120 case PROJECTILE_GRENADE_BOUNCING:
121 rot = '0 -1000 0'; // sideways
123 case PROJECTILE_HOOKBOMB:
124 rot = '1000 0 0'; // forward
130 if(Nade_IDFromProjectile(self.cnt) != 0)
131 rot = self.avelocity;
133 self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
141 a = 1 - (time - self.fade_time) * self.fade_rate;
142 self.alpha = bound(0, self.alphamod * a, 1);
145 self.renderflags = 0;
147 trailorigin = self.origin;
150 case PROJECTILE_GRENADE:
151 case PROJECTILE_GRENADE_BOUNCING:
152 trailorigin += v_right * 1 + v_forward * -10;
158 if(Nade_IDFromProjectile(self.cnt) != 0)
159 trailorigin += v_up * 4;
162 Projectile_DrawTrail(trailorigin);
164 Projectile_ResetTrail(trailorigin);
173 // Possibly add dlights here.
178 self.drawmask = MASK_NORMAL;
181 void loopsound(entity e, int ch, string samp, float vol, float attn)
186 sound(e, ch, samp, vol, attn);
190 void Ent_RemoveProjectile()
192 if(self.count & 0x80)
194 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
195 Projectile_DrawTrail(trace_endpos);
199 void Ent_Projectile()
203 // projectile properties:
204 // kind (interpolated, or clientside)
212 // soundindex (hardcoded list)
215 // projectiles don't send angles, because they always follow the velocity
218 self.count = (f & 0x80);
219 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES | IFLAG_ORIGIN;
220 self.solid = SOLID_TRIGGER;
221 //self.effects = EF_NOMODELFLAGS;
223 // this should make collisions with bmodels more exact, but it leads to
224 // projectiles no longer being able to lie on a bmodel
225 self.move_nomonsters = MOVE_WORLDONLY;
227 self.move_flags |= FL_ONGROUND;
229 self.move_flags &= ~FL_ONGROUND;
233 // for some unknown reason, we don't need to care for
234 // sv_gameplayfix_delayprojectiles here.
235 self.move_time = time;
236 self.spawntime = time;
239 self.move_time = max(self.move_time, time);
241 if(!(self.count & 0x80))
242 InterpolateOrigin_Undo();
246 self.origin_x = ReadCoord();
247 self.origin_y = ReadCoord();
248 self.origin_z = ReadCoord();
249 setorigin(self, self.origin);
250 if(self.count & 0x80)
252 self.velocity_x = ReadCoord();
253 self.velocity_y = ReadCoord();
254 self.velocity_z = ReadCoord();
256 self.gravity = ReadCoord();
258 self.gravity = 0; // none
259 self.move_origin = self.origin;
260 self.move_velocity = self.velocity;
263 if(time == self.spawntime || (self.count & 0x80) || (f & 0x08))
265 self.trail_oldorigin = self.origin;
266 if(!(self.count & 0x80))
267 InterpolateOrigin_Reset();
272 self.fade_time = time + ReadByte() * ticrate;
273 self.fade_rate = 1 / (ReadByte() * ticrate);
281 self.team = ReadByte() - 1;
286 self.cnt = ReadByte();
288 self.silent = (self.cnt & 0x80);
289 self.cnt = (self.cnt & 0x7F);
292 self.traileffect = 0;
295 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
296 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); self.scale = 2; break;
297 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
298 case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
299 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
300 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
301 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
302 case PROJECTILE_MINE: setmodel(self, "models/mine.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
303 case PROJECTILE_BLASTER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(""); break;
304 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3");self.traileffect = particleeffectnum(""); break;
305 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
306 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
307 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_KNIGHTSPIKE"); break;
308 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
309 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
310 case PROJECTILE_NAPALM_FOUNTAIN: //self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("torch_small"); break;
311 case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
312 case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
313 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
314 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
315 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
317 case PROJECTILE_MAGE_SPIKE: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_VORESPIKE"); break;
318 case PROJECTILE_SHAMBLER_LIGHTNING: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
320 case PROJECTILE_RAPTORBOMB: setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
321 case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
322 case PROJECTILE_RAPTORCANNON: setmodel(self, "models/plasmatrail.mdl"); self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
324 case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum("spiderbot_rocket_thrust"); break;
325 case PROJECTILE_WAKIROCKET: setmodel(self, "models/vehicles/rocket01.md3"); self.traileffect = particleeffectnum("wakizashi_rocket_thrust"); break;
326 case PROJECTILE_WAKICANNON: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum(""); break;
328 case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
329 case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
331 case PROJECTILE_RPC: setmodel(self, "models/weapons/ok_rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); break;
334 if(Nade_IDFromProjectile(self.cnt) != 0) { setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum(Nade_TrailEffect(self.cnt, self.team)); break; }
335 error("Received invalid CSQC projectile, can't work with this!");
341 self.colormod = '0 0 0';
342 self.move_touch = SUB_Stop;
343 self.move_movetype = MOVETYPE_TOSS;
348 case PROJECTILE_ELECTRO:
349 // only new engines support sound moving with object
350 loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
351 self.mins = '0 0 -4';
352 self.maxs = '0 0 -4';
353 self.move_movetype = MOVETYPE_BOUNCE;
354 self.move_touch = func_null;
355 self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
356 self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
359 case PROJECTILE_ROCKET:
360 loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTEN_NORM);
361 self.mins = '-3 -3 -3';
364 case PROJECTILE_GRENADE:
365 self.mins = '-3 -3 -3';
368 case PROJECTILE_GRENADE_BOUNCING:
369 self.mins = '-3 -3 -3';
371 self.move_movetype = MOVETYPE_BOUNCE;
372 self.move_touch = func_null;
373 self.move_bounce_factor = g_balance_mortar_bouncefactor;
374 self.move_bounce_stopspeed = g_balance_mortar_bouncestop;
376 case PROJECTILE_SHAMBLER_LIGHTNING:
377 self.mins = '-8 -8 -8';
380 self.avelocity = randomvec() * 720;
382 case PROJECTILE_MINE:
383 self.mins = '-4 -4 -4';
386 case PROJECTILE_PORTO_RED:
387 self.colormod = '2 1 1';
389 self.move_movetype = MOVETYPE_BOUNCE;
390 self.move_touch = func_null;
392 case PROJECTILE_PORTO_BLUE:
393 self.colormod = '1 1 2';
395 self.move_movetype = MOVETYPE_BOUNCE;
396 self.move_touch = func_null;
398 case PROJECTILE_HAGAR_BOUNCING:
399 self.move_movetype = MOVETYPE_BOUNCE;
400 self.move_touch = func_null;
402 case PROJECTILE_CRYLINK_BOUNCING:
403 self.move_movetype = MOVETYPE_BOUNCE;
404 self.move_touch = func_null;
406 case PROJECTILE_NAPALM_FOUNTAIN:
407 case PROJECTILE_FIREBALL:
408 loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTEN_NORM);
409 self.mins = '-16 -16 -16';
410 self.maxs = '16 16 16';
412 case PROJECTILE_FIREMINE:
413 loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTEN_NORM);
414 self.move_movetype = MOVETYPE_BOUNCE;
415 self.move_touch = func_null;
416 self.mins = '-4 -4 -4';
420 self.mins = '-2 -2 -2';
423 case PROJECTILE_FLAC:
424 self.mins = '-2 -2 -2';
427 case PROJECTILE_SEEKER:
428 loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
429 self.mins = '-4 -4 -4';
432 case PROJECTILE_RAPTORBOMB:
433 self.mins = '-3 -3 -3';
436 case PROJECTILE_RAPTORBOMBLET:
438 case PROJECTILE_RAPTORCANNON:
440 case PROJECTILE_SPIDERROCKET:
441 loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
443 case PROJECTILE_WAKIROCKET:
444 loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
447 case PROJECTILE_WAKICANNON:
449 case PROJECTILE_BUMBLE_GUN:
450 // only new engines support sound moving with object
451 loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
452 self.mins = '0 0 -4';
453 self.maxs = '0 0 -4';
454 self.move_movetype = MOVETYPE_BOUNCE;
455 self.move_touch = func_null;
456 self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
457 self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
464 if(Nade_IDFromProjectile(self.cnt) != 0)
466 int nade_type = Nade_IDFromProjectile(self.cnt);
467 self.mins = '-16 -16 -16';
468 self.maxs = '16 16 16';
469 self.colormod = Nade_Color(nade_type);
470 self.move_movetype = MOVETYPE_BOUNCE;
471 self.move_touch = func_null;
473 self.avelocity = randomvec() * 720;
475 if(nade_type == NADE_TYPE_TRANSLOCATE || nade_type == NADE_TYPE_SPAWN)
476 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
478 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
481 setsize(self, self.mins, self.maxs);
486 if(self.move_movetype == MOVETYPE_FLY)
487 self.move_movetype = MOVETYPE_TOSS;
488 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
489 self.move_movetype = MOVETYPE_BOUNCE;
493 if(self.move_movetype == MOVETYPE_TOSS)
494 self.move_movetype = MOVETYPE_FLY;
495 if(self.move_movetype == MOVETYPE_BOUNCE)
496 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
499 if(!(self.count & 0x80))
500 InterpolateOrigin_Note();
502 self.draw = Projectile_Draw;
503 self.entremove = Ent_RemoveProjectile;
506 void Projectile_Precache()
508 precache_model("models/ebomb.mdl");
509 precache_model("models/elaser.mdl");
510 precache_model("models/grenademodel.md3");
511 precache_model("models/mine.md3");
512 precache_model("models/hagarmissile.mdl");
513 precache_model("models/hlac_bullet.md3");
514 precache_model("models/laser.mdl");
515 precache_model("models/plasmatrail.mdl");
516 precache_model("models/rocket.md3");
517 precache_model("models/tagrocket.md3");
518 precache_model("models/tracer.mdl");
519 precache_model("models/sphere/sphere.md3");
521 precache_model("models/weapons/v_ok_grenade.md3");
522 precache_model("models/weapons/ok_rocket.md3");
524 precache_sound("weapons/electro_fly.wav");
525 precache_sound("weapons/rocket_fly.wav");
526 precache_sound("weapons/fireball_fly.wav");
527 precache_sound("weapons/fireball_fly2.wav");
528 precache_sound("weapons/tag_rocket_fly.wav");