1 #include "projectile.qh"
3 #include "../autocvars.qh"
7 #include "../../common/constants.qh"
8 #include "../../common/nades.qh"
9 #include "../../common/movetypes/movetypes.qh"
10 #include "../../common/util.qh"
12 #include "../../csqcmodellib/interpolate.qh"
14 #include "../../warpzonelib/anglestransform.qh"
22 self.move_velocity = self.move_avelocity = '0 0 0';
23 self.move_movetype = MOVETYPE_NONE;
26 void Projectile_ResetTrail(vector to)
28 self.trail_oldorigin = to;
29 self.trail_oldtime = time;
32 void Projectile_DrawTrail(vector to)
37 from = self.trail_oldorigin;
38 t0 = self.trail_oldtime;
39 self.trail_oldorigin = to;
40 self.trail_oldtime = time;
42 // force the effect even for stationary firemine
43 if(self.cnt == PROJECTILE_FIREMINE)
49 particles_alphamin = particles_alphamax = particles_fade = sqrt(self.alpha);
50 boxparticles(self.traileffect, self, from, to, self.velocity, self.velocity, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE | PARTICLES_DRAWASTRAIL);
54 void Projectile_Draw()
67 //self.move_flags &= ~FL_ONGROUND;
68 if(self.move_movetype == MOVETYPE_NONE || self.move_movetype == MOVETYPE_FLY)
69 Movetype_Physics_NoMatchServer();
70 // the trivial movetypes do not have to match the
71 // server's ticrate as they are ticrate independent
72 // NOTE: this assumption is only true if MOVETYPE_FLY
73 // projectiles detonate on impact. If they continue
74 // moving, we might still be ticrate dependent.
76 Movetype_Physics_MatchServer(autocvar_cl_projectiles_sloppy);
77 if(!(self.move_flags & FL_ONGROUND))
78 if(self.velocity != '0 0 0')
79 self.move_angles = self.angles = vectoangles(self.velocity);
83 InterpolateOrigin_Do();
88 drawn = (time >= self.spawntime - 0.02);
89 t = max(time, self.spawntime);
93 drawn = (self.iflags & IFLAG_VALID);
97 if(!(f & FL_ONGROUND))
103 case PROJECTILE_GRENADE:
104 rot = '-2000 0 0'; // forward
107 case PROJECTILE_GRENADE_BOUNCING:
108 rot = '0 -1000 0'; // sideways
110 case PROJECTILE_HOOKBOMB:
111 rot = '1000 0 0'; // forward
117 if(Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
118 rot = self.avelocity;
120 self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
128 a = 1 - (time - self.fade_time) * self.fade_rate;
129 self.alpha = bound(0, self.alphamod * a, 1);
132 self.renderflags = 0;
134 trailorigin = self.origin;
137 case PROJECTILE_GRENADE:
138 case PROJECTILE_GRENADE_BOUNCING:
139 trailorigin += v_right * 1 + v_forward * -10;
145 if(Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
146 trailorigin += v_up * 4;
149 Projectile_DrawTrail(trailorigin);
151 Projectile_ResetTrail(trailorigin);
160 // Possibly add dlights here.
165 self.drawmask = MASK_NORMAL;
168 void loopsound(entity e, int ch, string samp, float vol, float attn)
173 sound(e, ch, samp, vol, attn);
177 void Ent_RemoveProjectile()
179 if(self.count & 0x80)
181 tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
182 Projectile_DrawTrail(trace_endpos);
186 void Ent_Projectile()
190 // projectile properties:
191 // kind (interpolated, or clientside)
199 // soundindex (hardcoded list)
202 // projectiles don't send angles, because they always follow the velocity
205 self.count = (f & 0x80);
206 self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES | IFLAG_ORIGIN;
207 self.solid = SOLID_TRIGGER;
208 //self.effects = EF_NOMODELFLAGS;
210 // this should make collisions with bmodels more exact, but it leads to
211 // projectiles no longer being able to lie on a bmodel
212 self.move_nomonsters = MOVE_WORLDONLY;
214 self.move_flags |= FL_ONGROUND;
216 self.move_flags &= ~FL_ONGROUND;
220 // for some unknown reason, we don't need to care for
221 // sv_gameplayfix_delayprojectiles here.
222 self.move_time = time;
223 self.spawntime = time;
226 self.move_time = max(self.move_time, time);
228 if(!(self.count & 0x80))
229 InterpolateOrigin_Undo();
233 self.origin_x = ReadCoord();
234 self.origin_y = ReadCoord();
235 self.origin_z = ReadCoord();
236 setorigin(self, self.origin);
237 if(self.count & 0x80)
239 self.velocity_x = ReadCoord();
240 self.velocity_y = ReadCoord();
241 self.velocity_z = ReadCoord();
243 self.gravity = ReadCoord();
245 self.gravity = 0; // none
246 self.move_origin = self.origin;
247 self.move_velocity = self.velocity;
250 if(time == self.spawntime || (self.count & 0x80) || (f & 0x08))
252 self.trail_oldorigin = self.origin;
253 if(!(self.count & 0x80))
254 InterpolateOrigin_Reset();
259 self.fade_time = time + ReadByte() * ticrate;
260 self.fade_rate = 1 / (ReadByte() * ticrate);
268 self.team = ReadByte() - 1;
273 self.cnt = ReadByte();
275 self.silent = (self.cnt & 0x80);
276 self.cnt = (self.cnt & 0x7F);
279 self.traileffect = 0;
282 case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
283 case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); self.scale = 2; break;
284 case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
285 case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
286 case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
287 case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
288 case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
289 case PROJECTILE_MINE: setmodel(self, "models/mine.md3");self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
290 case PROJECTILE_BLASTER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(EFFECT_NULL); break;
291 case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3");self.traileffect = particleeffectnum(EFFECT_NULL); break;
292 case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
293 case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
294 case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_KNIGHTSPIKE); break;
295 case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
296 case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
297 case PROJECTILE_NAPALM_FOUNTAIN: //self.model = ""; self.modelindex = 0; self.traileffect = _particleeffectnum("torch_small"); break;
298 case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREBALL); break; // particle effect is good enough
299 case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREMINE); break; // particle effect is good enough
300 case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
301 case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum(EFFECT_FLAC_TRAIL); break;
302 case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum(EFFECT_SEEKER_TRAIL); break;
304 case PROJECTILE_MAGE_SPIKE: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum(EFFECT_TR_VORESPIKE); break;
305 case PROJECTILE_SHAMBLER_LIGHTNING: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
307 case PROJECTILE_RAPTORBOMB: setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_NULL); break;
308 case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_NULL); break;
309 case PROJECTILE_RAPTORCANNON: setmodel(self, "models/plasmatrail.mdl"); self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
311 case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum(EFFECT_SPIDERBOT_ROCKET_TRAIL); break;
312 case PROJECTILE_WAKIROCKET: setmodel(self, "models/vehicles/rocket01.md3"); self.traileffect = particleeffectnum(EFFECT_RACER_ROCKET_TRAIL); break;
313 case PROJECTILE_WAKICANNON: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum(EFFECT_NULL); break;
315 case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
316 case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
318 case PROJECTILE_RPC: setmodel(self, W_Model("ok_rocket"));self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
321 if(MUTATOR_CALLHOOK(Ent_Projectile, self))
324 if (Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
326 setmodel(self, W_Model("v_ok_grenade"));
327 self.traileffect = _particleeffectnum(Nade_TrailEffect(self.cnt, self.team));
330 error("Received invalid CSQC projectile, can't work with this!");
336 self.colormod = '0 0 0';
337 self.move_touch = SUB_Stop;
338 self.move_movetype = MOVETYPE_TOSS;
343 case PROJECTILE_ELECTRO:
344 // only new engines support sound moving with object
345 loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
346 self.mins = '0 0 -4';
347 self.maxs = '0 0 -4';
348 self.move_movetype = MOVETYPE_BOUNCE;
349 self.move_touch = func_null;
350 self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
351 self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
354 case PROJECTILE_ROCKET:
355 loopsound(self, CH_SHOTS_SINGLE, W_Sound("rocket_fly"), VOL_BASE, ATTEN_NORM);
356 self.mins = '-3 -3 -3';
359 case PROJECTILE_GRENADE:
360 self.mins = '-3 -3 -3';
363 case PROJECTILE_GRENADE_BOUNCING:
364 self.mins = '-3 -3 -3';
366 self.move_movetype = MOVETYPE_BOUNCE;
367 self.move_touch = func_null;
368 self.move_bounce_factor = g_balance_mortar_bouncefactor;
369 self.move_bounce_stopspeed = g_balance_mortar_bouncestop;
371 case PROJECTILE_SHAMBLER_LIGHTNING:
372 self.mins = '-8 -8 -8';
375 self.avelocity = randomvec() * 720;
377 case PROJECTILE_MINE:
378 self.mins = '-4 -4 -4';
381 case PROJECTILE_PORTO_RED:
382 self.colormod = '2 1 1';
384 self.move_movetype = MOVETYPE_BOUNCE;
385 self.move_touch = func_null;
387 case PROJECTILE_PORTO_BLUE:
388 self.colormod = '1 1 2';
390 self.move_movetype = MOVETYPE_BOUNCE;
391 self.move_touch = func_null;
393 case PROJECTILE_HAGAR_BOUNCING:
394 self.move_movetype = MOVETYPE_BOUNCE;
395 self.move_touch = func_null;
397 case PROJECTILE_CRYLINK_BOUNCING:
398 self.move_movetype = MOVETYPE_BOUNCE;
399 self.move_touch = func_null;
401 case PROJECTILE_NAPALM_FOUNTAIN:
402 case PROJECTILE_FIREBALL:
403 loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly2"), VOL_BASE, ATTEN_NORM);
404 self.mins = '-16 -16 -16';
405 self.maxs = '16 16 16';
407 case PROJECTILE_FIREMINE:
408 loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly"), VOL_BASE, ATTEN_NORM);
409 self.move_movetype = MOVETYPE_BOUNCE;
410 self.move_touch = func_null;
411 self.mins = '-4 -4 -4';
415 self.mins = '-2 -2 -2';
418 case PROJECTILE_FLAC:
419 self.mins = '-2 -2 -2';
422 case PROJECTILE_SEEKER:
423 loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
424 self.mins = '-4 -4 -4';
427 case PROJECTILE_RAPTORBOMB:
428 self.mins = '-3 -3 -3';
431 case PROJECTILE_RAPTORBOMBLET:
433 case PROJECTILE_RAPTORCANNON:
435 case PROJECTILE_SPIDERROCKET:
436 loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
438 case PROJECTILE_WAKIROCKET:
439 loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
442 case PROJECTILE_WAKICANNON:
444 case PROJECTILE_BUMBLE_GUN:
445 // only new engines support sound moving with object
446 loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
447 self.mins = '0 0 -4';
448 self.maxs = '0 0 -4';
449 self.move_movetype = MOVETYPE_BOUNCE;
450 self.move_touch = func_null;
451 self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
452 self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
459 if(Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
461 entity nade_type = Nade_FromProjectile(self.cnt);
462 self.mins = '-16 -16 -16';
463 self.maxs = '16 16 16';
464 self.colormod = nade_type.m_color;
465 self.move_movetype = MOVETYPE_BOUNCE;
466 self.move_touch = func_null;
468 self.avelocity = randomvec() * 720;
470 if(nade_type == NADE_TYPE_TRANSLOCATE || nade_type == NADE_TYPE_SPAWN)
471 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
473 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
476 MUTATOR_CALLHOOK(EditProjectile, self);
478 setsize(self, self.mins, self.maxs);
483 if(self.move_movetype == MOVETYPE_FLY)
484 self.move_movetype = MOVETYPE_TOSS;
485 if(self.move_movetype == MOVETYPE_BOUNCEMISSILE)
486 self.move_movetype = MOVETYPE_BOUNCE;
490 if(self.move_movetype == MOVETYPE_TOSS)
491 self.move_movetype = MOVETYPE_FLY;
492 if(self.move_movetype == MOVETYPE_BOUNCE)
493 self.move_movetype = MOVETYPE_BOUNCEMISSILE;
496 if(!(self.count & 0x80))
497 InterpolateOrigin_Note();
499 self.classname = "csqcprojectile";
500 self.draw = Projectile_Draw;
501 self.entremove = Ent_RemoveProjectile;
504 void Projectile_Precache()
506 precache_model("models/ebomb.mdl");
507 precache_model("models/elaser.mdl");
508 precache_model("models/grenademodel.md3");
509 precache_model("models/mine.md3");
510 precache_model("models/hagarmissile.mdl");
511 precache_model("models/hlac_bullet.md3");
512 precache_model("models/laser.mdl");
513 precache_model("models/plasmatrail.mdl");
514 precache_model("models/rocket.md3");
515 precache_model("models/tagrocket.md3");
516 precache_model("models/tracer.mdl");
517 precache_model("models/sphere/sphere.md3");
519 precache_model(W_Model("v_ok_grenade"));
520 precache_model(W_Model("ok_rocket"));
522 precache_sound(W_Sound("electro_fly"));
523 precache_sound(W_Sound("rocket_fly"));
524 precache_sound(W_Sound("fireball_fly"));
525 precache_sound(W_Sound("fireball_fly2"));
526 precache_sound(W_Sound("tag_rocket_fly"));
528 MUTATOR_CALLHOOK(PrecacheProjectiles);