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[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / vehicles / vehicles.qh
1 #ifndef VEHICLES_H
2 #define VEHICLES_H
3
4 void RaptorCBShellfragDraw();
5 void RaptorCBShellfragToss(vector _org, vector _vel, vector _ang);
6 void Vehicles_Precache();
7 void Net_AuXair2(bool bIsNew);
8 void Net_VehicleSetup();
9
10 void CSQC_WAKIZASHI_HUD();
11 void CSQC_SPIDER_HUD();
12 void CSQC_RAPTOR_HUD();
13 void CSQC_BUMBLE_HUD();
14 void CSQC_BUMBLE_GUN_HUD();
15
16 #endif