2 #include "waypointsprites.qh"
4 #include "../server/movelib.qh"
12 void turret_tid2info(float _tid);
13 void turret_precache(float _tid);
14 float turret_is_precache[TID_LAST];
16 void turrets_precache()
18 turret_precache(TID_COMMON);
21 void turret_precache(int _tid)
23 if (!turret_is_precache[TID_COMMON])
25 precache_sound ("weapons/rocket_impact.wav");
26 precache_model ("models/turrets/base-gib1.md3");
27 precache_model ("models/turrets/base-gib2.md3");
28 precache_model ("models/turrets/base-gib3.md3");
29 precache_model ("models/turrets/base-gib4.md3");
30 precache_model ("models/turrets/head-gib1.md3");
31 precache_model ("models/turrets/head-gib2.md3");
32 precache_model ("models/turrets/head-gib3.md3");
33 precache_model ("models/turrets/head-gib4.md3");
34 precache_model ("models/turrets/base.md3");
35 precache_model ("models/turrets/rocket.md3");
37 turret_tid2info(_tid);
38 if(turret_is_precache[_tid])
44 precache_model ("models/turrets/ewheel-base2.md3");
45 precache_model ("models/turrets/ewheel-gun1.md3");
48 precache_model ("models/turrets/flac.md3");
51 precache_model ("models/turrets/reactor.md3");
54 precache_model ("models/turrets/hellion.md3");
57 precache_model ("models/turrets/hk.md3");
60 precache_model ("models/turrets/machinegun.md3");
61 precache_sound ("weapons/uzi_fire.wav");
64 precache_model ("models/turrets/mlrs.md3");
67 precache_model ("models/turrets/phaser.md3");
68 precache_model ("models/turrets/phaser_beam.md3");
69 precache_sound ("turrets/phaser.wav");
72 precache_model ("models/turrets/plasma.md3");
75 precache_model ("models/turrets/plasmad.md3");
78 precache_model ("models/turrets/tesla_head.md3");
79 precache_model ("models/turrets/tesla_base.md3");
82 precache_model ("models/turrets/walker_head_minigun.md3");
83 precache_model ("models/turrets/walker_body.md3");
84 precache_sound ("weapons/uzi_fire.wav");
87 turret_is_precache[_tid] = true;
90 void turret_tid2info(float _tid)
92 tid2info_base = "models/turrets/base.md3";
93 tid2info_min = '-32 -32 0';
94 tid2info_max = '32 32 64';
99 tid2info_base = "models/turrets/ewheel-base2.md3";
100 tid2info_head = "models/turrets/ewheel-gun1.md3";
101 tid2info_name = "eWheel";
104 tid2info_head = "models/turrets/flac.md3";
105 tid2info_name = "Flac Cannon";
108 tid2info_head = "models/turrets/reactor.md3";
109 tid2info_name = "Fusion Reactor";
110 tid2info_min = '-34 -34 0';
111 tid2info_max = '34 34 90';
114 tid2info_head = "models/turrets/hellion.md3";
115 tid2info_name = "Hellion";
118 tid2info_head = "models/turrets/hk.md3";
119 tid2info_name = "Hunter-Killer";
122 tid2info_head = "models/turrets/machinegun.md3";
123 tid2info_name = "Machinegun";
126 tid2info_head = "models/turrets/mlrs.md3";
127 tid2info_name = "MLRS";
130 tid2info_head = "models/turrets/phaser.md3";
131 tid2info_name = "Phaser";
134 tid2info_head = "models/turrets/plasma.md3";
135 tid2info_name = "Plasma";
137 case TID_PLASMA_DUAL:
138 tid2info_head = "models/turrets/plasmad.md3";
139 tid2info_name = "Dual Plasma";
142 tid2info_base = "models/turrets/tesla_base.md3";
143 tid2info_head = "models/turrets/tesla_head.md3";
144 tid2info_name = "Tesla coil";
145 tid2info_min = '-60 -60 0';
146 tid2info_max ='60 60 128';
149 tid2info_base = "models/turrets/walker_body.md3";
150 tid2info_head = "models/turrets/walker_head_minigun.md3";
151 tid2info_name = "Walker";
152 tid2info_min = '-70 -70 0';
153 tid2info_max = '70 70 95';
160 remove(self.tur_head);
161 //remove(self.enemy);
162 self.tur_head = world;
165 class(Turret) .vector glowmod;
166 void turret_changeteam()
168 switch(self.team - 1)
170 case NUM_TEAM_1: // Red
171 self.glowmod = '2 0 0';
172 self.teamradar_color = '1 0 0';
175 case NUM_TEAM_2: // Blue
176 self.glowmod = '0 0 2';
177 self.teamradar_color = '0 0 1';
180 case NUM_TEAM_3: // Yellow
181 self.glowmod = '1 1 0';
182 self.teamradar_color = '1 1 0';
185 case NUM_TEAM_4: // Pink
186 self.glowmod = '1 0 1';
187 self.teamradar_color = '1 0 1';
192 self.colormap = 1024 + (self.team - 1) * 17;
194 self.tur_head.colormap = self.colormap;
195 self.tur_head.glowmod = self.glowmod;
199 void turret_head_draw()
201 self.drawmask = MASK_NORMAL;
208 dt = time - self.move_time;
209 self.move_time = time;
213 self.tur_head.angles += dt * self.tur_head.move_avelocity;
215 if (self.health < 127)
220 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
225 pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
229 pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
235 if(self.netname == "")
238 if(!autocvar_g_waypointsprite_turrets)
241 if(autocvar_cl_hidewaypoints)
244 float dist = vlen(self.origin - view_origin);
245 float t = (GetPlayerColor(player_localnum) + 1);
250 if(autocvar_cl_vehicles_hud_tactical)
251 if(dist < 10240 && t != self.team)
253 // TODO: Vehicle tactical hud
254 o = project_3d_to_2d(self.origin + '0 0 32');
256 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
257 || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
258 || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
259 || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
260 return; // Dont draw wp's for turrets out of view
262 if(hud != HUD_NORMAL)
270 if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
271 txt = "gfx/vehicles/vth-mover.tga";
273 txt = "gfx/vehicles/vth-stationary.tga";
275 vector pz = drawgetimagesize(txt) * 0.25;
276 drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
282 if(dist > self.maxdistance)
285 string spriteimage = self.netname;
286 float a = self.alpha * autocvar_hud_panel_fg_alpha;
287 vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
290 if(self.maxdistance > waypointsprite_normdistance)
291 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
292 else if(self.maxdistance > 0)
293 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
297 self.teamradar_color = '1 0 1';
298 printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
302 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
305 txt = spritelookuptext(spriteimage);
307 if(time - floor(time) > 0.5 && t == self.team)
309 if(self.helpme && time < self.helpme)
311 a *= SPRITE_HELPME_BLINK;
312 txt = sprintf(_("%s under attack!"), txt);
315 a *= spritelookupblinkvalue(spriteimage);
318 if(autocvar_g_waypointsprite_uppercase)
319 txt = strtoupper(txt);
330 rgb = fixrgbexcess(rgb);
332 o = project_3d_to_2d(self.origin + '0 0 64');
334 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
335 || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
336 || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
337 || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
338 return; // Dont draw wp's for turrets out of view
342 float edgedistance_min, crosshairdistance;
343 edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
344 (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
345 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
346 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
348 float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
350 crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
352 t = waypointsprite_scale * vidscale;
353 a *= waypointsprite_alpha;
356 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
357 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
359 if (edgedistance_min < waypointsprite_edgefadedistance) {
360 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
361 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
363 if(crosshairdistance < waypointsprite_crosshairfadedistance) {
364 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
365 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
368 o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
369 o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
376 0.5 * SPRITE_HEALTHBAR_WIDTH * t,
377 0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
378 SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
379 SPRITE_HEALTHBAR_BORDER * t,
382 a * SPRITE_HEALTHBAR_BORDERALPHA,
384 a * SPRITE_HEALTHBAR_HEALTHALPHA,
389 void turret_walker_draw()
393 dt = time - self.move_time;
394 self.move_time = time;
398 fixedmakevectors(self.angles);
399 movelib_groundalign4point(300, 100, 0.25, 45);
400 setorigin(self, self.origin + self.velocity * dt);
401 self.tur_head.angles += dt * self.tur_head.move_avelocity;
402 self.angles_y = self.move_angles.y;
404 if (self.health < 127)
406 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
409 void turret_ewheel_draw()
413 dt = time - self.move_time;
414 self.move_time = time;
418 fixedmakevectors(self.angles);
419 setorigin(self, self.origin + self.velocity * dt);
420 self.tur_head.angles += dt * self.tur_head.move_avelocity;
421 self.angles_y = self.move_angles.y;
423 if (self.health < 127)
425 te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
428 void turret_construct()
430 if(self.tur_head == world)
431 self.tur_head = spawn();
433 turret_tid2info(self.turret_type);
434 self.netname = tid2info_name;
436 setorigin(self, self.origin);
437 setmodel(self, tid2info_base);
438 setmodel(self.tur_head, tid2info_head);
439 setsize(self, tid2info_min, tid2info_max);
440 setsize(self.tur_head, '0 0 0', '0 0 0');
442 if(self.turret_type == TID_EWHEEL)
443 setattachment(self.tur_head, self, "");
445 setattachment(self.tur_head, self, "tag_head");
447 self.tur_head.classname = "turret_head";
448 self.tur_head.owner = self;
449 self.tur_head.move_movetype = MOVETYPE_NOCLIP;
450 self.move_movetype = MOVETYPE_NOCLIP;
451 self.tur_head.angles = self.angles;
453 self.solid = SOLID_BBOX;
454 self.tur_head.solid = SOLID_NOT;
455 self.movetype = MOVETYPE_NOCLIP;
456 self.tur_head.movetype = MOVETYPE_NOCLIP;
457 self.draw = turret_draw;
458 self.entremove = turret_remove;
459 self.drawmask = MASK_NORMAL;
460 self.tur_head.drawmask = MASK_NORMAL;
461 self.anim_start_time = 0;
462 self.draw2d = turret_draw2d;
463 self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
464 self.teamradar_color = '1 0 0';
467 if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
470 self.movetype = MOVETYPE_BOUNCE;
471 self.move_movetype = MOVETYPE_BOUNCE;
472 self.move_origin = self.origin;
473 self.move_time = time;
474 switch(self.turret_type)
477 self.draw = turret_ewheel_draw;
480 self.draw = turret_walker_draw;
487 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
488 void turret_gibboom();
489 void turret_gib_draw()
491 Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
493 self.drawmask = MASK_NORMAL;
497 if(time >= self.nextthink)
505 self.alpha = bound(0, self.nextthink - time, 1);
506 if(self.alpha < ALPHA_MIN_VISIBLE)
511 void turret_gibboom()
515 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
516 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
518 for (i = 1; i < 5; i = i + 1)
519 turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', false);
522 entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
526 traceline(_from, _to, MOVE_NOMONSTERS, world);
531 setorigin(gib, _from);
532 setmodel(gib, _model);
533 gib.colormod = _cmod;
534 gib.solid = SOLID_CORPSE;
535 gib.draw = turret_gib_draw;
537 setsize(gib, '-1 -1 -1', '1 1 1');
540 gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
541 gib.effects = EF_FLAME;
544 gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
547 gib.move_movetype = MOVETYPE_BOUNCE;
548 gib.move_origin = _from;
549 setorigin(gib, _from);
550 gib.move_velocity = _to;
551 gib.move_avelocity = prandomvec() * 32;
552 gib.move_time = time;
553 gib.damageforcescale = 1;
554 gib.classname = "turret_gib";
562 sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
563 pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
564 turret_tid2info(self.turret_type);
565 if (!autocvar_cl_nogibs)
568 if(self.turret_type == TID_EWHEEL)
569 turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
570 else if (self.turret_type == TID_WALKER)
571 turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
572 else if (self.turret_type == TID_TESLA)
573 turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
578 turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
579 turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
580 turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
583 turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true);
585 entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
588 headgib.angles = headgib.move_angles = self.tur_head.angles;
589 headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
590 headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity.y * 5;
591 headgib.gravity = 0.5;
596 setmodel(self, "null");
597 setmodel(self.tur_head, "null");
606 self.turret_type = ReadByte();
608 self.origin_x = ReadCoord();
609 self.origin_y = ReadCoord();
610 self.origin_z = ReadCoord();
611 setorigin(self, self.origin);
613 self.angles_x = ReadAngle();
614 self.angles_y = ReadAngle();
616 turret_precache(self.turret_type);
618 self.colormap = 1024;
619 self.glowmod = '0 1 1';
620 self.tur_head.colormap = self.colormap;
621 self.tur_head.glowmod = self.glowmod;
626 if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
627 self.tur_head = spawn();
629 self.tur_head.move_angles_x = ReadShort();
630 self.tur_head.move_angles_y = ReadShort();
631 //self.tur_head.angles = self.angles + self.tur_head.move_angles;
632 self.tur_head.angles = self.tur_head.move_angles;
637 if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
638 self.tur_head = spawn();
640 self.tur_head.move_avelocity_x = ReadShort();
641 self.tur_head.move_avelocity_y = ReadShort();
646 self.origin_x = ReadShort();
647 self.origin_y = ReadShort();
648 self.origin_z = ReadShort();
649 setorigin(self, self.origin);
651 self.velocity_x = ReadShort();
652 self.velocity_y = ReadShort();
653 self.velocity_z = ReadShort();
655 self.move_angles_y = ReadShort();
657 self.move_time = time;
658 self.move_velocity = self.velocity;
659 self.move_origin = self.origin;
664 self.frame1time = ReadCoord();
665 self.frame = ReadByte();
670 int _tmp = ReadByte();
671 if(_tmp != self.team)
678 if(_tmp == 0 && self.health != 0)
680 else if(self.health && self.health != _tmp)
681 self.helpme = servertime + 10;
685 //self.enemy.health = self.health / 255;