1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
5 // self.sameteam = player is on same team as local client
7 const float SHOWNAMES_FADESPEED = 4;
8 void Draw_ShowNames(entity ent)
10 if(!autocvar_hud_shownames)
13 if(ent.sv_entnum == player_localentnum && !autocvar_chase_active)
16 makevectors(view_angles);
18 if(ent.sameteam || (!ent.sameteam && autocvar_hud_shownames_enemies))
20 ent.origin_z += autocvar_hud_shownames_offset;
29 traceline(view_origin, ent.origin, MOVE_NORMAL, ent);
30 if(trace_fraction < 1 && trace_networkentity != ent.sv_entnum)
37 o = project_3d_to_2d(ent.origin);
38 float overlap, onscreen;
40 if(autocvar_hud_shownames_antioverlap)
42 // fade tag out if another tag that is closer to you overlaps
44 for(e = world; (e = find(e, classname, "shownames_tag")); )
48 eo = project_3d_to_2d(e.origin);
49 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
52 if(vlen((eX * o_x + eY * o_y) - eo) < autocvar_hud_shownames_antioverlap_distance && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
61 onscreen = (o_z >= 0 && o_x >= 0 && o_y >= 0 && o_x <= vid_conwidth && o_y <= vid_conheight);
63 if(!ent.sameteam && (!onscreen || !hit)) // out of view, fade out
64 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
65 else if(ent.healthvalue < 1) // dead player, fade out slowly
66 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
67 else if(overlap) // tag overlap detected, fade out
68 ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
70 ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
76 dist = vlen(ent.origin - view_origin);
79 a = autocvar_hud_shownames_alpha;
81 if(autocvar_hud_shownames_maxdistance)
83 if(dist >= autocvar_hud_shownames_maxdistance)
85 a *= ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
93 if(autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable
94 resize = 0.5 + 0.5 * ((autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance) - max(0, dist - autocvar_hud_shownames_mindistance)) / (autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance);
96 // draw the sprite image
101 vector myPos, mySize;
102 mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
103 myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
109 myPos_x += 0.5 * (mySize_x / resize - mySize_x);
110 myPos_y += (mySize_y / resize - mySize_y);
112 vector namepos; // this is where the origin of the string
116 namewidth = mySize_x;
118 if(autocvar_hud_shownames_status && teamplay)
122 if(ent.healthvalue > 0)
124 HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.healthvalue/autocvar_hud_panel_healtharmor_maxhealth, 0, 1, '1 0 0', a, DRAWFLAG_NORMAL);
126 if(ent.armorvalue > 0)
127 HUD_Panel_DrawProgressBar(namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize + eX * 0.5 * mySize_x, eX * 0.5 * mySize_x + eY * resize * autocvar_hud_shownames_statusbar_height, "nametag_statusbar", ent.armorvalue/autocvar_hud_panel_healtharmor_maxarmor, 0, 0, '0 1 0', a, DRAWFLAG_NORMAL);
133 s = GetPlayerName(ent.sv_entnum-1);
134 if((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
135 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
137 drawfontscale = '1 1 0' * resize;
138 s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
141 width = stringwidth(s, TRUE, '1 1 0' * autocvar_hud_shownames_fontsize);
143 if (width != namewidth)
144 namepos_x += (namewidth - width) / 2;
145 drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
146 drawfontscale = '1 1 0';
151 entity shownames_ent[255];
152 void Draw_ShowNames_All()
155 for(i = 0; i < maxclients; ++i)
158 t = GetPlayerColor(i);
159 if(t == COLOR_SPECTATOR)
163 e = shownames_ent[i];
167 e.classname = "shownames_tag";
169 shownames_ent[i] = e;
173 entcs = entcs_receiver[i];
176 e.healthvalue = entcs.healthvalue;
177 e.armorvalue = entcs.armorvalue;
178 e.sameteam = 1; /* (teamplay && (t == myteam)); */
182 e.healthvalue = 2342;
187 e.origin = getplayerorigin(i);
188 if(e.origin == GETPLAYERORIGIN_ERROR)