1 #include "particles.qh"
3 void Draw_PointParticles()
10 sz = self.maxs - self.mins;
12 if(self.absolute == 2)
15 n = self.just_toggled ? self.impulse : 0;
17 n = self.impulse * drawframetime;
21 n *= self.impulse * drawframetime;
29 for(i = random(); i <= n && fail <= 64*n; ++i)
32 p.x += random() * sz.x;
33 p.y += random() * sz.y;
34 p.z += random() * sz.z;
35 if(WarpZoneLib_BoxTouchesBrush(p, p, self, world))
37 if(self.movedir != '0 0 0')
39 traceline(p, p + normalize(self.movedir) * 4096, 0, world);
41 pointparticles(self.cnt, p, trace_plane_normal * vlen(self.movedir) + self.velocity + randomvec() * self.waterlevel, self.count);
45 pointparticles(self.cnt, p, self.velocity + randomvec() * self.waterlevel, self.count);
50 sound(self, CH_AMBIENT, self.noise, VOL_BASE * self.volume, self.atten);
52 self.just_toggled = 0;
54 else if(self.absolute)
63 void Ent_PointParticles_Remove()
66 strunzone(self.noise);
67 self.noise = string_null;
69 strunzone(self.bgmscript);
70 self.bgmscript = string_null;
73 void Ent_PointParticles()
80 i = ReadCoord(); // density (<0: point, >0: volume)
81 if(i && !self.impulse && self.cnt) // self.cnt check is so it only happens if the ent already existed
82 self.just_toggled = 1;
87 self.origin_x = ReadCoord();
88 self.origin_y = ReadCoord();
89 self.origin_z = ReadCoord();
93 self.modelindex = ReadShort();
98 self.mins_x = ReadCoord();
99 self.mins_y = ReadCoord();
100 self.mins_z = ReadCoord();
101 self.maxs_x = ReadCoord();
102 self.maxs_y = ReadCoord();
103 self.maxs_z = ReadCoord();
108 self.maxs_x = ReadCoord();
109 self.maxs_y = ReadCoord();
110 self.maxs_z = ReadCoord();
115 self.mins = self.maxs = '0 0 0';
118 self.cnt = ReadShort(); // effect number
122 self.velocity = decompressShortVector(ReadShort());
123 self.movedir = decompressShortVector(ReadShort());
127 self.velocity = self.movedir = '0 0 0';
131 self.waterlevel = ReadShort() / 16.0;
132 self.count = ReadByte() / 16.0;
140 strunzone(self.noise);
142 strunzone(self.bgmscript);
143 self.noise = strzone(ReadString());
146 self.atten = ReadByte() / 64.0;
147 self.volume = ReadByte() / 255.0;
149 self.bgmscript = strzone(ReadString());
150 if(self.bgmscript != "")
152 self.bgmscriptattack = ReadByte() / 64.0;
153 self.bgmscriptdecay = ReadByte() / 64.0;
154 self.bgmscriptsustain = ReadByte() / 255.0;
155 self.bgmscriptrelease = ReadByte() / 64.0;
157 BGMScript_InitEntity(self);
162 self.absolute = (self.impulse >= 0);
165 v = self.maxs - self.mins;
166 self.impulse *= -v.x * v.y * v.z / 262144; // relative: particles per 64^3 cube
173 setorigin(self, self.origin);
174 setsize(self, self.mins, self.maxs);
175 self.solid = SOLID_NOT;
176 self.draw = Draw_PointParticles;
177 self.entremove = Ent_PointParticles_Remove;
182 te_particlerain(self.origin + self.mins, self.origin + self.maxs, self.velocity, floor(self.count * drawframetime + random()), self.glow_color);
187 te_particlesnow(self.origin + self.mins, self.origin + self.maxs, self.velocity, floor(self.count * drawframetime + random()), self.glow_color);
190 void Ent_RainOrSnow()
192 self.impulse = ReadByte(); // Rain, Snow, or Whatever
193 self.origin_x = ReadCoord();
194 self.origin_y = ReadCoord();
195 self.origin_z = ReadCoord();
196 self.maxs_x = ReadCoord();
197 self.maxs_y = ReadCoord();
198 self.maxs_z = ReadCoord();
199 self.velocity = decompressShortVector(ReadShort());
200 self.count = ReadShort() * 10;
201 self.glow_color = ReadByte(); // color
203 self.mins = -0.5 * self.maxs;
204 self.maxs = 0.5 * self.maxs;
205 self.origin = self.origin - self.mins;
207 setorigin(self, self.origin);
208 setsize(self, self.mins, self.maxs);
209 self.solid = SOLID_NOT;
211 self.draw = Draw_Rain;
213 self.draw = Draw_Snow;
216 void Net_ReadVortexBeamParticle()
218 vector shotorg, endpos;
220 shotorg.x = ReadCoord(); shotorg.y = ReadCoord(); shotorg.z = ReadCoord();
221 endpos.x = ReadCoord(); endpos.y = ReadCoord(); endpos.z = ReadCoord();
222 charge = ReadByte() / 255.0;
224 pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1);
226 //draw either the old v2.3 beam or the new beam
227 charge = sqrt(charge); // divide evenly among trail spacing and alpha
228 particles_alphamin = particles_alphamax = particles_fade = charge;
230 if (autocvar_cl_particles_oldvortexbeam && (getstati(STAT_ALLOW_OLDVORTEXBEAM) || isdemo()))
231 WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
233 WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("nex_beam"), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);