6 float monster_precached[MONSTER_LAST];
7 void monster_mid2info(float _mid);
9 void monster_precache(float _mid)
11 monster_mid2info(_mid);
12 if(monster_precached[_mid])
19 precache_model(ZOMBIE_MODEL);
24 precache_model(OGRE_MODEL);
29 precache_model(DEMON_MODEL);
32 case MONSTER_SHAMBLER:
34 precache_model(SHAMBLER_MODEL);
39 precache_model(KNIGHT_MODEL);
44 precache_model(SOLDIER_MODEL);
45 precache_sound("weapons/shotgun_fire.wav");
46 precache_sound("weapons/uzi_fire.wav");
47 precache_sound("weapons/laser_fire.wav");
48 precache_sound("weapons/reload.wav");
49 precache_model("models/weapons/v_seeker.md3");
54 precache_model(WIZARD_MODEL);
59 precache_model(DOG_MODEL);
64 precache_model(TARBABY_MODEL);
65 precache_sound("weapons/rocket_impact.wav");
68 case MONSTER_HELLKNIGHT:
70 precache_model(HELLKNIGHT_MODEL);
75 precache_model(FISH_MODEL);
80 precache_model(SHALRATH_MODEL);
85 precache_model(SPIDER_MODEL);
90 monster_precached[_mid] = TRUE;
93 void Monsters_Precache()
96 for(i = MONSTER_FIRST; i <= MONSTER_LAST; ++i)
100 void monster_mid2info(float _mid)
106 mid2info_model = ZOMBIE_MODEL;
107 mid2info_name = "Zombie";
108 mid2info_min = ZOMBIE_MIN;
109 mid2info_max = ZOMBIE_MAX;
114 mid2info_model = OGRE_MODEL;
115 mid2info_name = "Ogre";
116 mid2info_min = OGRE_MIN;
117 mid2info_max = OGRE_MAX;
122 mid2info_model = DEMON_MODEL;
123 mid2info_name = "Fiend";
124 mid2info_min = DEMON_MIN;
125 mid2info_max = DEMON_MAX;
128 case MONSTER_SHAMBLER:
130 mid2info_model = SHAMBLER_MODEL;
131 mid2info_name = "Shambler";
132 mid2info_min = SHAMBLER_MIN;
133 mid2info_max = SHAMBLER_MAX;
138 mid2info_model = KNIGHT_MODEL;
139 mid2info_name = "Knight";
140 mid2info_min = KNIGHT_MIN;
141 mid2info_max = KNIGHT_MAX;
146 mid2info_model = SOLDIER_MODEL;
147 mid2info_name = "Marine";
148 mid2info_min = SOLDIER_MIN;
149 mid2info_max = SOLDIER_MAX;
154 mid2info_model = WIZARD_MODEL;
155 mid2info_name = "Scrag";
156 mid2info_min = WIZARD_MIN;
157 mid2info_max = WIZARD_MAX;
162 mid2info_model = DOG_MODEL;
163 mid2info_name = "Cerberus";
164 mid2info_min = DOG_MIN;
165 mid2info_max = DOG_MAX;
168 case MONSTER_TARBABY:
170 mid2info_model = TARBABY_MODEL;
171 mid2info_name = "Spawn";
172 mid2info_min = TARBABY_MIN;
173 mid2info_max = TARBABY_MAX;
176 case MONSTER_HELLKNIGHT:
178 mid2info_model = HELLKNIGHT_MODEL;
179 mid2info_name = "Hell-Knight";
180 mid2info_min = HELLKNIGHT_MIN;
181 mid2info_max = HELLKNIGHT_MAX;
186 mid2info_model = FISH_MODEL;
187 mid2info_name = "Rotfish";
188 mid2info_min = FISH_MIN;
189 mid2info_max = FISH_MAX;
194 mid2info_model = SHALRATH_MODEL;
195 mid2info_name = "Mage";
196 mid2info_min = SHALRATH_MIN;
197 mid2info_max = SHALRATH_MAX;
202 mid2info_model = SPIDER_MODEL;
203 mid2info_name = "Spider";
204 mid2info_min = SPIDER_MIN;
205 mid2info_max = SPIDER_MAX;
210 dprint("WARNING: Unknown monster in CSQC\n");
217 void monster_changeteam()
219 switch(self.team - 1)
221 case NUM_TEAM_1: // Red
223 self.glowmod = '2 0 0';
224 self.teamradar_color = '1 0 0';
227 case NUM_TEAM_2: // Blue
229 self.glowmod = '0 0 2';
230 self.teamradar_color = '0 0 1';
233 case NUM_TEAM_3: // Yellow
235 self.glowmod = '1 1 0';
236 self.teamradar_color = '1 1 0';
239 case NUM_TEAM_4: // Pink
241 self.glowmod = '1 0 1';
242 self.teamradar_color = '1 0 1';
248 self.colormap = 1024 + (self.team - 1) * 17;
253 if(self.monsterid == MONSTER_SPIDER)
254 self.angles += '180 0 0';
256 self.solid = SOLID_CORPSE;
263 dt = time - self.move_time;
264 self.move_time = time;
268 fixedmakevectors(self.angles);
269 //movelib_groundalign4point(300, 100, 0.25, 45);
270 setorigin(self, self.origin + self.velocity * dt);
271 self.angles_y = self.move_angles_y;
274 void monster_construct()
276 monster_mid2info(self.monsterid);
277 self.netname = mid2info_name;
279 setorigin(self, self.origin);
280 setmodel(self, mid2info_model);
281 setsize(self, mid2info_min, mid2info_max);
283 self.move_movetype = MOVETYPE_BOUNCE;
285 self.solid = SOLID_BBOX;
286 self.movetype = MOVETYPE_BOUNCE;
287 self.move_origin = self.origin;
288 self.move_time = time;
289 self.drawmask = MASK_NORMAL;
291 self.draw = monster_draw;
301 self.monsterid = ReadByte();
303 self.origin_x = ReadCoord();
304 self.origin_y = ReadCoord();
305 self.origin_z = ReadCoord();
306 setorigin(self, self.origin);
308 self.angles_x = ReadAngle();
309 self.angles_y = ReadAngle();
311 self.scale = ReadByte();
312 self.skin = ReadByte();
314 monster_precache(self.monsterid);
316 self.colormap = 1024;
317 self.glowmod = '0 1 1';
322 self.scale = ReadByte();
323 self.mins_x = ReadCoord();
324 self.mins_y = ReadCoord();
325 self.mins_z = ReadCoord();
327 self.maxs_x = ReadCoord();
328 self.maxs_y = ReadCoord();
329 self.maxs_z = ReadCoord();
331 setsize(self, self.mins, self.maxs);
336 self.move_angles_x = ReadShort();
337 self.move_angles_y = ReadShort();
338 self.angles = self.move_angles;
343 self.origin_x = ReadShort();
344 self.origin_y = ReadShort();
345 self.origin_z = ReadShort();
346 setorigin(self, self.origin);
348 self.velocity_x = ReadShort();
349 self.velocity_y = ReadShort();
350 self.velocity_z = ReadShort();
352 self.move_angles_y = ReadShort();
354 self.move_time = time;
355 self.move_velocity = self.velocity;
356 self.move_origin = self.origin;
361 self.frame1time = ReadCoord();
362 self.frame = ReadByte();
367 self.skin = ReadByte();
371 if(_tmp != self.team)
374 monster_changeteam();
377 self.alpha = ReadByte();
381 if(_tmp == 0 && self.health != 0)